|
|
The Inn A place to gather around and chat about almost any subject |
|
Thread Tools | Display Modes |
11-20-2008, 07:34 AM | #1 |
Apprentice
Join Date: Oct 2007
Location: Canada Ontario
Posts: 80
|
New stuff in Regnum Online
Hello All Regnum Players. We Need Some updates to regnum that give a dramatic difference in the game and would also create more fun!!! For Instance.
New areas each realm having a large island to travel to with a HUGE! city and new monsters to fight new quests and more fun! it gets a bit repetitive being around the same 4 cities all the time and the initation area !! to get to this island there could be a boat to take or bridge or teleport!!! Also For Clans How About There Own Clan Hall. On this new lsland we could have a huge building with a npc giving acess to this feature each founder of a clan can create a clan building with a massive hall features training areas and more of course exp would be given thats what grinding is for! there can be a wall of heros! giving the founder of the clan to put his fellow heros in the clan on the wall . Also plenty of decoration can be given to the hall such as a banquet table throne bedrooms and much more! (Note Clan Halls would require Very Large Amounts of money and atleast 50 people should be in a clan to be able to create a hall also these objects and areas would be in a fixed area meaning you can't put stuff anywhere but you can choose different styles so there can be some variety) Also another new idea how about a mini game for training. Having to do survival training or combat practice or even capture the flag could make a fun way to pick up some exp when your bored of grinding maybe even throw in tokens you can get to exchange for some cool rings and necklaces that boost stats maybe armour!!!! Also for the fighting and money aspects what about enchanted weapons getting items like aquantis tridents wolve teeth to create strong weapons with enchanting powers each class could create there own style of weapons . Barbarians Can Create Strong Swords Axes Hammers Spears that give frightening amounts of damage yet slow . Knights Can Creats Weapons That Are Swift High Evasion and noble!!! Mages can create Elemental swords bows and more that deal elemental damage yet only used by them yet the healing side of magic can create healing weapons instead of attacking your foes hit your friends to heal them instead !!!!! For Hunters/Marksmen create slender bows that can hit fast even shoot multiple arrows at once. Also for the warzone. Give 1 village in the warzone that each realm will fight for this village will have walls (Not Large Walls Size of A Fort) villagers inside the village and be able to do quests when you have this village that can give extreme exp!!! and money. This would give the warzone a much needed boost to increase the fighting and meaning of the game. Also how about we add in some mines for territory if a realm controls all 6 of these mines there market prices in there home realm will lower since they will have more money yet a realm with 0 mines will have a high budget and would make there money useless meaning quests would give lower cash and items would be more expensive to buy !!!! (On all the mines there would be a little camp area with a small tower at the top of this little tower would be the flag to capture) (Note The Mining Area's The Soldiers Guarding it would be a lower level then normal so lower lvl players can play a part ) Also Another Class For Each Type Of Fighter Warrior/Mage/Range give a class for swordsmen that allow you to tame animals!!!!! Well these are my idea's to make regnum a even more awesome game please give comments!!! And Support!!! Last edited by Ramsli11; 11-21-2008 at 02:48 AM. |
11-20-2008, 09:11 AM | #2 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
|
Interesting ideas.
The only objection (rather one of game design) is that fact that most of these would require alot of new content. I think NGD is on the record as saying they want to keep the game download as small as possible. More content and clan areas, however, would be very cool, even if economically implemented. Crafting weapons: I would support crafting in RO only if it involved gathering material from an enemy part of the war zone (and thus was dangerous). Crafting in the inner realm would be an activity that would draw people away from the wz (bad ). Having loss of war zone objectives effect the economics of your realm is an interesting idea, and could be implemented just with forts, instead of new content. Haven't thought out its ramifications, but it would give you added incentive to retake lost forts.
__________________
Bartle Test of Gamer Psychology |
11-20-2008, 11:54 AM | #3 |
Apprentice
Join Date: Oct 2007
Location: Slovakia
Posts: 53
|
Nothing
The problem with RO is that there is actually nothing to do for players under 25 ( After that you may dare to go in WZ) then quests (mostly killing mobs), leveling (killing mobs), arena (killing mates with no benefits).
__________________
The Dark Legion shall lead the way to the Lake of the Ancients as the burning Eferias will light the way http://www.thedarklegion.org |
11-20-2008, 03:45 PM | #4 |
Pledge
Join Date: Dec 2007
Location: Sweden
Posts: 4
|
I think the ideas are good, but it will take a h**l lot of time to develop such a big expansion
To get more opportunites to gain xp is a necesarry thing to fix. to grind 500 mobs and maybe more is just not that fun that u want to do it all the time.
__________________
Alsius is raw POWER, Valhalla is FEAR, Swedes are the GOAT DEVILS DONT LEAVE RA, PLZ!!!!!!!!! |
11-26-2008, 09:11 PM | #5 |
Pledge
Join Date: Oct 2008
Posts: 29
|
Well, if NGD considered opening up their source; then this community could contribute to making these new changes. Yea, its scary for them, but its a freedom that users should have.
We can list the problems or features that we want until our faces are blue, but in the end of the day we have to relay on NGD to "get to it". I'm sure there are many people who would be capable of contributing to the game and who are willing to do it for free in order to make this game great. Otherwise, this game will be stuck in its featureless state that its currently in. |
11-26-2008, 09:20 PM | #6 |
Marquis
Join Date: Jan 2007
Location: RA
Posts: 1,897
|
Yes, opensource would be great - however it's been suggested many times before, and I think NGD even gave a reason for not wanting to take this path.
__________________
Winning a fight is not what makes you a good player, it's how you do it.
http://home.znur.re/screenshot%20201...2011_39_37.jpg |
11-27-2008, 03:24 AM | #7 |
Pledge
Join Date: Oct 2008
Posts: 29
|
What reason did they give?
There are many multiplayer open source games available and here is a list of a few. If they think cheating is going to be a problem, then maybe we can learn how these games coped with this. Tremulous Spring RTS Assault Cube Open Arena Bos Wars Enemy Territory Open Source MMOs World Forge Wurm Online Genecys PlanetShift Ryzom's engine (the actual game isn't open source yet but there is a movement) |
11-27-2008, 02:36 PM | #8 |
Initiate
Join Date: Sep 2008
Posts: 123
|
They probably don't want everyone to see how god-awful the code is.
To be fair here's a thread discussing it: http://www.regnumonline.com.ar/forum...ead.php?t=9828 |
11-27-2008, 03:09 PM | #9 | |
Count
Join Date: Jul 2007
Location: Toulouse
Posts: 1,335
|
Quote:
__________________
« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
|
|
11-27-2008, 03:34 PM | #10 | |
Duke
Join Date: Nov 2006
Location: 0x00CAFE
Posts: 3,366
|
Quote:
So, you can see we have been asking this for a long time, but we concluded that it would not be good neither for NGD nor Regnum. The problem is that there are not enough skilled programmers and interested people in mantaining the code, while some of the technically skilled people I know would make patches or apps to take over advanced features (like admin's superspeed). Another problem is, indeed, the code. I've not seen it, but I know some of the obscure problems it has. It is a mix of assembler, C, C++ and LUA. When I say a mix, it's because it's all mixed, not in separate files or sections. I wouldn't mantain that, nevermind fixing a bug. Releasing the game under GPL or any other F/LOSS licence would hurt NGD. NGD is really small, and it barely survived to the 2001 economic crisis in Argentina, so they don't have enough money to enhance their code as fast as Blizzard can, or make a complete rewrite of the game to put SMP and Videocard technologies to good use. I had this kind of discussions with Surak and Kailer a lot of times. All I want *now* is an API to customize the user interface or to get data from the client (like a character datasheet). PS: I'd love to see the Regnum get GPL'd when NGD dropped support or closed the server. At that time I guess I'll be more skilled to help this game survive. PPS: The guys at NGD play those games Conzar mentioned all the time. They DO know about games :P
__________________
I don't have a solution, but I admire the problem. |
|
|
|