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Old 08-31-2011, 06:36 PM   #1
time-to-die
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hi.

why you didnt gave us any info about the event. no changelog. And didnt say when the server is goning shutting down. I was around 7 o clock i was back in 1hr. than there was a event. and it was in 5mins over. And all my clan mebers was saying WTF?

Last edited by time-to-die; 08-31-2011 at 06:38 PM. Reason: idk
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Old 08-31-2011, 06:37 PM   #2
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Lol, Holas!
This is the English forum,
Frosk please repost this on the Spanish forum..
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Old 08-31-2011, 06:39 PM   #3
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Quote:
Originally Posted by HuntShot View Post
Lol, Holas!
This is the English forum,
Frosk please repost this on the Spanish forum..
He is trying to talk english, give him a break kid.

And to awsner your question, they did announce the event.
And yes it was short.
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Old 08-31-2011, 06:41 PM   #4
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I believe, since Frosk is new in the company and chilko was absent for 2 weeks, that our community manager hasn't been taught or given the tools to make announcements on the website. This is just what I think, it may not be the truth.

Quote:
Originally Posted by HuntShot View Post
Lol, Holas!
This is the English forum,
Frosk please repost this on the Spanish forum..
Rofl, I see what you did there.
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Old 08-31-2011, 07:19 PM   #5
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Quote:
Originally Posted by Donatoo View Post

And to awsner your question, they did announce the event.
And yes it was short.
Maybe it is better if they just post it on the mainpage or blog. Because i didnt saw somethings.
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Old 09-01-2011, 02:22 PM   #6
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Changelog – Version 1.7.7

New: Falling damage. Characters will now receive damage when falling from heights. This damage is progressive, depending on the height the character falls from, occasionally causing the character’s death in certain cases.

New: Jump. Characters can now jump! The key assigned by default will be the Space Bar, but it will be possible to change this in the Keyboard options.

Modified: If the character carrying the Realm Gem gets out of the invaded Realm through any other way that’s not the Realm Gate, the Realm Gem will automatically respawn back at its pedestal or at the portal.

Fixed: Ordamo’s Summon, from Ignis, now respawns closer to the NPC Ordamo. This should prevent its falling down by the cliff nearby.

Gameplay / Balance:

Modified: The skill “Feint” is now part of the Knight’s “Vanguard” discipline.
Modified: The skill “Intimidate” is now part of the Warrior’s “Tactics” discipline (lvl 15 in
this discipline is required).
Modified: The skill “Kick” now occupies the 1st place in the Warrior’s “Tactics” discipline.
Modified: The attack range of the skill “Will Domain”, in the Mage’s “Mental” discipline, is now reduced to 10 mts.
Modified: The attack range of the skill “Ambush”, in the Archer’s “Tricks” discipline, is now reduced to 10 mts.
Modified: The “Cannot Attack” effect has been replaced by the “Stun” effect in the skill “Stunning Fist”, from the Archer’s “Tricks” discipline.
Modified: The blunt damage in the skill “Burst of Wind” from the Marksman subclass has been removed.
Modified: Mana regeneration in the “Marksman” subclass has been slightly reduced when engaged in combat.

Modified: Physics engine has been updated. This allows to fix an error in the collision system, that used to let characters go through certain objects.
Modified: Premium store window has been reorganized, making it easier to search & find items.
Fixed: Collisions in forts, castles and Great Walls are now adjusted to the 3D model. This fixes some errors reported by our users.

Modified: Physics engine has been updated. This new version fixes some errors in the collision system produced on the server side.
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Old 09-01-2011, 02:23 PM   #7
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Quote:
Originally Posted by VeterKh View Post
Changelog – Version 1.7.7

New: Falling damage. Characters will now receive damage when falling from heights. This damage is progressive, depending on the height the character falls from, occasionally causing the character’s death in certain cases.

New: Jump. Characters can now jump! The key assigned by default will be the Space Bar, but it will be possible to change this in the Keyboard options.

Modified: If the character carrying the Realm Gem gets out of the invaded Realm through any other way that’s not the Realm Gate, the Realm Gem will automatically respawn back at its pedestal or at the portal.

Fixed: Ordamo’s Summon, from Ignis, now respawns closer to the NPC Ordamo. This should prevent its falling down by the cliff nearby.

Gameplay / Balance:

Modified: The skill “Feint” is now part of the Knight’s “Vanguard” discipline.
Modified: The skill “Intimidate” is now part of the Warrior’s “Tactics” discipline (lvl 15 in
this discipline is required).
Modified: The skill “Kick” now occupies the 1st place in the Warrior’s “Tactics” discipline.
Modified: The attack range of the skill “Will Domain”, in the Mage’s “Mental” discipline, is now reduced to 10 mts.
Modified: The attack range of the skill “Ambush”, in the Archer’s “Tricks” discipline, is now reduced to 10 mts.
Modified: The “Cannot Attack” effect has been replaced by the “Stun” effect in the skill “Stunning Fist”, from the Archer’s “Tricks” discipline.
Modified: The blunt damage in the skill “Burst of Wind” from the Marksman subclass has been removed.
Modified: Mana regeneration in the “Marksman” subclass has been slightly reduced when engaged in combat.

Modified: Physics engine has been updated. This allows to fix an error in the collision system, that used to let characters go through certain objects.
Modified: Premium store window has been reorganized, making it easier to search & find items.
Fixed: Collisions in forts, castles and Great Walls are now adjusted to the 3D model. This fixes some errors reported by our users.

Modified: Physics engine has been updated. This new version fixes some errors in the collision system produced on the server side.
Ehm and why repost it here u can give a link^^
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Old 09-01-2011, 02:26 PM   #8
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Quote:
Originally Posted by NSer View Post
Quote:
Originally Posted by VeterKh View Post
Changelog – Version 1.7.7

New: Falling damage. Characters will now receive damage when falling from heights. This damage is progressive, depending on the height the character falls from, occasionally causing the character’s death in certain cases.

New: Jump. Characters can now jump! The key assigned by default will be the Space Bar, but it will be possible to change this in the Keyboard options.

Modified: If the character carrying the Realm Gem gets out of the invaded Realm through any other way that’s not the Realm Gate, the Realm Gem will automatically respawn back at its pedestal or at the portal.

Fixed: Ordamo’s Summon, from Ignis, now respawns closer to the NPC Ordamo. This should prevent its falling down by the cliff nearby.

Gameplay / Balance:

Modified: The skill “Feint” is now part of the Knight’s “Vanguard” discipline.
Modified: The skill “Intimidate” is now part of the Warrior’s “Tactics” discipline (lvl 15 in
this discipline is required).
Modified: The skill “Kick” now occupies the 1st place in the Warrior’s “Tactics” discipline.
Modified: The attack range of the skill “Will Domain”, in the Mage’s “Mental” discipline, is now reduced to 10 mts.
Modified: The attack range of the skill “Ambush”, in the Archer’s “Tricks” discipline, is now reduced to 10 mts.
Modified: The “Cannot Attack” effect has been replaced by the “Stun” effect in the skill “Stunning Fist”, from the Archer’s “Tricks” discipline.
Modified: The blunt damage in the skill “Burst of Wind” from the Marksman subclass has been removed.
Modified: Mana regeneration in the “Marksman” subclass has been slightly reduced when engaged in combat.

Modified: Physics engine has been updated. This allows to fix an error in the collision system, that used to let characters go through certain objects.
Modified: Premium store window has been reorganized, making it easier to search & find items.
Fixed: Collisions in forts, castles and Great Walls are now adjusted to the 3D model. This fixes some errors reported by our users.

Modified: Physics engine has been updated. This new version fixes some errors in the collision system produced on the server side.

Ehm and why repost it here u can give a link^^
and why you repost my repost?
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Old 09-01-2011, 02:30 PM   #9
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recursion lol
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Old 09-01-2011, 05:50 PM   #10
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Quote:
Originally Posted by HuntShot View Post
Lol, Holas!
This is the English forum,
Frosk please repost this on the Spanish forum..
Huntshot has an unknown quantity right now \o/, you know what kind of asshole you are? There are many more people whose English isnt very well as well, like mine like yours as well, so quit picking on people that are trying to do the best they can and just leave this forum to make this forum perfect.
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