View Full Version : mage gloves!
Minovar
09-22-2007, 09:18 PM
Well I didn't see this posted anywhere, and I wasn't aware NGD came out with it yet, but now mages have another piece of armor!
And no I wasn't on exp server so this is implemented in our international server.
This game only keeps getting better, and better.
Muchos gracias NGD!
lvviera
09-22-2007, 11:08 PM
Nice, I hope I can buy them.
AvantaR
09-23-2007, 02:17 PM
It would be great. But ... are you sure, it's not some kind of bug?
Reuhman
09-23-2007, 02:43 PM
read the changelog
ArcticWolf
09-23-2007, 04:41 PM
It would be great. But ... are you sure, it's not some kind of bug?
No, it isn't. As Reuhman said, read the changelog:
Version: 0.9.21 (Date: 2007/9/21)
Description:
Content:
- Fixed: Damage type for certain duplicate staves changed as follows:
Makret staff: Ice instead of fire.
Sun staff: Fire instead of lighting.
Darlud/of the Stars staff: Lighting instead of fire.
Staff of the shadows: Lighting and ice instead of lighting.
Dareh staff: Lighting and fire instead of lighting.
Moon staff: Lighting and fire instead of lighting.
- Fixed: If a staff version has several damage types, it is indicated on the name.
- Fixed: Test item "Test rapier" was eliminated.
- Fixed: Test item "Gladiator torso" was eliminated.
- Fixed: Decreased damage and level of "Dareh Staff" (of fire).
- Fixed: Boss loot magical items are now restricted by realm.
- Fixed: Dwarf warrior (with shield) sitting animation loops properly.
Server:
- New: Two handed spears from levels 36 up to 50 as loot reward (starting on October 1st, for sale also).
- New: Gloves from all levels as loot reward (starting on October 1st, for sale also).
- New: Chat commands: /ignore_chat, /accept_chat, /ignore_clan, /accept_clan, /ignore_party, /accept_party.
Art:
- New: Tunic graphical appearance changes according to material.
Gameplay:
- New: Combat attributes.
- New: Creature AI improved for monsters up to level 15.
- Fixed: Summon lighting no longer breaks dexterity attribute.
- Fixed: Multiple thrust.
Balance:
- Vital surrender casting time reduced to 3.5s.
You can find it here:
http://www.regnumonlinegame.com/index.php?l=1&sec=27&subsec=4&cl=23
AvantaR
09-23-2007, 10:10 PM
read the changelog
Shame on me :sifflote:
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