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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Do you want damage from falling in RO? | |||
Yes, because... | 31 | 58.49% | |
No, because... | 22 | 41.51% | |
Voters: 53. You may not vote on this poll |
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Thread Tools | Display Modes |
08-01-2011, 10:43 PM | #1 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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Damage from falling down
Another poll, for damage from falling down, let's vote...
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08-01-2011, 10:44 PM | #2 |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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So, to start, no, there are enough bugs and way more important things.
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08-01-2011, 10:49 PM | #3 |
Banned
Join Date: Dec 2006
Posts: 890
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I dont really care as long as it reasonable.
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08-01-2011, 10:59 PM | #4 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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It has to be there, else people will be jumping from high fort walls all the time.
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Daar |
08-01-2011, 11:49 PM | #5 |
Master
Join Date: Mar 2009
Posts: 450
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I think the damage is a nice plus to it, without the damage I wouldn't want the jump at all, but now you have to watch how you run away in fights I like it.
If range jumps to a tricky spot and you jump too, they might panic and fall Might see some epic kills in fights, I like the idea in general, would be awesome also if they fix the bugs where you put your weapon away but it is still is unsheathed and you attack wo it showing. Jumping so far plus 1 from me, thought it would be stupid, but it can change gameplay tons from what i saw on amun |
08-01-2011, 11:58 PM | #6 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Jumping is dumb, yeah, but fall damage? That's really needed imo, I find it rather ridiculouy to fall 10m+ (inside forts, e.g.) without taking any damage.
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08-02-2011, 12:30 AM | #7 |
Initiate
Join Date: Jun 2010
Posts: 130
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Falling damage is a good thing.
I consider RO to be a "realistic" game, and falling from a great height can be deadly. But no falling damage because of 1m "falls" please. Implement a threshold (2 m).
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08-02-2011, 02:16 AM | #8 |
Banned
Join Date: Aug 2007
Location: Coralville, IA
Posts: 202
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I also like the concept of fall damage (as long as it is reasonable) Falling from a high place such as the fort walls/ramps/stairs/etc. should have a penalty. Having that penalty will make forts a bit more strategic on the inside, and like people said, needing to be careful on the ledges, or potential of panicking and falling off could be interesting.
However, I still think jumping is not needed. Especially not with the positional/netcode and client-server communications being as they are. |
08-02-2011, 05:32 AM | #9 |
Count
Join Date: Jun 2007
Location: In every shadow...
Posts: 1,276
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I don't like it, it limits the way in which we can use the terrain
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08-02-2011, 06:00 AM | #10 |
Baron
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
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If there will be jumping, there has to be falling dmg... it just seems right.
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Kharbon
Proud member of CZ/SK WM - WM - WM - 56 - 53 - 50 |
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