View Full Version : Magical items in syrtis?
mrclean
02-17-2008, 06:19 PM
Today I saw strange things: knights running faster than hunters, and with really a lot of range... Obviously no onslaught on them since they were alone... Is there a matter of magical items?
Dee-luxX
02-17-2008, 07:32 PM
Ive seen many times an ignian barb switching to an axe when beeing chased.
Something weird seems to be going on [/music_xfiles=off]
Ok, theres no logical reason other than aesthetical for a barb to switch weapons when running (be honest, barbs running with spears look extremley gay xD)
magnet
02-17-2008, 07:47 PM
Ive seen many times an ignian barb switching to an axe when beeing chased.
Something weird seems to be going on [/music_xfiles=off]
Ok, theres no logical reason other than aesthetical for a barb to switch weapons when running (be honest, barbs running with spears look extremley gay xD)
It's to make sure he's not in fighting stance (because you can't check with two-handed spears without stopping for a sec).
DemonMonger
02-17-2008, 08:07 PM
Today I saw strange things: knights running faster than hunters, and with really a lot of range... Obviously no onslaught on them since they were alone... Is there a matter of magical items?
its a speed hack that will be patched in the next update...
if its not a speed hack.. the knight used his booster while moving... currently the speed smoke trail will not show unless the player stops then starts to run again.
if its not the first 2 statements from above.. then the hunter must not have passive speed lvl 5 mobility... or just has crappy lag....
i myself am a lvl 50 hunter with max passive speed and max mobility... 15+25% speed... 40% total.. and a mage without onslaught caught me due to horrible lag.... and the lag was not all at once.. its was in tiny steps.... every 5 seconds or so... for only .8 of a second... and he caught me....
mrclean
02-17-2008, 08:35 PM
Thanks demon, you've been very exaustive :)
I think about the hack cause it happens often with the same player and for what I saw (since I have not an hunter) the hunter had passive on (he overrun me always) and the lag was acceptable...
spartan27583
02-20-2008, 09:07 PM
I have hunted with a pair of Knights before and they always somehow manage to keep up with me even though I am a hunter with the lvl 5 speed passive. Also, I had no lag at the time so... are knights turning into the fastest class or something?
CumeriTarenes
02-21-2008, 01:34 AM
look here...almost everybody laughed about it...
http://www.regnumonline.com.ar/forum/showpost.php?p=286961&postcount=9
Spring is more powerful than mobility, lots of knights have it on lvl 4.
mrclean
02-21-2008, 10:25 AM
About spring and mobility who cares? The point is often I see strange behaviours in warzone! Simply me, as a knight, can't never overrun an hunter... So I guess how others can do it! And I saw them do it, it's not a matter of mobility or spring. I have it on lvl 4 but even on lvl 5 can't outrun an hunter. I must say that often I'm also slower than mages (surely lag here) but this doesn't explain how they can do it.
Ertial
02-21-2008, 07:55 PM
I'm against anything with 20 kilo of armour holding a big iron weapon that can walk faster than someone with leather armour and a wooden/bone bow. It just doesn't make sense. I agree with what refe suggested in a topic somewhere else that the hunters speed should be tuned up a bit and/or onslaught/spring a bit lower. I'm for the first one since warriors should be able to reach their targets at least a while before they're shot by marksmen(aka can-openers). But we're hunters, meant for speed. And if meat in a can can overtake us something is wrong.
DkySven
02-21-2008, 08:54 PM
We are strong, we are trained to carry our big heavy armor. I, and, any other knight I saw, never ran down a hunter. That's why the defeat knights, running away, shoot some arrows or ambush and shoot, and then run again, turn around, shoot some arrows. I just can't win if the hunter times right.
misaccc
02-22-2008, 12:27 AM
I'm against anything with 20 kilo of armour holding a big iron weapon that can walk faster than someone with leather armour and a wooden/bone bow. It just doesn't make sense. I agree with what refe suggested in a topic somewhere else that the hunters speed should be tuned up a bit and/or onslaught/spring a bit lower. I'm for the first one since warriors should be able to reach their targets at least a while before they're shot by marksmen(aka can-openers). But we're hunters, meant for speed. And if meat in a can can overtake us something is wrong.
so your point is that a hunter should always kill the knight?:confused2:
so your point is that a hunter should always kill the knight?:confused2:
his point is that hunter should be faster than knight anyway
DkySven
02-22-2008, 01:01 PM
And that is already the fact. They have wild spirit, so we only reach them when they turn around or walk into a tree.
Ertial
02-22-2008, 01:07 PM
Wild spirit doesn't add much(compared to spring and onslaught).
I didn't say that I think that hunters should always be able to defeat other classes. I just said that hunters should be able to walk faster. I mean even if knights are very strong, they have to be that strong to even carry their armour at normal speed.
DkySven
02-22-2008, 02:15 PM
Yes, but spring has a cooldown, wild spirit doesn't. So when we both are waiting for spring or mobility to cool down the hunter is in favor because of his wild spirit.
misaccc
02-22-2008, 02:19 PM
his point is that hunter should be faster than knight anyway
he is....a good hunter can always kill a knight if he chases him...
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