View Full Version : If you had to pick one: Pick less zergyness or realm loyalty?
leafdale
02-23-2014, 01:49 AM
If you HAD to pick only one, which would you pick :-
1) Less zergyness and more balanced and more continuous wars; OR
2) Realm loyalty and "friends" (although your "friends" all still multirealm without telling you the truth).
Which ONE would you pick and why?
Option 1 means for example NGD can implement some sort of system where players on overpopulated realms are randomly and automatically moved to lesser populated realms upon login or upon death.
Option 2 means the present state of realm numbers imbalance persists but players are allowed to log into whatever realm they like and zerg all they like.
GrimNightfall
02-23-2014, 01:58 AM
Your suggestion isn't going to happen, stop suggesting it.
Hollow-Ichigo
02-23-2014, 03:10 AM
Adrian already ruled out random log ins to different realms. No point getting the hopes up of players
Rising_Cold
02-23-2014, 11:34 AM
as much as the current situation sucks this game is still alive because of the 'realm loyalty and friends'
ofcourse there are x amount of people who dont have this realm loyalty, move around as they please
and because of that every1 is calling multie BS making it extremely difficult to just have fun
as said before this kind of 'suggestion' wont happen, it would disrupt the core essence of the game
well next to the RvR battles :p
Znurre
02-23-2014, 12:50 PM
2, also my friends don't multirealm without them telling me.
TryHarder
02-24-2014, 06:52 PM
>realm loyalty
>multirealming
Pick one
I will pick none.
People and fun are what keeps this game alive. Zergs, intrigues and so on more or less destroy smaller servers.
Call me a multirealmer, but i have more fun where i'm now.
Adrian
02-27-2014, 12:00 PM
Realm attachment is of course something natural, intended, which fuels the war. As time went on, we've seen that this started to become a double-edged sword. There's a lot of hatred generated to the other realm players, and they are just the same kind of people than you. Of course, it's useful to provoke conflict and feed the gameplay but it ends on something unhealthy. This happens in every game with a similar setting than Regnum, but here it becomes more personal, more frustrating because of the frequency you get to meet those enemies and the simple way of Regnum to communicate with each other (even if not being able to chat with the enemy, I think you know what I mean).
So, with realm attachment on the table, I asked myself a lot of times why multirealming annoys us so much. When I was only a player, a long time ago, this also happened and I was furious. With the passage of time a lot of questions in my head got their answers and found out an important fact never changes: the amount of "loyal" people to the realm doesn't change.
Even if some multirealm, the only change is that the zerg (where most multirealmers come from, zerges) loses a bit of numbers, which are players that feel the need of a change and instead of changing games, they change realm. This is good to the game, because with the need of change satisfied they wont leave the game. And the realms that have less population and get multirealmers, the base of loyal players is not changed at all, so there would be nothing to worry about even if they logout and go back to their realms.
Yes, you may take that amount of players into account because you've seen them and they suddenly logoff. You go mad, but it's worse not to have those numbers anyway and they're never a significant quantity, this is why I got to the answer that it's the realm attachment which makes the problem bigger than it is, morphing the real problem (low population, strategic grouping among trusted players) into another different problem (multirealmers) just to find something to complain about for it to grow the visibility of the main problem.
Why did I mention trusted players? Simply because as a multirealmer can switch to another realm and abandon you or just ruin gameplay somehow, a co-realmer can do the same. We can all relate to the cases when one of our group got to ruin the whole attack because of rushing in, etc.
Multirealming becomes a psychological issue among loyal players, which doesn't relate that much to the real problems of the realm. And also, as I said a lot of times before, this can't be solved. Blocking gameplay in any kind of way (IP, computer ID, etc) is never a good solution (for a simple and more tangible example relate to relic blocking).
pieceofmeat
02-27-2014, 02:54 PM
Why would we ever hate someone?
Bitches that always play zerg to win, solo gankers or knights "trolling" around with bullshit defense?
Well, NGD have created this lovely atmosphere for war.
Now that almost anyone can win with a little stroke of luck, a single CC can get you ganked in 3 hits by some random barb comming from max veiw range.
I dont know, all that seem to count is numbers preferably warriors and conjurers, zerg, win gems, relics and noble quests. Something is clearly lost in the soul of the game with invasions, item upgrades, increased base movment speed etc.
In the past most classes could be somewhat respected, with exception of "troll tards" maybe.
Now you can pretty much add idiot, tard or fucker after any class name.
Everyone is just a different kind of bitch, some worse than others of course.
But Im impressed, NGD actually managed to create "balance" here.
Mehran
02-27-2014, 03:30 PM
Why would we ever hate someone?
Bitches that always play zerg to win, solo gankers or knights "trolling" around with bullshit defense?
Well, NGD have created this lovely atmosphere for war.
Now that almost anyone can win with a little stroke of luck, a single CC can get you ganked in 3 hits by some random barb comming from max veiw range.
I dont know, all that seem to count is numbers preferably warriors and conjurers, zerg, win gems, relics and noble quests. Something is clearly lost in the soul of the game with invasions, item upgrades, increased base movment speed etc.
In the past most classes could be somewhat respected, with exception of "troll tards" maybe.
Now you can pretty much add idiot, tard or fucker after any class name.
Everyone is just a different kind of bitch, some worse than others of course.
But Im impressed, NGD actually managed to create "balance" here.
If you have so much hatred and rage on your mind, turn off the computer and enjoy life for a little. This is the 2nd time.
......
Agree with lots about what you've said ,but you know you look as developer ,i can say what i think as player ,and "loyal" as you've said.
For the begin ,yes i'm loyal to alsius ,but you know i don't care much about multirealming because i'm casual player not very addicted to the game .
My tasks are sample ,when i've joined alsius 5 years a go it was because it was weak realm ,there was a challenge in gameplay ,i was farmed for hours by syrtis again ,and again and again ....
But in my mind was not multirealming at all ,and never will be ,main task is to win smart ,not matter if the enemy zerg is big or low .
Anyway is true that is psychological but this side is affected by friends that you make in game ,if your friends moon that they log in other realm to kill you ,your mind think that all do the same .
The real problems and questions appears in my opinion because of real life .
The cycle is natural somehow ,people get holidays ,school ,work and other thinks .In last 2 years realms was pretty balanced ,depending of seasons each realm rule the war zone.
But i'm pretty sure that is imposible that all "multi to play in same realm ,in same time ,to make a realm to rule over WZ.
Also lots of influence it has it add-ons ,they boost for short period ,certain realm.Just because the revenue (?) of some people to see whats new in game .
Zina Pallas
02-27-2014, 07:04 PM
If you had to pick one: Pick less zergyness or realm loyalty?
Recalling my realm switch, no realm royalty but anti-zergyness :rolleyes:
Tigerious
02-27-2014, 08:52 PM
I'm not so agree with Adrian about population issues. Imagine, as a conspiracy theory, that a group of 15 players (NGD team as example) switch realm on purpose : this would create a sudden unbalanced population (at least on HAVEN).
I always said it, multirealming doesn't help at all in population balance because you cant know the average population in defined timezones of the 3 realms. I can understand that people want to switch for their own reasons (community, land, ...) but then they should not complain about population later.
Cuchulainn
02-28-2014, 09:16 AM
[...]
if that group of 15 players switches from the overpopulated to the underpopulated realm, it wouldn't necessarily increase the imbalance.
Many people prefer to help the lower populated realms. Not everyone wants easy wins, but a challange :viking:
I am myself to one realm more loyal than to others. But if this realm was quite more powerful than others, I would switch to a weaker realm or make a regnum break.
If Ignis becomes too strong i will switch realms again. Zerging fort for hours is no fun.
Realm loyalty is not needed it is just a game and some people take it too seriously.
SanguineLamai
03-04-2014, 08:49 PM
I always said it, multirealming doesn't help at all in population balance because you cant know the average population in defined timezones of the 3 realms. I can understand that people want to switch for their own reasons (community, land, ...) but then they should not complain about population later.
Never thought Id say this, but your assumption is fairly correct. :)
Scharf
03-08-2014, 08:45 PM
A lot of valid input here! I'm a fan of realm loyalty, though I too am not a regular-enough player to say that I'm fully invested in the game.
I joined Ignis in '08, and after a couple years I deleted all of my characters and switched over to Alsius. I don't consider that multirealming because the Ignis characters are gone, and I'm not active enough to invest so much time in a brand-new account with toons in other realms.
I joined Alsius back then due to those aforementioned psychological issues: people taking the game too seriously. Unfortunately, they're in all three realms, so I think the best bet is to just be present and participate, and if other people choose to invest time and effort across several realms instead of focusing on one, that's them.
The frustration is endless though, when a lot of effort is put into strategy and timing, just to have people log off or switch at the first or second failed attempt. That and the Digital AlphaMalez trying to command and control...
I agree loyalty is important, but banning people for realm jumping could get tricky, and innocent people could get banned, I think.
leafdale
03-09-2014, 01:23 AM
Realm attachment is of course something natural, intended, .....
..Blocking gameplay in any kind of way (IP, computer ID, etc) is never a good solution (for a simple and more tangible example relate to relic blocking).
it hink what Adrian is saying, and which i completely agree with, is that multirealming is a red herring for 2 reasons
1) As Adrian pointed out, and he should know the numbers, the number of multirealmers is not a significant proportion of any one realm.
2) multirealming is psychologically larger in effect than in its real effect.
i think this still leaves the problem of war zergyness or numbers imbalance. but we don't have a complete or worthwhile solution yet.
Slartibartfast
03-09-2014, 02:44 AM
As Adrian pointed out, and he should know the numbers, the number of multirealmers is not a significant proportion of any one realm.
I disagree. We all know for countless situations when gelf zerg magically disppear and red one comes. And vice versa. This usually happens after long farming.
errei
03-09-2014, 02:50 AM
We all know for countless situations when gelf zerg magically disppear and red one comes. And vice versa. This usually happens after long farming.
i call this different timezones :p
same happens with alsius a few hours later.
anyway, on topic, i like to play for the outnumbered realm, however i couldnt posibly leave my hacker fellas (all ignis)... so i supose that sometimes friends factor is stronger
Slartibartfast
03-09-2014, 02:58 AM
i call this different timezones :p
If time zone drastically switches in few minutes, then ok.
errei
03-09-2014, 03:04 AM
If time zone drastically switches in few minutes, then ok.
tbh it makes more sense to me then suddenly same group of players switch from the same realm, everyday in the exact same moment =p
anyway nobody cares about this stuff :harhar:
leafdale
03-09-2014, 06:43 AM
well, although there is zergy imbalance, it doesn't mean it should be solved. it is ngd's priorities, we as players can only relate our experiences. while i would like it to be solved, i keep it mind that some solutions may remove the different flavours of each realm and the fun of fighting vs zergs.
im hoping Adrian is basing his observations of the relatively small numbers of multirealmers on actual nowledge of IPs of players, and not just casual observation. If it is based on actual IPs, then it is hard to dispute his findings.
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