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General discussion Topics related to various aspects of Champions of Regnum |
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08-29-2011, 02:23 PM | #1 |
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Balance Update - Stage 1 - Implementation
Balance Update – Stage 1 – Implementation
Based on the feedback we’ve gathered in these threads, Link 1 – Link 2, and considering some of the ideas suggested by the users, the final modifications for this stage will be: Class: Warrior (Knight and Barbarian) • Feint: It will be inserted into the Knight’s “Vanguard” discipline, replacing the skill “Intimidate”. • Intimidate: It will be passed to the “Tactics” discipline, in the same position as “Kick”. • Kick: It’ll be up in the first discipline position, in the place Feint used to be. Class: Archer (Hunter and Marksman) • Ambush: The range of this power will be reduced to 10 mts. • Stunning Fist: The “Cannot attack” effect will be replaced by the “Stun” effect. Class: Mage (Warlock and Conjurer) • Will Domain: The range of this power will be reduced to 10 mts. Subclass: Marksman • Burst of Wind: The damage effect of this skill is removed. Therefore, if the target is under the effects of “Divine Intervention”, it won’t be possible to cast it on him. • Mana Regeneration: It will be slightly reduced in combat situations. -------------------------------------------------------------------------- Keep in mind that these changes are part of the 1st Stage. In the upcoming days we will be publishing all our planned changes for the 2nd Stage. Regards! |
08-29-2011, 02:28 PM | #2 |
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Join Date: Feb 2010
Location: The Netherlands
Posts: 468
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Everything sounds nice, except for the Ambush and Stunning fist part.. Will be really hard to play without stunning now, on the other hand: Annoying locks won't be able to Disspell theirselves hehe!
And well the range of ambush is just.. painful. |
08-29-2011, 02:37 PM | #3 | |
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Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
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Quote:
2) something like 90% of forum users proposed a knock reduction (TIME REDUCTION, NOT RANGE REDUCTION) 3) something like 90% of forum users proposed a duration reduction by 2-3 sec to BOW and a longer CD to winter stroke--->no damage to BoW? LOLWUT? ok...this is only the first stage of the new balance, but we don't know where this game is going (no roadmap from almost 3 years, no guidelines nor redefinition of each subclass) but please, dont say that these changes are made upon user's suggestions |
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08-29-2011, 02:44 PM | #4 | ||
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Join Date: Dec 2009
Posts: 843
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Quote:
Forum is just a place where ppl can curse,dream,scream talk intelrealms But anyway i am agree with Latan noon from English forum proposed nerf range,neighter change stuning fist or bow. All this changes was suggested by chilko and applyed by him. In system:"You want or not this are the changes and this wee will do". I neghter understand chilko why he asked oppinion of ppl anyway that he proposed he made even ppl like or dislike Bow better changes to same stats as meteor than non-dmg.I means to keep that low dmg but duration and range 30 as meteor.As this someho marksman will not complain about locks that spam meteor and neighter locks about spamm bow,will be same with meteor vs meteor but bow will have a lower dmg and longer cd. I don't think this propose will be taken in coount ..or any other suggestion ...but was in my mind and i told . Quote:
Last edited by HidraA; 08-29-2011 at 03:16 PM. |
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08-29-2011, 03:19 PM | #5 | |
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Join Date: Apr 2009
Location: Bavaria
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Quote:
Maybe the duration is part of an upcoming stage, hope dies last ^^
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08-29-2011, 03:20 PM | #6 | |
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Join Date: Feb 2009
Location: France
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Quote:
You can post everything you want with the best argumentation you ever did, through more than 150 posts and several good summaries of every ideas and points of view, no it's only bullshit we'll do what we originally planned. Those kind of threads are just to make fun of players and keep them distracted and busy on useless hopes.
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08-29-2011, 03:23 PM | #7 |
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Join Date: Mar 2011
Posts: 342
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Well atleast those madmen in Buenos Aires didn't remove Will domain entirely
however I do think and I think most of the people agree with me, Marksmens should be nerfed harder. |
08-29-2011, 03:32 PM | #8 |
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Join Date: Jul 2010
Location: Poland
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Where is confuse nerf ?!
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08-29-2011, 03:38 PM | #9 |
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08-29-2011, 03:41 PM | #10 |
Apprentice
Join Date: Dec 2008
Location: Chicago, IL
Posts: 91
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isn't it about time to do away with necro ?
what purpose does it serve ? Isn't grinding tedious enough without that chain around our necks ? it cant even be avoided by boosters. this should have went the way of fatigue long ago.
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There are 4 things you can never recover: The stone..after the throw. The word..after it's said. The occasion..after it's missed. The time..after it's gone. |
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