View Full Version : Relic Block feature
Frosk
04-14-2014, 03:39 PM
Hey all,
To start moving things as announced last Friday, we're opening up this poll that's related to one of the most criticized gameplay features, which is the Relic Block.
To do this, you'll be able to vote and write down what you think. Keep in mind that we DO have plans on making modifications on this feature in a much greater way, but for now we'll be able to proceed according to the poll options posted.
When it comes to voting, keep in mind that the option "Remove relic block." implies going back to what has been already experienced back in the day before this feature was implemented.
You should also considerate that in case you vote "Modify Relic Block's time frame", you'll have to write down which time-frame you'd prefer the most (please do so in GMT! In case you don't know how to convert your local time in GMT, click here. (http://www.timeanddate.com/worldclock/converter.html))
Regards! :hat:
Yup i've voted complete remove relic lock.
I don't want any kind of block because will be discrimination for other time-zones players.It is a international server ,world-wide and not a local country server.
Bla bla , i kow people will complaint about x realm invading douring night ..etc ,but they at least will have action.
Cresto008
04-14-2014, 03:55 PM
Finish off this shitty feature once and for all. All vote for remove.
If not I'll skill Dark 5 on lock.
Also, I'll gank 1 gelf grinder 10 times for every vote given to other than removing.
Rising_Cold
04-14-2014, 03:59 PM
I do like the periods of rest and just normal fighting w/o having to worry about relics, but its to onesided to me
(ofc this stuff is just because it is a small population server.. on Ra you dont have to BE anywhere
that fort will be recapped even if you dont go there, whereas on haven you need every1 online)
Id like it to be a block from 10:00 GMT - 12:00 GMT
and another from 22:00 GMT - 24:00 GMT
(something like that, first lock is around EU lunch time, dunno if second falls same for other timezones)
there's benefits and problems with it all, Id most prefer the relic lock to be population ratio dependent
so if 1 realm players online to other 2 realms combined is 2:1 relics block for example
Cuchulainn
04-14-2014, 04:14 PM
remove the relic blocks on the weekends (on Saturdays and Sundays). On the other days relic block time could be reduced a bit (from 7 hours to 5 perhaps), then I am happy with the change.
If the relic block feature is removed, will it be removed from every server?
On a server like Valhalla - where almost all the players come from one particular timezone - the relic blocks make more sense than on international servers. As long as Haven is not nearly as much populated as Ra, I think the relic lock makes also sense on Haven. So that more players play during the prime time of the server; thus wars with more players (but not wars through the whole day).
Slartibartfast
04-14-2014, 04:22 PM
I'm absolutelly for relic lock removal. Relic lock as such, does not solve a thing. Especially not realm population imbalance.
But what it does, for sure - it kills the game. Activity during EU daytime is low. Now with relic lock "feature" is even lower.
Realm A captures realm B fort. Realm B tries to recap their fort, and after some (often very short) time it simply stops trying. In other words - relic lock is unmotivational factor. Also, main goal of the game is fort capping, with reward - relic. Final reward for relic capping is - invasion. If you take the motivation from players, why they should start the game and play? Of course, there is always the number of players who plays the game, relic lock or not. Mostly hunting through empty warzone, trying to find some action.
Dear NGD, don't block game features.
1. You took TDM away.
2. You introduced relic lock.
3. You made arena instanced, almost unusable for training.
4. In the peak prime-time, during weekends, you give server boosts.
Like you're trying everything, just to kill nice healthy war activity.
My 2¢.
_Kharbon_
04-14-2014, 04:42 PM
I vote for modifying relic block. During certain hours there simply aren't enough players online to allow invasions to be fair.
My proposed timefrime for relic block is between 10am gmt till 2pm gmt. Thats the frame with least players in my experience.
Another important thing to do would be to give players another means of entertainment. The excellent feature would be to enable instances (even just for fun) during those times. Of course, additionally for all timezones for few hours.
And absolutely no relic lock on weekends!
I would like to thank NGD for the new "path". IF it will work, it would be great. So far I am a bit sceptical, since we were promised similar changes before, and the didn't work out.
So, thumbs up, and keep up the good work :)
Slartibartfast
04-14-2014, 04:52 PM
My proposed timefrime for relic block is between 10am gmt till 2pm gmt. Thats the frame with least players in my experience.
Why not setting relic lock time late EU night / early morning when Ignis zergs are roaming?
And you consider invasions when server is low populated less fair? 40 vs 20 vs 20 during peak time is more fair than 10 vs 5 vs 5?
_Kharbon_
04-14-2014, 04:58 PM
Why not setting relic lock time late EU night / early morning when Ignis zergs are roaming?
between 10am gmt till 2pm gmt. (...) the frame with least players in my experience.
And you consider invasions when server is low populated less fair? 40 vs 20 vs 20 during peak time is more fair than 10 vs 5 vs 5?
Yes, I do..
errei
04-14-2014, 05:14 PM
Relic locks caused server inactivity everyday (in all servers), and we all know how bad, boring and dircriminating this can be.
But it was place for a reason. The idea of existing disbalance in a point of a realm invade multiple times in every night (or a underdog realm fail to defend itself multiple times) was a main reason.
Considering this, i would like to have a relic block in 2 circumstances:
- a 1-realm (lets say 90 minutes?) block after a invasion which the invaded realm lost at least 1 gem. The relics of the invaded realm would be blocked for 90 minutes, from when the invasion ends.
- a 2-realms block, from when a realm opens dragon portal. I mean, if a realm opens portal, in the following (only a hypothetical time) 120 minutes, the portal-opening-realm wont be able to pick up ENEMY relics from the ground nor altars. And also, during this 120 minutes, this realm wont be able to make enemy relics timers run down.
schachteana
04-14-2014, 05:58 PM
hi
I voted for none of the options, because there are some other, better things to do I think.
Suggestion:
Keep relic block on all servers BUT HAVEN;
Change relic block to invasion block (still enabling and encouraging fights while preventing invasions at night time)
Remove relic/invasion/whatever block on Haven (I cannot see another possibility working for this server)
Dragonic gem wish: Only once per week (preventing bad imbalance)
..no? :confused:
---
Apart from that, I'd like to suggest to make the invasion dragon fight for the defending realm instead and killable. Also, maybe the need to keep the gate captured for picking up the jewels should be reconsidered. Also, mounting with relics should be impossible imo. Also, pls pls reduce resist rates and maybe consider decreasing stun times, as well as decreasing discipline and power points. Also, pls reactivate battlezones
and deban my acc pls
pls
thx
kbai
This thread was brought to my attention so I'll vote to remove it. In a server such as Haven, it would never work quite as intended. There will always be some time-zone ,some realm who will feel cheated in some way.
Instead of a relic lock, NGD could consider some sort of cooling off period after an invasion. In other words, a realm is invaded. At the conclusion, that realm (alone) then becomes immune from a back to back invasion for a time period after that (gate lock). How long the cool off period should be is debatable.
Relics remain in play. However, even if one team has all the relics of another realm, invasion mechanics don't activate till the immunity timer is off. This would then lead to possibilities of players warring to recover even 3 relics during the immunity period to stave off invasion mechanic from activating. It could be an interesting dynamic.
Cheers
Wiedeking
04-14-2014, 09:03 PM
Hi guys,
im happy to see you caring for the game and the wishes of players. But yet you only asked for the opinion of the spanish und english community.
Now there is a german server too and on vallah things are diffrent. The relic block is a blessing for the german server and should not be removed!
So plz dont do anything in a rush an ask the german players about their opinion first.
:hat:
Raindance
04-14-2014, 09:07 PM
Instead of a relic lock, NGD could consider some sort of cooling off period after an invasion. In other words, a realm is invaded. At the conclusion, that realm (alone) then becomes immune from a back to back invasion for a time period after that (gate lock). How long the cool off period should be is debatable.
Cheers
/Thread.
You did it with dragons, you can do it with invasions, NGD.
Dumberest
04-14-2014, 09:15 PM
i voted to remove.only because the option to modify the time was not to my liking.
i want to see relic blocks still in place provided they are going to protect a realm that cannot defend itself due to having nobody online.for this to happen i want to see the game lock all fort relics of a particular realm when thier online numbers drop below a certain percentage of the current online players in other realms.
i think that 25% is a fair number to work with.if syrtis have 5 online and alsius has 21 online then there is no possible way syrtis can defend thier gates or gems.the game would lock thier relics and invasions until they got more players online.
the online count for each realm could be easily obtained by looking for lvl 55+ players who have logged in and are playing.
AariEv
04-15-2014, 03:35 AM
Instead of a relic lock, NGD could consider some sort of cooling off period after an invasion. In other words, a realm is invaded. At the conclusion, that realm (alone) then becomes immune from a back to back invasion for a time period after that (gate lock). How long the cool off period should be is debatable.
Relics remain in play. However, even if one team has all the relics of another realm, invasion mechanics don't activate till the immunity timer is off. This would then lead to possibilities of players warring to recover even 3 relics during the immunity period to stave off invasion mechanic from activating. It could be an interesting dynamic.
Cheers
This is interesting. Relic locking is unfair to players of a certain timezone, but continuous invasion rape isn't pleasant either. The above might solve both.
If the goal is to mitigate repeat gem portal openings, the immunity duration would have to be substantial (hours even). For example, after one dominating realm invades another, they'll then pursue the third and final one. The devasted realm's immunity time must be longer than the average time it takes to invade the third, or they'll be vulnerable to another invasion after the third realm is devasted.... allowing for a second invasion. Thus, devasted realms would need to be immune for at least 2-3 hours before becoming susceptible to gate bashing once more.
Hopefully the above makes sense.
Anyway, nice to see a direct, straightforward, and objective poll. Lets see if this continues.
Guys you really need to get all post from bois and/or make him talk for problems CoR have, deeply analyze received info and fix, fix, fix. Then talk him again, fix, fix, fix. Then again... After XX iterations we can have that UPDATE we all wait for.
Best will be to make a team of players who analyze and give such ideas and use them as a correction and test for everything you think to implement into game.
Loque
04-15-2014, 11:44 AM
I'm a bit skeptical about this even though I have been a strong supporter of removing the block. Having played on both the best and worst times of the server, I hate to admit it but the block has saved us a few outnumbered invasions in the dying moments of the lockdown. I'm sure other realms have also had the same experience.
Even though the norm being people unwilling to war with no objectives(relic caps, invasions etc), until a dynamic solution(Bios' examples) is reached against repeated invasions on a really lesser populated timeframe especially on Haven, I would propose the block stay but with a bit modified time like 4 hours earlier than the current block hours.
As much I like to sure beat down other realms when they are less populated than us, it's just not fair for any realm to be overrun simply because they don't have enough people online in any particular timezone. And then there are cases like realm X being able to cap relic simply because they have a hunter online to camo out the relic and realm Y can't prevent it due to them missing the said class at that moment while already being lesser populated in that timezone.
If relic block has to be completely removed, then such cases should be looked into and also things like mounting with relic and the relics requiring a minimum level to be picked up so not every lower level can pick it up just to mess with the mechanics.
In summary, I would go against the majority here even though I don't agree with myself on certain things, but looking at the bigger picture, I'm more concerned about the extreme down times of the server than the peaks. So yes, modify time to be 4 hours prior to the current block hours until a dynamic solution is reached.
PS: And oh, weekends are an exception, so having no blocks on those two days work fine.
Edit: Added attachment as example of one realm completely overwhelming another realm during block hours with no way to fight back.
Edit 2: Proposed time - 6:00 to 13:00 GMT
pieceofmeat
04-15-2014, 01:21 PM
What are the current block times?
Adrian
04-15-2014, 01:26 PM
What are the current block times?
10:00 to 17:00 GMT.
Rising_Cold
04-15-2014, 01:31 PM
nvm GM was faster ^^ (its so much fun to say that)
I'm a bit skeptical about this even though I have been a strong supporter of removing the block. Having played on both the best and worst times of the server, I hate to admit it but the block has saved us a few outnumbered invasions in the dying moments of the lockdown. I'm sure other realms have also had the same experience.
Even though the norm being people unwilling to war with no objectives(relic caps, invasions etc), until a dynamic solution(Bios' examples) is reached against repeated invasions on a really lesser populated timeframe especially on Haven, I would propose the block stay but with a bit modified time like 4 hours earlier than the current block hours.
As much I like to sure beat down other realms when they are less populated than us, it's just not fair for any realm to be overrun simply because they don't have enough people online in any particular timezone. And then there are cases like realm X being able to cap relic simply because they have a hunter online to camo out the relic and realm Y can't prevent it due to them missing the said class at that moment while already being lesser populated in that timezone.
If relic block has to be completely removed, then such cases should be looked into and also things like mounting with relic and the relics requiring a minimum level to be picked up so not every lower level can pick it up just to mess with the mechanics.
In summary, I would go against the majority here even though I don't agree with myself on certain things, but looking at the bigger picture, I'm more concerned about the extreme down times of the server than the peaks. So yes, modify time to be 4 hours prior to the current block hours until a dynamic solution is reached.
PS: And oh, weekends are an exception, so having no blocks on those two days work fine.
Edit: Added attachment as example of one realm completely overwhelming another realm during block hours with no way to fight back.
Edit 2: Proposed time - 6:00 to 13:00 GMT
Yes and no.
The main idea is about action on war zone more than about what realm wins or not .
This relic block is blocking action for certain times-zone .
To be honest i dont care if i take invaded or outnumbered douring night or day ,my balance is about action more than about that i win or lose a fight.
This is not a game where you lose major things in it as other with items ,or major malus ,so even lossing can be fun.
My vision is more sample
Non-action ||====#========||===========|| Action/Outnumbered/night invasions
where "# " is indicator level ..... i prefer that indicator to be like this
Non-action ||============||======#=====|| Action/Outnumbered/night invasions
Pery3000
04-15-2014, 03:03 PM
To be honest i dont care if i take invaded or outnumbered douring night or day
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
Wiedeking
04-15-2014, 03:05 PM
I have always understood that the amount of draconic gems as a result of countless invasions at night were the main problem.
Maybe you guys just limit the amount of gems per week instead of blocking everything.
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
Yup , i remember lots of dark days ,even defending with 3 lvl 50 and 10 lvl 10-20 vs 40 ignis all lvl 50 ^_^ ,but was funny days :D
It's not more sample to reduce time of draconic gem ,and not be able to have more than 2 in same time than complete block action ? :D
Loque
04-15-2014, 03:22 PM
Yes and no.
The main idea is about action on war zone more than about what realm wins or not .
This relic block is blocking action for certain times-zone .
To be honest i dont care if i take invaded or outnumbered douring night or day ,my balance is about action more than about that i win or lose a fight.
This is not a game where you lose major things in it as other with items ,or major malus ,so even lossing can be fun.
My vision is more sample
Non-action ||====#========||===========|| Action/Outnumbered/night invasions
where "# " is indicator level ..... i prefer that indicator to be like this
Non-action ||============||======#=====|| Action/Outnumbered/night invasions
Action is dependent on the people playing the game, not the people commenting on forum who don't play. I don't see any less action due to relics being blocked, even right now at this very moment, we have a nice three way going at Samal. People seem to forget how it was before relics were even introduced. You don't need relics to make action, although I agree that is the mentality of the new age players who are brought up on that premise post WM/Steam/whatever. Ask a few realm mates to join in war, and I guarantee you, 9/10 would be willing to than give you a reason about relics being blocked, though there will be people who will say that.
And on the contrary, these votes for removing block will have a negative outcome you will see, when the very same people voting yes, will stop playing due to being invaded 24/7, no matter the realm. Invasion is a stress on Haven, no two ways about it. Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population. And yes, we may or may not care about invasions, but it's the driving factor in decisions catering to the game by players who play more than just a couple of hours.
Once they redo the whole invasion mechanics with proper logic in place, then we can start building the game content around that body of work, with lots of pieces being fixed here and there.
Dumberest
04-15-2014, 08:54 PM
Invasion is a stress on Haven, no two ways about it. Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population. And yes, we may or may not care about invasions, but it's the driving factor in decisions catering to the game by players who play more than just a couple of hours.
that sums up the biggest problems right there.its the major cause of poor player retention and quality of end game.for haven removing relic blocks opens up other realms to be picked on continiously.not removing the blocks leaves the end game lacking for many players.
why is it so hard to just make the relics automatically blocked when a realms population gets too low in comparison to other realms.why am i the only person suggesting this.if the servers detect the same IP/mac in 2 realms at the same time then that is excluded from the count.how simple is that.it would prevent a player from one realm logging into another to boost its online numbers to unlock relics.
errei
04-15-2014, 09:17 PM
realms population gets too low in comparison to other realms
This is a dangerous criteria. Remember that invasions arent supose to be 100% fail. I mean, one thing is a successful invasion, in an oportunist time, taking advantage of a rare enemy strike or a good self number. Other thing is this process happening every day, repeatedly, with no brakes. You know, the problem is not exactly the difference between 2 realms population, this is eventualy part of the game. But the fact that this happens all the time, repeatedly, abusively, is the problem.
Draconic gem is no issue to fix. Simply make it one per realm for the duration of one week after it is selected as a wish. That way, there is no possible positive feedback loop to be formed for a dominating realm to become more powerful exponentially , at least a far as as stockpiling of drac gems is concerned.
Truth is, blocks are simple fixes to what are complicated issues. Reality is that Invasions needs to be polished to the point that feedback loops are reduced dramatically and as such , the need for blocks no longer exist.
In the end, it will have to be a social engineering project, where the game is sculpted in such a way that back to back invasion make no sense as it provides no reward for doing so. At those times, the game should dynamically and socially shift focus to objectives in the War zone. NGD is tunnel visioned to Invasions which is part of the problem.
An example could be offering content (not normally available) to the victors of invasions to take their attention away from invasions.
Short answer. Invasions is not the end.
Awrath
04-15-2014, 10:34 PM
Truth is, blocks are simple fixes to what are complicated issues. Reality is that Invasions needs to be polished to the point that feedback loops are reduced dramatically and as such , the need for blocks no longer exist.
This.
10char.
Znurre
04-16-2014, 06:05 AM
Ra with it's crowd is nice fun sure, but Haven is not, primarily due to the population.Are you saying this from own experience or is it just assumptions? I play on RA and I certainly don't like invasions, and I know plenty of others who don't.
With even numbers it's impossible to invade and invasions often happens on low-peak times when the other realms can't defend, same as on Haven.
Invasions are flawed in their implementation as far as I am concerned, regardless of server.
As for the topic, I choose "Modify Relic Block's time frame.", but as others have said I would like a more dynamic time frame based on the number of players currently online in each realm.
Pery3000
04-16-2014, 06:12 AM
If relic block is removed, please also remove Drac gems. Was already stated. Just making clear. :P
pieceofmeat
04-16-2014, 06:51 AM
Current block must suck really badly for player with gmt +4 or more.
It should at least be turned off on weekends.
Do you not remember when gelfs had like 7 Drac gems at one time from invading non-stop?
Would you have wanted to miss the chance of seeing Mist and Undertaker with draconic gems?
That was hilarious and one of the most memorable events in RO history.
errei
04-16-2014, 07:31 AM
Would you have wanted to miss the chance of seeing Mist and Undertaker with draconic gems?
That was hilarious and one of the most memorable events in RO history.
agreed hahahahaha
Rising_Cold
04-16-2014, 08:39 AM
whatever the case, invasion, relic block and the wishes, its not working
I like the cooldown effect after invasions/wishes bois suggested
I think that might be the better fix right now
I understand why people want to get rid of relic lock right away, with invasions taking place
relics being stolen, in the time when you were sleeping and not being able to do a single thing
about that when you play
I have that same feeling, but Ive had that feeling for the majority of the time that Im playing
either not having enough online to start invasion, or standing with 2 others at gate
while 15 people rush over you, every1 keeps blaming relic lock when thats not the issue
I feel like relic blocking should be used, as bois and others suggested, have a cooldown
after succesfull taking of gems or when a wish is made
if only so that the invading realm cant take the last 2 gems,
make wish and take 2 gems again because the timer for invasion is still running
Finish off this shitty feature once and for all. All vote for remove.
If not I'll skill Dark 5 on lock.
Also, I'll gank 1 gelf grinder 10 times for every vote given to other than removing.
You've got some work ahead of you...just be sure it's the same gelf grinder for more impact.
starshine
04-16-2014, 11:09 AM
i voted to remove.only because the option to modify the time was not to my liking.
i want to see relic blocks still in place provided they are going to protect a realm that cannot defend itself due to having nobody online.for this to happen i want to see the game lock all fort relics of a particular realm when thier online numbers drop below a certain percentage of the current online players in other realms.
i think that 25% is a fair number to work with.if syrtis have 5 online and alsius has 21 online then there is no possible way syrtis can defend thier gates or gems.the game would lock thier relics and invasions until they got more players online.
the online count for each realm could be easily obtained by looking for lvl 55+ players who have logged in and are playing.
I like this option.. i think it is the most fair option.. but might be too hard to implement? Relic block with hours will always be unfair to some realm.. or to some players.. Right now this relic block is benefical to american day time.. but not to european players.. and if we change the hours again, some will be affected again.. and complains will happen..
Hsekin
04-16-2014, 11:52 AM
Ok now i'd like to tell all of you a harsh truth.. We humans are strange kind who support something without understanding.. :punk: right now i'm sure 50% of the poll voters are beginner players who don't understand relic block. When i first learnt about relic block from other players i had a negative feeling about it. But slowly afterwards when i began to understand it its useful too.. It all depends upon luck and situation what relic block means.. I know that my comment here will be ignored by 99.9% of the people here but if anyone refs my comment.. Remember this " all these people who voted here if someday relic block will be removed and the numbers of their realm decrease and they get devastated a lot will be the one to beg for it again.. I m not telling all but some will.. Infact i find relic block helpful. More than 50% of players are from game-samba the remaining here are new so they really don't understand so FROSK if u want a poll u need to logg in ur account and start pm'ing all cause if u ask em realm chat all are gonna say what others say thats human nature so what u ask for is impossible for u to get here
Shwish
04-16-2014, 12:09 PM
i voted to remove.only because the option to modify the time was not to my liking.
i want to see relic blocks still in place provided they are going to protect a realm that cannot defend itself due to having nobody online.for this to happen i want to see the game lock all fort relics of a particular realm when thier online numbers drop below a certain percentage of the current online players in other realms.
i think that 25% is a fair number to work with.if syrtis have 5 online and alsius has 21 online then there is no possible way syrtis can defend thier gates or gems.the game would lock thier relics and invasions until they got more players online.
the online count for each realm could be easily obtained by looking for lvl 55+ players who have logged in and are playing.
This makes the most sense. But the question is, can it be done?
Can NGD differentiate between people in the warzone and people grinding on the inner. Alsius could have 30 players attacking Syrtian forts and Syrtis only has 5 people defending their realm. There could be another 5 people afk at Fisgeal and 10 level 10-30 players grinding and perhaps another 3 farming ignis grinders.
If it can work it would be great. The relic block was undoubtedly a terrible idea to solve an issue with minimal effort.
Ok now i'd like to tell all of you a harsh truth..
0.1% here. You underestimate the forum.
I would like to say that I think most the persons who would like the block removed would like it to be done only if a viable/better replacement is available. Most will probably also want a dynamic solution that flows with activity/population demographics on the particular server. Such a system is a win for NGD and the player-base.
Removing it without placing something to fill the space would be disastrous.
pieceofmeat
04-16-2014, 01:20 PM
Dynamic relic block would likely be abused so much, that people would want it removed within a week anyway.
Phlue4
04-16-2014, 06:47 PM
anybody got an idea what this means?
Justamente porque en esta instancia en la que recién estamos repensando y reorganizando este tipo de aspectos del juego, no tenemos pensado hacer tal cosa. Más adelante se podrá analizar, pero esta encuesta NO busca eso, y quien haya votado "remover el bloqueo" pensando que dicha opción significa que al removerlo, inmediatamente se aplica un "bloqueo de gemas" está equivocado, ya que la encuesta en ningún lado indica tal cosa. A esta altura es un poco tarde aclararlo, pero es importante leer e interpretar lo que se pide antes de votar. Saludos.
IMO a realm gem block and a restricted use of dragonic gem wish would solve the situation on all servers, wouldn't it?
roonwick
04-16-2014, 06:53 PM
relic gem would be just fine with a simple change: only 1 gem per realm. If someone gains drac gem, someone else may lose it. problem solved.
Dragonzalito
04-17-2014, 08:05 AM
Bueno sinceramente mi horario de juego es por las noches,y con el bloqueo de las reliquias solo han logrado que el juego muera en el horario que yo acostumbro jugar, y mucha gente mas. El bloqueo de reliquias fue solo una solucion parche que dieron ustedes por la sobrepoblacion de un reino en un determinado horario. Siempre me e preguntado NGD incentiva a sus fieles clientes? y me doy cuenta que no,realmente ni siquiera incentivan a jugar en los reinos con baja poblacion a jugadores nuevos entregando algun bonus de xp o que se yo,Sinceramente yo e invertido algunos pesos en mi cuenta y es terrible llegar a jugar despuez del trabajo y que nisiquiera hay guerra por el bloqueo el cual no arreglo ni en lo mas minimo la sobrepoblacion y la guerra dispareja que hay entre los reinos.Tendran pensado o piensan hacer en algun futuro alguna solucion que no sea parche para el problema de la sobrepoblacion? Bueno yo voto por que eliminen la solucion parche que realmente solo hizo que el juego muera a ciertas horas. Tengo esperanza que la gente de NGD pueda hacer que el modo reino versus reino sea mas equilibrado.
SALUDOS : Espadas:
Yits-Kaan
04-17-2014, 08:35 AM
Are you saying this from own experience or is it just assumptions? I play on RA and I certainly don't like invasions, and I know plenty of others who don't.
With even numbers it's impossible to invade and invasions often happens on low-peak times when the other realms can't defend, same as on Haven.
Invasions are flawed in their implementation as far as I am concerned, regardless of server.
As for the topic, I choose "Modify Relic Block's time frame.", but as others have said I would like a more dynamic time frame based on the number of players currently online in each realm.
Agree. :thumb_up: :)
epix89
04-18-2014, 06:43 PM
I can't vote anymore but my vote goes to remove relic lock.. European players don't like the relic lock because it kills the gameplay. Other option is to start relic lock 5 hours earlier and end 5 earlier.
Wiedeking
04-18-2014, 09:31 PM
I can't vote anymore but my vote goes to remove relic lock.. European players don't like the relic lock because it kills the gameplay. Other option is to start relic lock 5 hours earlier and end 5 earlier.
On Valhallah it's all fine. The time is perfect.
schachteana
04-18-2014, 09:45 PM
On Valhallah it's all fine. The time is perfect.
+
an Invasion / gem blocker instead of a relic one would still be better, though
xayne
04-20-2014, 08:28 AM
Why can't you simply change relic block to take population into account with. If alsius has 5 players to 1 defending realm then relic lock. Update locks hourly.
andres81
04-20-2014, 01:21 PM
anybody got an idea what this means?
Justamente porque en esta instancia en la que recién estamos repensando y reorganizando este tipo de aspectos del juego, no tenemos pensado hacer tal cosa. Más adelante se podrá analizar, pero esta encuesta NO busca eso, y quien haya votado "remover el bloqueo" pensando que dicha opción significa que al removerlo, inmediatamente se aplica un "bloqueo de gemas" está equivocado, ya que la encuesta en ningún lado indica tal cosa. A esta altura es un poco tarde aclararlo, pero es importante leer e interpretar lo que se pide antes de votar. Saludos.
Frosk said here that at the moment they don't plan any changes of the relic block system except the schedule maybe, that's why they only asked for this 3 options, mainly maintain as it is or remove it completely. That the system should be changed/improved and how is not an option and they won't do such things in the near future.
In other words, 90% of the discussion here is kind of off topic ;)
xayne
04-21-2014, 03:14 PM
Dynamic relic block would likely be abused so much, that people would want it removed within a week anyway.
If it used averages and only updated hourly it wouldn't be worth logging off to abuse.
Updated every 2 hours perhaps, if it were a problem. I don't see why anyone would chose to log out of the game for hours just so their relics lock.... >.>
I'd rather not play at all than risk losing fantasy game gems?
edit: I see they already said they don't want to do anything but remove or change timer. So fkn lazy as always. A dynamic lock that looks at population averages would be ideal really. but NGD has never been interested in what is ideal. Always with the duct tape fixes, and then wonder why they have such a mess to deal with in the future.
errei
04-21-2014, 08:31 PM
Dynamic relic block would likely be abused so much, that people would want it removed within a week anyway.
this. The lack of criteria behind a dynamic block could open posibilities of abuses or unfair situations. I mean, we dont want to stop invasions to happen. We want to prevent multiple and frequent 1-sized invasions to happen.
One thing is "You cant invade now. Your realm has invaded (random here) 7 times this week". Other completly different thing is "the enemy has 1/5 of your number, but you cant do shit about this".
Make a system which will affect the realm who really invades out of control, every day/night. You dont want to do a criteria which will block a weak realm who finnaly gets a shot.
Adrian
04-22-2014, 03:36 PM
As an update in how this topic is being handled, we replied to a question in the Spanish forum (http://www.championsofregnum.com/forum/showthread.php?t=102357). Here is what we said:
We have no specific date for a change yet, but we were already discussing about what to do. During this week we will decide and this Friday announce something.
Removing the block or modifying it is an easy task, but what is more delicate is the consequences of doing that. We're focusing on what to do to avoid new problems and abuses from happening.
Keep on discussing and stay tuned!
leafdale
04-24-2014, 07:43 AM
As an update in how this topic is being handled, we replied to a question in the Spanish forum (http://www.championsofregnum.com/forum/showthread.php?t=102357). Here is what we said:
We have no specific date for a change yet, but we were already discussing about what to do. During this week we will decide and this Friday announce something.
Removing the block or modifying it is an easy task, but what is more delicate is the consequences of doing that. We're focusing on what to do to avoid new problems and abuses from happening.
Keep on discussing and stay tuned!
hi Adrian
One thing i would like to suggest is to present the relic block change as a Game Mode version. I noticed in many mobas that what they do is have many different formats for pvp instances. So maybe Regnum can tell its players beforehand that one particular style of Relic Block is one particular game RvR mode.
Then later on as seasons change, you can change game modes and relic block styles, maybe using the boat invasion version, or the old style version without dragons or whatever. This is a way to test versions while keeping things lively and interesting for players.
(i enjoyed boat invasions, non-dragon invasions, dragon invasions, etc invasions, spider plague, etc relic block invasions also. i like variety)
Relic block was a dirty workaround of the whole problem. Dragons on gates too.
Whole invasions idea is flawed and number dependent. Usually invasions happen in "dead" hours, so there is noyone or less defenders. Instead of really fix the problems alot workarounds was added.
- Dragon on gate is a mistake - idea was to stop third realm joining in - in reality it lowers possibility to defend gate properly. At least lower damage in par with other dragons, so we do not get instakills. Better is to remove dragons for smaller servers. 25k Stomp, 15k blaze/fireballs, 10k normals is really really absurd damages even for knights.
- Mounting relic on horse. Breaks the CTF idea and actually removes the fun of catching and defending relic.
- There is no visual feedback when relic cage is open. Add same feedback as fort capture, but for relic - "! Samal relic is open !" in realm chat will help alot.
- Restrict draconic gem as 1 per realm. If second is achieved - first is removed. xD
- Restrict possibility to make several invasions and wishes - as bois proposed invasion cooldown period.
pieceofmeat
04-24-2014, 02:11 PM
CoR RvR: bring as many conjurers and knights as possible, its a good chance that you dont have to fight much at all, but you may actually end up boring some of your opponents to death.
Slartibartfast
04-24-2014, 02:14 PM
CoR RvR: bring as many conjurers and knights as possible, its a good chance that you dont have to fight much at all, but you may actually bore some of your opponents to death.
^^ This. Lately we experience such enemy zergs. Situation is even more screwed since NGD introduced a bug which allows knight to dispell darkness, which renders darkness unusable if any knight nearby.
Thallium
04-25-2014, 01:45 AM
Kind of off topic:
It seems to me that relics should hold some other purpose than opening the gate and summoning a dragon. Just let invasions happen at anytime and let the relics give realms useful (but not combat) advantages. There are a lot of creative options there: the number and type of relics at each castle could give many different bonuses. You could still recycle the dragon summoning code as one of the bonuses. This would remove the zerg requirement to invasions and maybe make the game a bit more dynamic.
Adrian
04-25-2014, 09:14 PM
- There is no visual feedback when relic cage is open. Add same feedback as fort capture, but for relic - "! Samal relic is open !" in realm chat will help alot.
Visual feedback will be something we will be focusing on too.
Many of the ideas posted here were discussed. As a first step, we're trying to apply dynamic restrictions. Specially related to population. We believe that this will come handy for a lot of other features and Invasions shouldn't be "on" or "off", but they should have diverse options (noble and portal, for now) and of those, some may be available all the time and others not.
We're still checking what can be done. As I said, it's a step towards the solution. It's better to focus on investigation before implementation.
Cresto008
04-26-2014, 05:23 PM
As an update in how this topic is being handled, we replied to [URL="http://www.championsofregnum.com/forum/showthread.php?t=102357"] During this week we will decide and this Friday announce something.
Friday has passed on and it is Saturday already. I had many expectations when you took over, Adrian. I hoped for timely actions and quick and dynamic plans.
Raindance
04-26-2014, 06:06 PM
Friday has passed on and it is Saturday already. I had many expectations when you took over, Adrian. I hoped for timely actions and quick and dynamic plans.
Didn't you see? It's better to focus on investigation rather than implementation. That right there is what we have all been dying to see, the long awaited answer to all worries and woes, THE code of Regnum Online.
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