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Old 10-21-2011, 03:24 PM   #1
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Default One question to Frosk

Ok question is: why u gave this hell to us ?
Dude quit those damn grind bonuses pleaaaase.... one get zerg and hunt the crap out others zerg me while i grinding in other realm's grind spot
P . S. i know i will blamed by whole RO community now
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Old 10-21-2011, 03:41 PM   #2
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Quote:
Originally Posted by NSer View Post
Ok question is: why u gave this hell to us ?
Dude quit those damn grind bonuses pleaaaase.... one get zerg and hunt the crap out others zerg me while i grinding in other realm's grind spot
P . S. i know i will blamed by whole RO community now
1- Piss off NSer.
2- Watch him complain at the forum.
3- ???
4- Profit!
--------------------------------------------------------------------------

Speaking in a more serious way...


Well I've been setting them weekly, and since I logged in and after helping some users with account problems and gameplay doubts and questions they had, they started to asked for bonuses very nicely.

Besides, Warzone's exactly that. If you go grind to another realm's grinding spot, there are waaay too possibilities you'll get wasted in no time.

Regards!
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Old 10-21-2011, 03:44 PM   #3
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Xp curve is quite bad, especially for unexperienced grinders/ new players. Imho, xp bonuses are neccecary in order to allow more players to reach wz level (yea... I mean 50+)

Ty Frosk
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Old 10-21-2011, 03:45 PM   #4
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Originally Posted by Frosk View Post
;
I love you.
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Old 10-21-2011, 03:47 PM   #5
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Quote:
Originally Posted by Frosk View Post
1- Piss off NSer.
2- Watch him complain at the forum.
3- ???
4- Profit!
--------------------------------------------------------------------------

Speaking in a more serious way...


Well I've been setting them weekly, and since I logged in and after helping some users with account problems and gameplay doubts and questions they had, they started to asked for bonuses very nicely.

Besides, Warzone's exactly that. If you go grind to another realm's grinding spot, there are waaay too possibilities you'll get wasted in no time.

Regards!
and btw another question for which i won't be so blamed: why we still have lvl30- mobs at WZ?
and last question (more likely to community): what the fun in getting zerged or getting zerg to gank grinders?
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Old 10-21-2011, 03:51 PM   #6
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Originally Posted by NSer View Post
and btw another question for which i won't be so blamed: why we still have lvl30- mobs at WZ?
They're there just in case you feel like going out and grind. Keep in mind that since it's an RPG, exploring and getting to know new areas all alone it's quite cool.

Well at least that's my point of view, and that's what I do on every RPG I play. For example, on a game like TES IV: Oblivion, I used to wander around alone without using the map for hours and hours, just to see what's out there, and what I'll find. ^^

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Old 10-21-2011, 04:04 PM   #7
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Quote:
Originally Posted by Frosk View Post
They're there just in case you feel like going out and grind. Keep in mind that since it's an RPG, exploring and getting to know new areas all alone it's quite cool.

Well at least that's my point of view, and that's what I do on every RPG I play. For example, on a game like TES IV: Oblivion, I used to wander around alone without using the map for hours and hours, just to see what's out there, and what I'll find. ^^

imagine scenario: lvl30 newbie comes out and find samal area "Oh i can grind here"->getting killed by lvl60 hunter:"Oh god why i only came here "
P. S. about pissing off
*grinding in swamp*
damn here is no any mobs at all... and drops? WAT?
*getting killed by lvl60 hunter*
Oh wait he is hitting u... oh nice now u cast barrier and treehug the shit out of him
*getting ambushed in 0.2 seconds*
FUUUUUUUUUUU
*going imp beach*
oh wait there will be those goats... damn
*ok ganking lone grinder :O*
well now here will be 20.... time to suicide away.
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Old 10-21-2011, 05:00 PM   #8
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Quote:
Originally Posted by NSer View Post
imagine scenario: lvl30 newbie comes out and find samal area "Oh i can grind here"->getting killed by lvl60 hunter:"Oh god why i only came here "
P. S. about pissing off
*grinding in swamp*
damn here is no any mobs at all... and drops? WAT?
*getting killed by lvl60 hunter*
Oh wait he is hitting u... oh nice now u cast barrier and treehug the shit out of him
*getting ambushed in 0.2 seconds*
FUUUUUUUUUUU
*going imp beach*
oh wait there will be those goats... damn
*ok ganking lone grinder :O*
well now here will be 20.... time to suicide away.
Stop ranting. Let us know what the heck you are angry with. XP bonuses are relatively good. Would you rather grind without them? Before Frosk's XP bonuses there were barely any events. Yes there were the halloween ones where you collect some pumpkins or something, but the XP bonuses actually made something that kept users from leaving because of the grind curve.
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Old 10-21-2011, 05:09 PM   #9
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Quote:
Originally Posted by FlyingDeadBirdie View Post
Stop ranting. Let us know what the heck you are angry with. XP bonuses are relatively good. Would you rather grind without them? Before Frosk's XP bonuses there were barely any events. Yes there were the halloween ones where you collect some pumpkins or something, but the XP bonuses actually made something that kept users from leaving because of the grind curve.
Most active players i know get to 60 even before those events :O
P. S. grind curve can't make ppl leave no fun can
And also: those events more likely kill RvR cause in time of those there is no even gelfs daily farm at samal :O
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Old 10-21-2011, 05:20 PM   #10
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Since when do players stop playing because of the experience curve? I've seen MMOs more successful than Regnum that required more grinding to get to the real action. In my opinion, since the WM update with the new experience curve, it's much easier for new players to get to the war zone. The problem here comes from NGD not promoting their game's potential very well. How do new players find out about /reset_powers, besides asking other players? This was one of the main reasons why I loved this game when I started to play on Horus, the grinding went less painful when I started to use different setups to make killing more efficient, rather than thinking all the time "OMG OMG i hope i did not make a mistake that im going to regret later in war"

What I'm actually seeing are players leaving after reaching 60 whom can't bother to grind more alts because the game seems to be focused too much on grinding rather than on warring.

The more XP bonuses, the more grinding is promoted, the less fort war action there will be. Thus making the game look dead from a new player's perspective in the initiation zone.
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