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Old 01-05-2012, 09:05 PM   #1
_Enio_
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Default [eww] Awkward test about () damage.

First of all, related test but that one seems straightforward.

Gems in weapons seem to not be affected by spells that scale the weapon damage.

Tested with init bow+arrows -> 103 max, 106 with recharged.
Added 15 dmg gem into it -> 118 max, 121 with recharged, 121-106 is exactly 15 sooo gems defenitely don't count as weapon damage.





Now the other test i tried to see if the dmg in () counts. Nothing really fits anymore.


(Wasnt dmg per dex 1.5 for marks? Adding lvl 1 Lightness boosts my damage by 7 so it should fit for "bonus" dex, however there seems some other magic going on for the base dexterity.)
Edit:
Thanks to Kitsunie who remind me on the actual formula. 20 dex is discarded so its 64*1.5=96 dmg from dex, which fits on that part.






Anyone any idea whats wrong there?

I was almost certain that () isnt included for scaling as itis defenitely not on armor but the dmg is too high here.

Not sure which category fits best for that kind of stuff so i put it here. Feel free to move.
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Fix the Marksman subclass: Suggestion

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Old 01-06-2012, 12:00 AM   #2
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Quote:
Originally Posted by _Enio_ View Post
First of all, related test but that one seems straightforward.

Gems in weapons seem to not be affected by spells that scale the weapon damage.

Tested with init bow+arrows -> 103 max, 106 with recharged.
Added 15 dmg gem into it -> 118 max, 121 with recharged, 121-106 is exactly 15 sooo gems defenitely don't count as weapon damage.

http://img834.imageshack.us/img834/3...2010521162.jpg



Now the other test i tried to see if the dmg in () counts. Nothing really fits anymore.

Wasnt dmg per dex 1.5 for marks? Adding lvl 1 Lightness boosts my damage by 7 so it should fit for "bonus" dex, however there seems some other magic going on for the base dexterity.


http://img849.imageshack.us/img849/2...2010521413.jpg


Anyone any idea whats wrong there?

I was almost certain that () isnt included for scaling as itis defenitely not on armor but the dmg is too high here.

Not sure which category fits best for that kind of stuff so i put it here. Feel free to move.
Very, very good stuff. I have long since suspected that something is wrong, not just with gems, but with all enhancements found on weapons. What counts as weapon damage is not immediately obvious. Brutal Impacts (5) is supposed to add +75 blunt damage (weapon is not mentioned anywhere), but it seems to be affected by overwhelming strength and berserk. I can't be bothered to do your fancy tests (I'm doing enough debugging and experimenting irl to do it for this game) but I thought I'd throw it in here.
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Old 01-06-2012, 04:15 AM   #3
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I'm reminded quite forcibly why maths is so excruciatingly tedious and painful, I can empathize with NGD for throwing in the towel on their damage calculations.
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Old 01-06-2012, 11:35 AM   #4
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I made some tests.

Bow: 85 - 120 (+20) +17 fire -> Total damage: 122 - 157
Arrows: 48 - 65 +10 fire -> Total damage: 58 - 75
Dexterity 84 -> Total damage: 96

Attack damage: 276 - 328
Wich is 122 + 58 + 96 min damage, 157 + 75 + 96 max damage. Correct.

Now with Recharged Arrow(5)
Attack damage: 348 - 423 -> Total damage added by RA: 72 - 95

Min damage from Bow and arrows is: 122 + 58 = 180, 40% of 180 is 72. Correct.
Max damage from Bow and arrows is: 157 + 75 = 232, 40% of 232 is 92.8. Not correct, there's a difference of +2.2.

Now with Specialist(4)
Attack damage: 288 - 344 -> Total damage added by Specialist: 12 - 16

Let's research...
12 is 8% of 150. 150 must be: 85 min damage from bow + 17 special bonus from bow + 48 from min arrows damage.
For max damage: 120 + 17 + 65 = 202. 8% of 202 is 16.16.

It seems correct, but why specialist formula is different from RA one?

Specialist doesn't take in calculation special bonus from arrows and (+damage) from bow, while RA does. They both says weapon damage bonus.

Now with Specialist(4) and RA(5)
Attack damage: 360 - 440 -> So it's 348 - 423 from RA(5) + 12 - 16 from Specialist(4). They don't stack, i guess there's a round up somewhere (440 - 423 = 17 instead of 16).

In conclusion... It seems like passive spells don't take in calculation some item bonuses. Also there's +2 damage added by RA(5) to maximum damage but not to minimum damage wich i don't know where it's coming from.

I'll make some tests with gems too later.

Edit: i made some tests on barb...
Overwhelming Strenght, wich is passive, takes into calculations base weapon damage (without (+damage) and without special bonuses) AND damage from gems AND damage from rings and amulet.
Berserk takes into calculation base weapon damage and special bonuses on weapon but not (+damage) nor damage from gems AND damage from amulet and rings.

Seems like formulas are different for every class, what a mess. :\
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Old 01-06-2012, 12:21 PM   #5
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Quote:
Originally Posted by Raely View Post
I made some tests.

[...]

It seems correct, but why specialist formula is different from RA one?

Specialist doesn't take in calculation special bonus from arrows and (+damage) from bow, while RA does. They both says weapon damage bonus.

[...]
In conclusion... It seems like passive spells don't take in calculation some item bonuses. Also there's +2 damage added by RA(5) to maximum damage but not to minimum damage wich i don't know where it's coming from.

I'll make some tests with gems too later.
Interesting. Will check specialist compared to recharged too, for me the dmg calculations seemd always correct assuming they floor the values for the charscreen.
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Old 01-06-2012, 12:41 PM   #6
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Quote:
Originally Posted by Raely View Post
Seems like formulas are different for every class, what a mess. :\
NGD probably has an individual script or code segment for calculating the damage from every spell.

Keep in mind the engine was written ten years ago.
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Old 01-06-2012, 01:05 PM   #7
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I was wondering if it is a bug or different kind of calculation for NGD.And yeah,it seems they are different for every class...
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Old 01-06-2012, 10:33 PM   #8
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Yes, it is a mess. And item bonuses (not the base damage), as well as rings and amulets should not influence any spell. Geez, NGD, you just want to make balance even harder than it already is, do you?
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Old 01-07-2012, 04:11 PM   #9
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Quote:
Originally Posted by Seher View Post
Yes, it is a mess. And item bonuses (not the base damage), as well as rings and amulets should not influence any spell. Geez, NGD, you just want to make balance even harder than it already is, do you?
I think I agree with that. This would solve the gear scaling problem to an extent, right now an epic bow/hammer with good dmg bonuses can still do about as much dmg as a special weapon 10-15 lvls higher, and good epic elite weapons are just ridiculously powerful.

Also, the extra damage in parentheses (+dmg) or whatever you call it, should be always accounted for IMO. Otherwise you're taking away one of the main advantages of using Magna/WM weapons. And gems, enhancements etc should NOT be accounted for, just added on top the way they are.

Just as an example, my lvl 42 epic off hand hammer is better damage wise than a couple of good magicals lvl 50+ I've tried... And this is plain wrong IMO.

Also, ammys and rings being accounted for in Berserk/OS is absolutely ridiculous, who wants barbs running around with +200 damage from jewelry (dragon ammy gives almost +100)? Not me, and I'm a barb...

Ok, some of you might not agree with all the above, but (+dmg) definitely needs fixing...
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Old 01-07-2012, 04:27 PM   #10
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It's not just about overpowered items. It makes balancing harder! If you don't agree with a nerf for items - well you can still multiply the bonus items give by 1.5 or stuff like that. The main benefit is making it easier to balance.

Same with absolute armor reduction. Someone dealing 10% more damage (500 vs 550) suddenly deals 100% more (50 vs 100, lol!). How do you want to balance that?

They do balance the hard way - they seem to want it that way, no matter what. Instead of fixing the basics they reduce ambush range and do minor spell swapping, lol.
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