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Old 05-29-2011, 03:05 AM   #1
Dubhghaill
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Default Conjurer vs Warlock or Hunter 1v1 in wz

Please don't turn this thread into a "Locks rule" kind of thread. I am seeking tactics to help survivability against a lock or hunter playing as a conj. There may be other threads like this, but i have not found a skillset combo that will really help.

I have managed to kill all other classes but I think I am in desperate need for some advice to have more success.

Is it quite simply that the conjurer is not meant to be able to compete against these two classes and thats why i should grind with someone? I only hope that whoever attacks me is of a lower level and/or makes a few poor spell choices for me to have a chance. Locks seldom venture out alone unless you're Heph. but i think you can see my point.

All i can think of is hit the hunter with as many damaging spells after being jumped, use an ivy before HP/MP gets too low, run behind a tree/rock, dance around it for a bit, then battle is back after waiting up to 35 seconds.... and your chances are pretty good after that (if you're still alive and if they don't run away).

I think lock is perfectly suited to kill a conj, i think even a perfect setup anyone will struggle. But all i can think of is beetle (to stop a freeze etc), ivy, and run away for up to 40 seconds if you can. Under MoD, the above won't even work, and a lock won't give u a chance to run.

Warlock - Darkness or MoD = Death
Hunter - Confuse + Ambush = Death

Intelligent replies only please. I have to accept that a conj is primarily a support class, but it has the capability of large DPS. SM setup with golem is the only other solution i could think of that may help, but a half switched on lock would still win.
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Old 05-29-2011, 04:43 AM   #2
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Best you can do is beetle an archer, and mana burn+energy borrow same applies against a warlock. After that I think you can kill them with a few skills chained with silence, than will domain.
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Old 05-29-2011, 05:00 AM   #3
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I guess u says about lvl5 darkness and confuse.... But from over 9000 hunters i met only few using it and ofc only 1-2 locks in whole horus use darkness 5 :P.
About MoD..... is some1 use it in pvp Oo?
About ways to kill:waht Agrik said.
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Old 05-29-2011, 09:15 PM   #4
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Quote:
Originally Posted by NSer View Post
About MoD..... is some1 use it in pvp Oo?
I have no hesitations in using MoD against marksmen, especially when no trees/rocks are around. BoW(5) from 50 meters and confuse at any lvl are way too strong to deal with when you cant hide. As a lock i only have this baby at hands, so call me a noob (that won't be a lie anyway :P)
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Old 05-29-2011, 09:48 PM   #5
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Quote:
I have no hesitations in using MoD against marksmen
Off topic, most good PvP locks I have see gets MoD in as soon as they can againsed most classes.

As for conj againsed other classes, imho you have little chance at PvP. There are some good warjurers in RO but other classes hit a lot harder. Regenerate might fill in the gap between barrier and sanctuary cooldowns but you will need every cc at its max and a lot of skill.

That isnt really the point of RO, I think the real skill in the game is players working together to be tougher and stronger than they would be as a group of individuals.
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Old 05-29-2011, 10:34 PM   #6
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Quote:
Originally Posted by standistortion View Post
Off topic, most good PvP locks I have see gets MoD in as soon as they can againsed most classes.
I'm not sure about this. The best test of a lock's skill is to 1v1 without MOD IMO. Imagine a 1v1 with 2 locks on MOD - handbags at dawn FTW!

Anyway, my opinion on the OP's questions:

The problem of a conj against lock can be very similar to the struggle that locks have against each other: its all about who gets the first cc skill landed.

If you can get the first will domain off, you have enough cc skills to finish off the lock, provided luck is on your side (evades, etc) - wd has half the cast time of meteor so u have a chance to cast it first if the lock gets his distances wrong.

Let the summon deal the main dmg, while you keep the lock under control with will domain, beetle and silence. It's been a while since i fought a lock with a conj, but that worked out fine for me .

Against a hunter you need to keep up yr staff mastery dmg skills, and your heal over time, then if they surprise you with knock and confuse, you should still be able to stand up and beetle them, deal some dmg with staff and summon, and hopefully outlive confuse to cast steel skin, will domain, silence etc - (then watch him run away )
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Old 05-29-2011, 10:57 PM   #7
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Cheers guys for the quick reply. I think i have to accept that the warjurer days are pretty much gone. I still grind alone most of the time and have a very offensive setup on my conj to steam role mobs, but still keep a few pvp only spells just in case. It is primarily the ganking hunters that I suppose I have mainly had issues with, but this is one of their strengths in the game, what they enjoy doing, and I have to live with that.
It could be a good thing and might get me to be more social and assist people more with a grind support setup. I just find i get much more XP alone. I refuse to go full support though, the pleasure in killing someone is too great
I think we all have to play to our strengths in the game, I was just hoping the conj could face up a little better.

(Forum is still open for anyone who has had any success) I nearly killed Foot-lose (annoying little Horus Alsius dwarf hunter who is higher level, (you might be nice in real life)) after he jumped me, but i think he was playing with me and waiting to see how he was going before confusing (he was losing until he confused).

Until then, obstacles are my friend.
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Old 06-01-2011, 06:24 AM   #8
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Well after a complete overhaul of my setup I have found a bit more success. I thought i would share and give other conjurers some possible ideas. I can still grind quickly but offers some much needed (though offensive) protection. It gives 6 attack spells and will guarantee the enemy will have no mana, plus the damage increase in normal hits. Contructive criticism is accepted

Mental(19) - arcane missile(5), beetle(5), blaze(5), ivy(5)

Mana control(19) - Barrier(5), Mana burn(5), Ambitious sacrifice (4), Arcane devotion(5)

Staff Mastery(19) - Fire Mag(5), Ice Mag(5), lightning Mag(5), arcane accel(5), evendims fury(5)

Enchantments(13) - Dispel(3)

Life(15) - Heal self(4), Regen self(3)
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Old 06-01-2011, 08:45 AM   #9
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I think it should be moved to Conj setups topic.... it's 1st
2nd: U lack passives in SM setup :P. And main u lost main conj spell that makes warju not so easy opponent for fight.
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Old 06-01-2011, 04:31 PM   #10
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Quote:
Originally Posted by Aries202 View Post
Best you can do is beetle an archer, and mana burn+energy borrow same applies against a warlock. After that I think you can kill them with a few skills chained with silence, than will domain.
what he said
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