View Full Version : what is ballance?
New_barb
09-05-2010, 10:12 PM
is ballance a fight between classes which are fully buffed?
and end up in a 50/50% win chance?
is ballance a fight between classes not buffed
and end up in a 50/50% win chance?
is ballance a fight in which some classes have to cast 8 buffs to be fully buffed VS another class that has to buff 3 things (and then is already fully buffed) is that ballance?
i think fights should end up in 50/50% if a unbuffed clas fights against another unbuffed clas...
i think fights shouldn't end up in 50/50% if clas 1. casts 2 buffs and clas 2. casts 5 buffs then the clas that casts 5 bufs should definitely have to win but they wont in this game..
i think every class should have the same amount of buffs lets have a barb first to think about they got like 7 buffs.. i think the archer / mage buffs should be splitted up into 7 buffs (but the effect will remain the same)
i think i get many posts of you cant compare a egg with a apple etc. etc. but if a warlock only has 2 buffs to be fully buffed..? i think it is ballanced if a barb only had 2 buffs too!!! and if a archer only has 2 (don't get me wrong if they have more) then warriors should only have 2 buffs aswell!!!! isn't that called ballance? and the same Casting Time FOR EATCH CLASS to be fully buffed!!
i wan't to know what NGD thinks of is ballance so please.. and guys please vote for what you think is ballance and lets compare our votes to NGD's
Seher
09-05-2010, 10:24 PM
i think fights should end up in 50/50% if a unbuffed clas fights against another unbuffed clas...
No, warriors should be more effective without buffs than archers, and archers more than mages. The same applies to your other examples. :)
Archers should have to use more spells/buffs than warriors, and mages more than archers, etc.
edit: There's still a sticky in Balance: http://regnumonlinegame.com/forum/showthread.php?t=44667
AntibioTsu
09-05-2010, 10:44 PM
I think NGD knows the answer... just wait for them :rolleyes2:
fritsz
09-05-2010, 10:56 PM
I agree with tsuku but i wanne give my opnion to:p
I think balance is that (for example) lock can win from hunter and knight with like 60% for the lock and 40% for these classes and that they have to fear marks and barb and that every class have this.
I think warjurer is nerfed so badly that you wont see any of them, they nerfed to hard in my opnion. its the same as knight, i like supporting but i like to attack to so i wanne have options, now i dont have them.
AntibioTsu
09-05-2010, 11:04 PM
I agree with tsuku but i wanne give my opnion to:p
I was being ironic :(
/me feels misunderstood...
Cuchulainn
09-05-2010, 11:35 PM
I voted for the last option and also for "none of these options...". If anyone don't know it yet, the upcoming balance update will not be the only one in this year according to chilkos post here (http://www.regnumonline.com.ar/forum/showpost.php?p=1131153&postcount=1).
I think RvR class balance is more important than PvP class balance in Regnum. And its hardly possible to have complete balance at RvR+PvP with so much class differences.
But I agree with the buffs. Warriors have a bit to many of them. It's not much fun to cast every few seconds a buff, but you don't have to use everything. Just drop the worst buffs you have.
Topogigio_BR
09-06-2010, 01:26 AM
Balance for me is that support classes should have many protection and tricks and low attacks, meaning they should win by time.
In other way offensive classes should have high attacks and low defenses, meaning they need to win quick or they will lose for support class.
metsie
09-06-2010, 01:33 AM
IMO balance is many things.
1. Better/more skilled player wins worse/less skilled player usually, not because he/enemy gets lucky with resists/evades
2. some classes will be stronger than others, so in pvp there is no "true" balance between all classes
3. in rvsr group with all classes combined should have good chance to win against equal sized group that does not have all classes included
system should be "best/strongest survives", not everybody can win with luck and random events. If bad player wins too easily then he/she wont ever need to really try and learn to play better.
4. some are just better than others, so if somebody has 100% chance to win because of his playing SKILLS thats part of "balance" too
so to me balance = system that allows stronger one to survive+be good and allows weaker ones to learn to be stronger.
Truewar
09-06-2010, 04:14 AM
Don`t forget. Regnum is RvR game.
IMAO Regnum will be ballanced when realm with mostly warrior population, realm with mostely mages population and realm with mostely archers population will have same chances to win if they have ~same amount of players.
Question about buffs is groundless. I like warrior`s subclasses and I always rely on passive powers, instant spells and buffs. I know that other players rely on auras, buffs etc.
And that is advantage of regnum. Everyone... well... alomost everyone can found his own style of playing. Ballance in your vision looks like everyone have same setup, similar spells etc.
I think that upcoming update will be great step up for regnum.( Thanks NGD ). And well... I am sure: not last update.
Znurre
09-06-2010, 05:33 AM
For me, balance is when the players that puts the most effort into their gameplay wins, regardless of class.
For example, let's take an army with all classes, that manages to cooperate beyond the class border and knows each class weaknesses and strengths, utilizes a big collection of spells to help each other and to make impact to the fight in several different scenarios.
In my perfect word they should win versus an army of the same size with only warlocks that are only throwing stacking terrors, simply because that does not require nearly as much player skill, planning or cooperation as in the first case.
Or, another example, a ninja hunter using tricks (excluding confuse :p) who can manage to kill someone without running away by using tactical skills like retalliation, distracting shot, ambush, hinder etc.
He should win versus another hunter only relying on buffing his pet and sending it on his opponent to let it make all the job for him.
Getting killed by an opponent in a fight where you feel he did not play as good as you, but you still lost, is what makes me pissed.
I can take getting killed by another player, but only if this player really played better, more versatile, knew how to move better, used other skills etc, so that I can improve.
Bringing up the scenario with the old UM (the one live currently) a barbarian vs barbarian fight usually consisted of only buffing and rushing at each other trying to just kill each other as fast as possible.
In such a scenario there is no room for player skills, and that's why it's devastating for balance.
Just my point of view.
Barya
09-06-2010, 07:59 AM
"Balance" is:
1) When all average life durations of all classes are equal (resurrect is +1 life).
2) All positions on map are appreciable (in team), including starting position. Is that fort, open, escape...
3) All rp gaining amounts are nearly same, i.e. in first 30 rp rating places are 5x6.
For example, Warcraft III 1v1 game Race balance:
1) All races are possible to grow until second stage.
2) All positions for build the town are appreciable, mastery decides but not map. There is some deviations, for example fountain maps more liked by orcs with good health, but that is not win factor.
3) There is all races in first places on championships.
Regnum:
1) Warriors - average low life duration, because of it ends occasionaly by not resisted/dispelled knock/immob. Almost impossible to escape from hot fight, survive hot battle only by win.
Mages/Archers - infinite life duration, i.e. till full team got eliminated. Variable possibilities to escape, from the best to average.
2) Warriors are stuck to group or fort. Impossible to play without range team.
But full range team cannot capture fort easy (not a big deal when enemy has only rangers too).
3) 7 warriors in first 30 rp rating. 11 Hunters, 6 Marsmen, 6 Mages. (Ra)
None of these. Most of the people on this forum rooting for "balance" are completely off.
A game like this cannot have perfect PvP or RvR balance. In a "perfectly" balanced game, you would have a 50-50 shot at surviving any encounter.
It would be boring as hell and not near what most people think they would get.
All classes would need to be so homogenized to the point that they are interchangeable, and that completely ruins the point of having classes. All unique, valuable class skills would have to be shared upon all classes. Any given fight would look like a duel between 2 full support conjus.
You want this kind of balance? Play an FPS. Of course, one of the biggest goals for any FPS player is to get better weapons to have an advantage.
There is one rule, though. No class should be designed so that it completely negates how terrible the player is. I'm looking at you, hunters.
Truewar
09-06-2010, 12:00 PM
Best Ballance was in Delta force. xD
noarmor + 1 hit = death
armor + 2 hits = death
:horsey:
If seriosely... All we said in this topic is just words and different views.
I think NGD is on the right way. Time will show when ballance update will come on live servers.
But I think players will never stop complain and cry about how they are weak and how others are strong. Sometimes it so absurdly just like:
I am pissed off. Some barb killed my barb in 5 seconds. His powers are owerpowered. Nerf them! And Increase my powers!
P.S. And also nerf all other classes too or I WILL LEAVE REGNUM FOREVA
Nekoko
09-06-2010, 01:06 PM
None of these. Most of the people on this forum rooting for "balance" are completely off.
A game like this cannot have perfect PvP or RvR balance. In a "perfectly" balanced game, you would have a 50-50 shot at surviving any encounter
The problem is that Regnum's PvP and RvR balance could be A LOT better than it is. It doesn't have to be perfect but it could be 1000 times better than it is at the moment. It's not hard to make classes have some ability to defend and attack in PvP situations or RvR for that matter, instead we have a few classes that can completely walk over every other class.
We don't need perfect balance we just need average >.<
El_Naso
09-06-2010, 02:38 PM
Balance is when every aspect of the game can be weighed against the rest of it's type without having one being more prefferable than another. When some classes prefer ONE setup avobe the rest; when some classes absolutely MUST have a particular skill to play as effectively as the rest; when something is a must and the alternative is deficient, we have imbalance. Achieving balance is working aganist those things.
HidraA
09-06-2010, 03:25 PM
This is not balance what happens now.
This is new total different game with new direction...
Balancing of classes when game is adjusted more for PvP.(all classes have same chance in PvP).
Now wee have all classes adjusted for RvR.
Lots off new changes and new game.
tjanex
09-06-2010, 03:30 PM
I think you should have change to survive an attack but when you get attacked you should have less change to survive.
But when you attacks you should have a bigger change to survive.
Gabburtjuh
09-06-2010, 03:57 PM
i think there should be one more option: Balance is when the side with the BEST players wins, numbers wont help(hehe, cya syrtis xD)
HidraA
09-06-2010, 04:35 PM
i think there should be one more option: Balance is when the side with the BEST players wins, numbers wont help(hehe, cya syrtis xD)
Imposible with actual gameplay and RNG.
Random is random and is not who is the best,is just who is more luky.
The problem is that Regnum's PvP and RvR balance could be A LOT better than it is. It doesn't have to be perfect but it could be 1000 times better than it is at the moment. It's not hard to make classes have some ability to defend and attack in PvP situations or RvR for that matter, instead we have a few classes that can completely walk over every other class.
We don't need perfect balance we just need average >.<
I think you're still not getting the point.
Balance should not ever be based on statistics and probability. Ever.
Kianoni
09-07-2010, 07:30 AM
Oh I found out what Ballance is,
http://en.wikipedia.org/wiki/Ballance
or then it might be
http://www.ballance.co.nz/
Balance in the other hand can mean a lot of different things.
In my opinion balance in this game would mean that every class would have a chance against other classes in 1v1 situations - and a group of players with a mixture of classes would have similar chances against an equal size of group with a different mixture of classes. How to achieve these things is a bit more difficult question though..
There is a prejudice or attitude of bias in favor of the interests of one's own class and against those of members of other classes.
New_barb
09-07-2010, 06:47 PM
first i thaught NGD had mutch more work to do... but now i am reading some posts, i see like everyone has got another opinion of ''ballance''. and now i gues NGD is on a very good way and almost ready to unleash this update..
how ever i dont think they should release this update now but they'll have some work to do still.. but we can only say that this ballance update needs a refix after a month after the realeasing so whatever bring it on NGD :drinks:
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