07-13-2012, 10:32 AM | #1 |
Banned
Join Date: May 2010
Posts: 11
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Regnum crashes on startup
I saw more people have this problem..
:~/regnum$ ./rolauncher Saving backtrace to crash_backtrace_29667.log Got SIGSEGV (segmentation fault) crash_backtrace_29667.log Code:
cat crash_backtrace_29667.log ./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x67d02f] ./game(_ZN10ClientBase12client_crashEi+0x8) [0x67d1f8] /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fe3c38764c0] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x695e4) [0x7fe3c17fa5e4] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(+0x68be0) [0x7fe3c17f9be0] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_upload_state+0x178) [0x7fe3c17e3188] /usr/lib/x86_64-linux-gnu/dri/i965_dri.so(brw_draw_prims+0x7bf) [0x7fe3c17cc93f] /usr/lib/x86_64-linux-gnu/dri/libdricore.so(+0x1229fa) [0x7fe3c14279fa] ./game(_ZN8Engine3D12RenderizerGL18render_gui_surfaceEPNS_7SurfaceE+0x70d) [0xd2328d] ./game(_ZN8Engine3D12RenderizerGL15render_gui_meshEffPNS_4MeshEPKSt6vectorI10BitmapBaseSaIS4_EEPKS3_I13StringElementSaIS9_EEf+0x2ea) [0xdbf25a] ./game(_ZN3GUI16Drawable_GUIMesh15render_internalEv+0xe8) [0xa64008] ./game(_ZN3GUI8Drawable6renderEv+0x36) [0x9d19d6] ./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x120) [0x9baa50] ./game(_ZN3GUI6Widget11draw_signalEv+0x7d) [0x9bae3d] ./game(_ZN3GUI11VideoWidget14play_exclusiveEPKcS2_+0xf0) [0xd9b6e0] ./game(_ZN3GUI11VideoWidget15play_fullscreenEPKcS2_b+0xff) [0xd9b95f] ./game() [0xa90b49] ./game() [0xfd5fc3] ./game(lua_pcall+0x54) [0xfb9d64] ./game(_ZN16LuaSignalHandler26sigc_signal_0_void_handlerEP9lua_StateR12FunctionData+0x6c) [0xb04a2c] ./game(_ZNK15tev_accumulatorclIN4sigc8internal17slot_iterator_bufINS2_12signal_emit0IvS_EEvEEEEvT_S7_+0x55) [0xb40ad5] ./game(_ZN14TimerEventBase16time_reach_eventEv+0x1ae) [0xb402ae] ./game(_ZN12CentralTimer16time_reach_eventEP14TimerEventBase+0x32) [0xb34342] ./game(_ZN12CentralTimer6updateEv+0x560) [0xb35b20] ./game(_ZN10ClientBase7iterateEv+0x1f) [0x67cfaf] ./game(_ZN10GameClient7iterateEv+0x13) [0x5b2df3] ./game(_ZN8MainLoop7iterateEv+0xd) [0x67cced] ./game(main+0x178) [0x5b2818] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fe3c386176d] ./game(fwrite+0xd1) [0x5b25a9] 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) The famous driconf trick i also tried. glxinfo: Code:
OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile OpenGL version string: 3.0 Mesa 8.1-devel (git-6404095 precise-oibaf-ppa) OpenGL shading language version string: 1.30 Toshiba R830 Memory: 8GB Intel® Core™ i7-2620M CPU @ 2.70GHz × 4 Videocard: Intel® Sandybridge Mobile OS type: 64bit The weird thing; when i try in window mode the game starts perfect |
07-14-2012, 07:30 AM | #2 |
Banned
Join Date: May 2010
Posts: 11
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In fixed pipeline it runs perfect also
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07-14-2012, 01:27 PM | #3 |
Pledge
Join Date: Dec 2010
Posts: 12
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Install Windows
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07-14-2012, 03:00 PM | #4 | |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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