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View Full Version : knight feelings after update


Pakos
09-22-2010, 11:15 AM
I'm pretty confused, sitting at trainer and cannot decide what skills should i use :razz:

How about you? Have you decided to got support or knarb?

Veoh89
09-22-2010, 11:54 AM
knights are way to op... with enought knights conjus are almost useless..

Goudico
09-22-2010, 01:05 PM
precise block WTF !!!

:D

Pakos
09-22-2010, 01:12 PM
too bad that kick has dmg so you cannot cast it while youre on defensive stance ;/

Jippy
09-22-2010, 01:18 PM
"too bad that kick has dmg so you cannot cast it while youre on defensive stance" ;/

Could spam lvl 4 fient and lvl 4 Dlimb...

Pakos
09-22-2010, 01:23 PM
"too bad that kick has dmg so you cannot cast it while youre on defensive stance" ;/

Could spam lvl 4 fient and lvl 4 Dlimb...

Indeed but one more knock couldnt be bad :P

agarn
09-22-2010, 01:51 PM
I'm pretty confused, sitting at trainer and cannot decide what skills should i use :razz:

I spent about 40 minutes at the trainer on my knight alone :P After I did my lock and hunter, it was almost time to log for the night.

I already see myself reskilling before the weekend after I get a better feel of the new spells. Precise block and defensive stance are awesome.

Gabburtjuh
09-22-2010, 01:55 PM
like i posted before, knight grinding is OP now xD, inner beach alsius, wall to gok and back without sitting, 1,6k hp left, and you dont need a conj now, a knight and any other(maybe barbs not) guy can grind forever.

bois
09-22-2010, 01:57 PM
I decided early on that I wanted to go more support role oriented.

So rather than approach it from the angle of 'what spells do I need?' I decided to start throwing out the ones I think I did not need.

I tried a kind of hybrid mix first up and basically got steam rolled my first outing. This was mainly due to bad spell combos and "feeling' for my spells on the hotbar. Added to this, my low HP and constitution (which was not an issue before), is starting to hurt a bit more now. I get knocked very easily and once knocked now it is practically all over. As a knight, 4323HP and 96 CONST is going to be a challenge. Packing troll skin is not an option because of scarcity of points. I decided to pack my defence just to have a chance.

So, I moved to a more conservative build.

I threw out pierce and slash in favour of blunt with gives me more options.
went with very conservative points here and only did mind squasher to 3. This spell had the most points in the tree
I had to skill defensive support up to try and save from the CC. The -25% movement hurts bad without spring but I guess I have no choice now. Once I decide to go in, there will be no turning back. Or can't turn back rather.

No onslaught for me (not enough points)
Caution, throat cutter axed as well. Kick and feint is a must more than ever now. Knock is now king of the hill. A bit to much if you ask me.

Intimidate is useless to me so nothing there. Offensive stance and rigorous prep are out. No use to me. Heroic presence and Ao1 are in. I put a few on troll skin. I don't really have a choice if I want to live. I will be coming up against barbs that out damage me and have more HP. Knight , well, I will be facing down people who have over 900Hp advantage on me (in some cases) so that is going to be a challenge.

Block is a testy subject to me. I decided to skill it even though it probably would be of little use once I am knocked. I have to take the chance though.
I have not mastered precise block yet because I always want to keep moving. I will keep playing with that skill to hone it. Yes to steadiness (no choice) and shield wall. I think I can manage it on a static army. Right now armies are feeling each outer at range so it is very hard to time but I will keep at it.

Def stance : I am considering throwing this spell out the door totally. Barbs cut through this like hot butter. It may not be worth my while. I started at level 5 but level 2 seems more appropriate for me. Protect ally is another one. I wait to see how this spell goes. I am sure that under pressure I will be challenged to use it the way it is implemented at the moment. Right now level 4 but I am thinking level 3 is probably good enough. I won't reach knocked players in time anyway. Best to try to save the dizzy ones instead.

Being a Molok this is going to be tricky business. The lack of HP, CONST and moderate gear is going to make this interesting for me. For now you will probably find me lurking at the back with the conjurers. At least until I figure out an optimal build that boosts my strengths , reduces my weaknesses and is compatible with my play style. Of course my play style will have to adjust. I am very slow at adapting so I will be tinkering for a while.

I guess the one thing I would miss the most is the flexibility of my old build under the old system. I never changed builds for months at a time. I used the same build for Invasions, forts, boss mobs, hunting, you name it. This system will now force me to design builds specific to each situation. Because the game does not give me the ability to store a few favourite sets, this will be a taxing exercise for me.

Other than that, I wish all knights and all classes by extension, best of luck with their new builds and play style.

Artec.

Hamster_of_sorrow
09-22-2010, 03:07 PM
all i can say about support knights at this time is...... ZOMFG TANKS!!! yesterday i took my lvl 38 knight to war. with defensive stance, Ao1 and auras, i almost never died. i just took hit after hit without even caring. i LOVE it. and the best part is its not OP. in that setup, im lucky to do over 10 damage. but im not there to do damage, im there to use auras to support my people.

offensive stance has made grinding a little bit less painful, i have yet to see if it is faster in the long run because you have to rest more, but the mobs go much faster.

as far as i am concerned, NGD did a very good job with knights.... conju are terrible now. but that is another story for another thread.

Pornstar
09-22-2010, 03:43 PM
Im very confused with latest changes. Tried already 2-3 builds and i see myself pretty useless in war. With defencive stance you just being ignored as never before (no even like ao1 before). I find stars shield and shield wall kinda frustrating 10 sec duration no barb can even reach the enemies + anoher disadvantage ->increased range of archers so basically enemies stand about 5 m further. I m not very satisfied but that wasnt the point of my post.
I just wanted to get some tips for skilling and new combat strategies after this balance update from players who spent more hours than me making tests on amun. Thanks

Gawyn_Trakkand
09-22-2010, 05:13 PM
i'm still also having a problem setting up a Knight though i know Knarb is no longer an option (offensive stance would be ok in short bursts but having it constantly is suicide) atm i am setup for full support knight i have full auras full suport skills and full non damaging cc's. This setup with another similar setup knight and a couple of good conjs can make a zerg invincible :D its all about working in partnership and making sure you're not over-riding your fellow knight auras with your own.

Signatus
09-22-2010, 05:14 PM
This knight overhaul was the best thing in years imho. And the most interesting thing is, I haven't changed my setup that much from the pre-update, but the way it works now is rather awesome.

For years knight was a class that relied in 1 power to achieve survivability, and either you had it or you were screwed! A couple years ago precise block + protector would give 3 block layers and you could, literally, walk against a zerg that way. Precise block alone would make you block everything at one point, and fail miserably on the other, success was dependent in what was saved and what went through. I remember having Vanguard on 13 and AoO being "yet another useless" pos 19 spell.

After that the block nerf, a barb with a lvl 10 shield would block as much as knight with a lvl 50 one. This might be an overstatement, truth be told I saw more straight blocks on barb pics then on my log... This was the age of AoO... or the age of getting 3 straight CCs and start running back because it was almost over.

Now Knights gameplay is the most interesting experience I ever had on this game. The fluidity and how different spells can be combined are amazing. Precise Block is a preciosity, timed in the right moment can send to cooldown some major enemy spells; AoO makes so much more sense now, instead of the silly nš 1 rushing buff it became a "tide of war" changer that can be easily chained with Off stance for increased dmg output; Def stance is amazing as well, finally the spell we asked to be able to make the back auras useful without being the archer's target dummy we were before.

And I haven't even tried everything yet! :D

On a minor note of concern, and time will tell if this is an issue, a knight on def stance should not be able to cast offens spells imho. The reason for this is that a knight can sustain his stance for undetermined time, he can even cast AoO to shrug off dmg even further, and still be able to cast disable limb, disabling and feint, 3 spells that combined can annihilate any other class (remember he can quit it at any given time).

doppelapfel
09-22-2010, 05:49 PM
This knight overhaul was the best thing in years imho. And the most interesting thing is, I haven't changed my setup that much from the pre-update, but the way it works now is rather awesome.

For years knight was a class that relied in 1 power to achieve survivability, and either you had it or you were screwed! A couple years ago precise block + protector would give 3 block layers and you could, literally, walk against a zerg that way. Precise block alone would make you block everything at one point, and fail miserably on the other, success was dependent in what was saved and what went through. I remember having Vanguard on 13 and AoO being "yet another useless" pos 19 spell.

After that the block nerf, a barb with a lvl 10 shield would block as much as knight with a lvl 50 one. This might be an overstatement, truth be told I saw more straight blocks on barb pics then on my log... This was the age of AoO... or the age of getting 3 straight CCs and start running back because it was almost over.

Now Knights gameplay is the most interesting experience I ever had on this game. The fluidity and how different spells can be combined are amazing. Precise Block is a preciosity, timed in the right moment can send to cooldown some major enemy spells; AoO makes so much more sense now, instead of the silly nš 1 rushing buff it became a "tide of war" changer that can be easily chained with Off stance for increased dmg output; Def stance is amazing as well, finally the spell we asked to be able to make the back auras useful without being the archer's target dummy we were before.

And I haven't even tried everything yet! :D

On a minor note of concern, and time will tell if this is an issue, a knight on def stance should not be able to cast offens spells imho. The reason for this is that a knight can sustain his stance for undetermined time, he can even cast AoO to shrug off dmg even further, and still be able to cast disable limb, disabling and feint, 3 spells that combined can annihilate any other class (remember he can quit it at any given time).
I agree with you in everything beside the last comment about ds. I can have ds running the whole time dealing no dmg but supporting my realmmates, this is great, supporting includes stuff like making barbs able to hit runners with dl or saving others from attacks with feint imo.

bois
09-22-2010, 07:07 PM
Yes I must agree that this is one of the best updates ever for knight. The variety of builds and the flexibility within them are excellent. NGD did a good job here. So far I have found a couple builds that look promising.

There is a lot of things any knight could work with in different combinations and get good results. This seems to be one of the bright spots to come out of the update. The only tiny thing I would say that needs a look at would be protect ally. It works reasonably well but a slight tweak in cast time or range may make this spell move from average to outstanding. I would prefer a little more range and leave the cast time. NGD, have a look see in a month's time.

Artec

Ulti19
09-22-2010, 08:57 PM
I am super impressed with the knight update and cannot believe how well they can tank now. The new defensive stance is a must for me, it reduces damage from every class but barbarian to nothing more than someone hitting my knight with a pillow. I kept ao1 just for barbs when they get close, it is also perfect for outfighting um since it is so short. I was against ao1 being 15seconds long but I completely change my opinion. With the new cd it is fine and perfect to use it after using pb to wait for ao1 cd along with feint and kick which i keep at 3. I don't use troll skin, never have and never see a point to having that much more hp. Precise block is by far the coolest spell imo. Though only 6 seconds with the 20 sec duration it gives so much defensive and counter abilites to the class. Deflecting Barrier and Shield Wall are both 5. Defensive support is at 4, with steadiness at 5 making it tough to knock at doors or 1 on 1. Protect ally is on 5. Though it would be nice if it was instacast or range it still seems wicked to me. Dispelling a conj who is confused makes my day lol. The ability to go from damage soaker to damage dealer is awesome.

I keep disabling on now since i have no attack spells. Disabling makes a huge difference, spent 3 hours today in arena and tons of time on amun and it is a keeper. I find it is better to simply use disabling and then attack with only normals, as normals cannot be resisted and can focus on timing pb and defense only. Have 4450 hp after this update with 100 cons. Spear is the best weapon imo, despite the crappy tree, for knight as it is pretty easy to kite someone in a fight and hit them 2 or 3 times when they only get you once. And overall I love the job they did with knights :)

Minorian
09-22-2010, 09:06 PM
So far looking through the trees Im already starting to setup some builds, I really like the new spells.

Just one thing, whats the trick to knight grinding? I still haven't gotten it yet :S

Dannboy
09-23-2010, 09:18 AM
Only complain I have to come with is...

Why the HELL can't Knights cast vanguards while in defensive stance.
Let's take Crash for example.
+100 Weapon Damage
- 40% Evade

There is No damage to be directly done here. The weapon damage itself would be about 20.
There is no direct damage to be done here like Forceful or Charge.

Except for that I wont complain much.

Pakos
09-23-2010, 09:37 AM
So far looking through the trees Im already starting to setup some builds, I really like the new spells.

Just one thing, whats the trick to knight grinding? I still haven't gotten it yet :S

i've tried yesterday full weapon tree with that new dmg skill (stance) and trolls, caution, and so on. Pretty nice dmg on challange mobs so i guess thats it :P

I'm also curious how that build would be working on wz, couldnt test it yet ;P

btw precise block description says stop on move, whne i cast it and run it dissappear, when i cast when im running should it be gone?

bois
09-23-2010, 12:29 PM
The fact that crash does damage boost over a normal at all ,negates this spell under defensive stance.

However, it is an interesting and compelling thought. The damage is just magnified by 100% (negligible damage increase) and still provides the debuff which gives the knight even more flexibility. Some may argue that this will make knights even more overpowered as they become debuffing machines without needing any particular skill to switch defensive stance on and off. So you debuff the heck out of your opponent then take def stance off and finish them.
However, you can buff yourself under defensive stance to magnify your attack power and likewise debuff your enemy to get more damage in.

If it were applied we would then be able to use : Crash. crushing, mind squash, brain piercing, (lightning strike ?)

It is an interesting idea, considering the points are pretty scarce and you would be very challenged to skill several of these at one time and still maintain your defense/offense balance.

Right now Knight is the most flexible and fun class out there. Our long wait in the wings and painful grinding have paid dividends. Hopefully NGD can come up with ideas to make every class as flexible as they did with this.

I give you +1 for the excellent observation Dannboy.

Artec

Mashu
09-23-2010, 12:43 PM
I wish I could have a knight :(

Dannboy
09-23-2010, 03:13 PM
..... (Thanks for explaining)
Karma ( YAY! )
Artec

Need more karma to spread hurr durr.

Thanks, I just spat out what was on my mind, really.
Thanks for explaining further, I couldn't think of any other spells or way to explain it back there :)

Malevolence
09-23-2010, 03:19 PM
I dont ken much about knights but from what i see they look a hell of a lot of fun now.

Mattdoesrock
09-23-2010, 05:23 PM
I've not had this much fun on my knight for a long, long time.

The sense of actually being able to really help your realm mates is fantastic. The changes to Shield Wall and Protect Ally are among my favourites.

bois
09-23-2010, 06:43 PM
Ya matt I agree. Most of us always wanted to do our knightly duty but simply lacked the spells to do much.
The way it is now, you can buff your people and then move on to kick, debuff or provide a helping hand to a comrade suffering under CC (close by). Added to this, you still have auras that can move and help your pals that need it.

If you want to be an irritant that refuses to die easily you can be that, knarb you can do that, support you can do that. The good part is that lower level players can enjoy the benefit of the war zone too. You don't have to be 40+ to enjoy yourself to the fullest. The level 30 guy/gal can come out, taste some tanking fun and help out as well. The damage will come later. It is renaissance time for knight.

Art.

Signatus
09-23-2010, 08:00 PM
It is renaissance time for knight.

This was a good one, needs to be highlighted. :biggrin:

Gabburtjuh
09-23-2010, 08:09 PM
a pic tells a thousand words, cya magn bow, hello first alsius knight wep

Minorian
09-23-2010, 11:56 PM
a pic tells a thousand words, cya magn bow, hello first alsius knight wep

Spear? o.O

Gabburtjuh
09-24-2010, 11:27 AM
ye, what about it? :P, its the only med spear lvl 40+ i think

Minorian
09-24-2010, 11:30 AM
ye, what about it? :P, its the only med spear lvl 40+ i think

Its just the piercing tree sucks, although I guess if you're going for more of a cc roll the range would help. But the combination of lower damage than hammer/axe and the shitty piercing tree would make it a no for me.

ncvr
09-24-2010, 11:30 AM
ye, what about it? :P, its the only med spear lvl 40+ i think
Evendim and daen rha also drop med spears.

Anyway I think the point was, if you're gonna get a mag wep at least make it a hammer or an axe. There's almost no useful skills in the spears discipline for a knight unless you're using it to grind.

On topic, knights are looking really fun right now, but I personally think protect ally and intimidate need some slight buffing.

Gabburtjuh
09-24-2010, 11:33 AM
it has range(feint etc), i got a nice lvl 50 med sword, and yes its for cc so ill just put in as gems, about dmg lower as axe and hammer, its 4 min and 2 max less, which gets compensated by the range, if someone runs while i got the hammer, i wont reach him without -movement speed, the spear can get that last hit in, and since im only planning on useing balestra/gutting/aqile man/the dmg resist, i dont see it as a bad tree.

Gabburtjuh
09-24-2010, 11:35 AM
Evendim and daen rha also drop med spears.

Anyway I think the point was, if you're gonna get a mag wep at least make it a hammer or an axe. There's almost no useful skills in the spears discipline for a knight unless you're using it to grind.


1. Like ill ever get a chance to kill daen rha/evendim

2. Axe is only good for sc spamming and DL, hammer has ms, i prefer the range for balestra and feint since i will go play cc/def knight, and only dps would come from hitting alot.

ncvr
09-24-2010, 11:36 AM
Ribs breaker > balestra (less expensive). Forceful/charge > gutting (more dmg). Weapon mags...no difference. Blunt dmg resist passive > piercing dmg resist passive. It's a shitty tree which offers no extra options, which NGD really needs to work on. Anyway if you're using a spear purely for CC, better to just get some storebought low lvl spear since the dmg won't matter. If you need it to finish someone, get a lvl 50 storebought slow spear and do a weapon switch to get the final hit. All magna weapons are good for is dmg, so either get an axe for higher SCs or hammer for higher forcefuls.

MalaTempora
09-24-2010, 12:15 PM
i play a little time in the last month, cause of many RL variants and the usual shit that happens..
but 2 days ago i try again my knight and i feel the love raise toward him,
never, i say NEVER i had so much feel of being a tank in this game, and with
the help of our conj i survived 2 wave of a zerg (i take a screenshot really
fun with a perfect timed precise block(*)) that has
stopped at least 4000-5000 pts of dmg in his 4 seconds..) and obviusly i
die and die as usual, but before dieing i've a real satisfaction..

consider also that i spent my first "wave" with defensive stance activated
and trying to kick all the ppl that pass near me screaming "AAAAAAAA i'm lagging so much that i can't kick!!" :D

what a dumb i'm !!!


Perfectly done NGD, a big thumb up (and i mean, i've to relearn all the style
of play and i will do it in the next weeks..)

i restart buying xyms.. you own it! :D

agarn
09-24-2010, 03:03 PM
As everyone else has said, playing a knight kicks even more ass :D It's so much fun hitting DS and actually tank for a long time. Not having to worry about 3 aura limit with Stars and SW is great, now I just need to get better at not overlapping with other knights' instant buffs.

The only bad thing about the update is that I want more points. :superpusso:

/me goes off to get more oil for my armor.