View Full Version : Warlocks skill tree needs improvement.
MAXDDARK
12-13-2007, 06:08 PM
It's NOT another rant thread and I do NOT think that warlocks are wimps.
But I think that they have loads of useless spells.
Necromancy :
The only good spells there are Vampirism, Soulkeeper and maybe Master of doom due to the dizzy area effect.
But to reach those spells you need to past though many useless spells.
Arcania : good tree
Elements : except for twister it's a useless tree with no good spells.
Also to notice that almost ANY mage needs the Mana Control tree
and also often use the Mental tree
As you notice Mages have more skill trees then the other classes BUT still have the same amount or points each level.
There are a MUST trees, so I think we need more skill points each level.
Max mages already get more total skill points. I think they are fine as they are.
daresbalat
12-13-2007, 08:00 PM
There are a MUST trees, so I think we need more skill points each level.
Wrong. Mages get more points.
I disagree too. The compromises are what keeps the game interesting.
FWIW if you think Elements is a bad tree... I don't really believe you play a warlock.
NightTwix
12-13-2007, 08:17 PM
i think warlocks should get an additional discipine with more skill- and disc-poines
there should be added:
- teleport
- sanctuary
- a speedspell
- another selfhealing spell
- something steelskin or AoO like
- something spell elude like
- ICMP nuke missiles
- ... :thumb:
BlooD
12-13-2007, 08:25 PM
Wait, wait Elements its useless except for twister?
You need to use only elements for a week. You will kill more than you ever killed.
Aries202
12-13-2007, 09:18 PM
Yea a lock without elements is just basicly not worth it im sure some locks use the debuff skill in it and everybdy uses lightning fire ball and maybe ice blast twister aint all that good when it comes to dmg then terror, from my point of view locks use mental if that want to stop a warrior easier
sathilda
12-13-2007, 09:26 PM
And try infuriate too, if your enemy has the bad luck to have a weak armor against elemental damage... lightning 220 dmg/tick, meteor 700 dmg, fireball 670-700 dmg with infuriate lvl 5.
And add to this the -concentration thing :p
radazek
12-13-2007, 09:29 PM
max, next time you are in a war, try terror + fireball and see the rp rain at log, especially if the group you cast to is lower lvls then you. In general i agree with for really good spells a warlock must past through many useless spells but so are other classes too and as a warlock i think spells are ok for us. My spell set up works good for both PvP and RvR for me. Maybe you should get better results and find the most suitable spells for you if you try different spell set-ups.
chuckclose1
12-14-2007, 01:55 AM
It's NOT another rant thread and I do NOT think that warlocks are wimps.
But I think that they have loads of useless spells.
Necromancy :
The only good spells there are Vampirism, Soulkeeper and maybe Master of doom due to the dizzy area effect.
But to reach those spells you need to past though many useless spells.
Arcania : good tree
Elements : except for twister it's a useless tree with no good spells.
Also to notice that almost ANY mage needs the Mana Control tree
and also often use the Mental tree
As you notice Mages have more skill trees then the other classes BUT still have the same amount or points each level.
There are a MUST trees, so I think we need more skill points each level.
what r u smoking ?
elements is great!!!!
lightning is one of the best powers we have.
fireball is also great- high damage = low mana cost =low cooldown rate= fast cast
and so on
i do agree that we have many useless spells, too many to even mention
and i agree about necro. i have it to lv 8 just so i can have soul keeper to lvl 4. that is the only skill on it i use
and mana controll is a god sent lol
It's NOT another rant thread and I do NOT think that warlocks are wimps.
But I think that they have loads of useless spells.
Necromancy :
The only good spells there are Vampirism, Soulkeeper and maybe Master of doom due to the dizzy area effect.
But to reach those spells you need to past though many useless spells.
Arcania : good tree
Elements : except for twister it's a useless tree with no good spells.
Also to notice that almost ANY mage needs the Mana Control tree
and also often use the Mental tree
As you notice Mages have more skill trees then the other classes BUT still have the same amount or points each level.
There are a MUST trees, so I think we need more skill points each level.
Like almost every other warlock in this thread, I agree elements is a very good tree. At lvl 5, Lightning lasts 5 seconds dealing 240 dmg per tick, Fireball does as much damage as meteor at max lvl and sometimes its area is good in fort wars, magma blast is a counter to sanctuary and low profile...
Those spells in Necromancy are not the only good spells. Sadistic Guards reduces enemy resist chance by 50%(although it can be resisted and therefore needs to be altered), Sadistic Servants drains 25 mana per second from the enemy at max lvl for 30 seconds, Corrupt Blood(though I doubt anyone uses it) is -30 strength at max lvl.
However, I agree that Element's "Ultimate" spell, Summon Lightning, needs some work. It seems to only deal some useless damage for 5 seconds in an area. Increasing the damage would work, it's not worth the 3s casting, 180s cooldown and 600 mana. Or you could keep the damage the same but make the damage keep going for those whole 20 seconds.
Every class-specific tree we have has quite a few useful spells. Have you ever played a warlock with the spells I mentioned?
Well I aggree that elements may not be useful for some setups. E.g. for my current setup (even though that may change). I rather like arcania and that's a must for warlocks definitely. But I'm a conlock anyways :biggrin:
Overall I think warlocks are a very good and versatile class. You can have many different setups, as you like. A few speels need work on IMO, to become really useful.
BTW I thought Corrupt Blood is a damage over time spell but had to see that it isn't. Has this been changed or am I just rembembering it wrongly?
Well I aggree that elements may not be useful for some setups. E.g. for my current setup (even though that may change). I rather like arcania and that's a must for warlocks definitely. But I'm a conlock anyways :biggrin:
Overall I think warlocks are a very good and versatile class. You can have many different setups, as you like. A few speels need work on IMO, to become really useful.
BTW I thought Corrupt Blood is a damage over time spell but had to see that it isn't. Has this been changed or am I just rembembering it wrongly?
Corrupt Blood is not and never was a damage over time spell. If it was, it'd be over powered...what, 180 dmg per second for 15 seconds? It does instant damage and a constant effect of relatively high strength reduction for 15 seconds.
I agree, warlocks are a very versatile class. I've used lots of different setups, but I'm gonna stick with Arcania, Elements, Mana control and Necromancy for best efficiency in war. I've tried replacing Arcania with Mental a few times, and the low cooldown of Arcane Missile is pretty good too.
Angelwinged_Devil
12-14-2007, 01:33 PM
Corrupt Blood is not and never was a damage over time spell. If it was, it'd be over powered...what, 180 dmg per second for 15 seconds? It does instant damage and a constant effect of relatively high strength reduction for 15 seconds.
I agree, warlocks are a very versatile class. I've used lots of different setups, but I'm gonna stick with Arcania, Elements, Mana control and Necromancy for best efficiency in war. I've tried replacing Arcania with Mental a few times, and the low cooldown of Arcane Missile is pretty good too.
not only that, the mental tree has a lot of nice control spells too, but they are mostly only made for one person, the setup you mentioned is good for fort wars while replacing arcania with mental gives a good pvp setup. Look at the control spells you get when you just level it to 15
beetle swarm=can't cast spells OR attack
ivy=can't move
will domain=knock down
silence=dizzy
if you take it to 17
time something(can't remember the exact name)=has a chance to freeze everything in the radious of 10 around the caster, the sucky thing about this is that the ones who DOES get frozen won't get any anymations on them to show they are frozen(does this only apply to me or has others encounted this too)
Vroek
12-14-2007, 01:37 PM
I have only use timemaster a few times
you see ring around the effected player but it only show for a moment.
judeau
12-15-2007, 04:11 AM
I also think that they need some improvements.
Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).
The most important tree is Mana, with all the 10 spells working.
chuckclose1
12-15-2007, 05:09 AM
I also think that they need some improvements.
Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).
The most important tree is Mana, with all the 10 spells working.
summon lightning sucks
for being the top spell of the tree and costing all that mana and 3 sec cast time with 180 sec coll down it is not any good at all
it should do damage like terror then it would be an affective spell
jrlg23
12-15-2007, 11:18 AM
im to lazy to read the whole thread so il respond to max
first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.
second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.
plz dont talk about warlocks like u know them to well:)
o yea max i been wondering wen u left to alsius and wen u coming back ?
jrlg23
12-15-2007, 11:18 AM
im to lazy to read the whole thread so il respond to max
first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.
second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.
plz dont talk about warlocks like u know them to well:)
o yea max i been wondering wen u left to alsius and wen u coming back ?
MAXDDARK
12-15-2007, 10:58 PM
im to lazy to read the whole thread so il respond to max
first of all each branch of the warlock is needed there is vary lil skills i find in a warlock useless.
second no they dont need more points they already get 50 powerpoints at lvl 50 and can max 4 desiplines.
plz dont talk about warlocks like u know them to well:)
o yea max i been wondering wen u left to alsius and wen u coming back ?
I DIDN'T leave Alsius, My new character - Warlock is from Alsius ;)
I still use my barbarian, but I wanted to try something new.
So my Alsius characters are :
Maxim The Mad (barbarian lvl 42)
Maxim The Damned (warlock lvl 25)
I am no longer currently play in Ignis.
Thank you all for the responses I will look into it more carefully.
I also think that they need some improvements.
Arcania, Necromancy and Elements have a lot of non working spells.
Arcania has about 5 spells that have non working effects, Necromancy has only 4 good spells (be careful, Sadistic Guards isn't working) and Elements is the same (Twister and Summon Lightning makes an awesome ridiculous damage).
The most important tree is Mana, with all the 10 spells working.
Summon Lightning doesn't damage for 20 seconds...that would be good, 2400 dmg in total. It only damages for 5 seconds, which is a total of 600 dmg maximum. That's not very significant for 600 mana requirement.
jrlg23
12-16-2007, 11:33 PM
Summon Lightning doesn't damage for 20 seconds...that would be good, 2400 dmg in total. It only damages for 5 seconds, which is a total of 600 dmg maximum. That's not very significant for 600 mana requirement.
if so then is bug
DemonMonger
12-17-2007, 01:17 AM
this post goes to show how little people know about their own characters....
mann2411
12-17-2007, 01:42 AM
every classs has some spells that are useless you just gotta try them before you say that there useless warlocks dont need to be stronger im already fearing them already half the time at fort wars i cant attack because im either lying on the ground because of sultars or dizzy
MAXDDARK
12-17-2007, 08:29 AM
My warlock is only lvl 27, I just took a look at that tree before trying it and thought "ho shit, what the heck is this low damage ? what use is for it ?".
But if you say this tree is great, I won't going to argue.
I will even try it when I'm high enough.
Inkster
12-17-2007, 08:48 AM
this post goes to show how little people know about their own characters....
I agree with you 100% on this
Arkenion
12-17-2007, 10:21 AM
It's NOT another rant thread and I do NOT think that warlocks are wimps.
But I think that they have loads of useless spells. Who doesn't? Every class has useless spells. Warlocks even have many USEFUL spells.
Necromancy :
The only good spells there are Vampirism, Soulkeeper and maybe Master of doom due to the dizzy area effect.
But to reach those spells you need to past though many useless spells.
Don't forget Possess Summoning. I've seen lots of Warlocks running around with a summon lately. A summon is really an advantage in a fight since your enemy is attacked by two. And do NOT underestimate the power of Soulkeeper and Vampirism, with those two you can gain up to 1,5k health of your enemy and that's much.
Arcania : good tree
Right.
Elements : except for twister it's a useless tree with no good spells.
That's probably the funniest thing I've ever heard. Lightning: Does 5 times around 150-20 damage which is altogether: 750-1000.
Ice blast: Does around 60-70 Damage, 10 times. --> 600-700 damage.
Fireball: My strongest spell! It does around 700 damage at once, you don't have to wait. It has a short casting time AND a short cooldown. And in battles you can hit like 10 people with one shot.
Magma blast: Range 30! That says everything. Really useful if a low-level enemy is escaping, since it hasn't got a too long casting time and does 15 times 30 damage at level 5.
Summon Lightning: Almost no damage at all, but it's reducing strength in the whole area of the target.
Also to notice that almost ANY mage needs the Mana Control tree
and also often use the Mental treeAny mage? Do you mean nobody or everybody? Well - it has lots of useful spells, every mage knows that. You need it.
MAXDDARK
12-17-2007, 01:50 PM
I alway thought that Vampirizm and soul keeps are great spells
About mental I said that every mage must have it.
Elemental I should really look into.
jrlg23
12-18-2007, 02:23 AM
mental is not that great most warlocks never pass 15 in mental
mana control is a must need desipline extra mana help to cast faster mostly ppl have it on 15 or 19 to make it useful
staff mastery hmm i dont think anything special about basic attck of a mage
echantment umm no comment on this
now arcania last 2 spells are awsome golem fist hits up to 1.2k and sulter terror should know wat that does:) i like this desipline but i dont think low lvl players below lvl 25 should use this desipline cuz the huge mana use in spells here
necromancy is a cool desipline vampirm is a cool spell only a sec cast and it takes 500 hp from ur enemys at lvl 5 then u got curses in there, posses summon, soulkeeper, master of doom these are all must need spells if u dont max necro u feel wierd really
last elemental i say is the heart of the warlock all are power is here but im starting to find the last spell on it seems bug summon lighting. every spell in it is needed is are basic to fight
well this wat i think of mage as a warlock hope this help max
chuckclose1
12-18-2007, 02:24 AM
every classs has some spells that are useless you just gotta try them before you say that there useless warlocks dont need to be stronger im already fearing them already half the time at fort wars i cant attack because im either lying on the ground because of sultars or dizzy
if there is a dizzy spell that knocks people down then please tell me
that would be great , but dizzy dont knock you down
@max mental, staff mastery, enchantment- i dont use
elements= my favorite i max this . not for the 10th spell summon lightning, but so i can put fireball, lightning, and twister to lvl 5
arcainia= also great. i max this to get terrror and put metoer, golem fist , and crystal blast to lvl 5
necro= i only put this to lvl 8so i can put soul on atleast lvl 4, basicly my only use of it , but soul keeper is a must for all warlocks. not enough points left for vamp, but its alsio great
mana controll= the most important .!!! i maxed this fast. energy barrior , energy borrow you know are a must . but you need to atleast get the 9th skill in this for metabolic controll, at lvl 5 + 30 cons so important to avoid alot of resists. dragons blood also very important lvl5 +15 int. mana pool gives 100 more mana per lvl, and ambitios sacrifice lets you trade hp for double the mana of hp taken
this is what works great for me!!
im not saying this is what is best for everyone
at this time im lvl 44 i will change some points around each lvl , but this is the basic
i hope this helps
GIGO305
12-18-2007, 02:41 AM
i think warlocks should get an additional discipine with more skill- and disc-poines
there should be added:
- teleport
- sanctuary
- a speedspell
- another selfhealing spell
- something steelskin or AoO like
- something spell elude like
- ICMP nuke missiles
- ... :thumb:
some r more fit 2 a conju and there is a way 2 tele like 2 diferent ways
and i tink there should be a way to get enof points 2 have every skill maxed like lvl 100 or someting
Aries202
12-18-2007, 04:09 AM
Yes master evry discipline that would be...NOT A GOOD IDEA! if it was like they should just name this game "gods online"
some r more fit 2 a conju and there is a way 2 tele like 2 diferent ways
and i tink there should be a way to get enof points 2 have every skill maxed like lvl 100 or someting
Lol...All disciplines and lvl 100? That's not gonna happen, it's a stupid idea. It's part of the challenge to be able to find the best possible setup.
And I don't use mental. Only got it to lvl 3 for beetle swarm. We have all the other combat control spells, MoD and Meteor for dizzy, Twister for cannot move, Terror for knockdown and freeze for...well, freeze.
MAXDDARK
12-18-2007, 11:48 AM
I've noticed that Warlocks just love to use Freeze when they can.
It is a good spell when someone trying to run away from you (or when you try to run away) , but in the middle of the battle it's just a pain in the ass for everyone.
I have a barbarian and when warlocks use freeze on my victim, nor I nor him can finish him off.
So please warlocks and archers, avoid freeze in such situations, use them only when needed.
Vroek
12-18-2007, 01:13 PM
Last night i got criticised for freezing a hunter that sent his pet to barbarian with 75% health and his back turned.
My intention was to keep the hunter frozen so we could kill the pet without interference, then both could target the hunter.
Instead for killing the pet he runs up to the frozen hunter letting me deal with the pet that was attacking him.
By the time im done the hunter already has SofW and 4 allies coming to help him.
I got hearty 'I hate people that use freeze...we could at least have killed one of them'.
It would have taken us two seconds to kill the pet if we done it together.
Not sure we could have touched the lvl 50 hunter anyway but i still think many people are ignorant to what is going on and rather criticize than use good judgment. Maybe I should have frozen the pet but then again everything happens fast and it always better act then to react the hunter could easily had SofW anyway and full health pet when the freeze wore off.
My intent was to win the fight not 'kill one of them'.
Valorius
12-18-2007, 06:43 PM
I've noticed that Warlocks just love to use Freeze when they can.
It is a good spell when someone trying to run away from you (or when you try to run away) , but in the middle of the battle it's just a pain in the ass for everyone.
I have a barbarian and when warlocks use freeze on my victim, nor I nor him can finish him off.
So please warlocks and archers, avoid freeze in such situations, use them only when needed.
Agreed 100%. I friggin' HATE when a marksman or warlock freezes an opponent, making me stand around and wait while my buffs wear off (and his mana builds up!). Freeze guys that are running away or NO ONE ELSE IS ATTACKING. Dont freeze guys that you see several allies already shooting or hacking at.
It's just plain S T U P I D. ;)
Vroek, perhaps next time freeze the pet if you want to freeze something.
sathilda
12-18-2007, 07:03 PM
Vroek, believe me freeze often cause your own realm mates' death. Why ? I will tell you an old story that happened to me at pinos.
A knight under AoO was maybe at range 8 from me, i had 1400 HP. As a warlock my first idea is to soulkeep him, so i cast. But another _skilled_ warlock (we won't say names :P) had the good idea to freeze him while i was casting soulkeeper. Soulkeeper cancelled.
7s later, dead.
And i'm not the only warlock who experienced that kind of thing ;) Conclusion ? Using beetle swarm instead of freeze is more often appropriate :p
BlooD
12-18-2007, 07:21 PM
Vroek, believe me freeze often cause your own realm mates' death. Why ? I will tell you an old story that happened to me at pinos.
A knight under AoO was maybe at range 8 from me, i had 1400 HP. As a warlock my first idea is to soulkeep him, so i cast. But another _skilled_ warlock (we won't say names :P) had the good idea to freeze him while i was casting soulkeeper. Soulkeeper cancelled.
7s later, dead.
And i'm not the only warlock who experienced that kind of thing ;) Conclusion ? Using beetle swarm instead of freeze is more often appropriate :p
Thats nothing, there you got mine.
Herbred war, 4 gazillions of elves outside and only like 10 of us indoor, i was keeping my terror for when they break the door, then makox has the great idea of using master of time when i am just casting it, results only 2 damages of terror when they break the door (when syrtis break the door be sure all of them are there waiting for enter). Terror wasted, the ones who didn´t got knocked or just resisted enter to kill us. Of course 7 seconds after that we got all killed. Since that makox never used it again at that moment. In the save pelicauthgar ask ¿Why you dint used terror? i was waiting for it.......
Pd: I love freeze but it need to be used wisely, with warlock i use it well the problem comes with the marksman.....
NightTwix
12-18-2007, 10:35 PM
I agree, freezing targets is really really harmful! Especially the warlock freeze or timemaster.
marksman freeze is short luckily but can also go bad. I only cast it to catch people or sometimes to cancel others spells.
but freezing a hunter should aways be the last option, cast any other spell on a hunter but not freeze!
If you freeze him and hes not dizzy, then hes gone
and NEVER EVER freeze a target that a warrior is attacking. Thats deadly for him and happened so many times to me.
better keep your fingers away from freeze if you have any doubts if its cool to cast or not
Lupul
12-18-2007, 10:46 PM
Elements : except for twister it's a useless tree with no good spells.
Try lightning and fireball , twister is useless in fact.
Vroek
12-18-2007, 11:10 PM
I know this is a sensitive subject but you bring up some seriously bad examples.
I froze a lvl 50 hunter attacking a lvl 40 something barb resting with his back turned, id say i prolonged his life with 7 sec + server lag :)
If he would have helped with the pet we would have had short 2 v 1 situation and maybe just maybe a dead hunter.
He could also have opted to run buffing us with onslaught if he saw the 4 incoming which i didnt.
I agree on the random freezing especially at forts can be bad idea
and it havent crossed my mind to use freeze other than for emergencies or ganking.
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