View Full Version : TDM as a Conjurer
Ulmar
08-17-2016, 08:39 PM
Fun Fun Fun ! :D
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon10.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon11.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon13.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon14.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon12.jpg
(Note : I joined the match 5-6 minutes after it started. First screenshot is the first fight I was in.)
Hollow-Ichigo
08-17-2016, 09:24 PM
Thats actually sad.
clavinfay2010
08-17-2016, 09:34 PM
Played one match on my conj, encounted same situation, going to posting some flaws I noticed.
1. The map, compare to the old map, the actual fighting area is rather small.
The Regen. area is too close to the fighting circle, makes chasing pointless. Solution don't know if bring back the old area idea, drop off spawn, would fix the problem. There's no mini-map to find your allies.
2. Team composition, 3 players from each realm compare to the old 6 players is rather a very dramatic change to cop with current state of the server population. 3 payers personally, I feel it's too few, it acually cuts down the intensity of the area, that's why I felt the old area is a lot more fun to play. Team composition itself, we need to figure out a way to prevent team consisted of 3 mages or 3 archers etc.
3. That's it for now.....
Deepak007
08-17-2016, 11:23 PM
Fun Fun Fun ! :D
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon10.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon11.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon13.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon14.jpg
http://i35.servimg.com/u/f35/19/27/10/93/tdmcon12.jpg
(Note : I joined the match 5-6 minutes after it started. First screenshot is the first fight I was in.)
Too bad you ain't a green conjurer or else you would have resisted confuse xD, it is annoying to fight against more than 1 hunter in tdm for sure.
Anunnaki
08-18-2016, 12:24 AM
Not only for conju, but in general 3 archers hurts.
We had a team with 3 barbs, syrtis 3 hunters, they stay camo/stalk when we start fighting with ignis they steal our kills and use caltrop 5 (spam conf 5 ambu distract 5 most of spells lvl 5) too much spam and no way to reach them. we lost with 8/7/18.
Herakles
08-18-2016, 03:20 AM
It's frustrating yes, but the admins already tried to sort this out, by setting limits on classes and TDM should be 5 people right?
The reason we can't do this on Haven is because of the population.
I would rather play a 3v3v3 TDM against BS classes, rather than no TDM at all!
Tenel_Ka
08-18-2016, 04:07 AM
It's frustrating yes, but the admins already tried to sort this out, by setting limits on classes and TDM should be 5 people right?
The reason we can't do this on Haven is because of the population.
I would rather play a 3v3v3 TDM against BS classes, rather than no TDM at all!
In peak hours, there have actually been 2+ TDMs running at the same time. It's frustrating that we can have multiple 3v3v3, but not just one larger team. It would be nice if they gave us that option during peak hours.
OT: The same thing happened to me on my conjurer as well. Fortunately, I was the only player on my team so I had nobody to heal...
Herakles
08-18-2016, 05:09 AM
Also I don't know how ignis can complain :P
2 barbs and a conj EVERY time, it's like you guys set it up on purpose...
In alsius we probably 80% of the time have the worst out of the 3 teams class setups compared to the others...
rekkles12
08-18-2016, 07:12 AM
Its also not cool when some ignis players gives free kills to alsius ;)
Sentan
08-18-2016, 09:17 AM
Must be annoying for support conj to see confuse (5) spam in battle log but on the other hand if one team have conjs while others don't... meh annoying as well.
The Regen. area is too close to the fighting circle, makes chasing pointless. Solution don't know if bring back the old area idea, drop off spawn, would fix the problem. There's no mini-map to find your allies.
I agree with this. Archers only camp base with sotw (5) and low profile (5 = 10 sec lol) which isn't fair... drop off spawn is best solution for this.
TDM isn't balanced at all. I prefer balanced fights when we have class restrictions (2w 1a 1m was pretty good) instead of farming those 400 coins by camping base because enemy team got 2 hunters or conjs.
Kimahri_Ronso
08-18-2016, 02:28 PM
TDM needs players for balancing. Players that do not harm war activity if they playing it.
Hollow-Ichigo
08-18-2016, 08:15 PM
It wouldnt be as bad if it was more than 3v3v3, it sucks haven doesnt have the capacity for more than that
Deepak007
08-19-2016, 01:39 AM
Its also not cool when some ignis players gives free kills to alsius ;)
Every realm does, don't have to point out.
hardboy
08-19-2016, 03:43 PM
I suggest changing the teams instead of making them alsius vs ignis vs syrtis,
1 team could have players from all 3 realms, or allow players from lvl 55+ to join with a powerful stat boost like war confidence, and apply the 1 mage 1 warrior 1 archer rule in each team
if there are 3 conjurers from all realms queing for battlezone, 1 conjurer is given to each team, if there are 3 archers from all realms queing for battlezone, then give 1 archer to each team,same with warrior, excess subclasses are to wait for the battlezone to end so they join the next
your turn in the queue is not important,
like this even when alsius have 13 online queuing, they can get a chance to play, or even when syrtis is struggling to find players online to enter battlezone, they can play
for example, 13 alsius + 9 ignis + 2 syrtis are queuing for battlezone, total is 24 players queuing, we could have 2 4v4v4 battles occuring, or 2 3v3v3 battles occuring, remaining 6 players can have a 2v2v2,
however this is too complex to put into a formula so its better if the GMs can pick the teams themselves and decide who is ur teammate
Pery3000
08-20-2016, 01:19 PM
Never understood why they changed TDM map/amount of players to enter. I guess with Haven being low pop they decided to do it. Anyway I enjoyed the old maps more as range. People also couldn't run back into base because of the drop off. I also don't like the mini bosses. Also the frustration of someone stealing your kills drives me crazy even though I do it when I play my marks. :lol:
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