Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: About New Confuse
I Like it because.. 18 81.82%
I don't like it because.. 4 18.18%
Neither of the above, I would wan't it to.. 0 0%
Voters: 22. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 10-08-2011, 02:30 PM   #1
HuntShot
Banned
 
HuntShot's Avatar
 
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
HuntShot has a little shameless behaviour in the past
Default New Confuse: Thoughts?

So what about Confuse,

Since I've been playing the game people have always been complaining about this spell, probably more than any other spell in the history of RO. And now that it's finally nerfed, I haven't seen even 1 thread ( maybe overlooked, my bad then ) giving it's opinion.

So, what do you guys think?

Description of the Old Confuse:

Confuse


The enemy is constantly distracted.
He cannot use non-offensive powers (Any spell that do no inflict direct damage).

Type: Constant
Duration: 15, 20, 25, 30, 35
Cost: 120, 140, 160, 180, 200
Casting: 1,5
Cooldown: 60
GCD: Short
Range: 25
Discipline Tree: Tricks, avaible for all archers.
Cannot cast non-damaging powers

Description of the New Confuse:

Confuse

The enemy is constantly distracted.
He cannot use non-offensive powers (Any spell that do no inflict direct damage).

Type: Constant
Duration: 10, 13, 16, 19, 22
Cost: 120, 140, 160, 180, 200
Casting: 1,5
Cooldown: 60
GCD: Short
Range: 25
Discipline Tree: Scouting, only avaible for Hunters.
Cannot cast non-damaging powers

Last edited by HuntShot; 10-08-2011 at 03:34 PM.
HuntShot no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 02:33 PM   #2
HuntShot
Banned
 
HuntShot's Avatar
 
Join Date: Feb 2010
Location: The Netherlands
Posts: 468
HuntShot has a little shameless behaviour in the past
Default

Well I'll start,

I voted I like it because,

I remember from when I used to play hunter even I thought it was OP, when I switched classes to Lock I hated confuse 5 it was just way too much! Now it finally got nerfed so if I get knocked from my horse and get a confuse 5 on my arse I'll just treehug waiting for the effect to lose it's duration

Thank you NGD!
HuntShot no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 02:36 PM   #3
PT_DaAr_PT
Baron
 
PT_DaAr_PT's Avatar
 
Join Date: May 2008
Location: Portugal
Posts: 940
PT_DaAr_PT is on a distinguished road
Default

I still don't like the effect, it's too strong, but it's definitely an improvement.
__________________
Daar
PT_DaAr_PT no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 02:40 PM   #4
byakurai
Marquis
 
byakurai's Avatar
 
Join Date: Nov 2009
Location: Asturias (España)
Posts: 2,516
byakurai will become famous soon enough
Default

i like it, 22 seconds it's not a long time, it's a skill that someone can dispells you so I believe now is not a problem, and not everyone uses it on 5.
byakurai no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 03:11 PM   #5
Latan
Master
 
Latan's Avatar
 
Join Date: Oct 2007
Location: L'Aquila - Italy
Posts: 268
Latan is on a distinguished road
Default

i suggested 20 seconds duration at lvl 5, so 22 is a real good improvement in my eyes
Latan no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 05:32 PM   #6
Kittypretty
Baron
 
Kittypretty's Avatar
 
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
Kittypretty will become famous soon enough
Default

I don't really think its a big change, most max scouting anyways for Hunters' few spammable attack skills (ensnaring arrow) so I think the duration is a help, but, the main problem is still there. confuse could have retained its duration, if it could be a cc that is defendable against (mindblank/defensive support etc)

Or allow like people have suggested, self buffs castable under effect, but not any ally support skills. (would this be Underpowered though against classes with limited or no often used ally skills, like barb?)

I'd rather see confuse as a Cast speed debuff, that a player has to 'concentrate' longer because of it, so it would still be a pain to be hit by it.
Kittypretty no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 05:38 PM   #7
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Those 22 secs are still plenty of time to kill someone even from full HP, and Hunter is still nerfed to crap because of it. Thus, all core problems remain.

The only thing that has changed is less people playing Hunters thus less Confuse prevailance.
Kitsuni no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 06:04 PM   #8
Seher
Count
 
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
Seher is on a distinguished road
Default

Quote:
Originally Posted by PT_DaAr_PT View Post
I still don't like the effect, it's too strong, but it's definitely an improvement.
Quote:
Originally Posted by Kitsunie View Post
Those 22 secs are still plenty of time to kill someone even from full HP, and Hunter is still nerfed to crap because of it. Thus, all core problems remain.
Pretty much this. I voted I like it, just because I like it more than the old one, but it still has to be nerfed further.
__________________
Winning a fight doesn't make you a good player, having fun losing one does.

DISCORD!
Seher no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 06:43 PM   #9
Phlue4
Master
 
Join Date: Nov 2010
Posts: 322
Phlue4 is on a distinguished road
Default

I like.
Only for hunters - as it should be.
Phlue4 no ha iniciado sesión   Reply With Quote
Old 10-08-2011, 11:03 PM   #10
Kitsuni
Baron
 
Join Date: Dec 2008
Posts: 886
Kitsuni is on a distinguished road
Default

Suggestions:
- Change the effect of Confuse to a heavy cast speed malus as suggested above. This would keep its anti-Conjuror role, especially if they need to Sanct.
- Make Darkness dispellable, since it is magic and dispel is an anti-magic, thus cannot be blocked. Perhaps increase the range to 25 to compensate for the nerf.
- Change the effects of DI to match those of the current Offensive beacon, 70% resist to all CCs, and don't block non-damaging powers.
- Replace the effects of Offensive beacon with those of current DI, but only lasting for 15-20 seconds.

And most "lose-lose" situations regarding these spells would disappear:
- No more hopelessness since Confuse and Darkness could be countered properly.
- More general CC resistance during every day fights without beacons, allowing any class e.g Knights or Warlock to charge like a barb with UM when DI'ed.
- Changed Offensive beacon is more balanced as targets are 100% immune to many powers but can still be stopped by damaging powers.
- No longer any need to rely on MS for beaconed enemies since the effect wears off soon enough and can be countered.
- More careful timing and use of all spells would be required for success.
Kitsuni no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved