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Old 07-13-2012, 10:32 AM   #1
Opper
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Default Regnum crashes on startup

I saw more people have this problem..

:~/regnum$ ./rolauncher
Saving backtrace to crash_backtrace_29667.log
Got SIGSEGV (segmentation fault)

crash_backtrace_29667.log
Code:
cat crash_backtrace_29667.log 
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x67d02f]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x67d1f8]
/lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe3c38764c0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x695e4) [0x7fe3c17fa5e4]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x68be0) [0x7fe3c17f9be0]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_upload_state+0x178) [0x7fe3c17e3188]
/usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_draw_prims+0x7bf) [0x7fe3c17cc93f]
/usr/lib/x86_64-linux-gnu/dri/libdricore.so(+0x1229fa) [0x7fe3c14279fa]
./game(_ZN8Engine3D12RenderizerGL18render_gui_surfaceEPNS_7SurfaceE+0x70d) [0xd2328d]
./game(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0x2ea) [0xdbf25a]
./game(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xe8) [0xa64008]
./game(_ZN3GUI8Drawable6renderEv+0x36) [0x9d19d6]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x120) [0x9baa50]
./game(_ZN3GUI6Widget11draw_signalEv+0x7d) [0x9bae3d]
./game(_ZN3GUI11VideoWidget14play_exclusiveEPKcS2_+0xf0) [0xd9b6e0]
./game(_ZN3GUI11VideoWidget15play_fullscreenEPKcS2_b+0xff) [0xd9b95f]
./game() [0xa90b49]
./game() [0xfd5fc3]
./game(lua_pcall+0x54) [0xfb9d64]
./game(_ZN16LuaSignalHandler26sigc_signal_0_void_handlerEP9lua_StateR12FunctionData+0x6c) [0xb04a2c]
./game(_ZNK15tev_accumulatorclIN4sigc8internal17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+0x55) [0xb40ad5]
./game(_ZN14TimerEventBase16time_reach_eventEv+0x1ae) [0xb402ae]
./game(_ZN12CentralTimer16time_reach_eventEP14TimerEventBase+0x32) [0xb34342]
./game(_ZN12CentralTimer6updateEv+0x560) [0xb35b20]
./game(_ZN10ClientBase7iterateEv+0x1f) [0x67cfaf]
./game(_ZN10GameClient7iterateEv+0x13) [0x5b2df3]
./game(_ZN8MainLoop7iterateEv+0xd) [0x67cced]
./game(main+0x178) [0x5b2818]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe3c386176d]
./game(fwrite+0xd1) [0x5b25a9]
Videocard:
00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09)

The famous driconf trick i also tried.

glxinfo:
Code:
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile 
OpenGL version string: 3.0 Mesa 8.1-devel (git-6404095 precise-oibaf-ppa)
OpenGL shading language version string: 1.30
Laptop:
Toshiba R830
Memory: 8GB
Intel® Core™ i7-2620M CPU @ 2.70GHz × 4
Videocard: Intel® Sandybridge Mobile
OS type: 64bit

The weird thing; when i try in window mode the game starts perfect
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Old 07-14-2012, 07:30 AM   #2
Opper
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In fixed pipeline it runs perfect also
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Old 07-14-2012, 01:27 PM   #3
_Yuvi_
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Install Windows
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Old 07-14-2012, 03:00 PM   #4
standistortion
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Quote:
Install Windows
Ideal solution for the hard of thinking. Intel chips and drivers have issues, there have been quite a few threads with similar problems, usually the problem has been with one or more graphics options and turning off those options made everything stable. Can't remember what options where causing most trouble, try disabling everything in advanced options and turning things on a few at a time untill you find the options that are preventing the game from starting and/or causing crashes. Please post back what you find as the graphics are going through an optimisation and stability revamp atm so its the ideal time for NGD to fix the problems your having.
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