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View Poll Results: Is save camping a problem on your server?
Yes save camping is a problem (Horus) 17 20.99%
Yes save camping is a problem (Ra) 14 17.28%
No there is no problem (Horus) 39 48.15%
No there is no problem (Ra) 11 13.58%
Voters: 81. You may not vote on this poll

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Old 09-02-2009, 04:23 PM   #1
DemonMonger
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Default Is save camping a problem on your server?

I hear people from time to time complain that they get killed over and over near the alters that they spawn at while in the war zone.

Perhaps we need a few guard captain archers to protect our respawn areas?
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Old 09-02-2009, 04:36 PM   #2
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meh save camping is anoying but i can't say i care. imo id want the saves in a village (wz villages) if NGD would make wz cities then id think saves in the towns would be for the best,

other then that it happens but u can always click the rez at wall function if u dont like it
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Old 09-02-2009, 04:37 PM   #3
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There is rarely what I would call save camping on Horus (People standing right on the save killing people) Sure at some Samal Fights we get to that corner leading to the save but thats still maybe 100+M away, Same with Alga Alsius sometimes come to the end of the pathway from the save to the fort, but its not like they are right on top of it.

Infact the only time I can remember seeing someone right on a save was a few weeks ago when I found a warlock from X realm sitting (literally) at Alga save, I killed him without him moving at all, Asumed he was Afk. Strage place to Afk though...
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Old 09-02-2009, 04:46 PM   #4
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It is a "save" zone not a "safe" zone.
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Old 09-02-2009, 04:53 PM   #5
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i voted no it isnt a problem (Ra). Reason for this is you always have the option to ress at the gate
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Old 09-02-2009, 05:00 PM   #6
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Quote:
Originally Posted by Torin_Ironfist View Post
It is a "save" zone not a "safe" zone.
what he said.
it is not a problem.
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Old 09-02-2009, 05:12 PM   #7
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Voted yes on Horus...but not for the res in battle reason - thou not that dying 1 xtra time isnt fun - just that i've been killed while logging on near ish to a save and while shopping in the wz.

A couple of guards at the saves / main wz shops would help stop the lone hunter, but not the party camp.

On a guard note....wouldn't/shouldn't there be a guard at either end of each bridge - border guards so to speak.....only the one melee guard with 1/2 the 'chase' range. Not a problem to get past, just a bit of realism ?
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Old 09-02-2009, 05:23 PM   #8
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Sure it happens, but it's not a problem personal to me.
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Old 09-02-2009, 06:53 PM   #9
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I can honestly say I've never been "camped" at a save for more than 3 consecutive deaths, on Horus. I think once I had a few Italians killing me at the save near Shaan, but while it IS camping, I wouldn't call it save camping due to the fact that I was leaving the area directly around the altar to fight them. I think there's a problem with what people consider to be save camping.

For me to consider something save camping, it has to be multiple kills, it has to be right at the altar, and the one being camped can't be fighting back. Killing someone at a market near a save isn't save camping, and killing players coming from the save to attack a captured fort isn't save camping.
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Old 09-02-2009, 07:33 PM   #10
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I suggest that you also make catoagories for whether the person voting plays a hunter.
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