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Old 03-20-2011, 01:11 PM   #1
impp
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Default Will I be able to keep my allies alive?

At level 50 my conjo is set up to heal its pants off - and the only spell I don't have is greater healing, because it never hits more than three people but uses loads of mana. I am better off casting heal ally 3 times.

As I climb (if I can be bothered) through the levels to 60, there is not much more I can add to the Life tree to heal anymore than I do now.

So given that barbs and marks are going to get higher and higher damage as they get to 60 (more str, more dex and more points to put in damage dealing spells), how am I going to be able to keep my allies alive?
  • Heal ally is fixed at 500hp every 5 seconds
  • Regenerate ally is fixed at 45 x 30 every 20 seconds
  • Life saviour 60% every 60 seconds
  • Greater regeneration is fixed at 45 x 30 every 180 seconds as long as you are close to me
  • Greater healing is fixed at 550-600 every 120 seconds

The only spell here that will get better is Life saviour and that is because the target level will be higher.

I did work out once that a barbs can do damage about four times faster than a conjo can heal, at lvl60 it could be double that but I think it will be a long time before I can work that out I think.

Grateful for people's thoughts.


Ohh and as I have mana communion maxed too I won't be able to give you any more mana to cast all those spells cause it is maxed at +15 at lvl 5 too. I think NGD is going to have to alter lots of spells to % life/mana to compensate for higher levels than the spells are designed for.

And good luck to all conjos when all lvl60 barbs have lvl5 kick and feint (instant cast) and all hunters have lvl5 ambush, stunning fist, ensnaring arrow, confuse and lvl65 pets and all marks have lvl5 burst of wind, freeze, ambush, ethereal arrow, arcane strike, confuse, stunning fist...

Last edited by impp; 03-20-2011 at 01:31 PM.
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Old 03-20-2011, 02:19 PM   #2
El_Naso
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I've forseen both problems but never cared to post my concerns abut them.

The second one is particularly game breaking (heals too, but they're easier to fix) because it will turn all the little setup variety we had so far into a flat one setup for everyone scenario, with every player being able to acess every skill tree of their subclass except one (excluding warmaster tree, wich I could use some info about regarding skillpoints btw). This nearly removes all variety and personalization and consequently, it breaks the game. It's a big deal.
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Old 03-20-2011, 02:33 PM   #3
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A good start would be modifying Heal ally to also heal 1% per spell level of ally's HP in addition to the fixed health gain. For example, if you had Heal ally on level 5, and you healed a Barbarian with 5000 HP, then he would gain 500 + 5% = 750 health from the cast.
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Old 03-20-2011, 04:50 PM   #4
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Oh no no more target health crap please...

Heal ally = spell level * x (1.2? 1.5?) * int, problem solved.
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Old 03-20-2011, 05:26 PM   #5
doppelapfel
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You can use some mental ccs, avoiding dmg on allies is support as well as healing dmg.
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Old 03-20-2011, 05:39 PM   #6
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Quote:
Originally Posted by doppelapfel View Post
You can use some mental ccs, avoiding dmg on allies is support as well as healing dmg.
You can already do that at level 50 :P
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Old 03-20-2011, 08:30 PM   #7
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Quote:
Originally Posted by Seher View Post
You can already do that at level 50 :P
Not with healing, mana, sorcery and enchantments max.
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Old 03-21-2011, 05:35 AM   #8
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Quote:
Originally Posted by Seher View Post
Oh no no more target health crap please...

Heal ally = spell level * x (1.2? 1.5?) * int, problem solved.
This would ruin low level Conjurors.
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Old 03-21-2011, 10:50 AM   #9
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How about this:
X00 + (int*3)
X = 1 - 5

Example:
High Level Conj with 100int
Spell lvl 5
500 + (100*3) = 800HP

Low Level Conj with 40int
Spell lvl 2
200 + (40*3) = 320HP
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Old 03-21-2011, 11:11 AM   #10
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Int connected to mana and spell damage OK, but to connect it to heals please no. Heals can be turned again to heal % of the HP pool. This was tested but proved unnefective if used to mid and low level targets. Better it will be heal ammount to be raised or made 2 componennt - % part and fixed part.
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