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View Poll Results: Do you want damage from falling in RO?
Yes, because... 31 58.49%
No, because... 22 41.51%
Voters: 53. You may not vote on this poll

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Old 08-01-2011, 10:43 PM   #1
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Default Damage from falling down

Another poll, for damage from falling down, let's vote...
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Old 08-01-2011, 10:44 PM   #2
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So, to start, no, there are enough bugs and way more important things.
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Old 08-01-2011, 10:49 PM   #3
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I dont really care as long as it reasonable.
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Old 08-01-2011, 10:59 PM   #4
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It has to be there, else people will be jumping from high fort walls all the time.
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Old 08-01-2011, 11:49 PM   #5
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I think the damage is a nice plus to it, without the damage I wouldn't want the jump at all, but now you have to watch how you run away in fights I like it.

If range jumps to a tricky spot and you jump too, they might panic and fall Might see some epic kills in fights, I like the idea in general, would be awesome also if they fix the bugs where you put your weapon away but it is still is unsheathed and you attack wo it showing.

Jumping so far plus 1 from me, thought it would be stupid, but it can change gameplay tons from what i saw on amun
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Old 08-01-2011, 11:58 PM   #6
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Jumping is dumb, yeah, but fall damage? That's really needed imo, I find it rather ridiculouy to fall 10m+ (inside forts, e.g.) without taking any damage.
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Old 08-02-2011, 12:30 AM   #7
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Falling damage is a good thing.
I consider RO to be a "realistic" game, and falling from a great height can be deadly. But no falling damage because of 1m "falls" please. Implement a threshold (2 m).
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Old 08-02-2011, 02:16 AM   #8
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I also like the concept of fall damage (as long as it is reasonable) Falling from a high place such as the fort walls/ramps/stairs/etc. should have a penalty. Having that penalty will make forts a bit more strategic on the inside, and like people said, needing to be careful on the ledges, or potential of panicking and falling off could be interesting.


However, I still think jumping is not needed. Especially not with the positional/netcode and client-server communications being as they are.
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Old 08-02-2011, 05:32 AM   #9
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I don't like it, it limits the way in which we can use the terrain
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Old 08-02-2011, 06:00 AM   #10
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If there will be jumping, there has to be falling dmg... it just seems right.
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