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Old 11-16-2011, 08:52 PM   #1
JGFMK1
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Default Sound is messed up (on Mac at least)

Latest fix on Wed 16th Nov 2011 has totally messed up gameplay...
Post Halloween quick fix did the damage today. RA went offline & problem started after 6pm GMT mod.
I use a Macbook Pro. All I get is static (white noise crackle).
I can't hear spells being cast any more or enemy creeping up on me.
Gameplay is also very laggy. Worst ever - some performance tweak gone awry?

Error log.txt says:

[16/11/2011 20:06:32] [SoundManager][sound_manager.cpp(562)] Sound buffer format not recognized.

By disabling sound completely in options screen prior to RA server selection, I got back the performance - but I am playing without one of my senses and this puts you at a real disadvantage in gameplay terms - so much so that I won't do PvP in war zone until it's fixed. There is a real irony to all this too - to paraphrase what the NGD guys said as the server restart countdown began. "Don't worry....It's a quick fix...." Whenever they say that in future I'll get nervous!

Last edited by JGFMK1; 11-16-2011 at 09:45 PM.
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Old 11-17-2011, 07:57 AM   #2
Slapphead
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Default At least you can log in!

I have a similar issue on my Lion iMac, the sound glitches a bit during the loading process then regnum crashes.

Following your tip of turning the sound off, I am now at least able to log in without sound.
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Old 11-17-2011, 08:08 AM   #3
Slapphead
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Here are the crash details:
Process: ROClientGame [44683]
Path: /Users/USER/*/ROClientGame.app/Contents/MacOS/ROClientGame
Identifier: ???
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: ??? [1]

Date/Time: 2011-11-17 09:07:11.068 +0100
OS Version: Mac OS X 10.7.2 (11C74)
Report Version: 9

Interval Since Last Report: 501676 sec
Crashes Since Last Report: 10
Per-App Interval Since Last Report: 101762 sec
Per-App Crashes Since Last Report: 10
Anonymous UUID: 975296A7-BB85-4C8C-8D24-8C8923A07C6A

Crashed Thread: 9

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000038f4d000

VM Regions Near 0x38f4d000:
VM_ALLOCATE 0000000038f00000-0000000038f3d000 [ 244K] rw-/rw- SM=ALI
-->
MALLOC_SMALL 0000000039000000-0000000039800000 [ 8192K] rw-/rwx SM=PRV

Application Specific Information:
objc[44683]: garbage collection is OFF

Thread 0:: Dispatch queue: com.apple.main-thread
0 0x0059dbe2 Scene::GridSpatialIndex::get_volume_nodes_intersec ting_with(Scene::VolumeNode**, unsigned int, Volume&, int, AxisAlignedBoundingBox const*, bool) + 998
1 0x005a9728 Scene::GraphicalInfluenceVolumeNode:osition_chan ge_notify(Scene::Node::PositionChangeData const&) + 142
2 0x0058df54 Scene::Node::set_position_changed_notifications(Sc ene::Node::PositionChangeData const&) + 112
3 0x0058df6f Scene::Node::set_position_changed_notifications(Sc ene::Node::PositionChangeData const&) + 139
4 0x0058df6f Scene::Node::set_position_changed_notifications(Sc ene::Node::PositionChangeData const&) + 139
5 0x0058df6f Scene::Node::set_position_changed_notifications(Sc ene::Node::PositionChangeData const&) + 139
6 0x0058df6f Scene::Node::set_position_changed_notifications(Sc ene::Node::PositionChangeData const&) + 139
7 0x0058f9a1 Scene::Node::set_rotation(float, float, float) + 391
8 0x0058f9dc Scene::Node::set_rotation(Vector3D const&) + 52
9 0x001f3d03 ClientObjectMovement:rocess_interpolation(double ) + 4471
10 0x001f25c4 ClientObjectMovement:rocess() + 186
11 0x0002f70e DynamicMapObjectClient::frame_process_internal_cal lback() + 22
12 0x001bb7be ObjectBase::frame_process_callback() + 284
13 0x001bba06 ObjectBase::global_frame_process_callback() + 560
14 0x004f83c9 void tev_accumulator:perator()<sigc::internal::slot_i terator_buf<sigc::internal::signal_emit0<void, tev_accumulator>, void> >(sigc::internal::slot_iterator_buf<sigc::internal ::signal_emit0<void, tev_accumulator>, void>, sigc::internal::slot_iterator_buf<sigc::internal:: signal_emit0<void, tev_accumulator>, void>) const + 73
15 0x004f850f sigc::internal::signal_emit0<void, tev_accumulator>::emit(sigc::internal::signal_impl *) + 207
16 0x004f818e TimerEventBase::time_reach_event() + 476
17 0x004f24db CentralTimer::time_reach_event(TimerEventBase*) + 163
18 0x004f3111 CentralTimer::update() + 1653
19 0x0009bf4e ClientBase::iterate() + 50
20 0x0000d1d5 GameClient::iterate() + 27
21 0x000affc6 MainLoop::iterate() + 20
22 0x00006949 main + 281
23 0x000063e9 _start + 208
24 0x00006318 start + 40

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x9712190a kevent + 10
1 libdispatch.dylib 0x9a9e8c58 _dispatch_mgr_invoke + 969
2 libdispatch.dylib 0x9a9e76a7 _dispatch_mgr_thread + 53

Thread 2:
0 libsystem_c.dylib 0x91828a45 memmove$VARIANT$sse42 + 136
1 0x004a0c50 Uncompressor::uncompress(void const*, unsigned long, bool) + 992
2 0x0053b6a5 LighttpdRetriever:arse_buffer(int) + 3303
3 0x00538cba LighttpdRetriever::internal_poll_task(int) + 4128
4 0x00539151 LighttpdRetriever::internal_process_requests() + 291
5 0x005223ed ResourceManager::internal_thread() + 157
6 0x0028f164 ThreadedEntity::internal_thread_callback() + 162
7 0x0028f636 sigc::internal::slot_call0<sigc::bound_mem_functor 0<void, ThreadedEntity>, void>::call_it(sigc::internal::slot_rep*) + 38
8 0x00558699 sigc::internal::signal_emit0<void, sigc::nil>::emit(sigc::internal::signal_impl*) + 89
9 0x00510178 ThreadedClass::thread_proc() + 20
10 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
11 libsystem_c.dylib 0x918546de thread_start + 34

Thread 3:
0 libsystem_kernel.dylib 0x9711ed36 mach_wait_until + 10
1 libsystem_c.dylib 0x917fe439 nanosleep + 388
2 0x0050e9db OS::yield_cpu(int) + 75
3 0x00254ed8 ConnectionEntity::internal_thread() + 5876
4 0x002571f6 sigc::internal::slot_call0<sigc::bound_mem_functor 0<void, ConnectionEntity>, void>::call_it(sigc::internal::slot_rep*) + 38
5 0x00558699 sigc::internal::signal_emit0<void, sigc::nil>::emit(sigc::internal::signal_impl*) + 89
6 0x00510178 ThreadedClass::thread_proc() + 20
7 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
8 libsystem_c.dylib 0x918546de thread_start + 34

Thread 4:
0 libsystem_kernel.dylib 0x97120b5e __select_nocancel + 10
1 libsystem_kernel.dylib 0x9711faf6 select + 89
2 0x00508bf8 Network::NetworkCore::check_socket_activity(Networ k::NetworkCore::NetworkThread*) + 288
3 0x00509302 Network::NetworkCore::internal_thread(Network::Net workCore::NetworkThread*, bool) + 424
4 0x00509e96 sigc::internal::slot_call0<sigc::bind_functor<-1, sigc::bound_mem_functor2<void, Network::NetworkCore, Network::NetworkCore::NetworkThread*, bool>, Network::NetworkCore::NetworkThread*, bool, sigc::nil, sigc::nil, sigc::nil, sigc::nil, sigc::nil>, void>::call_it(sigc::internal::slot_rep*) + 54
5 0x00558699 sigc::internal::signal_emit0<void, sigc::nil>::emit(sigc::internal::signal_impl*) + 89
6 0x00510178 ThreadedClass::thread_proc() + 20
7 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
8 libsystem_c.dylib 0x918546de thread_start + 34

Thread 5:
0 libsystem_kernel.dylib 0x9711ed36 mach_wait_until + 10
1 libsystem_c.dylib 0x917fe439 nanosleep + 388
2 0x0050e9db OS::yield_cpu(int) + 75
3 0x001053b5 Terrain::TerrainManager::internal_thread() + 47
4 0x0028f164 ThreadedEntity::internal_thread_callback() + 162
5 0x0028f636 sigc::internal::slot_call0<sigc::bound_mem_functor 0<void, ThreadedEntity>, void>::call_it(sigc::internal::slot_rep*) + 38
6 0x00558699 sigc::internal::signal_emit0<void, sigc::nil>::emit(sigc::internal::signal_impl*) + 89
7 0x00510178 ThreadedClass::thread_proc() + 20
8 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
9 libsystem_c.dylib 0x918546de thread_start + 34

Thread 6:
0 libsystem_kernel.dylib 0x9712102e __workq_kernreturn + 10
1 libsystem_c.dylib 0x91852ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x918546fe start_wqthread + 30

Thread 7:: com.apple.audio.IOThread.client
0 libsystem_kernel.dylib 0x9711ec22 mach_msg_trap + 10
1 libsystem_kernel.dylib 0x9711e1f6 mach_msg + 70
2 com.apple.audio.CoreAudio 0x93d8c9fe HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, unsigned int) + 122
3 com.apple.audio.CoreAudio 0x93d8ca6a HALB_MachPort::SendSimpleMessageWithSimpleReply(un signed int, unsigned int, int, int&, unsigned int) + 60
4 com.apple.audio.CoreAudio 0x93d84e5f HALC_ProxyIOContext::IOWorkLoop() + 1145
5 com.apple.audio.CoreAudio 0x93d84926 HALC_ProxyIOContext::IOThreadEntry(void*) + 136
6 com.apple.audio.CoreAudio 0x93d84898 __HALC_ProxyIOContext_block_invoke_6 + 20
7 com.apple.audio.CoreAudio 0x93d8481d HALB_IOThread::Entry(void*) + 69
8 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
9 libsystem_c.dylib 0x918546de thread_start + 34

Thread 8:
0 libsystem_kernel.dylib 0x9712102e __workq_kernreturn + 10
1 libsystem_c.dylib 0x91852ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x918546fe start_wqthread + 30

Thread 9 Crashed:
0 0x006e8e59 mdct_butterflies + 1049
1 0x006e983f mdct_backward + 479
2 0x006e7567 mapping0_inverse + 903
3 0x006f3692 vorbis_synthesis + 450
4 0x006f49f7 _fetch_and_process_packet + 183
5 0x006f4e53 ov_read_filter + 131
6 0x006f52fb ov_read + 75
7 0x002380d1 OggStream::stream(unsigned int) + 139
8 0x00248ce2 SoundStream:lay() + 282
9 0x0023d618 SoundManager:lay_sound(SoundPlayData*) + 1582
10 0x0023df32 SoundManager::internal_thread() + 248
11 0x00241466 sigc::internal::slot_call0<sigc::bound_mem_functor 0<void, SoundManager>, void>::call_it(sigc::internal::slot_rep*) + 38
12 0x00558699 sigc::internal::signal_emit0<void, sigc::nil>::emit(sigc::internal::signal_impl*) + 89
13 0x00510178 ThreadedClass::thread_proc() + 20
14 libsystem_c.dylib 0x91850ed9 _pthread_start + 335
15 libsystem_c.dylib 0x918546de thread_start + 34

Thread 9 crashed with X86 Thread State (32-bit):
eax: 0x00200000 ebx: 0x01800000 ecx: 0x00000000 edx: 0xfffffffc
edi: 0x15f81ff8 esi: 0x3774d000 ebp: 0xb0490ab8 esp: 0xb0490a30
ss: 0x00000023 efl: 0x00010246 eip: 0x006e8e59 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x38f4d000
Logical CPU: 2
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Old 11-17-2011, 09:41 AM   #4
_Enio_
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Check this thread: http://regnumonline.com.ar/forum/sho...22#post1461757
__________________
Fix the Marksman subclass: Suggestion
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Old 11-17-2011, 02:56 PM   #5
Frosk
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Quote:
Originally Posted by _Enio_ View Post
Please follow the link posted by Enio, and post any feedback there.

Closing this!
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