View Full Version : Mage
AlkTheGreat
02-07-2008, 02:08 AM
how do u become one?
amade
02-07-2008, 02:37 AM
Pick a realm, then pick a race that can become a mage. Certain races in each realm can't be a particular race. Once you reach lvl10 as a mage you can further specialise your class into becoming a conjurer or a warlock.
Proteas
02-07-2008, 06:43 AM
as he said log into your account and choose a realm, create a char, then choose your class as mage :p
Regards
Godofsilver
02-07-2008, 09:33 PM
Listen to Amade... he is wise :horsey:
magnet
02-07-2008, 10:03 PM
Since Amade replied so precisely, why do you guys have to (1) repeat (2) give approbation(?). Enough with the spam already it has become a sore. And I'm replying for ALL useless replies in ALL threads of ALL forums; this isn't specific to this thread but it's really a pain.
amade
02-07-2008, 10:58 PM
Instead of repeating what I already said you guys could perhaps give more enlightenment in other areas I haven't touched, e.g. pros and cons of being a mage/conju/warlock or which race(s) have good stats for being mages... All the stuff which I am too lazy or not properly informed enough to say here :P
Proteas
02-08-2008, 03:40 AM
Instead of repeating what I already said you guys could perhaps give more enlightenment in other areas I haven't touched, e.g. pros and cons of being a mage/conju/warlock or which race(s) have good stats for being mages... All the stuff which I am too lazy or not properly informed enough to say here :P
i couldnt be bothered either xD
AlkTheGreat
02-08-2008, 04:00 AM
hmm... so confusing... my friends say that mage has less health then like warriors... and if i be a warlock i would die faster...
Miraculix
02-08-2008, 04:09 AM
nah, offensive warriors (barbarians) die fast too cause everyone targets them, if you let them get to you, you're dead. Offensive mages (warlocks) will usually take a lot of people down before they die.
It's all KINDA balanced though - defensive warriors (knights) are always the last ones to die in a fight cause of their immense defence and hit points, but they dont deal that much damage, and defensive mages (conjurers) are usually protected because they can heal and resurrect people.
mann2411
02-08-2008, 06:13 AM
hmm... so confusing... my friends say that mage has less health then like warriors... and if i be a warlock i would die faster...
not true really i cant stress the importance of mana barrier for warlocks(sorry was listening to speechs telling me how i gotta work hard in yr 11 all day i tihnk it went to my head) if you become a warlock you should have mana barrier at the highest lvl possible also for warlocks dont use spells that could affect nearby mobs(animals) cause thatll just make them chase you and attack. if you choose a warlock youll be doing offensive basically staying more towards the back and casting massive damage spells if you become a conjurer youll be expected to stay at the back of the group healing veryone and making sure no one falls and rezzing people
nah, offensive warriors (barbarians) die fast too cause everyone targets them, if you let them get to you, you're dead. Offensive mages (warlocks) will usually take a lot of people down before they die.
It's all KINDA balanced though - defensive warriors (knights) are always the last ones to die in a fight cause of their immense defence and hit points, but they dont deal that much damage, and defensive mages (conjurers) are usually protected because they can heal and resurrect people.
I only take out lots of people on hunts.
We're the second most vulnerable class, after barbs.
Warlocks die very fast, they're the most targetted class, so you really have to predict when you'll be targetted and start casting SK early on.
not true really i cant stress the importance of mana barrier for warlocks(sorry was listening to speechs telling me how i gotta work hard in yr 11 all day i tihnk it went to my head) if you become a warlock you should have mana barrier at the highest lvl possible also for warlocks dont use spells that could affect nearby mobs(animals) cause thatll just make them chase you and attack. if you choose a warlock youll be doing offensive basically staying more towards the back and casting massive damage spells if you become a conjurer youll be expected to stay at the back of the group healing veryone and making sure no one falls and rezzing people
Actually energy barrier is quite weak. And areas are our biggest strength, taking out people one at a time is more for marksmen.
phoenix_jackson
02-08-2008, 12:53 PM
One issue that I would like to address is:
When you create a mage character, is it wise to raise intlligence to the fifth? Or is it concentration? Or the others?
Miraculix
02-08-2008, 01:57 PM
From my experience i'd give all 5 points to the characters main ability. +5 dex to archers, +5 int to mages, +5 str to barbs/+5 const to knights.
AlkTheGreat
02-08-2008, 06:05 PM
oh goody, i use it all for int.
From my experience i'd give all 5 points to the characters main ability. +5 dex to archers, +5 int to mages, +5 str to barbs/+5 const to knights.
That's your experience.
Int is, believe it or not, rather useless. You're better of with const.
magnet
02-09-2008, 07:47 PM
With the current settings of the game, for any Mage, I would put all my points in int and chose the race with more int.
You have the int passive(+5 on lvl 1) if you want the resists. Anyway, putting points into int does make it easier during the first 10 lvls.
mann2411
02-10-2008, 09:06 AM
Actually energy barrier is quite weak. And areas are our biggest strength, taking out people one at a time is more for marksmen.
ops my bad i only ever played warlock for like 20 mins or so
still though isnt at low lvls for warlocks it a good spell?
ops my bad i only ever played warlock for like 20 mins or so
still though isnt at low lvls for warlocks it a good spell?
Yeah, it's still good to have. Especially at the low lvls, it's fine at higher lvls but at war it's good pretty quickly. Better off having Wind Wal.
mann2411
02-13-2008, 08:13 AM
yes i've noticed that
i've also noticed how much tear apart owns that spell
Yeah, that spell can't even stop a terror...
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