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MAXDDARK
12-23-2007, 12:27 PM
I used to play in Ignis, now I play in Alsius and I see no big difference.
Except for some mobs that unique to one realm, graphical changes per race and minor skill differences (str, dex, cons etc...) I see no big difference between the realms.

So NGD , are you planing to make the differences bigger between realms ?
Maybe add unique weapons and armor per race/realm ?
Maybe change skills to be only for one realms+class ?

At the moment except the friends you with it there is not much difference between realms.

Znurre
12-23-2007, 12:31 PM
I was thinking about special realm benefits.
As Alsius wants to expand their territory they have to gamble, force alliances and stuff like that.

Alsius should be able to talk with every other realm, and make alliances with clans or groups of players from other realms.

Syrtis should have another benefit that suits their story, maybe a very good protection spell ?

Ignis should also have something.
Maybe they could have some kind of rage unleashed when a group of 8 players was in a party... :)

I don't know, this is only examples, but I really like the Alsius one.
Please come up with different ideas.

DkySven
12-23-2007, 12:36 PM
I think it's a bit unfair if Alsius is the only realm who can talk to other realm people and it would result in calling names to the elves. I was thinking of realm spells like less effect from storms.

We could make snow storms in Alsius, sandstorms in Ingis and hurricanes in Syrtis. They would reduce movement speed and line of sight. Players get a resistance against their "realm-storm".

amade
12-23-2007, 12:40 PM
I like the realm-specific special abilities ideas. Though the reason they weren't implemented in the first place is most probably due to balance issues. Class vs class debates are pretty hot enough so no wonder why the difference between realms are very subtle.

Inkster
12-23-2007, 12:43 PM
another feature that id like to see but im sure a lot of people wont is if a hunter from alsius for example has a pet from ignis, it should be affected by climate, ie it dont like the cold so it is slightly (only slightly) less effective, same for lets say a great yeti owned by an ignis hunter the pet wouldn't like the heat.

Unique items to realms would be good, they wouldn't have to have any benefits, more of a fashion thing going on

DragoonEnNoir
12-23-2007, 12:59 PM
Some good ideas... I espcially like the fact that you are all trying to keep the 'story' consistent.

My personal preference would be some minor colour changes. Each realm's equipment would have certain colours favoured by that race, and which would aid camoflage in their natural settings.

It wouldn't be bad to have some inequality between realms either though. Who ever said that wars were equal? Some people would be inspired to join the underdog on principle.

It might also help balance the disproportionate numbers that are attracted to some realms. If they have a natural draw to more numbers, why not make other realms individual players slightly stronger/faster/smarter?

Merry Christmas

MAXDDARK
12-23-2007, 01:07 PM
We could make snow storms in Alsius, sandstorms in Ingis and hurricanes in Syrtis. They would reduce movement speed and line of sight. Players get a resistance against their "realm-storm".

I don't like this idea as it is, I mean if we will take the "storm" example as you said so we are back to the first problem.
If every realm will have it's own storm that will do basically the same thing then again we will have no differences.
But if the "storm" in every realm would have very different effects that will be a welcomed idea.
Although if you make a "storm" for one realm the other realms should have different things then a "storm".

DkySven
12-23-2007, 01:12 PM
The snow storm is cold and should slow you down. Eeh, sand storm... You have to close your eyes to prevent coming sand in your eyes, cannot attack would be too much, but I don't know anything else. Rain, wind and lighting for the hurricanes in Syrtis.... I don't know.

Drah
12-23-2007, 01:16 PM
another feature that id like to see but im sure a lot of people wont is if a hunter from alsius for example has a pet from ignis, it should be affected by climate, ie it dont like the cold so it is slightly (only slightly) less effective, same for lets say a great yeti owned by an ignis hunter the pet wouldn't like the heat.

Unique items to realms would be good, they wouldn't have to have any benefits, more of a fashion thing going on

In the same way, couldn't you also expect the climate differences to effect the player characters too?! - Could be interesting either way :)

---

As for making differences to the realms in terms of strength or strategy in combat - (any big spells, alliance capabilities given to just one realm, etc.) basically anything that can be perceived as giving an unfair advantage... will just end in arguments. Chances are it'd cause that much tweaking to keep everyone happy that NGD would see it as being a mountain of trouble that will just distract them from getting the fundamental things fixed with the game. - It's the whole balance thing (even though, admittedly, war isn't balanced in reality)

That said, I'd personally like to see more differences because it would make things more interesting - or even certain spells/capabilities that were hard to find and not part of the normal skill trees... but even just with differences between classes we already have regular complaint threads about which class is overpowered and why things are unfair. Start adding unique capabilities for realms and people will be even more likely to throw their rattle out the pram... unfortunately.

If anything I'd like to see quests that were difficult, that involved going close to (or in to) enemy territory and required a bit of thinking and/or knowledge of the NPCs and the information they hold (rather than being told almost exactly where to go as is the case with most quests!) with a reward being an extra skill or something equally interesting. But I'm going off-topic now so I'll shut up. ;)

GIGO305
12-23-2007, 02:37 PM
or this sounds realy cool ideas and im thinking about puitng my ideas that some ppl also have wich is realy wierd

1 realm specialtys-i like dis idea so im thinking that ugtards can for aliences with orcs and mobs,syrtis with trees and nature,ignis with desert mobs and the dark side...

2 realm rage-another idea that seems that everybody likes but i would like to change one thing, when a group of players gather they can unite powers and make a huge storm damaging all enemys in an area in the warzone for example, atacking ignis would be a sand storm, alsius a avalange or snow strom, and syrtis :ohill: burn the trees or a realy bad thunder storm. these storms will hurt ppl in an area of zg unless they seek shelter by crossing wall or gathering with other players near a save,fort or merchant

3 unisons- this is an elf thing but im glad alsius is getting into it to. this would go with the clans for example if my clan and some other clan want to make an alience i just talk to the other clan leader and our clans wont be able to atk each other and we will be able to talk in general chat or clan chat.

4 SHIPS- i noticed that between realms there are bodys of water like litle rivers,a huge lake in the midle,and oceans to the sides and we got some realy nice coasts with lil ports so im thinking SHIPS!!, to solve the proble i got the hole ship thing planed out: cant go into inner realm cost may not even cross wall. can only land in smoth beaches and fight by hitting other ships or archers and mages ranged atks and with realm storm can make tidal waves.

5 nutreal zone- im bringing this good idea back to life and giving it another chance. with a ship or teleporter ppl can go to the central island were there is no conflict exept in a huge colosium there and killing the mobs thats were aliences will form and graduations can be held and maybe we can put a realy cool dragon or castle/fort there so it can be half war and peace but ot keep it simple leave it a peace

6 making armys- this would be realy cool since there is usualy about 50 in a fort war but 100 sounds cooler. what if ppl can go some where and buy guards tha flw them like body guards(limited number). this aplys to ships so u have some company besiddes a party of ppl

hope these ideas and others get put in the new version of the game and thank you for reading all of my crap. HAPPY HOLIDAYS

MAXDDARK
12-23-2007, 04:02 PM
You sure made a LOT of spelling mistakes for someone who lives in the U.S.

I don't like the ships thing, we have bridges.
The "huge storm" was just an example, but I don't like it either as it might finish the battle way too fast.
neutral zones are cool in the middle island.
The alliance between races and mobs is a bad idea, I mean what do you expect ? that the Utghars will command an army of orcs ? ;)

misaccc
12-23-2007, 05:02 PM
what i want to see is difference beetween legend mobs...its lame that all 3 realms have dragons that use same powers and just have different colours.so it would be nice if ignis had a lava golem,syrtis can have some giant talking tree and alsius can keep the dragon:cuac:

jrlg23
12-23-2007, 08:11 PM
Ignis is the only special realm we got ignean orcs and ignean gorgoyls lol. And red about the dragon they all look diffrent just look at them right they don't look the same.

A while back I sugested for all forts to look diffrents for each realm to better suit up the realm for battle.

For mages I think we should have are realm guard tunics and every other class realm armour. They should one the best armour money can buy and with grear deffence.

Now let me get back to topic I don't really see alsius like u do max I only lasted a short while with some thugs and left after some problem. But I like the idea of weathers in each realm. But to make it real it has to effect the way war is. For example if u runing to samal and a sand storm is coming it would slow u down like by 20%, if u got a area spell on a group like stalker or some protection spell it should cancel why? Cuz to cast and hold a spell or shoot a arrow u need to focus

But I think the warlock class in each realm should be different. If u wanna go with the story srytis should not even know magic,ignis are exile who study necromancy, alsius use empier magic. At least 1 extra desipline to show like 5 spells only that realm could know. Even know the idea sounds good is a less the a 10% chance it would happen

ncvr
12-24-2007, 03:15 AM
Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.

jjj651
12-24-2007, 03:27 AM
I think it's a bit unfair if Alsius is the only realm who can talk to other realm people

you mean they can talk to ppl from other realms?

ncvr
12-24-2007, 04:02 AM
you mean they can talk to ppl from other realms?
Not right now. The suggestion was to make it available.

daehenob
12-24-2007, 07:34 AM
++ on realm specific armor / armor colors

ncvr
12-24-2007, 09:27 AM
Would the realm specific armour be just like the armour guards of that realm wear?

Gauzer
12-24-2007, 10:55 AM
Alsius does not need to talk to the Heretics that invade their empire.

We perfer to just bash their heads open.

Actions speak louder than words.

elendriel
12-24-2007, 11:45 AM
I'd would be good to have powers, associated to race and other to realm. And this powers, to use the realm power for example should be in your realm, and collective, for example to activate this power, you need to be at least 8 people, and only can be used 1 time for hour or more, inclusive could be for 12 hours the cooldown.

And a power unique to the races, and this power also should have a long cooldown, alos 1 time for hour or more, inclusive I'd say for 12 hours.

jrlg23
12-24-2007, 03:04 PM
Actually, Syrtis did practice magic...they only did healing magic though, and some weak offensive spells(the spells in Mental). It's also kind of strange if Syrtis has warlocks as well, because the story suggests that the Dark Magic, Necromancy, was removed from the land...yet we have warlocks which have the strongest spells in Necromancy. Obviously not having the discipline would disadvantage us though.
I know it kinda makes no sence, in srytis warlocks should not be there and there archers should be there best thing.

Ignis warlocks should be the best in are realm and warriors should be the best thing in alsius. If they did something like this it would ppl pick a class from realm to realm cuz some ppl don't go to a realm cuz it might the biggest or thesmartest is for the classes

MAXDDARK
12-24-2007, 05:05 PM
Actually you do make sense
But this kind of sense in this game will only harm it.

I mean there would be 3 realms and each of them will have only 1 class (2 subclasses) , this might be more true to the story but bad to tactics.

Asking to redo all skills to be unique for each realm is way too much.
But something should be done to make the realms more different in terms of gameplay.

Ertial
12-24-2007, 05:13 PM
Classes shouldn't be realm specific. You have spies who would steal that and the human mind couldn't bear that other people could do things they can't, and after the first fight the would copy the tactics and way of fights of the others.

All realm should have something specific. Maybe the nature likes Syrtis more, the Mountains(yes, I know, that is nature too, but for Syrtis I meant forests and grassland) like Alsius and sandstorms like Ignis, so they won't hurt them(very much).
Syrtis wants to defend themselves, so they have protection domes(?) around the saves/gates. Maybe they installed a spell just before the wall, which makes the land behind it look like a thick forest without path, but Syrtis people can walk trough it.
Ignis has traps for Syrtis installed and is very mean to them(and trees). Alsius just wants more terrain, so they won't make alliances, unless it's good for them. Realms can speak to each other, except Ignis-Syrtis-Ignis, they hate each other so much the don't learn each others language and don't want to understand each other.

EDIT: Found the name of the game, University at War: Earth Assault

GIGO305
12-26-2007, 11:23 PM
in the Xmas event we had some realy messed up times so im gona keep fighting till we get a neutral zone for events like dat so no sht like what happed that would have to be repeated, and someone plz gimi a good reason y not have a neutral zone inthe game so i have a good reason to hunt you down in WZ in maybe even colisuim

ncvr
12-27-2007, 01:42 AM
A good reason not to have a neutral zone: Whenever someone's nearly dead, they'll run there and save themselves from death.

jrlg23
12-28-2007, 11:57 AM
if u gave us more detail in ur idea maybe some ppl would agree

-Edge-
12-28-2007, 03:21 PM
4 SHIPS- i noticed that between realms there are bodys of water like litle rivers,a huge lake in the midle,and oceans to the sides and we got some realy nice coasts with lil ports so im thinking SHIPS!!, to solve the proble i got the hole ship thing planed out: cant go into inner realm cost may not even cross wall. can only land in smoth beaches and fight by hitting other ships or archers and mages ranged atks and with realm storm can make tidal waves.


http://regnumonline.com.ar/forum/showthread.php?t=9251

To Make a riding ship would be too much for graphics, my old idea was to have capturable docks, once you step on the ship, a map comes up and shows other docks you can ride to.

Docks would be located near the longer forts and Castles, since no one goes to those areas because its to long of a walk, more people would play there if they could get there faster. So its like this:

2 Warrior Guards + 1 Archer Guard you capture the Shaanarid Dock, it belongs to Syrtis, you already own the Imperia Dock in Alsius, you can travel between the places simply like teleports. only in the shape of a ship, THE SHIP DOSENT MOVE, you just get the feeling its moving becuase you show up in the next area,

its a good idea, the only problem is time, would a ship really travel from between Shaanarid and Imperia in 1-2 minutes? :)

adict
02-03-2008, 05:26 PM
More differences , more and more and more. Different lansdscape, mobs, armors, skills, spells, weapons.... Thats what makes this game. The point of the game is that there are three DIFFERENT realms. Players need this if they dont want to die bored. My brother (conjurer) was actually shocked when he found out that the Syrtis mages can summon demons or even undead! He asked me.."isnt the Ignis who has the power over the dark magic?" And I wasnt able to tell him anything because he was absolutely wright. So big YES to the difference :metal: The more the better. Sorry for my English:sifflote:

Ertial
02-04-2008, 05:05 PM
There has recently been released an RTS game about aliens fighting for the earth. I don't remember the name, but I only know that there are aliens called Novus, Aztec like dressed from under the earth surface and some other group. It is a perfect example of an asymmetric game, because they can't fight the same. If something like that will be implemented I think a lot of people will go to other realms, but it surely will make the game a lot more interesting.
The realms are in war with each other, remember that. They don't share their technology, so why the heck can you buy elven bows everywhere?

DkySven
02-04-2008, 05:30 PM
You should not make certain classes good in one realm, but to make a class different in a different realm. Like Alsius warlocks more ice damage spells, Syrtis spells "to put the dead guys to rest", counter spells for Necromancy and Ignis.. I have to think something for that.
For warriors, Alsius makes the best armor, Syrtis warriors are good with swords, and Ignis warriors give everything in a fight, maybe less protection and more damage for barbarians or something like that. Hunters; Syrtis' ones are very good with bows, Igneans are good with pets and Alsirians good in scouting. And so on.

fluffy_muffin
02-04-2008, 05:35 PM
[...]
The realms are in war with each other, remember that. They don't share their technology, so why the heck can you buy elven bows everywhere?
True :D
My elven hunter has dwarf axe ;] from lion not from poor dwarf.

Proteas
02-05-2008, 11:38 AM
i totally agree with the people saying we need a neutral zone. maybe we could trade unique armors and weapons for specific classes.

just an idea lol

Regards

ncvr
02-05-2008, 11:39 AM
If a neutral zone was implemented it should either have an entrance in the inner realm, or have a 20 second casting time(which resets upon attack) to arrive there, otherwise people would just use it as a sanctuary.

Angelwinged_Devil
02-05-2008, 11:41 AM
If a neutral zone was implemented it should either have an entrance in the inner realm, or have a 20 second casting time(which resets upon attack) to arrive there, otherwise people would just use it as a sanctuary.
yeah, I think this has been suggested several times with more security stuff so people won't abuse it

misaccc
02-05-2008, 11:49 AM
we dont need a safe zone...we like killing eachother...

ncvr
02-05-2008, 11:52 AM
we dont need a safe zone...we like killing eachother...
It is for things like the new years event where people died from each other's areas targetted at the dragons surak summoned in pozo.

Angelwinged_Devil
02-05-2008, 11:53 AM
It is for things like the new years event where people died from each other's areas targetted at the dragons surak summoned in pozo.
then you might as well make the middle wz island a safe zone

ncvr
02-05-2008, 11:54 AM
then you might as well make the middle wz island a safe zone
Yes, you might as well.

But there must be some "security" implemented like I stated in my earlier post.

Angelwinged_Devil
02-05-2008, 11:59 AM
Yes, you might as well.

But there must be some "security" implemented like I stated in my earlier post.
people will have a hard time getting there anyway so it's not like they can escape there or something

One of the possible malicious uses was players insulting each other from different realms "u hax, no I killed u, u cheat, u play unfair, don't use cookies"

ncvr
02-05-2008, 12:01 PM
people will have a hard time getting there anyway so it's not like they can escape there or something

One of the possible malicious uses was players insulting each other from different realms "u hax, no I killed u, u cheat, u play unfair, don't use cookies"
How about a teleporter?

Angelwinged_Devil
02-05-2008, 12:02 PM
How about a teleporter?
who can get killed :p? Hm maybe it should be entered and exited from the inner realm

ncvr
02-05-2008, 12:08 PM
who can get killed :p? Hm maybe it should be entered and exited from the inner realm
A rock which cannot be attacked and has glowing blue stuff on it.

Angelwinged_Devil
02-05-2008, 12:10 PM
A rock which cannot be attacked and has glowing blue stuff on it.
like the middle island :P

Proteas
02-07-2008, 06:41 AM
we dont need a safe zone...we like killing eachother...


lol but some of us need a little bit of protection from u tanking pvp'ers :p

:clapclap: :clapclap: :clapclap:

adict
02-07-2008, 09:38 AM
Arent you getting a little bit off topic? :-)
I think we should discuss more about the differences. What I was wondering. Is it possible to implement this diffrences now? When the game has made such a long way? It would be a very hard interference in the game to change armors, weapons, skills, spells noly for specific realms. It would mean to take many spells form Syrtis a give them only to Ignis for example.
I heard that Lineage had a similar problem when the game has reached a point where even the orcs could use spells. Players have become angry. The administrators had no mercy so to say. They have restart everything. Made improvements and everybody started from zero. I donts say that this could be the way to do it but...how else. I mean , we really need differences if the game want to stay atractive.

ncvr
02-07-2008, 10:03 AM
Arent you getting a little bit off topic? :-)
I think we should discuss more about the differences. What I was wondering. Is it possible to implement this diffrences now? When the game has made such a long way? It would be a very hard interference in the game to change armors, weapons, skills, spells noly for specific realms. It would mean to take many spells form Syrtis a give them only to Ignis for example.
I heard that Lineage had a similar problem when the game has reached a point where even the orcs could use spells. Players have become angry. The administrators had no mercy so to say. They have restart everything. Made improvements and everybody started from zero. I donts say that this could be the way to do it but...how else. I mean , we really need differences if the game want to stay atractive.
Forts and castles can be different. As suggested in another thread, alsius would have underground castles maybe.

We could possibly change the weapons and armours available also.

Proteas
02-07-2008, 12:15 PM
Forts and castles can be different. As suggested in another thread, alsius would have underground castles maybe.

We could possibly change the weapons and armours available also.


thta would be wuite unfair if alsius had underground forts and syrtis or ignis didnt (underground forts suit ignis more than alsius).

Regards

ncvr
02-07-2008, 12:30 PM
thta would be wuite unfair if alsius had underground forts and syrtis or ignis didnt (underground forts suit ignis more than alsius).

Regards
How would it be unfair? And I only said underground castle. Plus Alsius has dwarves and such so underground castle suits it...how does it suit Ignis? Ignis is a desert, its castle should be a tent. It just shouldn't be because then it would be too weak from a defensive point of view.

Angelwinged_Devil
02-07-2008, 01:28 PM
How would it be unfair? And I only said underground castle. Plus Alsius has dwarves and such so underground castle suits it...how does it suit Ignis? Ignis is a desert, its castle should be a tent. It just shouldn't be because then it would be too weak from a defensive point of view.
It should just be of red stone to fit with the desert theme, red rocks *droools*

misaccc
02-07-2008, 01:36 PM
And sexy chick guards...no bra! XD

JzJ75
02-07-2008, 03:27 PM
You should not make certain classes good in one realm, but to make a class different in a different realm. Like Alsius warlocks more ice damage spells, Syrtis spells "to put the dead guys to rest", counter spells for Necromancy and Ignis.. I have to think something for that.
For warriors, Alsius makes the best armor, Syrtis warriors are good with swords, and Ignis warriors give everything in a fight, maybe less protection and more damage for barbarians or something like that. Hunters; Syrtis' ones are very good with bows, Igneans are good with pets and Alsirians good in scouting. And so on.
they could just take existing skills change them just a little bit between the realms. longer durations, higher damage ,faster casting time, add extra damage type, low mana cost but also have a drawback to each to balance it out , longer casting time, higher mana cost, lower damage ,etc. you get my point. take something simple like Spring , Syrtis would get a 11% of level 1 instead of the 10% normal but would have a higher cost like 80 mana instead of 70. Alsius would get 9% but would have it last 17 sec. and Ignis would be normal , but other skills would change. my thinking there is that both Ignis and Syrtis have Elves which are normally faster . Another skill South cross would be normal to Syrtis, Ignis would have a extra damage of fire 2% but cost 20 mana more and cooldown of 8 , Alsius would be something like cooldown of 5 and weapon damage of 105% but would cost 40 more mana. Ignis are great with magic and Alsius are great with weapons.
I know this would make balancing harder for NGD but it could be something to think about after they get the classes balanced.

on another note it would be nice if they could add an option in which a shader would be added to each realm(in War Zone only) that give players a color cast to them so Alsius would have a cyan tint to armor and Ignis would be red Syris would be green making it easier to tell each other a part.

NGD is doing a hell of a job on this game!!!! Keep it up guys! :)

DkySven
02-07-2008, 04:04 PM
Yes! A shader. Little downloadtime and it would be much easier to see from which realm somebody is.