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Old 12-14-2011, 04:18 AM   #1
NotScias
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Default Thrilling hunt

Was about time but here it is

http://www.youtube.com/watch?v=YtNVWSVprO0

Hope you like it.
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Old 12-14-2011, 10:02 PM   #2
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Nicely done, I see some impressive teamwork.. The only thing that's kind off a downer are the constant HotW. Still for the rest keep up the good work!
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Old 12-14-2011, 10:47 PM   #3
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Originally Posted by Archonaut View Post
Nicely done, I see some impressive teamwork.. The only thing that's kind off a downer are the constant HotW. Still for the rest keep up the good work!
For me the same. HotW (or Beacons) imbalances kinda ruin such fights for me as you can kite any number of slow enemies with constant speed advantage, as seen in so many videos on utube already, 3 archers vs 10ish higherlvls etc..
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Old 12-14-2011, 11:54 PM   #4
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To be honest, as I've already told jesus multiple times when we argue about this, I do not find long and boring kiting impressive. I'm the type of person who has fun when I die in an exciting short neck-to-neck fight, against the odds, and it reflects in my playstyle.

However, I will not undermine what I saw. Disregarding the presence of HotW, that was an impressive display of lock skills in terms of awareness of the surroundings, reaction times, and simple combo spell flow by both you and pti, and it served once again to remind me that you guys are at least one notch above most other Syrtis locks - something that I already knew from my arena fights with pti ofc. In multiple occasions I was sure that you would die within 5 seconds, and yet you always turned it around and surprised me.

So hats off to you, but jesus is still a little hit-and-run bitch <3

Edit: I forgot to mention that your taste in music is way way way better than most people who make RO vids, especially since you chose music that is both FREE and GREAT.
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Old 12-15-2011, 01:03 AM   #5
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Quote:
Originally Posted by _Enio_ View Post
For me the same. HotW (or Beacons) imbalances kinda ruin such fights for me as you can kite any number of slow enemies with constant speed advantage, as seen in so many videos on utube already, 3 archers vs 10ish higherlvls etc..
Well, that's true and not true.

Beacons and hotw can clearly create imbalance, i always said it.
BUT in this video, almost all groups have warmasters, beacons and hotw (this isn't a bunch of wm ganking low level grinders).

Yes, it is somehow kiting, and you know what it means (), but in an RvR fashion, it can fail very badly, and sometimes work very well, this video is showing when it works, not when it fails.

Hotw isn't enough, Dispell are needed too (much more than beacons).
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Old 12-15-2011, 01:18 AM   #6
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Quote:
Originally Posted by Zas_ View Post
Hotw isn't enough, Dispell are needed too (much more than beacons).
+1000 to this. This was the most impressive part of the teamwork, and not the hotw spam.
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Old 12-15-2011, 01:38 AM   #7
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Originally Posted by Zas_ View Post
Well, that's true and not true.

Beacons and hotw can clearly create imbalance, i always said it.
BUT in this video, almost all groups have warmasters, beacons and hotw (this isn't a bunch of wm ganking low level grinders).

Yes, it is somehow kiting, and you know what it means (), but in an RvR fashion, it can fail very badly, and sometimes work very well, this video is showing when it works, not when it fails.

Hotw isn't enough, Dispell are needed too (much more than beacons).
Depends much what you face. Dispells come in handy, sure. But they dont allow you to stay on range of the melee/cc and/or separate slower&faster classes that easily. Horn vs no Horn just allows you to stay untouchable until you have a good constellation. or in case of range only, or even archers only allows to snipe down or weaken from secure range until closing in is secure.

Just noting, oldschool smallscale fights i find way more entertaining.

So if you see a good opportunity to get one while frapsing and you know your opponents wont use/cant use em either you could consider to pass on them.
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Old 12-17-2011, 07:36 PM   #8
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very brave, beacons...
and kiting? why not just have a proper fight without running away?
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Old 12-17-2011, 09:17 PM   #9
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Quote:
Originally Posted by Hollow_Ichigo View Post
very brave, beacons...
Beacons have been used on only 3 sequences of the video, and not the most impressive ones I have to say.
We used them only when we (jesus) tracked a large number of enemies (you can check chat log) but everytime we had to fight, either enemies were split, or many died in the meanwhile (goats+iggs seq.) so we didn't meet the expected number of enemies.
I found too bad to not include these sequences tho, since they're not that bad and that in these cases, beacons didn't really help (they prevented a BoW and a Kick to land - that's all)

Quote:
and kiting? why not just have a proper fight without running away?
If you know a better way to survive in PvP or small group in open field as a Warlock, I'll be glad to hear it.
Warlocks have absolutely no defense against damage nor CC. Any savage monkey playing as a Barbarian can kill one in a split second if the lock doesn't kite.
Also I don't know if you noticed, most of the groups (if not all) were more than 3 and most high levels WMs of various classes and not simply grinders with grind setups like Anna said. It would have been a suicide staying under their nose like archer guards to eat their barbs' normals.

About Horn, in the vast majority of the encounters (in the video or everyday/everywhere anyways now), the enemies are using it constantly. Warlocks are slow enough so if we let that free +25% speed to enemies only we'd be unable to stay off the range of a buffed barb even with slows and no matter the amount of skill or teamwork or what-you-want, it'd just have been just impossible to do something in most of the cases.

Horn has become a part of the game, want it or not. If the vast majority of enemies weren't using it (yeah even to catch a hunter and two locks), We'd not use it neither but sadly it's not the case until NGD does something about it...


Anyways what I wanted to show is not an amount of skill or whatever - there's enough egotic idiots for this matter - but just some fun and challenging fights mostly against more people, some dangerous situations, and some very basic teamwork. This is not, and can't be, absolute fairness, as there's no PvP balance in this game, and that a single or a bunch of ranged will always be able to kite bigger groups than them with minimum skill - word that has no clear definition in this game anyways whatsoever...-
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Old 12-18-2011, 10:51 PM   #10
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Quote:
Originally Posted by Hollow_Ichigo View Post
very brave, beacons...
and kiting? why not just have a proper fight without running away?
I didnt want to interfere at this post in the 1st place but now I feel like expressing my opinion.Dear Ichigo, u and a few others (/me points at aelonderiel) should play the barb class definitelly.For u it seems that the game is designed to "die brave in wz just by rushing on enemies without moving our asses rawwwwr".

For me personally, that im playin a hunter or for scias who is playin mage chars mostly I have to tell u that we have to kite enemies because unfortunatelly our classes aint provide that good defenses to help us survive in the wz.Idk bout the rest of u but I feel more useful if I stay alive and try kill as much enemies as possible rather than clicking the "ressurect to altar" button every 5 secs.

To sum it up, kitting is a SKILL!!! (at least for non-mele classes) and not a noob action.If some of u insist kitting is smt coward then so be it personally I dont give a shit what the others will think about it, and since me and my realmates find it useful in wz I ll use it as much as I can.Oh and bout beacons they are part of the game now so stop whinning and accept it

Cheers
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Last edited by jesus2; 12-18-2011 at 11:08 PM.
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