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Old 12-16-2009, 07:51 PM   #1
Innopeor
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Default New client bugs (on x86-64 based)

Hi all,
i got the following bugs on the new client:

1) Options/Settings wont save properly in game.cfg or almost those got
different changes after the logoff. Ex: For unknown reasons i cant still
have particle FXs and Weather FXs enabled.

2) Terrain Multitexturing is just an utopia, cant still have it enabled.

3) Alpha textures looks like z-buffering problem. Ex: Guard captain hairs,
terrain details, etc...

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My PC general info's
-------------------

Graphic Card: nVidia Corporation G96 [GeForce 9500 GT]
GC drivers: 195.22
Kernel: 2.6.31
Arch: x86-64
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Old 12-16-2009, 08:07 PM   #2
Topogigio_BR
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1)Blurred indicator icon in map window
2)Blurred Clab icon in actions menu
3) lot of flicks in image during de game

I have all settings to lowest lvl with fixed shader and particles on.

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My PC general info's
-------------------

Graphic Card: nVidia Corporation GeForce 6200 LE
GC drivers: 190.42
Kernel: 2.6.31
Arch: x86-64
Distro: Opensuse 11.2
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Old 12-17-2009, 07:36 AM   #3
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Save settings on exit bug looks fixed now, but others still present.




Last edited by Innopeor; 12-17-2009 at 09:06 AM.
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Old 12-17-2009, 07:40 AM   #4
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Take off the .th part in your links so people who don't take them out won't see only thumbnails.

Example

http://img132.imageshack.us/img132/3...1708353.th.jpg

Should be

http://img132.imageshack.us/img132/3...9121708353.jpg
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Old 12-17-2009, 09:08 AM   #5
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Other bug: Anyone looks bald.

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Old 12-17-2009, 09:11 AM   #6
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Major Video problem here

In Sky looking down

Graphic Card: Geforce 9600 GSO
Nvidia 185.18
Kernel 2.6.31
Arch: x86-64
Distro: Ubuntu 9.10

Running shader Model 4.0 and 3.0, 2.0 is stable
Max Settings No Post Processing
Attached Images
File Type: jpg screenshot 2009-12-17 03_53_02.jpg (36.3 KB, 24 views)
File Type: jpg screenshot 2009-12-17 03_53_08.jpg (51.9 KB, 21 views)

Last edited by OreSi; 12-17-2009 at 09:29 AM.
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Old 12-17-2009, 09:30 AM   #7
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Meshes disappear running to certain zones.

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Old 12-18-2009, 12:00 AM   #8
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I just updated to ATI Catalyst 9.12 drivers earlier today: New Client in Shader 3.0 or 4.0 looks like this:


(Shader 4.0)

Shader 2.0 the terrain and everything is perfectly fine (actually seen ABOVE the water where it should be seen, instead of inverted below it). But with 3.0 or 4.0 the terrain appears inverted or mirrored BELOW the water line with the opposite topography as it should be above the water. My character still walks/runs on top of the invisible REAL landscape but still this is quite screwy.

I played Savage 2 and it runs perfectly fine with no graphical anomalies whatsoever so this appears to be a RO compatibility issue with the new ATI 64 bit Catalyst 9.12 drivers.

My system info is as follows:

AMD Athlon X2 Dual Core @ 2.9GHz 64 bit
4GB RAM
Ubuntu 8.04 amd64 (64 bit OS)
ATI Radeon HD 4550 512mb with 9.12 ATI Catalyst Drivers, x86_64 package (updated today)


In-Game engine-log:

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Last edited by Kyrottimus; 12-18-2009 at 12:51 AM.
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Old 12-18-2009, 05:16 PM   #9
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I have the same terrain problems like Kyro with Catalyst 9.12 under Arch Linux 64bit, Radeon HD 4650. With Catalyst 9.11 i had also terrain problems, but the terrain was not permanent away like it is with catalyst 9.12 now.

I downgraded to catalyst 9.10 and it solved the terrain issue.
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Old 12-19-2009, 09:21 PM   #10
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I am getting a kind of game conflict with xorg server. Sometimes while playing RO makes xorg works at 100% cpu process, making all system to almost freezy.
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