View Full Version : Regnum Online: Warmasters
Aasiora-Leif
02-16-2011, 11:49 PM
Besides the new character level cap, a new list of weapons, armors and items will be added. But the inclusion of these items wasn´t contemplated to shadow all current ones in Regnum. Warmasters implies an overall expansion of the game and thus, it´s necessary to include all kind of objects that improve the gameplay, also improving the capacity of the characters that reach level 60.
This implies that there will be more weapons. I don't think they've added them yet, or maybe I just haven't found the NPC that sells them. Either way, I'm enjoying this update.
tarashunter
02-17-2011, 12:48 AM
well,prepare yourslelf too see groups of multirealmer have the lvl 60 master weapon in some days....i don't think ngd can do something for that.
As someone just attempted in champ event you will see ppl killing eachother without fight to gain exp and W point faster.
A question to developers:will be new monster to grind lvl 50-60 or the experience point can be obteined only killing enemyes?
If you can have new monster to grind is ok....is pretty faster reach the lvl 60.
If you have no new monster,(and prepare yourself to that as if i'm well understanding how this things work) you can reach lvl 60 only killing enemies,and that would take at least 1 year of famr i think.
So you can obtain a warriormaster weapon and armour in 1 month,but it will take you 2 years to become lvl 60.
Nice way to encourage ppls to buy scrols....
Anyway,nice work,i really like all i saw on amun,and i know i still haven't see all.
Congratulation ngd,this is the game i wanna play.
Just feel so depressed cause i have 6 lvl 50.....now i must chose only 1 class to play....and i think i will abbandon my hunter to get my barb...barbs master weapon are too much OP to don't do it....and i like play my barb.
And onestly,with hunter in war forts it will take 5 years to reach the lvl 60....so no chance for that...i never like the hunt of grinders or noobs,and i don t wont start now to reach a lvl 60.Bye bye hunter(if experience point is obtained only by enemy kill).
Aasiora-Leif
02-17-2011, 01:07 AM
Question. When NGD says that players with 'a LOT" of excess xp will be rewarded with boosters, how much is 'a lot'?. Is having 8 mil xp a lot? :P
tarashunter
02-17-2011, 01:10 AM
i hope....by the way i have 8,5kk exp on all my chars...
Anyway what is the estimated lvl 60 ammount of expercince 10kk?
well,prepare yourslelf too see groups of multirealmer have the lvl 60 master weapon in some days....i don't think ngd can do something for that.
As someone just attempted in champ event you will see ppl killing eachother without fight to gain exp and W point faster.
As I saw, the first 2 quests ask that you kill 50 unique opponents, so it will not be as simple as killing your friends per quest run. Unless you have 50 close friends willing to work together.
A question to developers:will be new monster to grind lvl 50-60 or the experience point can be obteined only killing enemyes?
I grind my barb a little on mobs and my XP bar moves along as usual, I was able to yield ~810XP in a group kill of realm enemy.
If you can have new monster to grind is ok....is pretty faster reach the lvl 60.
If you have no new monster,(and prepare yourself to that as if i'm well understanding how this things work) you can reach lvl 60 only killing enemies,and that would take at least 1 year of famr i think.
I saw 3 spots of new mobs. Several are red and some are purple to a lvl 50. Pretty hard to kill. The locations are at Algaros new waterfall (a work of art, beautiful) , behind Imperia and in the Ignis swamp.
I hope this helps.
Art
Anyriand
02-17-2011, 01:37 AM
A question to developers:will be new monster to grind lvl 50-60 or the experience point can be obteined only killing enemyes?
If you can have new monster to grind is ok....is pretty faster reach the lvl 60.
In the new areas they changed in the map (Swamp, Imperia and Algaros) there is also new mobs for higher levels, they're impossible for lvl 50's.
tarashunter
02-17-2011, 01:42 AM
Ty for reply Artec and Anyriand,that helped my depression state^^.
Yes someone just told me to take a look to the swamp and near alga.
Well...this is great.
Still curious of the ammount of experience necessay to reach lvl 60,but this is not a problem now.
Syd_Vicious
02-17-2011, 03:14 AM
Awesome Question would love to get an answer to that one.:alsius:
I thought I seen master marksman armor that had a lvl 52 req at the pinos merca, but I could be wrong and it could just be item level.
Only problem I have with the 1000 coin, 50 unique player quest is that sometimes on Horus there are not 50 unique enemy players in the warzone. Imagine how long it may take on a server like Nemon. I would prefer to see some server normalization applied in this respect. Keep the unique player attribute to prevent/deter cheating, but put the total number required at a level that is attainable during any time zone period.
From a case perspective from Horus, during the GMT 0001-0500 time frame last night; Alsius and Ignis were fighting either at Sam or Agg. Both sides only have about 15 people each. Syrtis decides to fight later on and brings another 15-20 people. Both Ignis and Alsius can achieve 35 unique kills, but Syrtis can only achieve 30. So I would be interested to see how this actually plays out.
I also think it may cause more running away in the near future because now there is a negative attribute for dieing (outside of crushed e-pen); you are supplying the enemy with coins that can be later used to get war master gear and those items can be used against you.
I like and dislike some things on Amun, just like any update (this one is definately a mixed bag of nuts in some respects), I am just interested in how this will play out on servers with lower populations than older servers.
Now a question I have for those who have been to the new Syrt alga area on Amun, have you guys seen a phantom/spectre/ghost that you cant attack and that disappears in the ground?
Ulti19
02-17-2011, 06:06 AM
There is a bug with enhancing armor. I put the enhancement and paid for it at a blacksmith but i just lost the item and my armor didn't say anything about being plus 2% slash resist which i put in it. Is the armor enhanced without it saying it is? Or is it bugged?
Gabburtjuh
02-17-2011, 06:46 AM
I hope NGD plans to improve existing weapons by alot: http://imgur.com/Y7ooQ&SWzhkl , seeing as a wep that took people long to get, is now outdated, pretty badly, by a quest item....
Btw, is my char the only char where all the jewelry is gone?
Wield_II
02-17-2011, 06:57 AM
There is a bug with enhancing armor. I put the enhancement and paid for it at a blacksmith but i just lost the item and my armor didn't say anything about being plus 2% slash resist which i put in it. Is the armor enhanced without it saying it is? Or is it bugged?
I would like a reply on this aswell
Pakos
02-17-2011, 07:49 AM
The feature to copy characters to Amun is currently off at the moment.
kinda wierd because my accound doesnt show horus chars, but friend acc shows them ;o
Kyrottimus
02-17-2011, 08:09 AM
I can also confirm the loss of realm jewelry (rings/amulets). For some reason they're all gone on my barb.
I know several other people with this issue. Strangely enough, some other players seem to have everything.
I presume this has something to do with Horus characters' data transferring to Amun and missing a few parts.
And I too can confirm the Enhancements not taking on armor--Enhancement lost, gold lost, armor not Enhanced.
Darcyeti
02-17-2011, 08:14 AM
There is a bug with enhancing armor. I put the enhancement and paid for it at a blacksmith but i just lost the item and my armor didn't say anything about being plus 2% slash resist which i put in it. Is the armor enhanced without it saying it is? Or is it bugged?
to quote myself from the amun thread
I tried the armor enchantments on amun yesterday and it didn't work properly.
bought 2 enchantments for my conju tunic, got them build in at the farrier, items gone, no enchantment in my tunic. NGD should have a look over that issue befor getting it on live servers at monday. That's real money to loose, if those gems are simply gone without a trace.
it seems to be buggy but i think ngd will fix that befor getting it live, now that they are aware of it ;)
Only problem I have with the 1000 coin, 50 unique player quest is that sometimes on Horus there are not 50 unique enemy players in the warzone. Imagine how long it may take on a server like Nemon. I would prefer to see some server normalization applied in this respect. Keep the unique player attribute to prevent/deter cheating, but put the total number required at a level that is attainable during any time zone period.
From a case perspective from Horus, during the GMT 0001-0500 time frame last night; Alsius and Ignis were fighting either at Sam or Agg. Both sides only have about 15 people each. Syrtis decides to fight later on and brings another 15-20 people. Both Ignis and Alsius can achieve 35 unique kills, but Syrtis can only achieve 30. So I would be interested to see how this actually plays out.
Idk, I kinda like it like this (It being way harder on Horus I mean).
Yes it will be a lot harder to get new armor and weapon pieces. But having such a really good item also has a bigger impact on the outcome of a fight on Horus compared to on Ra. Since you usually fight in smaller 'zergs'.
If you would scale it according to server population, you'd get an "overpopulation" of warmasters too fast, making it extra hard on the (new) lower level players.
If you compare average gear on Ra vs on Horus, a lot of Horus players have some gear an average Ra player could only dream of (excluding some veterans with old drops). AND because the fights are usually with lower numbers, the gear difference has an even bigger impact. Same thing would happen with the warmaster sets I think.
Maybe, just maybe, you could lower it to 40 unique players for Horus. But definitely not scale it according to population (Nemon players would have to kill 1 unique player xD).
Also it adds to the charm Horus has (or at least used to have), smaller community, people know most regulars, ... "Omg, did you hear? Player X got a warmaster bow!"
I don't know if most people would react positively these days, but they used to, and they should.
-Logan-
02-17-2011, 09:47 AM
Apparently there are new rings and amulets from lucky boxes now, and you can get these new weapons from the lucky boxes as well (Even at level 50). I'm guessing this means we'll be able to drop them too, but what does this mean with the level 60 gear that you can buy with master coins? Is there any reason to collect all those coins for some normal gear if once again, the better gear will be from drops and premium?
Pakos
02-17-2011, 09:59 AM
Master coins are only a reward for quest to kill 50 unique players right? So everytime i will have to run back to city to get them?
They first announced that as "a new currency" so maybe it will be trade-able. Still, most of it will come from getting the quest over and over.
Pakos
02-17-2011, 10:02 AM
They first announced that as "a new currency" so maybe it will be trade-able. Still, most of it will come from getting the quest over and over.
Not well implemented, would be easier if you get some part of reward for one kill, walking over and over to get it back could be annoying :)
FlyingDeadBirdie
02-17-2011, 11:43 AM
I have a question, and would appreciate if the devs shared some insight too. I have 3 chars, lvl 33 hunter, lvl 31 marks, and a lvl 36 conj that I have been working on to get to forty recently. I don't buy a lot of ximerin, but I bought some recently and used it for 300%xp scrolls. I was planning to grind my fingers off to forty on Saturday, but now that the new lvl system will be out, should I wait for the update to grind or try to achieve the highest lvl I can before the update comes? I hope NGD has remembered the lower lvls who have not yet reached fifty. If all the lvl 50s here are concerned about the xp gap from 50 to 60, won't this be a bigger problem for those below lvl 40? Of course, 44 to 50 is massve compared to 1-40, but some people have tight schedules, and though I love Regnum 100%, I don't play it more than an hour a day because I find that I begin to become addicted when I play too much. As a result, I don't lvl at the same pace as most of the people here. So with this in mind, I'll rephrase my question. Should the lower lvls WAIT for the expansion and then grind? Or will there be a massive gap from lower lvls to 60 so that we should start grinding now and fast? I'll repeat that I would really appreciate the devs or mods answering my question because it might mean a lot for the next generation of players. Thanks
Awrath
02-17-2011, 11:59 AM
I have a question, and would appreciate if the devs shared some insight too. I have 3 chars, lvl 33 hunter, lvl 31 marks, and a lvl 36 conj that I have been working on to get to forty recently. I don't buy a lot of ximerin, but I bought some recently and used it for 300%xp scrolls. I was planning to grind my fingers off to forty on Saturday, but now that the new lvl system will be out, should I wait for the update to grind or try to achieve the highest lvl I can before the update comes? I hope NGD has remembered the lower lvls who have not yet reached fifty. If all the lvl 50s here are concerned about the xp gap from 50 to 60, won't this be a bigger problem for those below lvl 40? Of course, 44 to 50 is massve compared to 1-40, but some people have tight schedules, and though I love Regnum 100%, I don't play it more than an hour a day because I find that I begin to become addicted when I play too much. As a result, I don't lvl at the same pace as most of the people here. So with this in mind, I'll rephrase my question. Should the lower lvls WAIT for the expansion and then grind? Or will there be a massive gap from lower lvls to 60 so that we should start grinding now and fast? I'll repeat that I would really appreciate the devs or mods answering my question because it might mean a lot for the next generation of players. Thanks
IMO, probably best to wait until the expansion is up. I just had a look at my 42 conj, and the XP I had is halved, but there's a lot less XP to the next level. So, if you use a scroll presently to grind, it'll all become half the XP from Monday if you follow what I'm saying?
More economical to wait till update then start grinding again!
blood-raven
02-17-2011, 12:06 PM
i could not check amun very well yesterday deu to lags and time problems.
can someone explain what exactly are those enhantments on armour? is it like a premium item you need to buy, and how will this prevent lvl 50 armour becomming garbage at lvl 60?
regards
Mage armour pieces have 2 enchant slots, so you can get max 12% resist. Enchant pieces are only resists - minors are 1%, majors are 2%.
Warrior and archer armour peces have 1 slot.
Enchants are bought with ximerins, maybe will be possible to drop from mobs. You can embed them like gems with the help of town Blacksmith.
There is some bug there and embedding do not work. Armour piece stays the same, and you loose enchants.
blood-raven
02-17-2011, 12:15 PM
ah, and how will this keep lvl 50 armour from becomming crap? as NGD stated.
also 2% is'nt sounding like a lot, is this even worth the cost?
Awrath
02-17-2011, 12:32 PM
We just captured 2 level 4 forts, and they appear to be bugged. Both guard captain and flag is present, and it takes almost no time to capture a level 4 fort, click flag and keep guards aggravated until capture.
Is this intended behaviour?
I do not think any of your items will become crap after update. Game is fun, i see nice changes. I think there are changes in client itself, because i feel it a little faster.
For me this update is great. Long wait changes to give the needed boost to war zone activity.
asterisk
02-17-2011, 12:46 PM
Here are the pics (http://s655.photobucket.com/albums/uu280/stro_01/regnum%20warmaster/) of all warmaster armor and weapons
Matrak
02-17-2011, 12:55 PM
http://blog.regnumonlinegame.com/2011/02/17/what%E2%80%99s-new-in-warmasters-%E2%80%93-part-3/
Fuck yea daily quests!
ice_zero_cool
02-17-2011, 12:56 PM
ah, and how will this keep lvl 50 armour from becomming crap? as NGD stated.
also 2% is'nt sounding like a lot, is this even worth the cost?
it isnt...
Mattdoesrock
02-17-2011, 01:05 PM
http://blog.regnumonlinegame.com/2011/02/17/what%E2%80%99s-new-in-warmasters-%E2%80%93-part-3/
Fuck yea daily quests!
Wow that's awesome! ...I just hope we don't have to go to the Inner Realm to get them everyday, that would piss off ALOT of players.
I was wondering if there is anyone on Horus of Alsius, Syrtis or Ignis that is really close to getting lvl 50? Maybe we can all get together and witness the last "oldskool" graduation on Sunday :).
Yeah, daylies... Looks a bit like WoW, but I think it will produce more battles in the wz.
Pakos
02-17-2011, 02:13 PM
Wow that's awesome! ...I just hope we don't have to go to the Inner Realm to get them everyday, that would piss off ALOT of players.
one of the npc in central market, or even new one should give those master quests, alot easier for wz players since update is focused on wz ;)
_Seinvan
02-17-2011, 02:43 PM
But how will NGD profit from Teleport scrolls? :p
Nekoko
02-17-2011, 02:50 PM
I'd like to note I am also missing all my accessories on Amun, like every single one of them.
Miraculix
02-17-2011, 02:51 PM
Where are my halloween masks?!??~~!!?``1?
:D
Knekelvoeste
02-17-2011, 02:52 PM
Also will experience scrolls work on enemy players now?
tarashunter
02-17-2011, 02:56 PM
Also will experience scrolls work on enemy players now?
yes they works,when you start hit an enemy your scrolls start the timer and you get the proper +% bonus
Guys are you sure you can kill an "unique"player and if you rekill him quest get no update? Oo
Uff...
Yah a single quest on horus can take 2 days...we are not RA!!!!!
Gabburtjuh
02-17-2011, 02:58 PM
Jewelry was fixed, to bad I am at 350k tnl instead of the 100k I brought it to now >.>
mr_scsi
02-17-2011, 03:01 PM
I like what I see on Amun.
Keep em comin NGD :thumb:
+1 Its a very nice LOOKING update. love what you did with imp beach.
2 things though:
In syrtis again looks good, nice use of spare landscape to add content, but you named it 'Golden Falls'. This being 'gelf' land and the supposed meanings behind that, anyone else thinking 'Golden Shower' or some other such translation?....... sorry, hadda say it.
2nd, VERRY dissappointed in the ignis updates, whats with the friggin ghosts hitting for 700+ normals?? And no new terrain? Is ignis truly the bastard stepchild?
You have all that wasted unused area behind and arround Shaan castle, and you gave syrtis 'Trolls of War' how about painting them red and populating Shaan area with 'Tol-Tar Warriors'??
I guess I'm asking in general to stop hatting on ignis
Wyatt
02-17-2011, 03:04 PM
Guys are you sure you can kill an "unique"player and if you rekill him quest get no update? Oo
You can only kill the same enemy player 5 times, after that they won't be counted anymore.
Aasiora-Leif
02-17-2011, 03:05 PM
+1 Its a very nice LOOKING update. love what you did with imp beach.
2 things though:
In syrtis again looks good, nice use of spare landscape to add content, but you named it 'Golden Falls'. This being 'gelf' land and the supposed meanings behind that, anyone else thinking 'Golden Shower' or some other such translation?....... sorry, hadda say it.
2nd, VERRY dissappointed in the ignis updates, whats with the friggin ghosts hitting for 700+ normals?? And no new terrain? Is ignis truly the bastard stepchild?
You have all that wasted unused area behind and arround Shaan castle, and you gave syrtis 'Trolls of War' how about painting them red and populating Shaan area with 'Tol-Tar Warriors'??
I guess I'm asking in general to stop hatting on ignis
you should take a look at the swamp. the mainly redid that area for higher level grinding.
Guys are you sure you can kill an "unique"player and if you rekill him quest get no update? Oo
Uff...
Yah a single quest on horus can take 2 days...we are not RA!!!!!
I prefer to see this instead of looking of a massive camping that will occur if this restriction is lifted. There will be camping too, but this is war zone after all.
Warmaster items have to be hard to get. So 50 unique is a good thing for me.
mr_scsi
02-17-2011, 03:09 PM
Awesome Question would love to get an answer to that one.:alsius:
last night on amun, i dropped a lvl 58 master axe.
thats on amun, so i guess its subject to change.
mr_scsi
02-17-2011, 03:10 PM
you should take a look at the swamp. the mainly redid that area for higher level grinding.
They didn't redo anything as of last night. just new snakes...woooooo and ghosts that knock the crap outta you with 700+normals
tarashunter
02-17-2011, 03:40 PM
You can only kill the same enemy player 5 times, after that they won't be counted anymore.
ty for the clarificatio Wyatt
I think the quests for War coins need to be re-thought just a tad. 50 Unique kills is easily doable on RA but might be a stretch for Horus. The server populations are soooo different. I think a good medium would be halved for horus.
Knekelvoeste
02-17-2011, 03:49 PM
They didn't redo anything as of last night. just new snakes...woooooo and ghosts that knock the crap outta you with 700+normals
Well this isn't a map revamp update is it? Its about being able to grind to lvl 60 and thats what they did.
Knekelvoeste
02-17-2011, 03:50 PM
I think the quests for War coins need to be re-thought just a tad. 50 Unique kills is easily doable on RA but might be a stretch for Horus. The server populations are soooo different. I think a good medium would be halved for horus.
+1
10chars
mr_scsi
02-17-2011, 03:52 PM
Well this isn't a map revamp update is it? Its about being able to grind to lvl 60 and thats what they did.
Well you go look at changes made to the other 2 realms and it looks like a major change to me.:bangin:
I think the quests for War coins need to be re-thought just a tad. 50 Unique kills is easily doable on RA but might be a stretch for Horus. The server populations are soooo different. I think a good medium would be halved for horus.
- 1
You can only kill the same enemy player 5 times, after that they won't be counted anymore.
This oughta be more than enough.
mr_scsi
02-17-2011, 03:52 PM
I think the quests for War coins need to be re-thought just a tad. 50 Unique kills is easily doable on RA but might be a stretch for Horus. The server populations are soooo different. I think a good medium would be halved for horus.
50 should be easily doable. Syrtis cant just camp a single fort. they will have to spread the war around a bit.
Znurre
02-17-2011, 04:07 PM
Yah a single quest on horus can take 2 days...we are not RA!!!!!Do we Ra players complain about magnanite spawn rate?
Do you have any idea how hard it is to find magnanite on Ra compared to Horus?
Servers are different, good or bad.
Mattdoesrock
02-17-2011, 04:26 PM
You can only kill the same enemy player 5 times, after that they won't be counted anymore.
Woah wait, is this confirmed?
tarashunter
02-17-2011, 04:37 PM
Do we Ra players complain about magnanite spawn rate?
Do you have any idea how hard it is to find magnanite on Ra compared to Horus?
Servers are different, good or bad.
lol....infact go watch the weapon of magna around syrtis and then watch how many ppl have magna weapons on RA.
then compare magnanite rate of each server with the number of players.
Then again watch the insane number of boss weapon on RA and then watch the same number on horus and comprare them with the numbers of each server player.
I know how things go on RA simply because i'm on RA too^^ .
Last things:you cannot ignore the population number and pretend to do/have same effect in 2 server like RA and HORUS.
Forts war will never be the same,and if you didn't noticed the war strategy and dinamics are different on our server.
If you have a problem with magna spawn on RA simply open a tread,by the way this is the tread of war master i speak about my worry about war master expansion.No need to cpmlain about magnanite spwan here,that have NO CONNECTION to wars DINAMICS like the quest of warmaster items.
:drums:
Wyatt anyway gived us a clear reply about my complain.
Wield_II
02-17-2011, 04:43 PM
i hope....by the way i have 8,5kk exp on all my chars...
Anyway what is the estimated lvl 60 ammount of expercince 10kk?
I just scrolled by this post, and couldnt be arsed to read through all the others checking if you had a reply yes or no :P
But currently estimated level 60 on amun is 10,9 million exp
Resetted to 3,3kk, also on amun. (lvl 50)
tarashunter
02-17-2011, 04:52 PM
I just scrolled by this post, and couldnt be arsed to read through all the others checking if you had a reply yes or no :P
But currently estimated level 60 on amun is 10,9 million exp
Resetted to 3,3kk, also on amun. (lvl 50)
Ty donato,lol that was my last question that with you finally have an answer :thumb:^^.
10,9 kk :O lol
That is not insane,considering that warrior master must be something special,and considering that obtain armour and wepon is easy with masterwarrior quest,ngd must put some trouble at least to reach the lvl 60,and 10,9kk require lot of work.
I'm definitely happy of that update.
I will pass by play 6 char lvl 50 to play only my barb,and i think that many ppl that have more than 1 char must concetrate only on 1 char.
Only when my barb will be lvl 60 i will retake my hunter,and i definitely park all others lvl 50 i have :(.
Wyatt
02-17-2011, 04:52 PM
Woah wait, is this confirmed?
No, that was what I thought when I was in Amun yesterday when the trailer for war master was being done.
According to Chilko reply in the Spanish forum, a kill will only be counted 1 time per enemy player.
Source: http://www.regnumonline.com.ar/forum/showpost.php?p=1270707&postcount=104
Yes, Wyatt spoke out of turn and if I translated Chilko's statement properly:
The quest is "UNIQUE". Meaning you have to kill 50 completely unique players one time each. I think this is a bit much and should be toned down. I'm sure I'll piss off the "RA" champions when I say this but...this is extremely extremely extremely difficult if not close to impossible on horus. Reason being, there are not 50 unique players in each realm that play daily. During wars you see the same people day-in and day-out and there's only about ~20 of us in each realm that do this constantly.
My only suggestion to NGD on this is to take a second look and rethink the amount and parameters required.
Knekelvoeste
02-17-2011, 05:11 PM
Do we Ra players complain about magnanite spawn rate?
Do you have any idea how hard it is to find magnanite on Ra compared to Horus?
Servers are different, good or bad.
Lol really magna spawn is fucked up in every server and its very very hard to get a magnanite hammer in Horus to if your not searching for mags in noob zone all day long...
Arph3tic
02-17-2011, 05:18 PM
Yes, Wyatt spoke out of turn and if I translated Chilko's statement properly:
The quest is "UNIQUE". Meaning you have to kill 50 completely unique players one time each. I think this is a bit much and should be toned down. I'm sure I'll piss off the "RA" champions when I say this but...this is extremely extremely extremely difficult if not close to impossible on horus. Reason being, there are not 50 unique players in each realm that play daily. During wars you see the same people day-in and day-out and there's only about ~20 of us in each realm that do this constantly.
My only suggestion to NGD on this is to take a second look and rethink the amount and parameters required.
50 is a decent number. Especially when more players go to war for exp.
Aasiora-Leif
02-17-2011, 05:23 PM
Yes. killing 50 unique players on servers like Horus will be hard........but consider a server like Nemon!!!! They're screwed just like we are unless we play this game during all timezones in order to kill 50 players. I hope this 50 players thing is only on Amun and will be modified when they're put live on the servers.
Edit: but then again, maybe this is the point. Maybe NGD wants to make warmaster gear rare so in order to get them, you need to pretty much play Regnum like you have no job/school/girlfriend/boyfriend/LIFE.
Miraculix
02-17-2011, 05:30 PM
Maybe they just want more invasions!
...like that's gonna happen lol.
Awrath
02-17-2011, 05:48 PM
With the reduction in the XP needed to reach level 50, I imagine there will be a lot more people popping up in the war zone in Horus, so we have them to look forward to!
And although they may choose to grind to 60 before warring, eventually they will realise that you get a lot more XP from warring, and join the wars so I can kill my 50 of each!!
With the reduction in the XP needed to reach level 50, I imagine there will be a lot more people popping up in the war zone in Horus, so we have them to look forward to!
And although they may choose to grind to 60 before warring, eventually they will realise that you get a lot more XP from warring, and join the wars so I can kill my 50 of each!!
I do hope that is the case
tarashunter
02-17-2011, 06:17 PM
for sure ppl MUST join war to get experience points.
I ve take a look to new grind spots for lvl 50+ ppls,and even on horus with low population,that kind of spots are too little to allow all player grind peacefully considering all the barbs,knight,marks,hunter,mages.
If all ppl go grind (by the way most of the population got europe time) there will me more grinder than mobs.
So is necessary go to war to gain experience point.
On war as just you can observe during the figths,warrior are pissed off by ranged,really hard for a warrior to charge/reach the enemy in fort battles,cause most of the ranged start wasting arrows making enemy never get enough close to allow the warrior have some fun too.
Immagine all the ppl that will show up in the next 2 week after update...on horus we will be a lot for 2/3 week till the ppls go crazy for the new update,then al will return at the normal status of war....with a big lack of enemy.
doppelapfel
02-17-2011, 07:00 PM
I really like everthing beside the new enchantments for armor, gear already matters way too much and the difference between premium and non premiumusers is too big.
Where are my halloween masks?!??~~!!?``1?
:D
I also thought mine were gone but the hide helmet options was just deactivated, have you checked that?
Mattdoesrock
02-17-2011, 07:15 PM
I really like everthing beside the new enchantments for armor, gear already matters way too much and the difference between premium and non premiumusers is too big.
A) The enchantments you can put in armour are minor 1% major 2% and are resist dmg only.
B) They can be dropped or bought with xim.
Seher
02-17-2011, 07:50 PM
This armour stuff is lame. Isn't there something else we could spend the new currency on? Something actually interesting, like short-time huge characters, actually being a "warmaster"? :P
A quite huge advantage of this would be that no one would actually be able to "finally get everything", as the reward is just temporary.
I like it so far NGD. No complaints.
Kudos on the nice new logo and the logo intro. I like it a lot. Exquisite work at golden falls. Beautiful place. I think I now have terrain envy. Hopefully my sweet Ignis can get a little terrain love later on.
doppelapfel
02-17-2011, 08:21 PM
Are those elixirs a joke? I mean, who kills 600 enemies just to get 12 potions for grinding? :p
Will the ep gained from killing players stay as they are now? Grinding seems to be pretty fast on amun.
A) The enchantments you can put in armour are minor 1% major 2% and are resist dmg only.
I saw its possible to put 15 enchantments into a complete warmaster-armor, so up to 30% dmg resist, quite a lot. Is it possible to give one piece of armor the same dmgresist multiple times?
B) They can be dropped or bought with xim.
Its the same as with luckyboxes, of course its possible to get the same stuff by farming but how long would you have to grind to get as many good weapons as 20 lucky boxes you can buy in a minute give you? At least its (atm) not possible to put extra enchantments in each armor part by xim, its not as bad as the difference of weapons i guess.
_Seinvan
02-17-2011, 09:38 PM
So I just found out that the Warmaster Steed is a reward for those points.
:O
Good going! Now non-premium users can finally get mounts! Even though premium is a nice shortcut :p
Just wondering, is that Warmaster Steed the same steed that is only available on Gamigo servers? Looks similar in the thumbnail.
I taked a look on conjurer Warmaster Set. Staff is same as in warlock set. What use of Medium 30 conjurer will have?
A fast 20 will be alot better, because conjurer mainly needs speed.
Jippy
02-17-2011, 10:24 PM
The Ring of the Lycan changed on Amun... Maybe it could actually be relevant?
Slash +13 Protection
Blunt +13 Protection
Pierce +13 Protection
Light +10 Protection
Fire +10 Protection
Ronso
02-17-2011, 11:02 PM
One question: Will you show us the times of war weapons master? You can get for the new currency? Would like to know how it looks, so I can decide better. Thanks in advance!
_Seinvan
02-18-2011, 02:33 AM
I taked a look on conjurer Warmaster Set. Staff is same as in warlock set. What use of Medium 30 conjurer will have?
A fast 20 will be alot better, because conjurer mainly needs speed.
Actually weapon speed doesn't matter when casting spells. I tested this with multiple clannies with buffs and offensive spells a while back. There's no difference between a med staff and a fast staff when casting spells. My staff is lvl 44 and med 25, but the stats are perfect for conju :)
The Ring of the Lycan changed on Amun... Maybe it could actually be relevant?
Slash +13 Protection
Blunt +13 Protection
Pierce +13 Protection
Light +10 Protection
Fire +10 Protection
I hardly say this, but here goes:
omfg.
Kittypretty
02-18-2011, 02:54 AM
Hmm edit, recieved a decent response.
But now i wonder about the xp, how it will be modified for those under 50, people keep asking me whether to grind now, or wait till next monday, as they are afraid their xp will be gone, or their level to grind much less..so hope i been right in saying wait till monday to grind,,.
Bardar
02-18-2011, 04:20 AM
Any thoughts of first fixing the broken class balance first? -.-'
Today on Amun:
- samal save is back to oasis
- secondary saves disappeared (Imp/trelle/Efe/alga/Shaana/Meni ones)
Interesting ... ;)
Only central saves! GREAT! :wub2:
This update becomes more and more better every day.
Not that I particularly mind but this gives a big advantage to Alsius at Trelle, compared to Ignis at Meni or Syrtis at Alga. Then again, we have to run a lot further to reach any of the castles.
Latan
02-18-2011, 11:16 AM
Not that I particularly mind but this gives a big advantage to Alsius at Trelle, compared to Ignis at Meni or Syrtis at Alga. Then again, we have to run a lot further to reach any of the castles.
-teleport?
tikinho
02-18-2011, 11:31 AM
OK for the people on Horus that play in the peak hours find 50 different players and kill them will be a little hard but what about the players that can play only in the peak off hours? I have played at nights and in the mornings we gather like 10-20 people in the war zone from one realm.
Signatus
02-18-2011, 11:32 AM
Having only one save on WZ sure implies a different game from now on. Much less margin for adventurous gameplay for penalty of having a long journey back to the fray. Inconsequential rushers will be a burden to any war party, might as well be numbers who you can't count on when on the castles or the remote forts. Downsize is a renewed strength in the numbers, currently a smaller group can offset a larger one when they grow impatient and spread too far towards the save; battles might become more tactical then ever due to far saves and coin "dropping". More or less fun? Let us see.
I'm very happy to see the Ignis CS back to the oasis, it's a nostalgic feeling that gets fulfilled.
Kitsuni
02-18-2011, 12:09 PM
I am a little concerned about the effects of this upon realm balance, taking back castles would be extremely hard if not impossible for the defending realm, especially if they are underpopulated, as the enemy would just have to kill all of their Conjurors and then they would all have to ride, walk, or teleport back from the central save that is half a map away, as you can't resurrect at the gate when killed by guards.
About saves, nothing is definitive (it's Amun), so just wait Changelog to know what really happen.
Latan
02-18-2011, 12:24 PM
About saves, nothing is definitive (it's Amun), so just wait Changelog to know what really happen.
or read the forum
link (http://www.regnumonline.com.ar/forum/showthread.php?t=72910)
Nostalgia. If it is only one save I am still not bothered one bit. Remember that new forts and castles are coming (later on) and these will be pleasantly surprising as well I wager. Keep note of this for your suppositions.
NGD is clearly focussed and the update looks to be well thought out and integrates several ideas posed by the community. Regnum 2.0 (?) is shaping up very nicely. It will be a whole new ballgame come Monday afternoon. Don't forget that the first instalment of the modification of Invasions is somewhere in the update too. Expect a few more game changing surprises.
All in all , Outstanding work NGD. Well worth the hype in my view so far. If the save goes to the oasis it would be cool if we could get a puddle of water over there, thirsty work in the desert xD.
Mattdoesrock
02-18-2011, 12:42 PM
I am a little concerned about the effects of this upon realm balance, taking back castles would be extremely hard if not impossible for the defending realm, especially if they are underpopulated, as the enemy would just have to kill all of their Conjurors and then they would all have to ride, walk, or teleport back from the central save that is half a map away, as you can't resurrect at the gate when killed by guards.
Like Bois said, we've no idea what NGD are planning with new forts and the changes to invasions.
But, if we see no chances along this line of thinking, with this update... I agree, taking back the castle will be sooo hard.
Miraculix
02-18-2011, 01:21 PM
Teleport and shit :D
http://blog.regnumonlinegame.com/2011/02/18/what%E2%80%99s-new-in-warmasters-%E2%80%93-part-4/
Jippy
02-18-2011, 01:21 PM
"taking back the castle will be sooo hard."
But might force ppl to RG and not rush like lemmings, and just maybe learn a little about sound RvR tactics...
Matrak
02-18-2011, 01:24 PM
http://blog.regnumonlinegame.com/2011/02/18/what%E2%80%99s-new-in-warmasters-%E2%80%93-part-4/
pauluzz
02-18-2011, 01:27 PM
teleporting players to safety... maybe thats why they removed secundary safes
i realy can't wait ;D
Miraculix
02-18-2011, 01:28 PM
http://blog.regnumonlinegame.com/2011/02/18/what%e2%80%99s-new-in-warmasters-%e2%80%93-part-4/
teleport and shit :d
http://blog.regnumonlinegame.com/2011/02/18/what%e2%80%99s-new-in-warmasters-%e2%80%93-part-4/
:¬¬:
________
Signatus
02-18-2011, 01:29 PM
Teleport?!? :eek24:
I wantz it...
Kittypretty
02-18-2011, 01:31 PM
LOl i already teleport at level 50..its called bad network code :bangin:
teleporting players to safety... maybe thats why they removed secundary safes
i realy can't wait ;D
Teleport players to strategic war sites. Different realm , different perspective :P
Teleport players to strategic war sites. Different realm , different perspective :P
Teleporting players to the bossfights. Different realm, different perspective ... sigh :(
Teleport players to strategic war sites. Different realm , different perspective :P
Syrtis zerg has "Teleport Ignis to Central Save" since a long time, nothing new in Warmasters ;)
HidraA
02-18-2011, 02:32 PM
LOl i already teleport at level 50..its called bad network code :bangin:
You win and you can be a Warmaster allrady :)))
ayexeyen_
02-18-2011, 02:34 PM
i was wondering... If to cap to 60 we have to grind in the war-zone what happen if someone is using a xp-scroll and is attacked by another player?
With the current mechanics you substantially lose a lot of time of the scroll in a pvp or in a rvr fight.
Knekelvoeste
02-18-2011, 02:40 PM
i was wondering... If to cap to 60 we have to grind in the war-zone what happen if someone is using a xp-scroll and is attacked by another player?
With the current mechanics you substantially lose a lot of time of the scroll in a pvp or in a rvr fight.
Ah yes good question NGD should adjust the experience scrolls a bit so they will be usable for war also. +1
mr_scsi
02-18-2011, 02:46 PM
Having only one save on WZ sure implies a different game from now on. Much less margin for adventurous gameplay for penalty of having a long journey back to the fray.
I imagine cremate will become a tactical tool again.
mr_scsi
02-18-2011, 02:51 PM
teleporting players to safety... maybe thats why they removed secundary safes
i realy can't wait ;D
YAAH so now instead of mass freezing my target just b4 I kill it so his buddies have time to rush in and kill me, I get teleported away mid swing? LUV IT!!!! :dumbofme:
tarashunter
02-18-2011, 03:45 PM
To NGD stuff or player that know about:
According to the last blog news, a warmaster will be able to use new special skills.
The info that the blog gived is only general.
I don't know if anyone have my same dilemma (more than 1 lvl 50 and don't know what char to take to lvl 60....i have 6 lvl 50 all wasted now,and cannot decide wich one to take to lvl 60 by the way it will take a life to reach lvl 60,i can chose only 1,i cannot lose real life hours to take again 6 char to lvl 60 -.-).
Can NGD pls give us more PRECISE info about warmaster news(new skills,how many power/disclipline point)?
I know it's a surprise....but i'd like to have my time to think about,by the way from the first day reach the lvl 60 will be a rush for all.
May be more info can help me/others to chose easyer what character to take to lvl 60,what char to park definitely.
Well that decision is pretty easy for me. I am taking my Knight as far as it can go. My second choice would probably be my lock.
I guess all would be told late Monday afternoon. I do hope NGD gives us a nicely detailed writeup at that point in the blog and in the forums. I calmly go about my business in-game till that time comes.
tarashunter
02-18-2011, 04:27 PM
Art....mmmh i'm debated by 2 of my class...hunter and barbarian.
I know that hunter is ranged so at forts i can easly gain exp(not intrester in warmaster bow for hunter it reallly sucks,and the armour have bad point on piercing resistence so it sucks too).
That mean my hunter can go up easly and faster.
The problem of the barbarian is that:not ranged!You see our fight at samal,hrb,agger.....ranged fight alone for about 20 minutes,warrior have a little chance to play when all rush(but it never happens),or warrior play only at doors.I hear many warriors in game have the same problem...they get bored for the 20 min of only ranged wars....
Is rare we have enough warrior that allow us to have a nice charge.
On the other hand,warmaster set for barb....is simply awesome.
Armour pieces have good pierce resistence....immagine a warrior master armour with 3 soket +2% pierce resistence...+ passive resistence lvl 5(on blunt tree) =45% pierce resistence...and may be that finelly a barb can charge without get killed from 10 OP marks first he arrive close to them.
If that works...i'd like to play my barb,but if the impossibility to reach a ranged continue in this way,play barbs is only a frustation/sadistic moment for the warrior.
That's why actually i prefer play my hunter.
An othe consideration:
I just told you about warrior master armours...
You know how low the hunters normal hit could be...insignificant....
Immagine normal hit's of a master hunter on a master barb/knight/marksman.
This is why i'd like to know about new skills....if they change from class to class etc.
If i must do an hunter that have normal hits of 80/120 with a magna/master bow on all the other classes,no thanks i prefer let die my hunter.
The only way i play my hunter is with long bow set,cause i hate hunt,and forts war after last update are more ranged-based.
(this is my actual game opinion/experience)
You know how low the hunters normal hit could be...insignificant....
On Amun, it seems damages were slightly increased.
doppelapfel
02-18-2011, 05:04 PM
To NGD stuff or player that know about:
According to the last blog news, a warmaster will be able to use new special skills.
The info that the blog gived is only general.
I don't know if anyone have my same dilemma (more than 1 lvl 50 and don't know what char to take to lvl 60....i have 6 lvl 50 all wasted now,and cannot decide wich one to take to lvl 60 by the way it will take a life to reach lvl 60,i can chose only 1,i cannot lose real life hours to take again 6 char to lvl 60 -.-).
Can NGD pls give us more PRECISE info about warmaster news(new skills,how many power/disclipline point)?
I know it's a surprise....but i'd like to have my time to think about,by the way from the first day reach the lvl 60 will be a rush for all.
May be more info can help me/others to chose easyer what character to take to lvl 60,what char to park definitely.
Ill just play the class i want to play atm in war and slowly lvl up by that, thats fine for me.
tarashunter
02-18-2011, 05:06 PM
On Amun, it seems damages were slightly increased.
Zas you are right,but the dmg is encreased about 40 point only on monsters,i tried a pvp with mages,warriors and marx,and the dmg is the same,with magna bow i have the same hit as i have on horus now.
I was happy to see the 40 more dmg on mobs,but when i saw no change against other players i was a bit sad.
The point is that the dmg on mobs is eancreased to allow the ppl grind easyer than before....40 dmg is a lot considering you are an hunter.
But i repeat,no changes on normal hit against other players.Then i use a magnanite long bow,not all are so luky to have it.
And going forward to lvl 60 the magna long bow will be as any other long bow range 35 slow,cause on amun stats haven't been changed,so no point on have a magna weapon when a master marksman/hunter weapon is stronger and we still haven't seen new kind of drops lvl 50/60.
here i have the same disappoint of the other players that have magnanites weapon.
Castingbeast
02-18-2011, 05:45 PM
no point on have a magna weapon when a master marksman/hunter weapon is stronger and we still haven't seen new kind of drops lvl 50/60.
here i have the same disappoint of the other players that have magnanites weapon.
Mag bows are still better than warmaster bows accually, for mages they suck as well,the only class that can have awesome weaps and armor is warrior imo. They should make bows stronger and add maybe some CS to staffs for mages, coz staff has nice dmg but mages dont need dmg only CS.....
I have no proof of this but hopefully someone else can confirm. I just have a feeling that my block rate and evasion rate is slightly up on Amun. If anyone performed any tests I would appreciate any thoughts on it. I am talking about vs other players here not mobs. I actually find that my evasion and blocks are significantly up versus mobs. Thoughts welcome.
Art
tarashunter
02-18-2011, 05:53 PM
Mag bows are still better than warmaster bows accually, for mages they suck as well,the only class that can have awesome weaps and armor is warrior imo. They should make bows stronger and add maybe some CS to staffs for mages, coz staff has nice dmg but mages dont need dmg but CS.....
MMh no magna bow are not better.
Consider the low-hight dmg of the master/magna bows :
Manga= 100-118+36
Master marksman long bow got better low dmg-hight dmg + soket.
The max dmg will be ever 186 on magna and master bow,but the difference between low and hight dmg (100 low -118 hight) will be noticed on nomral hits.
Then yes i'm agree on mages stuff...it really sucks considering they can give at elast 2 sokets at mages.
And yeah,better stuff is on warrior and on marks at moment,considering armour protection and weapons.
I see all the warmaster weapons have a socket in them. The mage staves also have a socket which could mean a 7% CS gem boost. Additionally, it might imply that another socket could be engraved in these items. Of course I could be totally wrong here.
survive
02-18-2011, 06:54 PM
would be nice to have a word from NGD on whether the warmaster gear would be able to be socketed again... giving a total of 2 sockets to the weapons.... it is something to take into consideration especially for mag weapon owners... in whether to move up from the mag weapon to the newer weapons...
i mean... comeon... only 9 months to get a mag weapon... we wont be upset :dumbofme:
seriously though... NGD please reply...
will warmaster weapons be able to be engraved with a second socket?
standistortion
02-18-2011, 07:28 PM
Moan...whine......balance.....grumble.....lvl 50 cap......whine.....weapons......moan.....etc
All that aside, looking forward to seeing the update. +1 NGD
tjanex
02-18-2011, 07:42 PM
I see all the warmaster weapons have a socket in them. The mage staves also have a socket which could mean a 7% CS gem boost. Additionally, it might imply that another socket could be engraved in these items. Of course I could be totally wrong here.
You can not engrave a socket (with xims) in a weapon with already a socket in it, I think the best is just to give all warmaster weapons a bonus already.
Castingbeast
02-18-2011, 07:50 PM
MMh no magna bow are not better.
Consider the low-hight dmg of the master/magna bows :
Manga= 100-118+36
Master marksman long bow got better low dmg-hight dmg + soket.
The max dmg will be ever 186 on magna and master bow,but the difference between low and hight dmg (100 low -118 hight) will be noticed on nomral hits.
Then yes i'm agree on mages stuff...it really sucks considering they can give at elast 2 sokets at mages.
And yeah,better stuff is on warrior and on marks at moment,considering armour protection and weapons.
Mag lb :
http://s425.photobucket.com/albums/pp336/Castingbeast/?action=view¤t=screenshot2011-02-1820_18_41-1.jpg
Warmaster lb:
http://s425.photobucket.com/albums/pp336/Castingbeast/?action=view¤t=screenshot2011-02-1820_17_31.jpg
Magna lb's dmg is 136-154 but with 2x 15 gems it can be 166-184, warmasters lb 141-171,with a +15 gem---->156-186.
the point IS that mag lb is only lvl45 while the warmaster lb is lvl60... So looking at their lvls the warmaster lb is a big sh**t :D
They should really make bows better, not to mention staffs....... :pumpkin:
Wield_II
02-18-2011, 07:54 PM
I didnt quite understand, Item's and Mount's for example are only
temporary? this sounds lame.
Weapon = 40,000 Warcoins, 50 kills = 1000 Warcoins.
Keep's warzone active I supose.
Greyman_tle
02-18-2011, 08:31 PM
I think you need to kill around 30K+ enemies to get a full set of warmaster armour :)
Wield_II
02-18-2011, 08:36 PM
I think you need to kill around 30K+ enemies to get a full set of warmaster armour :)
But, is the Warmaster gear all temporary are just permanent?
tarashunter
02-19-2011, 12:02 AM
Mag lb :
http://s425.photobucket.com/albums/pp336/Castingbeast/?action=view¤t=screenshot2011-02-1820_18_41-1.jpg
Warmaster lb:
http://s425.photobucket.com/albums/pp336/Castingbeast/?action=view¤t=screenshot2011-02-1820_17_31.jpg
Magna lb's dmg is 136-154 but with 2x 15 gems it can be 166-184, warmasters lb 141-171,with a +15 gem---->156-186.
the point IS that mag lb is only lvl45 while the warmaster lb is lvl60... So looking at their lvls the warmaster lb is a big sh**t :D
They should really make bows better, not to mention staffs....... :pumpkin:
Casting i understand your point of view,but collect magna take more than 1/2 years usually.
Grind or do war to get lvl 60 how much can take?!6 month if you are slow and have only 2 h a day to play i think.
So magna weapon must continue to be something stronger than the warmaster weapon,that are pretty easy to take even if they are close to lvl 60.
So make magnanite weapon usable by lvl 55+ and work on their stats...
Then a weapon dmg is the last of my probs,i'm not intrested to know how much a magna lb will be strong by the way hunter have low dmg even with magna bow.
The spell "coolblod" got too much cd and his duration is falsed by the weapon speed.
If cool blod is 6 sec and i use it with magna long bow,SLOW speed,after casted cool blosd it take 1,5 sec first to make a single hit,so 6.0'' -1,5''=4,5''
In 4,5'' (the moment that an hunter can dream to be dmg dealer first to go down from the stair cause that class is mented to use track camo and useless trick,by the way there is no zerg that use team play,making hunter's power useless),well in 4,5'' you do 2 normal hit+ 1 enarsing with a slow bow,that IF there are no resist on the enemy will take 1500 dmg(with magna bow,if enemy is not buffed).
that was only an example ,that take me back to the original answer ignored by devs or anyone who know something about new expansion:
will be added new spell for each class,or master warrior of each class will be able to use same "specialsuperpower" like the teleport etc?
If we get a response on that it would be cool,cause ppl affected by the "stupid" dilemma like me that must choose 1 of his 6 char lvl 50 can get some useful help to decide wich class to take to lvl 60.
P.S:would be easy tell "lvl to 60 the class you enjoy more",but i like to play all my lvl 50...ok exept the conju,so let's say 5 lvl 50,conju is only for boss camp when i'm on.
Arafails
02-20-2011, 01:47 AM
But, is the Warmaster gear all temporary are just permanent?
If it's not permanent, what happens to the enhancements you put in it? oO
Looks like the planned setup is for barbarians to be ridiculously susceptible to magical damage at level 60, but tanks versus any physical damage. Ah, I guess it's a tactical consideration :|
I'm concerned by the current position of the saves. Hear me out here.
I think Ignis has a tacit advantage, at least until there is an appreciable Warmaster population. With our CS moved back to Oasis:
- We resurrect within view of Samal.
- We are much, much closer to Menirah than Alsius is to Trelleborg, or Syrtis is to Algaros.
- The teleport to the castle is no further away than Menirah.
It is a fairly simple task to bring Alsius up to speed, as this can be achieved by placing their save in the clearing south of its market. It's still a bit more difficult of a trek to Aggersborg, but that's what you get for having all those damned trees. I'd also suggest migrating the teleport to the other side of the path leading from the gate (or maybe even put it in the cracked house near the crossroads)
Syrtis, on the other hand, is trickier, largely because of the sheer distance to Algaros. Quite frankly, as it stands now on Amun it's logically (though not actually) easier to defend or retake algaros while saved at Dohsim. Once you've moved the CS to a place that's handy for both forts, you're miles away from the teleporter, and you're still too far from one or the other forts. I don't know what simple solution is available other than installing an extra teleporter to Algaros.
My favourite complicated solution involves putting Algaros roughly 3/4 of the way between Stonehenge and the former Eferias Save, Moving Syrtis CS to approximately halfway between Herbred and Stonehenge, and removing the entire Eferias peninsula out past the Golden Falls.
Regnum_Online
02-20-2011, 09:16 AM
I always seem to come back right before a big update hits. I love my luck.
tarashunter
02-20-2011, 02:29 PM
If it's not permanent, what happens to the enhancements you put in it? oO
Looks like the planned setup is for barbarians to be ridiculously susceptible to magical damage at level 60, but tanks versus any physical damage. Ah, I guess it's a tactical consideration :|
Maste barbarian armour got 3 soket....now immagine all 3 soket with a + 2% piercing protection,3 soket x 5 piece of armour all with a +2% perc gem= +30% pierce protecion + passive pierce(of blunt tree) at lvl 5 +20% perce protection.
Barb will have +50% pierce protection......an OP marksman can do max 100/150 dmg on UNBUFFED barbarian....an hunter will do max 20 dmg on an UNBUFFED barb....superlol.....barb will be as a knight against archer....
May be finally war will be not only for ranged when your zerg start the wastearrows-obsession....and a barb can go charge without worry about the 15 enemy marksman that point him and kill him first he can charge.
a hunge +1 to ngd for that!:thumb:
P.S: warmaster set is permanent,there is no advise "week-wamraster-set" anywhere,and ngd didn't speak about non-permanent set in his tutorial/news.
Customisation is a plus. while others look to war master sets , I am not even concerned about them . It will be a good while before I get there and I look forward to looking for stuff in the lvl 52-59 range as I move up. I might find something I like very much which I can tailor fit to my needs.
War master gear would be like landing dragon stuff and magna stuff. I managed without tenax stuff for a long time and I should be okay without Warmaster stuff for the medium term as well.
It is a nice goal to reach for though.
Artec
tarashunter
02-20-2011, 03:07 PM
Art i think the same,but when in war you will meet ppl all lvl 60(that make their rush with booster in 1 or 2 month) and you are still lvl 52/53,so you are "unchallege" for them,you will felll a bit frustrated i think...especially if you are an archer and you can't do dmg to your enemy.
Then,lvl50-60 allow you to gain more hp lvl by lvl.
So knight lvl 60 will have around 6000 hp i think,barbs around 5000.
I still have had no answer to my question about more detail to new skills,so ppl are still a lot confused about the upcoming warmaster expansion.
Tomorrow we will see anyway....hoping ngd gives more detail during the next week when we start to play new expansion....would be sad reach the lvl 60 and have a "bad surprise" if you find your class totallly useless i war action (like hunters) by the way now all the action will be on forts-war.
doppelapfel
02-20-2011, 03:41 PM
Maste barbarian armour got 3 soket....now immagine all 3 soket with a + 2% piercing protection,3 soket x 5 piece of armour all with a +2% perc gem= +30% pierce protecion + passive pierce(of blunt tree) at lvl 5 +20% perce protection.
Barb will have +50% pierce protection......an OP marksman can do max 100/150 dmg on UNBUFFED barbarian....an hunter will do max 20 dmg on an UNBUFFED barb....superlol.....barb will be as a knight against archer....
May be finally war will be not only for ranged when your zerg start the wastearrows-obsession....and a barb can go charge without worry about the 15 enemy marksman that point him and kill him first he can charge.
a hunge +1 to ngd for that!:thumb:
Only the basedmg of a bow has to be piercing dmg, boni, arrows, rings and amulets can deal dmg of any other type so it isnt as bad as you think. Guess why marksmen with good gear can deal 200-300 dmg with normhits through steel skin.
tarashunter
02-20-2011, 03:52 PM
Dopp,i hope that for my hunter...
By the other hand ngd could not allow to soktet more than 1 protection dmg gem type per soket.
Ex: 3 soket on a bp: 3 different kind of protection gems,not allowed more than 1 dmg resist type.
Anyway we will see,for sure ngd will works on lot of things after they make it live....
As for the quest of the 50 unique players.
Pretty hard on horus i think.But ppls just speaked about that...we will see.
doppelapfel
02-20-2011, 03:55 PM
Dopp,i hope that for my hunter...
By the other hand ngd could not allow to soktet more than 1 protection dmg gem type per soket.
Ex: 3 soket on a bp: 3 different kind of protection gems,not allowed more than 1 dmg resist type.
Anyway we will see,for sure ngd will works on lot of things after they make it live....
As for the quest of the 50 unique players.
Pretty hard on horus i think.But ppls just speaked about that...we will see.
Would be pretty unfair for mages, those have only 3 pieces of armor with 5 sockets on each.
Hey guys!
I wanted to check if the daily quests are only for lvl 50+ to get them... Some people have been telling me that they're not for everyone, and i would be a shame to be like that =S
survive
02-22-2011, 03:51 AM
as far as i know.. lvl 50 and up only, for the daily quests
Zombrex
02-22-2011, 09:24 PM
Hi, i've opened an official thread for Warmasters, were you can posts all your opinions and concerns regarding the expansion. Here is the link (http://www.regnumonline.com.ar/forum/showthread.php?p=1276414#post1276414).
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