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Linux Technical issues under Linux platform |
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12-16-2009, 07:51 PM | #1 |
Pledge
Join Date: Aug 2009
Posts: 15
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New client bugs (on x86-64 based)
Hi all,
i got the following bugs on the new client: 1) Options/Settings wont save properly in game.cfg or almost those got different changes after the logoff. Ex: For unknown reasons i cant still have particle FXs and Weather FXs enabled. 2) Terrain Multitexturing is just an utopia, cant still have it enabled. 3) Alpha textures looks like z-buffering problem. Ex: Guard captain hairs, terrain details, etc... ------------------- My PC general info's ------------------- Graphic Card: nVidia Corporation G96 [GeForce 9500 GT] GC drivers: 195.22 Kernel: 2.6.31 Arch: x86-64 |
12-16-2009, 08:07 PM | #2 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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1)Blurred indicator icon in map window
2)Blurred Clab icon in actions menu 3) lot of flicks in image during de game I have all settings to lowest lvl with fixed shader and particles on. ------------------ My PC general info's ------------------- Graphic Card: nVidia Corporation GeForce 6200 LE GC drivers: 190.42 Kernel: 2.6.31 Arch: x86-64 Distro: Opensuse 11.2 |
12-17-2009, 07:36 AM | #3 |
Pledge
Join Date: Aug 2009
Posts: 15
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Last edited by Innopeor; 12-17-2009 at 09:06 AM. |
12-17-2009, 07:40 AM | #4 |
Apprentice
Join Date: Dec 2009
Location: San Antonio, Tx
Posts: 73
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Take off the .th part in your links so people who don't take them out won't see only thumbnails.
Example http://img132.imageshack.us/img132/3...1708353.th.jpg Should be http://img132.imageshack.us/img132/3...9121708353.jpg
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12-17-2009, 09:08 AM | #5 |
Pledge
Join Date: Aug 2009
Posts: 15
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12-17-2009, 09:11 AM | #6 |
Pledge
Join Date: Dec 2008
Posts: 1
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Major Video problem here
In Sky looking down Graphic Card: Geforce 9600 GSO Nvidia 185.18 Kernel 2.6.31 Arch: x86-64 Distro: Ubuntu 9.10 Running shader Model 4.0 and 3.0, 2.0 is stable Max Settings No Post Processing Last edited by OreSi; 12-17-2009 at 09:29 AM. |
12-17-2009, 09:30 AM | #7 |
Pledge
Join Date: Aug 2009
Posts: 15
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12-18-2009, 12:00 AM | #8 |
Baron
Join Date: Apr 2009
Location: Montana, U.S.A.
Posts: 690
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I just updated to ATI Catalyst 9.12 drivers earlier today: New Client in Shader 3.0 or 4.0 looks like this:
(Shader 4.0) Shader 2.0 the terrain and everything is perfectly fine (actually seen ABOVE the water where it should be seen, instead of inverted below it). But with 3.0 or 4.0 the terrain appears inverted or mirrored BELOW the water line with the opposite topography as it should be above the water. My character still walks/runs on top of the invisible REAL landscape but still this is quite screwy. I played Savage 2 and it runs perfectly fine with no graphical anomalies whatsoever so this appears to be a RO compatibility issue with the new ATI 64 bit Catalyst 9.12 drivers. My system info is as follows: AMD Athlon X2 Dual Core @ 2.9GHz 64 bit 4GB RAM Ubuntu 8.04 amd64 (64 bit OS) ATI Radeon HD 4550 512mb with 9.12 ATI Catalyst Drivers, x86_64 package (updated today) In-Game engine-log:
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP Last edited by Kyrottimus; 12-18-2009 at 12:51 AM. |
12-18-2009, 05:16 PM | #9 |
Master
Join Date: Aug 2007
Posts: 303
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I have the same terrain problems like Kyro with Catalyst 9.12 under Arch Linux 64bit, Radeon HD 4650. With Catalyst 9.11 i had also terrain problems, but the terrain was not permanent away like it is with catalyst 9.12 now.
I downgraded to catalyst 9.10 and it solved the terrain issue. |
12-19-2009, 09:21 PM | #10 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
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I am getting a kind of game conflict with xorg server. Sometimes while playing RO makes xorg works at 100% cpu process, making all system to almost freezy.
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