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Technical Support Questions about game technical support to the users of the community |
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08-07-2012, 04:09 AM | #1 |
Master
Join Date: Jul 2007
Posts: 423
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OpenGL not working since update
Since the update this evening I haven't been able to play using the OpenGL renderizer. I can get in the game but the play area is all black. This had been working great up until the last update.
Any ideas? See Pic. |
08-07-2012, 09:11 AM | #2 |
Count
Join Date: Sep 2008
Posts: 1,690
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I reported this error two weeks ago here in the spanish forum, talked with Chilkor about it on Amun server, wrote again in forum as he told me and now after the update I opened a support ticket --- so far, NGD is ignoring everything !
Is this the first step in abandoning Linux and Mac Support? |
08-07-2012, 11:33 AM | #3 |
Initiate
Join Date: May 2010
Location: Europe, Germany
Posts: 128
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I confirm this problem.
OS: Ubuntu 12.04 with nvidia blob. My game log says: Code:
[ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log: 0(1502) : error C7532: global function textureGather requires "#version 400" or later 0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later 0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable [ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log: Fragment info ------------- 0(1502) : error C7532: global function textureGather requires "#version 400" or later 0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable 0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later 0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable [logger.cpp(72)] Shader PP.FXAA link failed [ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed
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One Ring to rule ... Regnum!
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08-07-2012, 12:20 PM | #4 |
Apprentice
Join Date: Mar 2011
Posts: 62
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Confirming this. Fedora 16 x86_64, nvidia GF9800GT, drv. vers. 302.17.
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08-07-2012, 12:22 PM | #5 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Turning off FXAA doesn't help?
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
08-07-2012, 12:40 PM | #6 |
Apprentice
Join Date: Mar 2011
Posts: 62
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08-07-2012, 12:43 PM | #7 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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I need more game logs. This is probably a shader failing to compile.
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
08-07-2012, 12:49 PM | #8 | |
Apprentice
Join Date: Mar 2011
Posts: 62
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Quote:
Code:
$ cat regnum/live/log.txt [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: Fedora Project [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.11.1 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (50) with a 24 bit depth buffer [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1280x1024x32 1024x768x32 1280x960x32 1152x864x32 800x600x32 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: NVIDIA Corporation [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: GeForce 9800 GT/PCIe/SSE2 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 3.3.0 NVIDIA 302.17 [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 66 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_fragment_program2, GL_NV_gpu_program4, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_vertex_program3, GL_SGIS_generate_mipmap [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 3.30 NVIDIA via Cg compiler [07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(718.89 MB), fragmentation: 13.84% [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2438.15 MB), fragmentation: 15.52% [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(88.23 MB), fragmentation: 0.02% [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.76 MB), fragmentation: 0.80% [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(243.67 MB), fragmentation: 27.03% [07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(59.21 MB), fragmentation: 5.99% [07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready [07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] http retriever is ready [07/08/2012 16:36:53] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available [07/08/2012 16:36:53] [TextManager][text_manager.cpp(164)] Text Manager ready [07/08/2012 16:36:54] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml [07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00% [07/08/2012 16:36:59] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb [07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00% [07/08/2012 16:36:59] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask) [07/08/2012 16:37:23] [logger.cpp(72)] Liquido de caldero: skipping parameter (self_illumination_with_mask) [07/08/2012 16:39:25] [.][C(0)] (game_core:0) Saving profile to server... [07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00% [07/08/2012 16:39:26] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb [07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00% [07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.84 MB), fragmentation: 0.00% [07/08/2012 16:39:44] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb [07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00% [07/08/2012 16:39:44] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown |
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08-07-2012, 12:56 PM | #9 |
Apprentice
Join Date: Mar 2011
Posts: 62
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08-07-2012, 01:16 PM | #10 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Does this happen in all video qualities?
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
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