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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: State your opinion after reading and understanding what will take place. | |||
I am from ignis and I don't want gem lock feature | 14 | 25.00% | |
I am from syrtis and I don't want gem lock feature | 3 | 5.36% | |
I am from alsius and I don't want gem lock feature | 4 | 7.14% | |
I am from ignis and I want gem lock feature | 9 | 16.07% | |
I am from syrtis and I want gem lock feature | 13 | 23.21% | |
I am from alsius and I want gem lock feature | 13 | 23.21% | |
Voters: 56. You may not vote on this poll |
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Thread Tools | Display Modes |
05-24-2011, 01:40 AM | #1 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Realm Gems Being "locked" due to population (concerns)
Corrections and changes in AMUN - 05/23/2011
* Fixed: Several bugs in the collision of forts Avoid falling / jumping off some parts. -Changed: The desire of the Golden Dragon gives everyone present 2500 Warmaster Coins. * Fixed: Captain of the fort Menirah now appears in the right place. -Fixed: The doors of forts change to improve it from the trunk. -New: In the area of "landing" every kingdom have 3 guards to help defend the alternative entrance. These guards are activated during periods of vulnerability and broken door. -New: The resurrection time is now different if the player dies near a fortification. -New: System that deactivates Gems kingdom in times of low population. This system can be configured per server and prevents capture the gems at fixed hours, which will be defined later. While the gems are locked, they will be affected by a visual effect. Removed: The gem carrier will not receive Warmaster Coins to preserve the gameplay as a team.--------------------------------------------------------------------- I am worried about the gem locking feature... Quote:
It's also not fair that so many people got to become warmaster by doing the "blow" quest daily, and now the future warmasters have to do it once per week. Some of you may say, "yea, but now dragon will grant 2500 wm coins", now think again to how we can control the gems by being on or offline. Now the enemy has direct control over your WM points without even fighting you, when in the past the enemy could only control their own coin flow. NGD please rethink this option. |
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05-24-2011, 01:52 AM | #2 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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So if I follow your reasoning it's not fair that old warlocks had a wind wall with block chance, while now wind wall is near to uselessness...
Anyways I won't prounounce until it goes live, we can't know if this gem locking feature will be good or bad yet. Depends how NGD sets it up.
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05-24-2011, 01:57 AM | #3 | |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
We should not have to quit our jobs/school/life to play at a time when you guys all play or be "punished." This is the only point that matters. It is not right, no matter how it gets constructed into the fabric of the game. You can vote here to keep the game as is in regards to the gems, or lose another freedom that makes the game enjoyable. Your choice. Silence = let it happen. We all know that once things happen they don't get reverted often, and if they do it is never to its original condition. Think about it... long and hard. |
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05-24-2011, 01:58 AM | #4 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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People massively logging off will NOT trigger the gem lock.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
05-24-2011, 02:26 AM | #5 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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But this still puts limits and strains more stress on us as players to try to play when populations are not low. We cannot just change our lives around, and to be limited because of how the cards have fallen is not right.
Please leave it as is. I am basically begging you. Even if massive log offs will not trigger it. People can choose to manipulate our warmaster coins. It defeats all of our efforts more so since the warmaster general quest will be once per week. I know that the gem lock is to ensure that one realm does not get 2500 from multi raping all realms over and over all night. Notice though how fast the gates close and how hard is it to get a gem out of the realm with forts as they are currently. Now imagine new forts plus all of this. It will be chaotic |
05-24-2011, 02:27 AM | #6 | |||
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Quote:
Do you realise how easy it was for the realms that could daily invade due to timezone imbalance to get a shitloads of WMs compared to other realms ? 10 days needed vs 2 months, this is way too unbalanced. Quote:
This is only a gem locking feature, you will still be able to kill players, capture forts, invade for nobles, it's not like the server gets closed. Just not be able to open the portal half a dozen times and spam -exp on all realms who were offline during that time. Quote:
The most stupid thing to do is to not do anything. Things only evolve by trial.
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05-24-2011, 02:38 AM | #7 |
Baron
Join Date: May 2009
Posts: 747
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To me the problem isn't so much that it stops invasions, but that there will simply be no war at all during those hours. What are the players who can only log on during the times when gems are invulnerable supposed to do? It sucks being invaded by many times your number, but invasions are the only incentive to fight when you're outnumbered.
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05-24-2011, 02:49 AM | #8 | ||
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Quote:
First I played many nights with the group and was not able to get my warmaster until now (played many hours). Just because we are online does not mean we will get a chance to get to the general, or kill it before before being killed. I agree the most stupid thing to do is not do anything. To let it happen without fully discussing and thinking about all the options as a community would be stupid. The game balance will be messed up. The general quest was not an event that was given to us for a limited time, so altering it to make it more difficult is not fair. (you recall how angry people were during the last major change that brought lvl 60 and xp block, this wil be worse) The main problem with the world is the lack of care. It's not a matter of who plays from EU and who plays from US. It's about losing freedoms that we enjoy. The new forts alone will provide a better defence against zerging the inner realms. (If you did not notice, archer will have a difficult time keeping doors from being busted, and warriors will have a hard time on offensive vs archers attacking inside once door is busted) Sure some things evolve by trial, but we can only try death once in this physical existence and form. The locking feature will limit people that can only be on at that time. The feeling of injustice will be overwhelming. Every realm but alsius has a chance to do mass invasion during a certain time. (alsius and syrtis join forces) What will happen to gems when people stop playing period. More and more warmaster = less people online at any given time. Quote:
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05-24-2011, 03:26 AM | #9 | |
Initiate
Join Date: May 2007
Posts: 135
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Getting a dragon wish is a reward. It seems intended to be a reward for accomplishing a difficult task. Easily overwhelming a much smaller force does not deserve to be rewarded. For this reason, I think this will probably be a good change.
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05-24-2011, 04:00 AM | #10 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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I want to give this a chance. Why? because there is quite a lot we just do not know.
For example, how severe a difference in populations will trigger the gem lock? I would like to think that the gem lock comes when the situation is so severe that even boosting AI to help the human base does absolutely nothing. For this let us pretend that the AI works as intended. What is the polling interval to gather this information? I don't know . How long will be the gem lock? Unknown. Maybe they could lock one gem depending on the situation. Maybe they could make the gem heavier depending on the situation so it then becomes more difficult to ferry out. They could lock one of the gems (of losing sides) for an hour when a portal is opened. I do think that it is worth a try . If it fails miserably then revert it. I don't see this as a loss of freedom. For all we know, the population imbalance may not tip enough to trigger it. On the flip side, NGD could use this same information they get on underpopulated realm time slots and shape incentives to boost populations there over time. Time slot incentives. The changing of the quest to once per week is a good thing to my mind. The forts are good, however, unless I am missing something, Forts less than level 4 will be even easier to capture by solo camo hunters. Reveal will probably not work well in the spiral staircase and there are more places to hide. The flag is unprotected and depends solely on human protection. Maybe NGD determined that this is a good gold sink and this is the way to go. However, I still think that "capture the flag" concept should be taken even further. That is, you take the flag, run it down to a holder in the GC chamber and place it to complete capture. When you hold the flag you lose camo and powers and depend on your allies to cover you. If you run out of the fort with the flag, it simply returns to its holder at the top. I am not ready to write this idea of NGD off yet. I think it can work but NGD needs to get the balance just right. As for war, even if the gems are locked, you can still invade. The possibility exists that not everyone will need the general in the same day. The duty will be to try and stop the opponent getting warmaster coins at that point. |
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