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04-13-2011, 09:39 PM | #1 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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why are armor resists different for same types of armor?
just asking why are they different, whats the criteria? I notice this with elite armors too, just curious i guess.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. |
04-13-2011, 09:45 PM | #2 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
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It seems (in a move NGD forgot to put in the changelog) that from now on; all dropped armours have random resists.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
04-13-2011, 09:50 PM | #3 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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oh great...that truly sucks for me then.
whats the point of different armor sets then now?
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook. Last edited by Kittypretty; 04-13-2011 at 10:21 PM. |
04-13-2011, 10:54 PM | #4 |
Baron
Join Date: Dec 2008
Posts: 886
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Resists are random now, but only on items level 50 and over as far as I can tell. Items that our characters might've worn with the old level cap still seem to be affected, however mid-40s and lower drops do not seem to be, with their resists matching those of the storebought armor sets. I think NGD did this purely because you could not buy the new armors at stores, and failed to take into account that the level 50 armors still drop in their criteria.
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04-13-2011, 11:48 PM | #5 |
Apprentice
Join Date: Jun 2007
Posts: 88
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Actually, it's there in the 1.7.0 changelog:
-Modified: Random protection distribution against different elements. It applies to all armors obtained by looting or lucky boxes. |
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