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Old 08-07-2012, 04:09 AM   #1
ByteMe
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Default OpenGL not working since update

Since the update this evening I haven't been able to play using the OpenGL renderizer. I can get in the game but the play area is all black. This had been working great up until the last update.

Any ideas? See Pic.
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File Type: jpg screenshot 2012-08-06 22_03_29.jpg (48.5 KB, 44 views)
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Old 08-07-2012, 09:11 AM   #2
andres81
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I reported this error two weeks ago here in the spanish forum, talked with Chilkor about it on Amun server, wrote again in forum as he told me and now after the update I opened a support ticket --- so far, NGD is ignoring everything !
Is this the first step in abandoning Linux and Mac Support?
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Old 08-07-2012, 11:33 AM   #3
Ashnurazg
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I confirm this problem.

OS: Ubuntu 12.04 with nvidia blob.

My game log says:
Code:
[ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log: 
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log: 
Fragment info
-------------
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[logger.cpp(72)] Shader PP.FXAA link failed
[ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed
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Old 08-07-2012, 12:20 PM   #4
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Confirming this. Fedora 16 x86_64, nvidia GF9800GT, drv. vers. 302.17.
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Old 08-07-2012, 12:22 PM   #5
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Turning off FXAA doesn't help?
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Old 08-07-2012, 12:40 PM   #6
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Quote:
Originally Posted by surak View Post
Turning off FXAA doesn't help?
No, it doesn`t.
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Old 08-07-2012, 12:43 PM   #7
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I need more game logs. This is probably a shader failing to compile.
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Old 08-07-2012, 12:49 PM   #8
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Quote:
Originally Posted by surak View Post
I need more game logs. This is probably a shader failing to compile.
Code:
$ cat regnum/live/log.txt 
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: Fedora Project
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.11.1
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (50) with a 24 bit depth buffer
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1280x1024x32 1024x768x32 1280x960x32 1152x864x32 800x600x32 
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: NVIDIA Corporation
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: GeForce 9800 GT/PCIe/SSE2
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 3.3.0 NVIDIA 302.17
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 66 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_fragment_program2, GL_NV_gpu_program4, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_vertex_program3, GL_SGIS_generate_mipmap                                   
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 3.30 NVIDIA via Cg compiler                                                                                                                   
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected            
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(718.89 MB), fragmentation: 13.84%                       
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2438.15 MB), fragmentation: 15.52%                      
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(88.23 MB), fragmentation: 0.02%                         
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.76 MB), fragmentation: 0.80%                         
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(243.67 MB), fragmentation: 27.03%                       
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(59.21 MB), fragmentation: 5.99%                         
[07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[07/08/2012 16:36:53] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available
[07/08/2012 16:36:53] [TextManager][text_manager.cpp(164)] Text Manager ready
[07/08/2012 16:36:54] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml
[07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:36:59] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:36:59] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask)
[07/08/2012 16:37:23] [logger.cpp(72)] Liquido de caldero: skipping parameter (self_illumination_with_mask)
[07/08/2012 16:39:25] [.][C(0)] (game_core:0) Saving profile to server...
[07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:26] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.84 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown
You mean this?
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Old 08-07-2012, 12:56 PM   #9
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http://pastebin.com/cqbGhsD4

Or this?
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Old 08-07-2012, 01:16 PM   #10
surak
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Does this happen in all video qualities?
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