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Old 05-01-2013, 06:03 AM   #1
Krungle
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Default Warju Q

Other than Silence, energy barrier, and self-heal what are the top 5 spells an RvR Warju should have?
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Old 05-01-2013, 07:42 AM   #2
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Finally, a thread which isn't pointless!

In my experience, RvR is pretty much boring with my setup. Summons die easily, your damage is meaningless as a knight or conjurer aura kind of disables you entirely. I try to stay away from fort wars(at invasions too except for noble) as I don't find them enjoyable as a warjurer.

Apart from that, having CCs are always helpful;

Pricking Ivy: Your only immobilisation spell. 25r and can pack a nice punch on 4/5.

Beetle Swarm: Cannot Attack. What more can I say? A decent DoT around 4/5. Though it's still a little weak. Especially against warriors.

Will Domain: Knock down is like having dizzy, immobilisation and cannot attack in the same time.

Time Master: Freeze everyone in a 10m. Can be a life saviour. As it is 10m area, you need to be careful at your surroundings. This spell might be difficult to get depending on your setup. Even though it isn't a must have, it's a sueful spell to have.

Apart from those CCs:

Mind Push always good to keep warriors from reaching you or to keep your opponent from running away.

Last and not least, Dispel. It's self explanatory imo, It's good to dispel certain buffs or a powerful DoT. At 3 it's decent but still a little weak. 4 is recommended.

The list could go on, but imo, those are the primary spells of a must have.


Then it depends whether you go SM + Summons, Mental + Summons or Sm +
Mental.
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Old 05-01-2013, 07:46 AM   #3
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Quote:
Originally Posted by Tamui View Post
Finally, a thread which isn't pointless!
Warjus are pointless though.
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Old 05-01-2013, 07:49 AM   #4
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Quote:
Originally Posted by Tamui View Post

Last and not least, Dispel. It's self explanatory imo, It's good to dispel certain buffs or a powerful DoT. At 3 it's decent but still a little weak. 4 is recommended.
5 or gtfo pls
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Old 05-01-2013, 07:56 AM   #5
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Quote:
Originally Posted by Hayir View Post
Warjus are pointless though.
Well that depends.
In fort wars, yes I agree. Even though I try fortwars when I bore the heck out of myself.
However, in hunting, with friends or alone, It's like having a Warlock with you. A high lvl can have a little support as well.
Always in support is boring sometimes.

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Originally Posted by LucianDeathshield View Post
5 or gtfo pls
You don't want to see few of my previous setups then
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Old 05-01-2013, 08:58 AM   #6
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the feeling is like dispel 4 is the same of dispel 1
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Old 05-01-2013, 09:23 AM   #7
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warju is the most OP 'class' to play, mind you thats ONLY in 1v1

when hunting its great to have a warju with you that can dispel/DI you..
but where a lock can take on multiple enemies.. warju can only use mind push
and time master

A warju will not be able to deal a lot of damage tho.. summons die
and sm.. well I just dont like sm, as it requires you to stand still (long) to do damage
so if you actually want credit as a warju, get mind push at a high lvl
and just spam it (also works as suppju ^^)

as for fortwars.. (I hate fortwars with warju.. no areas )
best way to annoy the heck out of everyone is go completely anti-mana
evendims fury, mana burn and energy borrow, get those 5's out
for the others look at tamui
Im also a fan of sultars devouring mass, but its high cd, high mana cost and 1 target
so not really good for forts


Warju in forts main job is to annoy people.. the problem is you might very well end up
annoying your realmmates too

EDIT: about dispel.. 3 works suprisingly well (i had expected it to be far worse) still fails a lot tho
lv 4 is do-able.. but it WILL fail you when you need it to work MOST, so if you can get lv 5 or prepare to rage
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Old 05-01-2013, 09:33 AM   #8
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The reason why many players choose to call warjurers the most OP class in the game (and I do agree with them for the most part) is their immerse defence. Mind blank prevents warlock's cc chain as a charm, karma mirror and steel skin, combined with self-heal, give you great defence against ranged, and the mental tree gives you protection against meele.
Damage is a bit of an issue, I guess, but with decent staff, summon and high-lvl mentals, it should be decent.
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Old 05-01-2013, 09:40 AM   #9
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Quote:
Originally Posted by _Kharbon_ View Post
The reason why many players choose to call warjurers the most OP class in the game (and I do agree with them for the most part) is their immerse defence. Mind blank prevents warlock's cc chain as a charm, karma mirror and steel skin, combined with self-heal, give you great defence against ranged, and the mental tree gives you protection against meele.
Damage is a bit of an issue, I guess, but with decent staff, summon and high-lvl mentals, it should be decent.
I know, warju can turn into a tank with 30/25/20 range
The problem is (I tried some warju setups) you cant have high lvl mentals, summons, (sm) and high defence
also mana is an even bigger problem for warju, as defensive buffs or good attack (summons)
are very expensive and add up quicly..

as you'd need lv 19/17 mental, 19 summons/sm, 19 sorcery, 15/19 enchantments
19 mana control and heals.. 11/15 (all depending on lvl ofc )
{its also increadible how much pp-sinks you can get }

oh and its not possible to get lv 19WM tree while going warju.. unless you sacrifice
defence/health/damage which are already not on max
you can take lv 15 w/o doing major damage tho
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Old 05-01-2013, 10:08 AM   #10
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Quote:
Originally Posted by Rising_Cold View Post
I know, warju can turn into a tank with 30/25/20 range
The problem is (I tried some warju setups) you cant have high lvl mentals, summons, (sm) and high defence
also mana is an even bigger problem for warju, as defensive buffs or good attack (summons)
are very expensive and add up quicly..

as you'd need lv 19/17 mental, 19 summons/sm, 19 sorcery, 15/19 enchantments
19 mana control and heals.. 11/15 (all depending on lvl ofc )
{its also increadible how much pp-sinks you can get }

oh and its not possible to get lv 19WM tree while going warju.. unless you sacrifice
defence/health/damage which are already not on max
you can take lv 15 w/o doing major damage tho
I just tried to construct a quick setup of wm warju, and this is what I came up with. I decided to drop staff mastery, because it takes too long to buff up, and that's the last thing a conj needs. I'm not sure, how the two summons on lv. 4 would work though. With this setup, mana shouldn't be much of a problem. Wm tree is actually pretty sweet- 700hp is a decent amount.
Few remaining points I stuck into DI and res., but life saviour might be an option too. Ofc, you will get crucified by allies for not being much of a support though. :P
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