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View Full Version : Regnum more fun after Invasions?


Flightcap
01-13-2009, 03:39 AM
Well, here we are, almost a month since invasions have been implemented. Since then, every realm (Horus) has been invaded, people have gone to the golden dragon, the depth of the game has exploded with lots of potential for more content, and everyone hates each other just a bit more than before. :tonguey:

On the other hand....

People have logged off after successfully defending a realm for hours until long after bedtime, only to find in the morning that the enemy invaded while everyone was asleep. Time zones rather than skills and numbers have decided battles. Whole realms have been pulled away from grinding, hunting, etc. to defend a castle, which consists of chatting for 30 minutes and fighting for 5, several times a night. Gate wars have lasted half a day, and if there are any reasonable amount of defenders it still has the same inevitable result - the attackers get smashed.

So, my fellow Regnum players, what is your opinion? Are you having more fun in the game after invasions than you did before? Do you enjoy invasion wars and gate battles more than you enjoyed mass hunting? Do you still feel like the game is a stress reliever or do you get frustrated and worried over the results of a failed war? In short, do you enjoy playing Regnum more now than before invasions?

This thread is open for your comments, it's all on you. :)

Torin_Ironfist
01-13-2009, 04:49 AM
I like it more, it gave a meaning to holding forts and taking others. I don't like the effect that balance has on the invasions, but once that is sorted I think they will be alot better.

e30G
01-13-2009, 04:54 AM
I most definitely am enjoying the game more. I always enjoyed fort battles much more than hunting. For me, running around hunting and taking out levelers really isn't that much fun. The fact that hunting was more widespread prior to the update compared to proper fort wars made me play a lot less.

Now in Horus, fort wars have become a daily affair. People are learning to play tactically and that is a huge attraction in the game for me. My only problem now is that I'm addicted to the game again.

Syd_Vicious
01-13-2009, 05:35 AM
This patch was a mixed bag of nuts. It brought new content yes, but also brought new bugs and intensive bashings on all sides. I would say yes I have had some fun after this patch at first, but I do not appreciate the tediously long fights that we have to have now. Prior when forts were easy and castles were easy to take it was more fast paced and fun. It was more based on the player than the amount of players he had with him or her when it was realm versus realm.

So far I say Asi-asi, its only so so. Because you can't also contend with just the forts and castles, you must also remember grinding difficulties have increased and I believe that increases the grinding curve hurting the newer players taking it longer for them to even get to the war zone that before. To say every realm has been invaded is not to say every realm has invaded, but one has been unable to invade this whole time (Horus->Alsius).

I would have rather seen this patch come to fruition when the realms were near balanced and time zone issues addressed prior to its inception. Also after a couple more customer service issues had been addressed with previous issues. The game still has potential, it's just not their yet.

Froste
01-13-2009, 06:04 AM
I'm having a ton more fun, it's great.

Caelia
01-13-2009, 07:03 AM
I love it and hate it at the same time =P

It brings a whole new aspect to playing and gives us a motive and a reason to go out to war. It gives it an exciting thrill to know that you have something to defend, or something to earn when you are trying for an invasion or defending from being invaded.

But it seems to be that it also causes a lot of stress and people tend to fight alot more - both in game and in forum. Really, it's a game. I play to have fun and not have to worry about stress. But now that the fighting as gotten to an almost personal, chaotic level, now it seems to make everything much more stressful =P

But it is fun, and does seem to throw you more into the game. It's no longer just a mindless "capture fort, fight, defend, lose, go capture a different one blah blah blah" mindset.

Although I admit, I am sooooooo tired of staying up late just to keep our gems safe XD But over all, it is fun ^^

<3

DkySven
01-13-2009, 05:02 PM
I like it that there are now more fort wars, but I did have more fun in fort wars before the invasion update.

UmarilsStillHere
01-13-2009, 05:06 PM
Love that the war finaly means something, Hate the stress that comes with it :P

-SoL-
01-13-2009, 07:19 PM
lol i love invasions but i feel obligated to protect my gate so ive been losing sleep like crazy :P I belive i got Insomnia now! :bounce5425:

Znurre
01-13-2009, 07:33 PM
I like it that there are now more fort wars, but I did have more fun in fort wars before the invasion update.100% agreed... but the Algaros fights lately wasn't so bad... :)

Angelwinged_Devil
01-13-2009, 07:33 PM
I agree with lunar

it also ruins the fun that ignis on horus doesn't bother attacking anymore before everyone is asleep, now they seem to have retired to their gate and just defend it, won't come attack us anymore unless the majority sleeps... I hate waiting for 40 minuts to fight in 10 minutes, I'm in the wz for constant action, dynamic gameplay and fighting, not people who are too scared to attack because they fear losing their realm.

That's what I like more about ra, there seems to be attacks on all sides, alsius, you don't know what lucky position youre in, i remember makarios saying they run from fort to fort to defend their realm, they don't know how lucky they are, fighting all the time :/ I don't wanna fight npcs but players :/.

misaccc
01-13-2009, 08:30 PM
its almost the same to me...only more running from fort to fort

Vroek
01-13-2009, 08:44 PM
The only real difference is that warlocks have been 'enabled' again and solo hunters have been 'disabled' to some extent.
I think did great job with the balance changes, it feels like a series of really bad chapters in RO are over and they can start rebuilding it from here.

Syd_Vicious
01-13-2009, 08:52 PM
The only real difference is that warlocks have been 'enabled' again and solo hunters have been 'disabled' to some extent.
I think did great job with the balance changes, it feels like a series of really bad chapters in RO are over and they can start rebuilding it from here.

I wouldn't really consider them over since they still haven't fixed baseline game-play issues and their collision detection engine.

Vroek
01-13-2009, 09:18 PM
Collision detection, as in trees and rocks blocking some small area around them?
Well at least they know how to prioritize.

Long term issues getting fixed or improved every update.
Its impressive how much they have covered lately.

The most annoying bug from my point of view is the immobilize spells, when you cant turn or cast spells.
Its been around forever and I dont even know if they even acknowledged that it exists.
This shit kills me at least once every time i play, im sure im not the only one experiencing this.

Just the fact that this is what bugs me the most, just tells me RO is in pretty good shape.

Torin_Ironfist
01-14-2009, 05:53 AM
I really dislike how RO will introduce a huge project like this before they finished the last one they did. I think that another couple months working out the bugs would've done the patch alot of good. I really believe that this was initiated as a short-term hook to keep people playing.

Syd_Vicious
01-14-2009, 10:19 PM
Yeah I mean collision detection where you are close to an item and on your screen you run around it and the next minute you are back at that item, or the fact that pebbles stop horses dead in their tracks, also including the invisible forces in Mont that prevent you from running straight along the easter wall. There is also the bridge collision issues with people falling through and drowning.

I see your immobilize and cant turn and cast and raise you the 3 aura bug. Also what I have been experiencing lately has been spell casting lag (ripost takes 3 seconds for it to cast instead of one, thread on it posted under bugs).

The collision thing kills me sometimes because when I play my barb and am trying to high tail it back inside the fort when I have low hp, I will be in front of the fort door ready to double click to enter then all of a sudden back out on the side of the fort in range of the enemy players.

Aries202
01-14-2009, 11:06 PM
Its alright, like Red said, just more moving from fort to fort/castle. Though i do enjoy the castle wars. There very good, and its always awesome to see my terror hit atleast 30+ people ^^. I dislike how they moved samal save, not really needed if you ask me. We can get used to it though.

e30G
01-15-2009, 03:01 AM
I really dislike how RO will introduce a huge project like this before they finished the last one they did. I think that another couple months working out the bugs would've done the patch alot of good. I really believe that this was initiated as a short-term hook to keep people playing.

Invasions have been a long time coming. It was in the original plan for the game. Unfortunately, the game went live (due to financial reasons) before it could be implemented.

There are more bugs to work on yes, but at least invasions is a sign that the game development is moving forward as planned.

Miraculix
01-15-2009, 04:08 AM
Definitely more fun :)

Torin_Ironfist
01-15-2009, 04:58 AM
There are more bugs to work on yes, but at least invasions is a sign that the game development is moving forward as planned.

Of course it is moving forward, but I think that another month even could have reduced a ton of the glitches/bugs. Maybe introduced it in a couple patches. I don't think it represents a game well when they have to "prove" that they are working on it by releasing events and buggy updates.

Maybe instead of doing a Christmas patch they could have worked on the actual game a little.

Quincebo
01-15-2009, 12:03 PM
yeah lots more running to reppel any attack before an other realm capture it,
and the weakest are more forced to defend their forts/castle only(you all know wich realm i mean)

Ion_Blaster4
01-17-2009, 08:52 PM
ITs more fun, but more stress. Being in :ignis: likes to argue alot...

chassor
01-19-2009, 11:17 AM
the game is defintly more more boring since the invasions , long time waiting for people to rejunte , then run to castle die fast , long time waiting , caslte , dead , waiting , castle , dead , waiting ....

Torin_Ironfist
01-19-2009, 06:50 PM
the game is defintly more more boring since the invasions , long time waiting for people to rejunte , then run to castle die fast , long time waiting , caslte , dead , waiting , castle , dead , waiting ....
Your not doing it right :pumpkin: :banana: :pumpkin:

_dracus_
01-20-2009, 12:33 AM
Your not doing it right :pumpkin: :banana: :pumpkin:

well it's always waiting even if we don't die fast. We wait 20 minutes to setup an attack then we die after 25 minutes of fight :(

Torin_Ironfist
01-20-2009, 12:35 AM
What server? On Ra there is a pretty constant flow of reinforcements to keep the fight going. I agree that Horus as some issues, group>die>regroup, but that could all be changed if populations were balanced. ;)

_dracus_
01-20-2009, 01:47 AM
What server? On Ra there is a pretty constant flow of reinforcements to keep the fight going. I agree that Horus as some issues, group>die>regroup, but that could all be changed if populations were balanced. ;)

I'm playing on Ra, and well we can have constant small groups fight, but not that good for fort/castle fight.

Static_Fang
01-20-2009, 02:04 PM
I like it now, apart from the bitching, the assumptions and the yelling invasions are kickarse.

Inkster
01-20-2009, 02:25 PM
yeah lots more running to reppel any attack before an other realm capture it,
and the weakest are more forced to defend their forts/castle only(you all know wich realm i mean)

Looking @ your sig, i can only say this much, Been in the most populated realm does not Necessarily make it the best. In fact your realm is classed as a .... by Ignis and Alsius

UmarilsStillHere
01-20-2009, 05:57 PM
Quince has been on Horus quite a bt lately so, yeah.

Angelwinged_Devil
01-23-2009, 05:17 PM
Looking @ your sig, i can only say this much, Been in the most populated realm does not Necessarily make it the best. In fact your realm is classed as a .... by Ignis and Alsius
on horus ignis is the most populated realm :) and the most active (has players around all 24 hours of the day), they are always able to put together a zerg.

I just miss the fighting... and I think people take this too serious (invasions)

Torin_Ironfist
01-23-2009, 11:18 PM
It gave Regnum its own Red Scare. (spy crisis during the cold war reference)