PDA

View Full Version : For All The Knights


misaccc
02-08-2008, 01:54 AM
I apologise for not posting this in the knights balance thread but seems as noone ever reads it...To get to the point:
Knights should be tanks thats a fact.Unfortanetly we have become trash cans.Half of our defence spell in vanguard are("soaping damage skill tree") crap.I have tested 3 of the most apsurd.

Challenge on lvl5 (40% miss chance) gets 1-2 misses in a 10hit test.
Rigorous preparation on lvl5 (Target hit chance -25% Target critical hit chance -16%) gives 0-3 evades more in a 10hit test.
Awareness on lvl5 (Target miss chance 23%) gives 0-2 evades in a 10hit test
Together these spells give 4-5 evades in a 15 hit test!
I mean just reading the effects of these spells gives you the impression they are crap.I belive NGD should remove these spells and implement other ones.suggestions:
Magic rebound!put it in vanguard!we will keep the protector then!
All melee damage resistance.lvl1 5% lvl2 10%...lvl5 25%.make us real tanks!
Mana reserve pasive.like twix suggested some mana cant be stolen from a knight.

Make our HP bigger for 30%!Its not fair that barbs have same hp as barbs!Make us tank!
Or make troll skin add 1000hp!

Make Army of One that cant be dispelled!I know many people will say thats not right but let me elaborate class by class:
A barbarian can use thirst for blood and do 1-1.5k dmg on knight with AoO!!!
A marksmen can cast Etheral arrow every 15 sec without any cast time!
A hunter can simply run around and cast ensnare arrow untill it expires!
A warlock can freeze pricky and stop you untill it expires!
A conju can pricky like a warlock and also cast steel skin(that should be also un-dispellable) and resist most of the damage for 15sec longer then the knight!

Shields:
Fix Heroic presence!the spell is bugged and it looses effects when enemy comes in the range.
Also the neverending topic of protector.Give us our base attacks disable casting spells...

More to come(i hope)....
Please NGD i would love to hear what you guys think.Knights are unhappy because you removed our damage and gave us nothing but promises about better defence.If you could comment and tell us what are your plans and will you consider these and other suggestions i would be really really gratefull!

EDIT:My suggestion here are to be chosen from so im not saying all of them should be implemented(nor they should)

ByteMe
02-08-2008, 04:10 AM
I like where this is going but will caution that if all of those things are implemented knoight may become too powerful. Maybe implement one or two along the way and allow Megrim to work his magic and slowly bring us up to par with everyone else.

Aries202
02-08-2008, 04:31 AM
mm a little un blacence not really south cross is our only life saver and its true what red says all of this is true we have crappy skills in vanguard and barbs the same hp as us as you can see in pvps barbs would win we cast AoO we have 500 or so left of mana just by using two south cross thats our mana yes a knight can kill a barb but take a barb like Mala Persona he wont be killed by a knight ive never seen him die by one ive tried with every way of skill set up maybe not all but most and nothing really works AoO is a good spell but everybody knows the trick on the skill already 30 seconds of ring-around-therossy mages the mental tree locks arcania slow mind push all of these barbs can use balestrea or can run around us marksman escapist or w/e for 30 seconds is all they need ... really we need some real defence skills in our discplines....

Aries.

ncvr
02-08-2008, 07:35 AM
Barbs don't have the same hp as knights.

Knights have a const passive and troll skin.

And red, I'm sure the point is to BALANCE knights, not overpower them.

misaccc
02-08-2008, 11:03 AM
why would this overpower knights?tell me i want to know...we must discuss

fluffy_muffin
02-08-2008, 11:20 AM
[...]
Make Army of One that cant be dispelled!I know many people will say thats not right but let me elaborate class by class:
A barbarian can use thirst for blood and do 1-1.5k dmg on knight with AoO!!!
A marksmen can cast Etheral arrow every 15 sec without any cast time!
A hunter can simply run around and cast ensnare arrow untill it expires!
A warlock can freeze pricky and stop you untill it expires!
A conju can pricky like a warlock and also cast steel skin(that should be also un-dispellable) and resist most of the damage for 15sec longer then the knight!

And we all have endless mana and 0 cooldown. And in that time you will not hit us at all....
Give us a break, we all have usless spells.

misaccc
02-08-2008, 11:23 AM
And we all have endless mana and 0 cooldown. And in that time you will not hit us at all....
Give us a break.

what?a hunter can run away from a knight any time!i tested it with DMC we just ran around i got 3 hit on him....he didnt even use a spell and i used sprint...thats at most 1.5k dmg...anyway its just stupid to use AoO to attack a hunter...i pressumed that you talk about hunters:P

Znurre
02-08-2008, 01:29 PM
This was the worst I've heard for some while.
With the changes you propose knights would be almost unkillable.
Add to this, the fact that knights can already cause 400 dmg each hit with slow Blunt weapons...

I loved Elriks ideas for improving the knight but this is madness.

misaccc
02-08-2008, 01:34 PM
Seems as byteme only understood...you should choose few of these suggestions not all

DkySven
02-08-2008, 01:55 PM
30% extra hp is just to much. We already have 180% armor instead of the 140% of barbarians. And for extra health use stone temple or troll's skin. I guess magic rebound would be the same as retaliation, I don't think that will be overpowered. AoO not affected by mind squats..... That spell was made to counter AoO and such spells I don't think you should it make that way. I would prefer to just follow Elriks suggestion.

fluffy_muffin
02-08-2008, 01:58 PM
what?a hunter can run away from a knight any time!i tested it with DMC we just ran around i got 3 hit on him....he didnt even use a spell and i used sprint...thats at most 1.5k dmg...anyway its just stupid to use AoO to attack a hunter...i pressumed that you talk about hunters:P
i was talking about all classes.
Did you tried use disable limb, trip, ribs breaker... geez you have a lot of slow down and knock, dizzy spells.
My test knight is pt so i can't test it.

Vroek
02-08-2008, 02:39 PM
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum/showthread.php?t=6502&highlight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.

adrianpf
02-08-2008, 05:35 PM
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum/showthread.php?t=6502&highlight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.

Check this post (http://www.regnumonline.com.ar/forum/showpost.php?p=244819&postcount=3).

It's some values concerning armour. MegriM's post about this values are in the Inner Balance forum and can't quote and show it here.

If you want me to translate it, just ask me! :smile:

Regards!

NightTwix
02-08-2008, 09:15 PM
I can't find any information about the armour
only find that knights have x1.4 and the rest have x1.0.
http://www.regnumonline.com.ar/forum/showthread.php?t=6502&highlight=Armaduras

If anyone can show me where this 1.2 mages archer/1.4 barbarians and 1.8 for knights information is i would appreciate it.
There should be some detailed information on the spanish forum but none seem to find MagriMs post about it.

i wondered about that too but its the amount of armor pieces. knights have most because of the shield.
just see adrians post above

knights have an additional x1.4 as your link showed


to the knights balance problem:
they are at the lower end of the foodchain. not because of low hp or bad defence, they have plenty.
I cant nail the problem as i dont play my knight any more, but as opponents they almost dont scare me. The damage they deal is a joke, except for southcross
They should deal more damage and their skills should be fixed already. The same skills are broken as they were a year ago

misaccc
02-08-2008, 10:08 PM
30% extra hp is just to much. We already have 180% armor instead of the 140% of barbarians. And for extra health use stone temple or troll's skin. I guess magic rebound would be the same as retaliation, I don't think that will be overpowered. AoO not affected by mind squats..... That spell was made to counter AoO and such spells I don't think you should it make that way. I would prefer to just follow Elriks suggestion.

mmmm i use stone temple on lvl5...its not that much hp...troll skin is crap its only good for leveling or *sometimes* pvp but i dont know where the hell are you gonna find 4 points to put it there...maybe the possible solution would be that troll skin on lvl5 gives 1k hp(i really think we need it).
AoO costs half of our mana.A barbarian can mind squash him for 200mana and then the knight dies 99% of the time.My point was to add more damage reduction spells because AoO is the only one usefull atm.If deflecting projectiles was changed to resist 30% of all melee damage it would be great.

i was talking about all classes.
Did you tried use disable limb, trip, ribs breaker... geez you have a lot of slow down and knock, dizzy spells.
My test knight is pt so i can't test it.

We have 1 slow down 2 knock downs and 2 dizzy spells.Thats not much.I had a pvp with a lvl50 alsius barb yesterday.When i casted AoO he just ran around untill it expired.I couldnt catch him because i was out of mana and couldnt use sprint.

Warlocks shouldnt have any problems in stopping a knight(talk to Arkenion) marksmen can run around like barbs or hunters.Only class that would probably suffer would be conjus.

ByteMe
02-08-2008, 10:28 PM
Only class that would probably suffer would be conjus.

I doubt they would have much trouble with ivy (assuming we didn't resist). Steal out mana, ivy, get distance while zarkit hits them. If knight fight zarkit heal it, if they come after you run and let zarkit hit them. If the get near cast sanctuary and let zarkit hit. As sanctuary runs out ivy and steal mana again. Yes, I've been leveling a conju lately and this tactic works against knights who are challenging to me.

fluffy_muffin
02-08-2008, 10:30 PM
[...]
We have 1 slow down 2 knock downs and 2 dizzy spells.

oh realy?
Disable limb, Ribs breaker, Jaw breaker, Balestra, Lightning strike, Feint, Back slam, Trip, Shield bash.

Ask ignitian knights who are using balestra.
i am happy that i have stuning fist :>

misaccc
02-08-2008, 10:33 PM
WHAT???man you know what you are talking about?...why would i use an area knock down spell with the cast time of 3 sec for 1 player???and back slam works 10% of the time i tried it...
btw im one of those ignean knights^^

misaccc
02-08-2008, 10:35 PM
I doubt they would have much trouble with ivy (assuming we didn't resist). Steal out mana, ivy, get distance while zarkit hits them. If knight fight zarkit heal it, if they come after you run and let zarkit hit them. If the get near cast sanctuary and let zarkit hit. As sanctuary runs out ivy and steal mana again. Yes, I've been leveling a conju lately and this tactic works against knights who are challenging to me.

true true...tho i was talking about full support conjus...(i hate mana stealers...you have your own!:wiggle14: )...they are much easier then warjurers...much more helpfull also

fluffy_muffin
02-08-2008, 11:00 PM
WHAT???man you know what you are talking about?...why would i use an area knock down spell with the cast time of 3 sec for 1
I have no idea :D I just pointed that you have it :]
Btw. some archers use repetition for 1 player :>

misaccc
02-08-2008, 11:02 PM
I have no idea :D I just pointed that you have it :]
Btw. some archers use repetition for 1 player :>

yes i know...some warlocks use terror in pvp:huh:
lets not go off topic tho...