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View Full Version : WarMasters Initial Atmospherics/Reviews: Horus


Syd_Vicious
02-22-2011, 04:39 AM
Heya, thought we could post our current thoughts/review on the 1.7 patch here (try to be tactful with gripes and complaints).

First off I would like to recommend that NGD have larger game fix updates (balance and bug fixes) prior to content updates. Pushing content updates with the large game fixes kind of detract from the content. I know this is difficult as it is a series of give and take, but i think that it would make for a better fit between content and game fix updates. This way changing dynamics can be attributed to a content expansion or a game fix patch.

Secondly NGD needs a larger scale push towards realm (timezone) population stabilization and activity. The WarMaster expansion tries to push each realm to fight, but right now only Ignis and Alsius are fighting. Where is Syrtis? The detractor from this is that the content dynamics introduced within this update requires equal participation from each realm to keep the action going. We don't have that right now.

So what about WarMasters? Well without Time-Zone balancing working between realms we have a dominant realm, a middle realm and a passive realm. The passive realm right now being Syrtis. In a couple of hours there will be a change off and Syrtis will take the mantra of the dominant realm, ignis or alsius may go to the middle ground or become passive. This does not really work well for this expansion. Having passive realms still equate to down time. Unlike Ra we are not seeing wide spread fort taking by all parties.

One part that doesnt work well now is this daily quest system. I am stuck 10 away from 50 for one realm (Syrtis I only have 3/50 to give you an idea of the passivity I am referring too) after playing for about four hours and being involved in about 10 fort/castle fights. I would recommend something more attainable for playing for a couple of hours.

This expansion cries for server norming in my opinion. It shows that development is geared toward larger scale servers and the lower pop servers are not as positively effected by this. After all the hype a lot of people are now kind of wondering what they were hoping for.

Reversal on player xp values:

This may work for Ra, but for Horus it means we will level slower than just grinding on mobs. This is a part or an excuse for some now to come war and aids in realm passivity.

There are some other things but i think others will bring them up with more fervor.

Ulti19
02-22-2011, 04:47 AM
lv 4 forts now have a guard captain but flag is still there so we don't have to even bother with him, is that intentional?

Truewar
02-22-2011, 06:26 AM
Haha... On Nemon it was funny: after server starts zerg shouted: GO FARM! and everyone started to grind.

Me, Amazon and one French Hunter (Jerros if I right) went to Ignis for some hunt. Welll... Hunt was awesome... But we disturbed sleeping beast called Ignis. Soon we started massive aggers-samal war. As expected it was the most massive war I ever saw on Nemon. But... there was no 50 unique players...

I did about 28/50... And I don't know how much time it will take to collect all 50.

Maybe Horus Syrtis was grinding too?))

Alzaroth_
02-22-2011, 07:40 AM
I was so exited... And what i saw when i logged on? Everyone grinding those fraking Orc while Trele and Imp was red and we get at least 20 lvl 50 online.

I'm so bored...

Syd_Vicious
02-22-2011, 07:58 AM
Maybe Horus Syrtis was grinding too?

That could be true as a lot of level 50 players now realize that they do not have the top rung level anymore and they know they can't level as quickly through RvR on our server as they can from grinding mobs.

To give a quick overview (i forgot to write all the numbers down), through all the fights I have been on tonight that accounted for 5 hours of game time, my XP bar only moved (at level 50) up about ~4-5%. Now these are all fights where there are between 8-25 enemies and almost equal numbers for realm-mates. Now after all that was done I got together with three other level 50s and was able to grind another 15% on top of my XP bar within about 30-40 minutes. All of the fighting and grinding was done on one 50% booster received from the x-mas quest last year.

With that being said I can understand why some players would rather grind, than RvR with the numbers being so disparate. If your goal is to hit the top level and then fight, then the quickest way is to grind it out. I wish that the average player was worth 5% more XP (including group XP) than a challenging mob for each players level in order to encourage more RvR.

Truewar
02-22-2011, 11:40 AM
I don't know Syd. For me grind\war mix is always more interesting.
I don't care about how much time leveling to 60 will take or how soon I will collect war master set. I just want to relax for several hours in evening after work.

It is funny. NGD do some things with desire to improve something. Rest of community turns it to shit.

NGD: new items, new spells, new currency
Community: boolshit, grind again

NGD: XP can be obtained from enemies
Community: too few XP

NGD wanted community to fight more, community goes to grind.
NGD wanted to bring new items and refresh game world, community whining about their items which will become useless one day.

Only one thing I don't like in update is that you can start to collect war master coins only since 50lvl. Level 30 IMAO would be better.

RvR is interesting when levels of players totally different.
For those who speak about useless of low levels here is my prove link:
http://img43.imageshack.us/img43/420/lvl33.png

PMP
02-22-2011, 11:58 AM
Maybe we need Fatigue again? To lower experience from grinding mob, but not from "grinding" aca.

Znurre
02-22-2011, 12:00 PM
Maybe we need Fatigue again? To lower experience from grinding mob, but not from "grinding" aca.
http://translate.google.com/#es|en|aca

ieti
02-22-2011, 12:02 PM
Easiest way to anger an RA player - tell him ACA in Horus context. :clapping5365:

bois
02-22-2011, 12:12 PM
I have no comment yet.

I probably will after this :

This week we’ll give you a full insight on this new update, including the full list of features and some detailed information about the level 60 gear.

Quote from the blog.

I am not quite sure what some of the items in here:
http://www.regnumonline.com.ar/index.php?l=1&sec=27&subsec=4&cl=100
mean either.

I will wait.

Artec

Truewar
02-22-2011, 12:13 PM
French "ici" is nice too =)

Southern_Filly
02-22-2011, 12:39 PM
I dont know but maybe im the only one happy with the update? Of course there are a couple things that concern me, but for the most part i think it is a boost that the game was in need of. It had become stagnant and boring.

Biggest concern is the lack of XP conjs get from war. While hunting I was getting 300+ per kill while the conj supporting me (heals, mana, buffs) was only getting 30. That isn't exactly gonna encourage conjs to go in support mode during war.

Additional concern is bosses, was it in the update to make the boss's more difficult? Fully buffed and in a full party i was hitting Eve for 30-50 normals.... is this a new thing that we will see with all bosses? This would work in Ra with their numbers however in Horus, different story all together......

Otherwise, 2 thumbs up from me... :thumb::thumb:

HidraA
02-22-2011, 12:54 PM
General vision about...umm seems more action around...but also lots of ppl grinding.
Hard to find a place where you can grind.
I tryed to grind a bit but was imposible for me..too many ppl grinding in same time..also useless to use boosters...you can find a mob after longer time cose there is no place to grind or you got killed by enemy.
So..well i will stay lvl 49 for more months...its kinda imposible for me to have a peaceful or good grind.
Maybe when at least 40% of people will be Warmasters.
The change of gameplay was needit its cool but disapointed about mass grinding ...look kinda boring for me.

PMP
02-22-2011, 01:01 PM
Hidra, the fastest grind is still a group grind.

But I agree this morning on Horus even the grind-groups have been too big sometimes.

Thrillem
02-22-2011, 03:05 PM
Too many people grinding on the same spot. Players that before this update were allways in the wz they are now in the inner zone of Syrtis (Elther Beach) grinding like mad. And no, its not funny and it's not fast leveling if you are lvl 45 when you are surrounded by lvls 50 with epic weapons killing all the mobs in 1 sec no matter if they are very easy or easy for them. This sucks. If this remains like that we should change the name in Grindmasters.

The best thing NGD should do is give more xp points for quests/killing enemies after lvl 50 and not giving any xp from grinding.

Jacque_Phrost
02-22-2011, 06:56 PM
Conjus got screwed we don't get squat for support now, and NGD said they don't like warju.

So if you don't want warjus running around and you want conjus to heal, then give us our damn rewards for healing and a penalty for doing damage, not the other way around! Jeeze.

Give us back the group exp too in war. Seriously, it's a war game, we should be able to ACTUALLY level in war, rather than just getting a little bonus of exp AFTER we grind all the way to 60 cause we all want to get there fast. This game needs less mindless grinding, more killing other players!

Zombrex
02-22-2011, 09:27 PM
Hi, i've opened an official thread for Warmasters, were you can posts all your opinions and concerns regarding the expansion. Here is the link (http://www.regnumonline.com.ar/forum/showthread.php?t=73287).