View Full Version : Invasions: Draconic Gem - Tell us what you think!
Frosk
11-07-2014, 05:57 PM
Hey all!
We're currently very close to finishing all development related to the new invasion system, and we came across a peculiar topic that we'd wish to have official feedback of, directly from you.
We all know how this wish works and all the varied opinions that go around it, which is why we want to determine if we should keep or not this wish as a selectable option.
Keep in mind that in case the draconic gem wish is removed, our idea is to improve the existing ones.
It's worth mentioning that we'd love to add new wishes, but due to a matter of time (analyzing how new wishes may impact in the game, developing and implementing them) they'd never make it into this update.
However, if you wish to suggest potential wishes for the future, feel free to do so, but try not to focus the entire thread on that topic.
Anyway, that's basically it: What do you guys think about the draconic gem? Should we keep all wishes as they are right now, or should we remove the draconic gem wish and improve the other ones?
Thank you!
Best,
Kyrenis
11-07-2014, 06:07 PM
Improve the other wishes pls.
Drac gems almost always cause more drama than they're worth.
Sentan
11-07-2014, 06:07 PM
+10 000 hp and free war banner with 15 min cooldown ;) Thats all what Draconic gem should give to its owner :) Running for one week. This hp buff only works if at least 5 ally is present within 30 m of the owner.
You can also add new wish - something like immediate superboss spawn :)
Loque
11-07-2014, 06:11 PM
I would be willing to get it completely removed. Then in the case where you decide to not abolish it completely and therefore modify it, I would suggest to make it like a buff which can be removed by MS, and prevented by Confuse/Darkness. Maybe give it a cooldown or it can act like Mindblank, activable but affected by the above mentioned spells.
Also, the HP and mana value on it should be enough if I may so, the attack speed is really not needed.
I can think of only these at the moment, if I get more ideas I will post later.
Kimahri_Ronso
11-07-2014, 06:14 PM
Remove dragonic gem completely.
Stupidest wish ever, should have been removed long ago. Selfish, egotist.
Replace it with something more useful, like increased mob spawn rate for a week for all levels. Might increase Wz activity too lel, since the enemy goes to that realm to grind too xD
mr_scsi
11-07-2014, 07:04 PM
my opinion, it cause way to much drama and bickering in the realms. +1 just remove it.
Cuchulainn
11-07-2014, 07:17 PM
my opinion, it cause way to much drama and bickering in the realms. [...]
it might cause drama in the realm which can afford a wish like this. I think this it the only wish which is not detrimental to realm balance. So better keep it!
GreenElf
11-07-2014, 07:45 PM
What do you guys think about the draconic gem? Should we keep all wishes as they are right now, or should we remove the draconic gem wish and improve the other ones?
I'd say keep it. But in future release change it from FFA to a drop. The more invasion related mechanism an account was involved in, the higher their chance of getting the drop. And I'd do it by account so if someone logs their n00b to get possible WMC, they aren't discounted if the realm chooses Drac.
Present for fort/castle/wall capture +1 each, helped unlock gem +1, present at wish +1. Too complex? Perhaps. But then those who helped most have the greatest chance of reward. Heck maybe even make it "need not be present to win".
And for extra points, have the Drac give different bonus based on the class of the character using it (like dragon armor...)
Takeyo
11-07-2014, 07:55 PM
The Draconic Gem is a lot of fun, but it can be really awkward in its current state and many feel its power to be unfair. For now, the best option is to remove the Draconic Gem and improve the other wishes. Maybe Draconic Might will find its place at some point, but it appears that its current state is an overall poor quality mechanic.
MDpro
11-07-2014, 07:56 PM
I would be willing to get it completely removed. Then in the case where you decide to not abolish it completely and therefore modify it, I would suggest to make it like a buff which can be removed by MS, and prevented by Confuse/Darkness. Maybe give it a cooldown or it can act like Mindblank, activable but affected by the above mentioned spells.
I agree with this. I'd rather the wish be replaced. But if you DO keep the drac gem wish, making it a spell that you can activate, that can be canceled by certain spells.... AND with cooldown is a perfect change to it.
Still would rather see the wish gone though.
Robasiewicz
11-07-2014, 08:21 PM
drac gem does nothing but cause conflict within the realm. i'd like to see it removed
in case you want to modify it: make it dropable from golden dragon like any boss item. still would be time limited and not tradable ofc.
new wish proposal: drop boost
i dont think i need to elaborate on this one
Raindance
11-07-2014, 09:26 PM
Improve the others, especially EXP.
Cuchulainn
11-07-2014, 09:37 PM
I don't think invasion wishes should be improved. The strongest realm shouldn't be rewarded too much.
Or make rewards less interesting, the more often a realm invades in a certain time frame. This could help with realm balance. Currently there is not a huge realm imbalance on Haven, but in some bad times it is an annyoing issue.
Remove it - it causes so much drama.
Sentan
11-07-2014, 10:03 PM
Remove it - it causes so much drama.
Well, thats true.
Eminoo
11-07-2014, 10:23 PM
Remove it - it causes so much drama.
And it's pretty much OP when you have one...
schachteana
11-07-2014, 10:49 PM
I have to disagree with most of the ppl here:
The dragonic gem wish is terrible, yes. Clans are gathering together, hiding behind buggy rocks, jumping behind the dragon, insulting each other and just the one barbarian with the best party / best equip will get it.
BUT the idea of picking one player to be (kind of) superior for one week isn't too bad. Regnum desperately needs stuff like that to keep being interesting. Regnum tends to become a "everybody can have everything"-game with no special items, no special abilities whatsoever. I strongly agree that stuff like boss jewlery or some weird damage calculation is often imbalanced and needs to be fixed, but the items themselves HAVE to be within the game. People NEED special, unique items, skills and powers in ordner to be motivated. It just gets bloody boring (specially for older players) if everybody is running around with the same equip, the same look, same setup, same powers and so on. This is also why I very much dislike the current instanced dragon raids. Just just have to search for a clan to kill it 150 times, and after that, there is no need to do it anymore. Apart from that, it gets boring after the 25th time already.
There need to be high-end, tempting and particularily rare items to keep everybody in search for better stuff.
Bearing that in mind, I think this wish has to be kept in Regnum, but ofc with adjustments:
- usable for EVERY class equally well
(example: 100% HP, 2000 Mana, archer: 30% attack speed, warrior: 150 elementar damage, mage: 50% cast speed)
- distributed randomly, or at least nondiscriminatorily against newbies
---
The gold boost is unneeded. Nobody wants it. Gold is useless. The whole gold system is broken, for the reason alone that there are billions of bugged gold coins around.
A good idea for another dragon wish might be something like a "small dragonic gem" which everybody within the wishing room is granted. +20% Mana or sth. like that.
Finally: Please, make the wishes appear on the choice list in random order. It always suggests a certain amount of importance for the first few.
Loque
11-08-2014, 07:34 AM
I have to disagree with most of the ppl here:
The dragonic gem wish is terrible, yes. Clans are gathering together, hiding behind buggy rocks, jumping behind the dragon, insulting each other and just the one barbarian with the best party / best equip will get it.
BUT the idea of picking one player to be (kind of) superior for one week isn't too bad.......
But the problem with this approach is it's not just one player to be superior for a week. You invade 10 times and you can get 5 gems in the same time frame. Horus/Haven has seen this trend when 15 are running around with that gem in the same week in the same zerg in the same wars. I don't need to say how stupid that is.
And while you encourage your newbies in the dominant realm to explore the pleasures of such wishes, you discourage the newbies of the suppressed realm from playing the game. Not a good situation to be in.
schachteana
11-08-2014, 02:13 PM
But the problem with this approach is it's not just one player to be superior for a week. You invade 10 times and you can get 5 gems in the same time frame. Horus/Haven has seen this trend when 15 are running around with that gem in the same week in the same zerg in the same wars. I don't need to say how stupid that is.
And while you encourage your newbies in the dominant realm to explore the pleasures of such wishes, you discourage the newbies of the suppressed realm from playing the game. Not a good situation to be in.
well but that's no problem is it?! They could just limit the dragonic gem wish to "once a week maximally"
Yes, only one player gets rewarded, but if the majority of those in the dragon cage wish it, that's exactly what should happen. People want it that way (also see explanation above)
PS. what I'd love to see would be a feature which provides to option to reward players with special temporary skills. This could be great fun as a reward for events, or maybe even for some "battle seasons" etc. - to give the winning player/team a nice spell which he/she can use for 7 days. I guess, if NGD ever runs out of ideas, community will have a lot of ideas for them :D
Please don't remove the gem. But change its stats, since mages have no real advantage of attack speed. For balancing issues you can add a negative stat like movement reduction 5%, because where the sun is shining bright there are also shadows.
Remove gold and xp boost and the 5000 WM coins wish as well. I don't think, those wishes should be the goals of fighting for hours.
So we only have the choice between dragons and the gem. Those draconic gem carriers are like heroes of the realm and I would like to see them more often. But keep in mind to balance them with a negative stat.
NaturalBornKiller
11-10-2014, 08:54 AM
My opinion is that remove and nerf... are NEVER, EVER, good ideas... you keep having this 'nerfing' politics without thinking that's the main cause for people to leave...
If you give something, some power, some skill... anything... you can't take it back... what do players want? players want MORE... of everything... always.
That's true also for the balance issue... you could do balance increasing powers that are weak instead of decreasing powers that are too powerful... would cause a lot less trouble.
So my vote is... if you want to improve the other wishes do it... but keep the draconic gem... after all... if the majority doesn't want it... it's not a problem... because nobody will choose it... isn't it?
If they are heroes of the realm better remove gem stats and add some visual perk. This can be some fancy stuff which lasts like week. But only visual please.
I see nothing heroic in Draconic gem. Most of the times this kind of battles are arranged and whoever wins it does not deserves it at all.
Well as a test for the realm athmosphere it is nice, but devastation and drama it causes is absurd. As Horus was created till now i saw several times draconic gems was the cause of massive crash and depopulation of realms.
Loque
11-10-2014, 12:57 PM
So my vote is... if you want to improve the other wishes do it... but keep the draconic gem... after all... if the majority doesn't want it... it's not a problem... because nobody will choose it... isn't it?
This is from sided point of view. During the low server hours, one realm can have more people online than the combined population of the other two realms. And that is enough to open a window for repeated invasions and wishing gem as much as desired. So by morning, you'd be having draconic gems floating around simply because they couldn't get anyone to stop them during invasions, which is absurd.
You'd be surprised given the opportunity how many people would hop onto the gem wagon without caring for balance or fairness or the server/game itself.
Robasiewicz
11-10-2014, 02:19 PM
If you give something, some power, some skill... anything... you can't take it back... what do players want? players want MORE... of everything... always.
while it seems valid, there's a major flaw. players want more for themselves and less for everyone else.
grounding arrow was buffed pretty nicely and it caused a huge outcry, similar thing with staff mastery.
my opinion is that they should find a solution that works, not one that aims to please somebody, as (it would seem to me) the player base is rather ungrateful
Frosk
11-10-2014, 02:34 PM
Well, the people from both forums has spoken.
Thanks for your opinions! More info regarding the upcoming version will be published today.
Best,
Invictus_NL
11-10-2014, 04:00 PM
Remove the xp wish while you're at it.
LadyOfLight
11-11-2014, 05:25 PM
Get rid of it. I can't stand that only one person benefits from something :/
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