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Old 03-25-2012, 10:39 AM   #1
shade555
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Default Marksman supremacy

How should a normal character kill a mark? ...They have everything and every 20 seconds! They can run, freeze, dizzy, stun... they can stay 40 meters away and kill you and if u try to rush em u will get freeze... It's so f*** impossible to kill those guys, they have total supremacy.
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Old 03-25-2012, 10:45 AM   #2
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as any class: treehug
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Old 03-25-2012, 11:23 AM   #3
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Quote:
Originally Posted by shade555 View Post
How should a normal character kill a mark? ...They have everything and every 20 seconds! They can run, freeze, dizzy, stun... they can stay 40 meters away and kill you and if u try to rush em u will get freeze... It's so f*** impossible to kill those guys, they have total supremacy.
Can i know what class you play?
As marksman i damn wasted to die inside fort by any barbs that deal chains of 2800 crits and kick 5.Like this i die 23424234 /day.

If you are barb..nothing more sample:
  • Use your passive resists vs piercing
  • use caution lvl 4/5
  • keep up all time when you run around wz frenzy lvl 5 up
  • use UM
  • use spring 5 and use spear...spear has range and hits wile you runing.
Use massive defence and medium dmg +max speed....if are skilled for max dmg and medium defence play only as group and in fort fights.

In fort nothing sample.Uber dmg+Um +kock 5....2 hits and marksmen/hunter/mage is dead.

The main issue of some barbs today is that they skilled for massive dmg...they love to hit with 3000+ dmg SC,they love to use MS,they love kill chains of ppl 3-4 in forts.But when they are in a different situation like to switch weapons sword/hammer/spear,to sync um with spring and apreciate distance.... etc ...damn there is a probleme.

As barb i've tryed tons of setups and learned how to deal with a certain class.
Even with old hunters that had OP speed.

This game has tons of spells...problem it is many not use all of them.
Even warlocks ,they have -50% weapon dmg spell,they can make a barb to deal a knight dmg.

Anyway try to see what is the weak to oponent class and get a propre setup.
Learn from what and how you die.
But you must know ,that you skill to beat a certain class...you will die by other one.
You can't have absolut god_mod_on.
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Last edited by kmdk; 03-25-2012 at 11:34 AM.
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Old 03-25-2012, 11:41 AM   #4
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Quote:
Originally Posted by kmdk View Post
Can i know what class you play?
As marksman i damn wasted to die inside fort by any barbs that deal chains of 2800 crits and kick 5.Like this i die 23424234 /day.

If you are barb..nothing more sample:
  • Use your passive resists vs piercing
  • use caution lvl 4/5
  • keep up all time when you run around wz frenzy lvl 5 up
  • use UM
  • use spring 5 and use spear...spear has range and hits wile you runing.
Use massive defence and medium dmg +max speed....if are skilled for max dmg and medium defence play only as group and in fort fights.

In fort nothing sample.Uber dmg+Um +kock 5....2 hits and marksmen/hunter/mage is dead.
I think you're missing the point here. No matter how much you buff your defense, you're still not going to get close enough to hit him unless you have an allie to onslaught or horn you. Even then, you can low pro/sotw your roar or kick and wait out your UM then have his way with you at close range.

I quit my marksman and play warlock as my main character now and i can tell you that if the marksman has half a brain, i wouldn't get close enough to land one spell on him. As mentioned your only chance would be to hump a tree and even if the marksman takes the bait, if he does he has 15 seconds of sotw and 3 instant cast cc spells which is more than enough.

Ever since bow ranges where bumped up to 35m max, marksman have become stupidly overpowered will continue to rule the warzone until that changes. While I admire NGD alot for all they've achieved by taking this game to the next level, some decisions they've made have just been for lack of a better word idiotic and the idea of range 35 bows with 35m freezes is number one on my list. Buffing foresight and parabolic shot was good, 35 meter bows was overkill. Nobody asked for it.
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Old 03-25-2012, 11:57 AM   #5
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Quote:
Originally Posted by Shwish View Post
I think you're missing the point here. No matter how much you buff your defense, you're still not going to get close enough to hit him unless you have an allie to onslaught or horn you. Even then, you can low pro/sotw your roar or kick and wait out your UM then have his way with you at close range.

I quit my marksman and play warlock as my main character now and i can tell you that if the marksman has half a brain, i wouldn't get close enough to land one spell on him. As mentioned your only chance would be to hump a tree and even if the marksman takes the bait, if he does he has 15 seconds of sotw and 3 instant cast cc spells which is more than enough.

Ever since bow ranges where bumped up to 35m max, marksman have become stupidly overpowered will continue to rule the warzone until that changes. While I admire NGD alot for all they've achieved by taking this game to the next level, some decisions they've made have just been for lack of a better word idiotic and the idea of range 35 bows with 35m freezes is number one on my list. Buffing foresight and parabolic shot was good, 35 meter bows was overkill. Nobody asked for it.
I am disagree with you,maybe as you told marksman is overpowerd.But in forts war,where the range is too short most of time.
In plain yes,marksman has lots of CC,about sotw ..is just a fail spell,almost all knocks/stun/frezz speels go true,but not dmg spells.
If you tell me that setup that i wrote up it is wrong,i must be again disagree with you.The point is sample,you must make the ranger to deal very low dmg until you rich him.
Even with my low lvl 50 barb i still can doit with easy,even to kill two archers if i can roar them.As you told,about brain ,barbs need to use it too.

About range i don't care .And yes range 35 it is too much,but i think that come once with nerf of old escapist ,spring and sotw.Somehow archers to be NPC guards of forts and barbs massive dmg dealers.
Personaly preferd old gameplay with old escapist,old 30 max range and medium dmg for barbs.This made pvp by far more interesting and had more dinamics.
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Last edited by kmdk; 03-25-2012 at 12:52 PM.
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Old 03-25-2012, 11:59 AM   #6
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What class do you play?

As a warlock, i have to get close to marks and keep him dizzied/knocked/beetle'd and immobilized. If he survives the first chain of cc's, freeze him :P

You absolutely have to get the marks into your range, othervise he will kill you from 40m without you having chance.
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Old 03-25-2012, 12:13 PM   #7
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If you wish to play very safe. Treehug. If a marksman really wants to kill you, he will come for you. He will get in range, and marksman without range is almost a dead man.
If not, try like kmdk suggested, nullify the damage as much as you can and run towards him untill he has the range
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Old 03-25-2012, 01:05 PM   #8
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Quote:
Originally Posted by kmdk View Post
I am disagree with you,maybe as you told marksman is overpowerd.But in forts war,where the range is too short most of time.
In plain yes,marksman has lots of CC,about sotw ..is just a fail spell,almost all knocks/stun/frezz speels go true,but not dmg spells.
If you tell me that setup that i wrote up it is wrong,i must be again disagree with you.The point is sample,you must make the ranger to deal very low dmg until you rich him.
Even with my low lvl 50 barb i still can doit with easy,even to kill two archers if i can roar them.As you told,about brain ,barbs need to use it too.
I didn't say your setup is wrong. I see where you were going with it and it makes sense to reduce as much of the markman's damage as possible, you dont really have any other options aside from tree humping. All I'm saying is that it wouldn't help much because the marksman can circle the warzone kiting you before you gona reach him.

About Son of the wind being a fail spell. Please make a warlock and see how much of your spells actually go though sotw then come back and talk about it. Either way, 15 seconds is too long for a caster class to be playing russian roulette with an archer especially when the archer has a 9 second dizzy to follow it.
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Old 03-25-2012, 01:21 PM   #9
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Quote:
Originally Posted by Shwish View Post
About Son of the wind being a fail spell. Please make a warlock and see how much of your spells actually go though sotw then come back and talk about it. Either way, 15 seconds is too long for a caster class to be playing russian roulette with an archer especially when the archer has a 9 second dizzy to follow it.
Huge +1. This is exactly my feeling when someone says "sotw is broken" etc.
in 15 seconds a marksman can get you to half hp, or even less, and you can't even attack him (for a mage). When you try to get a spell randomly in, there's no guarantee that it will be a fireball or will domain. Either way, you usualy get 2-4 spells into cooldown and loose mana before you even harm the marksman.

I feel that marksman have spells that are more suited for hunter, for example sotw or ethernal arrow.
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Old 03-25-2012, 01:30 PM   #10
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Quote:
Originally Posted by Shwish View Post
especially when the ---MARKSMAN--- has a 9 second dizzy to follow it.
fixed.
Non-cast-positive powers(confuse) is the way different from a total dizzy like BoW,and also,one have 1 sec cast time,the other one is fking istant and have range
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