View Full Version : Some Beginner Questions
kisfenkin
04-18-2009, 09:06 PM
A few questions for you;
Will those first 5 skill pts make a difference later? If I choose to make a conjurer or a barbarian, these being two completely different classes, where should those pts go? A helpful answer would be exactly what they change, like 1 pt in intelligence = what.
I see a lot of different 'horses' in the premium content, but only one in game for gp. Is there any advantage to the realm horse (faster?) or are they purely asthetic?
Is there a place in this forum that discusses what mobs drop which equipment? I don't wanna waste all my grind time collecting bug shells if a little more effort in a fight might net me a decent weapon or piece of armor. For instance, in the beginning levels wolves drop tons of bows, since I don't use bows this wasn't much help... What drops conj or barb equipment?
Are GP pretty obsolete in the later game? I've noticed that I'm collecting a horde of almost useless gold.
Is there a way to lock your camera angle, so that when you go up/down terrain the camera doesn't move on its' own?
Thanks in advance!
Znurre
04-20-2009, 08:35 AM
A few questions for you;
Will those first 5 skill pts make a difference later? If I choose to make a conjurer or a barbarian, these being two completely different classes, where should those pts go? A helpful answer would be exactly what they change, like 1 pt in intelligence = what.Strength and/or Constitution is probably the best for a Barbarian, but Concentration could be good too for improve Critical Chance and Hit Chance.
For conjurer, Intelligence and/or Constitution.
I see a lot of different 'horses' in the premium content, but only one in game for gp. Is there any advantage to the realm horse (faster?) or are they purely asthetic?Apperance and duration.
Is there a place in this forum that discusses what mobs drop which equipment? I don't wanna waste all my grind time collecting bug shells if a little more effort in a fight might net me a decent weapon or piece of armor. For instance, in the beginning levels wolves drop tons of bows, since I don't use bows this wasn't much help... What drops conj or barb equipment?Actually, the drop system in Regum is totally random, which is a good thing in my opinion.
Each drop is unique (random number generator) and there is no proof that certain mobs drops certain drops.
Are GP pretty obsolete in the later game? I've noticed that I'm collecting a horde of almost useless gold.It's still very important for repair costs at lvl 50.
Is there a way to lock your camera angle, so that when you go up/down terrain the camera doesn't move on its' own?Hold Right mouse button and drag the mouse in an angle you'd like, click Left mouse button and release both buttons.
Click Right mouse button again to release the camera.
DkySven
04-20-2009, 11:48 AM
Strength gives you a higher weight limit for your inventory and higher damage from normal hits and hit chance for warriors.
Constitution gives you more health, faster health regeneration and knock down and stun resistance.
Intelligence gives you more mana, faster mana regeneration, more spell focus(?) and for mages it gives more hit chance and higher normal hits.
Dexterity gives you more evade chance and gives archers more hit chance and higher normal hits.
Concentration gives you more hit chance and critical hit chance
Ulmanyar
04-20-2009, 03:55 PM
Are GP pretty obsolete in the later game? I've noticed that I'm collecting a horde of almost useless gold.
Except from what Znurre said (conjurers makes lots of gold, btw) there is one more use for gold. In the game's warzone (WZ, the part where players from all three realms meet) there are forts and castles. Those can be upgraded using in-game gold only. Each fort has 3 levels of upgrades, and each cost 100k gold.
The upgrades stays until the fort is captured, then the money spent on upgrades is distributed among the players who helped capture the fort..
EDIT: Valhalla support FTW!
Immune
04-20-2009, 07:24 PM
Intelligence gives you more mana, faster mana regeneration, more spell focus(?) and for mages it gives more hit chance and higher normal hits.
Concentration gives you more hit chance and critical hit chance
Actually, unless I'm wrong (which I might be), Int gives better spell resistance chances but not spell focus.
Concentration is what improves spell focus.
The other information about these and the other attributes are right.
kisfenkin
04-21-2009, 03:58 PM
Thank you all, that helps a lot :)
Vroek
04-22-2009, 11:41 AM
Actually, unless I'm wrong (which I might be), Int gives better spell resistance chances but not spell focus.
Concentration is what improves spell focus.
The other information about these and the other attributes are right.
Afaik intelligence increase both spell focus, hit chance and staff damage for mages since its their main attribute.
For all classes it increase resist chance, mana and mana regeneration.
But you are right about concentration it increase both hit chance and spell focus and critical hit chance for all classes.
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