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Old 09-30-2011, 08:15 PM   #1
Frosk
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Default Amun server!

Good News, Community!

Amun server will be open in a few minutes for those willing to test our new castles and all of the others upcoming changes!


World Map:
  • New: The castles from the 3 realms had been replaced by new models. Surrounding locations have been edited as well.
  • New: The Realm Walls from the 3 realms had been replaced by new models.
  • New: The bridges connecting different regions in the War Zone have been replaced by new models.



Gameplay / World Map:
  • Modified: Resurrection altars in castles and secondary forts have been removed.
  • Modified: The Resurrection altar from the main fort building have been relocated to its original position.
  • Modified: Deactivating Resurrection altars system has been removed.



Gameplay / Skills:
  • Modified: Destinations on the power "Offensive Portal" from the Warmasters discipline have been modified. Additionally, its cooldown has been reduced to 20 minutes.
  • Modified: Destinations on the power "Defensive Portal" from the Warmasters discipline have been modified. Additionally, its cooldown has been reduced to 20 minutes.
  • New: The Warmasters discipline now has a new skill named "War Mastery". This power is passive and boosts up the main attributte class by 15%.



Balance / World Map:
  • New: Teleport in the Alsius Warzone (Cemetery). This teleport is usable by players from the Alsius realm, and its function is to compensate the map's asimetry concerning peninsulaes.



Equipment:
  • Fixed: Now Elite Warlock Gloves belong to the Gloves category.
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Old 09-30-2011, 08:19 PM   #2
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GREAT! if it is on im gonna test it so demit hard!
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Old 09-30-2011, 08:20 PM   #3
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Can't wait to test, Amun's still not there :S

Nice to see something about the castle asymetry, by the way.
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Old 09-30-2011, 08:22 PM   #4
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Ok but i now plz make lock and conju spells effect dependant on int and alrite
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Old 09-30-2011, 08:26 PM   #5
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W000t its on!
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Old 09-30-2011, 08:34 PM   #6
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Only good news. This is fantastic
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Old 09-30-2011, 08:57 PM   #7
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vBug: Every port I use (no matter if fort dors, gate ports...) ports me to cs
Relog does help
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Old 09-30-2011, 08:58 PM   #8
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Are there going to be merchants in the castles? They for sure look like they could use some... life in them, and it would be nice. Anyway, everything looks astonishing, now they'll have to prove to not be too large for proper fights. Found no glitches so far.
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Old 09-30-2011, 09:14 PM   #9
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Well done, everything.

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Old 09-30-2011, 09:17 PM   #10
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not really here to whine, but 15% main attribute bonus, crappy spell for hunter's AGAIN.
but still the rest looks amazing keep up the good work!
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