View Full Version : Preliminary Changelog - AMUN (Let´s Test)
Ponter
12-14-2011, 01:01 AM
The version currently online in AMUN is not final. It has known issues and some features are not complete.
Please report any crash you suffer while testing and any issues you find in this thread.
Thanks!
Preliminary Changelog - AMUN
Content:
New: The game has a new and improved interface, with new features.
New: The game’s map has been completely overhauled.
New: Mini-map.
Modified: Warrior weapons from level 1 to 30 have been revamped (In Progress).
Modified: Bows from level 1 to 30 have been revamped (In Progress).
Gameplay / Content:
Modified: Arrows no longer run out. They have been replaced by magical quivers.
New: Mage’s bracelets.
Gameplay / Interface:
New: Quick access window for quest objectives.
New: Quest objectives can be located on the map via icons.
New: Party members can be seen under the character HUD.
New: Quick access button for mounts.
Client:
Modified: UDP protocol messages have been completely phased out. Movement data is now sent via the games main connection.
Modified: OpenAL-soft (sound library) has been incorporated to the Windows client.
Fixed: Issue that closed the client when capturing the screen.
Fixed: Issue with the game failing to launch if any data file was bigger than 2GB.
Regnum_Online
12-14-2011, 01:12 AM
Did a few things that might have caused it to crash. I made the resolution, made the game fullscreen, took a screenshot and alt-tabbed. When I tried to come back, game had crashed. Not sure which caused it.
Also have some significant fps issues. Dropped from mid 60-80's to ~20.
Also not sure which file you need. There are two, it seems, in the folder that might be it.
Here's crash_backtrace_5684:
http://pastebin.com/raw.php?i=cUyYZJzg
And here's error_log:
http://pastebin.com/raw.php?i=f61JkUV3
You should also add to the changelog that two new spell slots are in the bar. :)
Valkasar
12-14-2011, 01:30 AM
What would be awesome it's that we can have both combat log and chat box at the same time... or we know what's going on or we chat with the guys :/
EDIT: now melee guys lost their neutralization about fighting on melee: the extra accesory. now... well, hope the quivers and brazlets wont be too unbalancing.
NotScias
12-14-2011, 01:45 AM
Awesome work you have made on the new UI. This really freshens up the whole game.
The new implementation of quest and party window is just amazing.
The new map and minimap is really welcome. I hope it'll be possible to see party or clan members in it.
However, there's some issues that need to be looked at :
- When the party is getting crowded, the party "list" gets overlapped by the chat window and the last party members icon is horizontally cut in half.
- The mounts menu always appear when mounted, even when we want to open another thing, it opens up too.
- Impossible to remove things from the spellbar
- The small chat boxes above characters when they are talking are very small so they're really useless.
- The '+' and '-' buttons under the minimap don't seem to be working
And the things I don't really like:
- The new window decorations and buttons are too big, wasting a lot of space on the screen. Also the party members list is too spaced. Corners rounded too much.
Not everyone is playing in 1080p. Please reduce the size of these UI elements a bit.
- The new chat window is nice, but its background could be a lil more opaque. Also, impossible to resize it or have both log and chat
- The scrollbars could have been improved. The old and new ones don't give hint about the height/width of the list
- Party still limited to 8 people :(
Concerning network lag, it's been fine even in a pretty crowded cs.
Concerning FPS, well I have 20 less FPS than usual :S I hope it's just the Amun effect....
Anyways it's really awesome, even tho not perfect yet.
I just hope it's just a first stage, because a lot of other GUI elements need to be renewed and improved.
DogFish
12-14-2011, 01:54 AM
The new UI looks nice! =)
Few comments:
1) The text above peoples heads when they are selected, or when holding 'v', is very difficult to read. Using fixed pipeline if that makes a difference.
2) If Character window is open, pressing 'i' will close the window when it previously opened the inventory window. Same with 'p' for community window. Not sure if intentional or not.
- Impossible to remove things from the spellbar
Dragging seems to work to remove spells for me, but the right click didn't work.
Immune
12-14-2011, 02:08 AM
Buff timers no longer shown under health/mana bars? Why? This will bother me.
Would also like to keep the ability to see both the chat and the combat log...
The "+" and "-" buttons on the bottom edge of the mini-map do nothing that I can see. Same with the globe icon at the top right.
The "Help" window's "X" and "Back to the Game" buttons don't work, pressing H is the only way to close it.
Should the - and + keys correspond to the new bar spaces?
The pet command bar is now awkwardly off-center from my own skill bar... and I can't move it. It's weird :/ Also... why does pet's mana go down as mine goes down now?
Since you apparently did some work on parties (haven't seen for myself yet), might there be some on clans?
Not sure if anyone noticed but there is now an option in the "User Interface" tab that will let you have 2 skill bars up at once. Nice.
That's all for now. Looks good for the most part.
Edit: And scias apparently covered half of what I just said. Well, just in case you missed it, there it is again.
Just did a test on Amun.
I'm quite disappointed with those changes, visually better but from war player point of view a regression.
Health bar + character name of other players are uneccessary big.
Borders of dialogs are too wide, wasting a lot of space on screen.
Title bars of dialogs aren't transparent enough, cluttering the view.
Spellbar is wider by 2 slots, but it is still impossible to lock spells on each slot, bummer.
Animated face of the character on the top left is useless, each player will see it HUNDREDS of hours, we know how our own character looks, an option to hide it is mandatory.
Health/mana bars cannot be moved, it would have been much better to place them in lower part of the screen, making easier to look at log/chat/health/mana during fights
Health/mana are less readable than they are on old interface
Spellbook and other dialogs are centered by default when you close and open them... :(
Colours are a bit too "playskool", red/green/blue/etc...
The whole game is running at much lower fps as it should.
This is my first impressions.
Keep up the good work, but please think about core players who are using the UI for hundreds (or thousands) of hours.
_Seinvan
12-14-2011, 02:38 AM
Liking what I see, except for the FPS drop :s I fear some players without gaming PC's may not be able to function in war anymore xD
Manuka
12-14-2011, 02:41 AM
Overalll u have done a great job so far. From my first test this are my suggestions:
-Spellbar lock
its a bit confusing that spells can only be removed from spellbar by drag and drop if a window of one the right buttons is opened
-Chat
the quick info of the chat tabs is wrong
-Log position
i dont like the mix of log and chat: in hot battle situations its vital to keep track on the combat log AND general chat for teamwork
-Quick Mount button
please add a favorite mount selection, otherwise the button takes too much time, because most players have more than one mount
-Extra quickbar
i'd like to have hotkeys here too, not only for the main bar
-Char Status
mana and heath bar are too tiny
-Quest "Path of the Warmaster"
target NPC button does not work
-Quest reward
the warmaster coin icon is too big and blurred
How to find the new Mage’s bracelets?
EDIT: Without a border at the health bar at the selected enemy the proportion of damage already done is harder too estimate now.
The_Krome_Dragon
12-14-2011, 02:42 AM
Very nice job with the new UI, Ive had pretty much the same probs as scias mentioned and i aggree that i would like to keep the battle log and chat showing together. Other problems i faced were the horse button not casting/dismounting the horse, do we have to assign the mount to it somehow?
The other is that i can't get into the noble house at fis bec an invisible wall blocks my path. reloging didnt help either. anyone have this problem?
Other than that GREAT JOB NGD:clapclap::clapclap:
Kitsuni
12-14-2011, 02:51 AM
My comments on the update so far are posted here (http://www.regnumonline.com.ar/forum/showpost.php?p=1479517&postcount=6).
The GOOD:
The new user interface is really decent. It will give a fresh approach for newcomers to the game. Especially the improved quest log will be what is most helpful to players, as well as the ability to quickly see their archivements.
The new world map is completely 3D-rendered, it is an accurate represetation of the game world.
You may have two spellbars visible at once (Options->User interface). Each spellbar has up to 12 powers available, so up to 24 powers visible onscreen at a given time. As of yet, the extra powers are not reachable by keyboard shortcuts as no binding interface seems to exist.
There is a button to quickly access mounts, so they will no longer consume spellbar space.
There are now icons showing each player in your party, and these icons posess health and mana bars that update rather quickly. The updates are not instant but they do not take nearly as long as party window did before, I clocked updates at 1-2 seconds max with the laggy Amun server.
Archers do not run out of arrows. Arrow backs are bought once and equipped forever. This drastically reduces the weight of the archer.
Some low warrior weapons have been revamped and look nice, high level players will actually be using some of them for fusion from what I've seen so far. Bows were said to be overhauled, but I could not find any changes.
Mages have a new piece of armor (Bracelets) it has quite alot to their armor points and grants them a strong defense.
The BAD:
The combat log and the chat cannot be seen at the same time. This creates problems for players who rely on this, such as Hunters who need to view tracking information. in fact, you will need to do alot of tab switching or simply not chat at all during combat. I really dislike this.
There is some frame rate loss for some players from the new UI, sometimes up to 25% or more.
Chat above peoples heads gets cut off. This makes it very difficult to see what people are esaying without being on a chat tab. Furthermore, the chat from NPCs can no longer be made out in towns becasue it is always truncated and does not appear in any chat tab.
Moving movement updates over to the TCP protocol seems to cause alot of lag and even more severe positioning issues than before.
The UGLY:
The new user interface is too "bubbley", it makes the GUI seem childish and wastes alot of space. There is alot less room to view information than before, especially in trade , commerce and inventory dialogs. The fonts, health bars and other elements seem quirky, hard to read and out of place in some cases.
I am not impressed by premium being renamed to "Item mall". This is not an "item mall" game, and you guys better not make it into one. :p
The new minimap has absolutely no combat functionality.
Mages' bracelets give way too much armor. Mages wearing only level 50 braclets were ending up with more armor points than level 60 Warmaster Barbarians and yes, even Knights. They were also taking rediculously low amounts of damage; as it stands, this needs nerfing.
Not sure if this is a bug or not, but long bow models have not been updated, only shortbow models.
PT_DaAr_PT
12-14-2011, 04:18 AM
I got ugly performance problems while moving my character and rotating too. Standing or rotating the camera does not cause any problems, though.
Standing: 47 FPS
http://img856.imageshack.us/img856/5825/screenshot2011121404122.png
Rotating (and moving around): 22 FPS
http://img522.imageshack.us/img522/8199/screenshot2011121404124.png
NotScias
12-14-2011, 04:55 AM
Like Daar pointed out, the new UI is really laggy performance wise...
Here it eats half of my FPS :/
I just need to hide it to see the difference...
Hidden:
http://i.imgur.com/CV1rF.jpg
Shown:
http://i.imgur.com/6t3vh.jpg
Anyways on a side note, the chat labels above players have been fixed.
And Kudos for the new bows and weapons models, they really look cool! ;)
Also big up for the new network code. I was first VERY doubtful about a TCP based one but finally the positioning seems really accurate and precise.
I even tested in a laggy situation (while downloading) and it was less terrible than the current network code. I haven't encountered any phantom swing on my barb so far.
Some issues:
As you can seen on the screenshots, sometimes the text goes out of the chat window.
Speaking of that, it's still not resizeable in width.
Also, seems it's not possible to drop items by dragging them out of the inventory window anymore...
Hovering the XP bar does not show the tooltip with the progression.
_Enio_
12-14-2011, 05:09 AM
Weird, i dont have such high fps difference between shown and hidden.
When i checked it before it was 45-49 (shown) vs 53-59 (hidden) at agg market. Kinda same as on old ui.
Ulti19
12-14-2011, 05:10 AM
Mages have more armor points than some knights, that be some magic cloth ^^
I like the new interface, awesome that we can have 2 spell bars now!
Fps plunges down sadly.
The maps are nice.
The quiver idea rocks.
would be epic if with this came a fix for that bug when you take out your weapon but put it back and you attack without it drawn. That would be my christmas miracle from you guys^^
PT_DaAr_PT
12-14-2011, 05:18 AM
Weird, i dont have such high fps difference between shown and hidden.
When i checked it before it was 45-49 (shown) vs 53-59 (hidden) at agg market. Kinda same as on old ui.
Scias was moving, that's why the difference is bigger than ours. I get the same 15~ FPS difference as you with no movement.
Kitsuni
12-14-2011, 05:23 AM
My armor calculator (http://tinyurl.com/roarmor) has been updated to include bracelets. Keep in mind NGD already knows they are unbalanced in their current state.
Vaylos
12-14-2011, 05:23 AM
Hmmm, yeah, looking at Daar's screenshots, the size of the UI definitely needs to scale, or be adjustable in some way. Some of us on lower resolutions (my monitor caps at 1024x768 using my wife's old viewsonic flatpanel) are going to have troubles with screen real estate and seeing through all the buttons.
NotScias
12-14-2011, 05:27 AM
I think this FPS slowdown is mostly caused by the minimap.
When standing still or just moving the camera (which doesn't update the minimap), the FPS are almost the same than with the current UI.
However when rotating or moving (thus updating the minimap), everything slowdowns a lot.
EDIT: I should have read Daar's chat window before ^^
Mattdoesrock
12-14-2011, 05:45 AM
I can't get into Amun, after the NGD screen it gets stuck loading resource 51298.
Seher
12-14-2011, 05:55 AM
Modified: Arrows no longer run out. They have been replaced by magical quivers.
OOOH YEAH FINALLY!!
Now boss drop arrows finally make sense, and I don't have to switch all the time.
I can't get on amun though, 51298 keeps loading....
Kyrottimus
12-14-2011, 06:41 AM
This is by far the worst bug yet on Amun:
It makes me so angry I ragequit on Amun, right in front of Krome Terror xD
When fighting on my barb, I am running around and trying to maintain best overall position in relation to my target, so I'm constantly moving. If I cast a buff or attack, my movement (direction of travel) gets locked in and I have to remove all fingers from keys and press them back down again to counter the locked directional movement.
It's so frustrating, it never did this before nor does it do this on Horus. I can't stay within range or facing a target as my character randomly loses response to my inputs as soon as I cast something and continues moving in some random direction until I can correct it.
I cannot play warrior like this in war. I will not play warrior like this. If it's not fixed, I guess I won't play warrior until it is :facepalm3:
VeterKh
12-14-2011, 08:35 AM
it is too early to congratulate! should be tested.
but what about the Hunter ???? Hunter need more changes than Mage's
elsabio
12-14-2011, 09:30 AM
i've seen other player's screeshots, not tried yet...
Just want to say one thing:
This update is another step toward World of Warcraft
This update is another step toward World of Warcraft
Aesthetically perhaps, but for now it is still FAR behind regarding UI configurability.
I think those changes are more about UI code in first step, i hope more will come after that, old code was perhaps too static (hardcoded stuff), causing headaches when it comes to implement new features. I wish NGD confirm this.
From what i see atm, new UI is almost the same as old one, with many regressions (performance, readability, bugs, log/chat, ...), but it doesn't mean it will not end in a far better UI in near future.
New minimap has no real use for now, various panels have fixed positions, all actions aren't bindable, no option (apart second spellbar) was added, ...
Let's hope the best has to come.
SilverHaven
12-14-2011, 10:50 AM
[HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 51298. Retrying.
http://img15.imageshack.us/img15/3688/16059900.jpg (http://imageshack.us/photo/my-images/15/16059900.jpg/)
Same here, right after ngd logo, this resource is never downloaded and i just have black screen with "Downloading" progress bar.
jesus2
12-14-2011, 11:15 AM
[HTTP Retriever][lighttpd_retriever.cpp(94)] Error downloading resource 51298. Retrying.
http://img15.imageshack.us/img15/3688/16059900.jpg (http://imageshack.us/photo/my-images/15/16059900.jpg/)
same prob here as well :/, can it be fixed somehow?
Darcyeti
12-14-2011, 11:36 AM
downloading 99%
51298(100%)
74563(100%)
2 resources loading
stuck and waiting
Psynocide
12-14-2011, 11:36 AM
This update is another step toward World of Warcraft
Cynic!
Leave such things to the professionals.
gluffs
12-14-2011, 01:00 PM
Did a small check on amun and i like the new UI so far, mostly for the new
quickbar. One thing that caught my attention on the new quickbars was that
you cant switch between bars if you hover the mouse over the extra and scroll.
Need to hover the mouse over the bottom one to scroll change. Im aware that
this is a minor thing but it would be nice if it was possible to switch between
bars by just hovering over the top quickbar and scroll aswell.
PT_DaAr_PT
12-14-2011, 01:20 PM
51298(100%)
Try playing in Spanish.
74563(100%)
That's the same resource but in German, if you're playing in German the other resource shouldn't be a problem. <.<'
Darcyeti
12-14-2011, 01:49 PM
tried several times until it worked.
issue solved for me
pauluzz
12-14-2011, 03:02 PM
Parties are bugged.
some party members dont show in the list.
others dont dissapear when they log off
SilverHaven
12-14-2011, 03:04 PM
tried several times until it worked.
issue solved for me
Same here.
no-body
12-14-2011, 03:19 PM
Please report any crash you suffer while testing and any issues you find in this thread.
Thanks!
Client:
Fixed: Issue that closed the client when capturing the screen.
It's not fixed, reporting 3 bugs:
1. crash while taking screenshot using alt+s:
a) backtrace: http://pastebin.com/MJcmmEXp
b) screenshot: http://i.imgur.com/HRAD1.jpg (http://imgur.com/HRAD1)
2. top-left icon of player, and selected entity icon is not displayed properly, screenshots:
a) http://i.imgur.com/EthSg.jpg (http://imgur.com/EthSg)
b) http://i.imgur.com/aZpn9.jpg (http://imgur.com/aZpn9)
3. when casting buff using mouse, my character sometimes starts to rotate :P
and 1 missing feature - there's no main menu button, at least I don't see any :P
PT_DaAr_PT
12-14-2011, 03:42 PM
- The mounts menu always appear when mounted, even when we want to open another thing, it opens up too.
This not only happens with the mount window, the same kind of bug can happen with all of them. Not sure what causes it.
Here's a demo when it happens:
http://www.youtube.com/watch?v=G6ujHFivEJY
Lekarz
12-14-2011, 04:03 PM
My few cents:
Hud seems to be ok, game lags horribly 90 fps to 30 (unplayable), the same graphic options as on normal server.
Hp bar over player should have background to let conjuer know that this target have max hp already (really anoying for me, if not add % hp info over it).
Seher
12-14-2011, 04:08 PM
This GUI needs some serious tweaking.
http://s14.directupload.net/images/111214/gv4bkjs8.png
http://s1.directupload.net/images/111214/8w5753hu.png
Also the chat in its current implementation is completely unusable. I need to see the combat log and the chat at the same time, this is really important! I can't really play any class that way, except maybe healer, because a conju's log is useless anyway (I still look into it though).
My other concern is the flood of chat tabs. I can't resize the chat window, just make it higher, not wider. Folks playing with high resolutions like me want to make it bigger, others might want it smaller, so please add that option.
time-to-die
12-14-2011, 04:09 PM
Got low fps now. I hope they will fix it.
Huntrare
12-14-2011, 04:37 PM
I just tried the new GI.
Likes-
Its a good change and it kinda brightens the game up.
Map- its good especially for new players to find their way into towns
Dislikes-
When I open the map it becomes zoomed in all. I hate it because I have the mini-map. THe big map i need it to view all the place. atleast be zoomed at 50%
LOTS of FPS DROP
So and So:
Were it displayes Mana&Health i find it like everything is crumbed together.
Viewing your char face is good. But when i select a char. it shows till their eyes, its like the upper half is cut off
--------------------------------------------------------------------------
IDk if its a bug or not but i cant switch from weapon to weapon from the spell bar. IS this on purpose???
Also i opened the How to play the Menu by mistake and i couldnt close it by the'X' or "Continue the Game', i had to close with "H" again
--------------------------------------------------------------------------
OVERALL: 6/10
Why? Although it has a great interface, this will cause GREATLY and I mean greatly major lagg in Fort Fights,invasion,and i think even 1v1. Some fixing must be done. I did not fight yet,but i only mounted and ran a bit around and i got from about 40fps to 7fps. this is a major lagg and i rarely get it. If FPS will not be fixed, this game will be unplayable
PT_DaAr_PT
12-14-2011, 04:39 PM
I left my char afk on Amun for an entire hour so I could make this comparison.
1 minute, 1 second:
http://img838.imageshack.us/img838/2807/screenshot2011121416265.jpg
1 hour, 1 minute, x seconds:
http://img192.imageshack.us/img192/8104/screenshot2011121416171.jpg
The difference? None, it will become confusing. Maybe a different color for each one could help.
I found some water problems on the map near Meleketi:
http://img21.imageshack.us/img21/6107/screenshot2011121414213.png
Also, it's no longer possible to move spells from 1 hotbar to a different one. (F1, F2, F3, F4 don't work when the left mouse button is pressed on a spell icon from the hotbar)
Mattdoesrock
12-14-2011, 05:27 PM
Some bugs I found:
- Once buffs end, buffs that came after them will not move down the "queue" and will stick to where they started. It could mean you end up with a massive buff list all over the place.
http://i.imgur.com/57MuX.jpg
- The box that shows which spell has been clicked doesn't fit within spell icon's boundaries.
http://i.imgur.com/3To1S.jpg
- Activating the second hot bar pushes the log/chat window up.
http://i.imgur.com/EWfJg.jpg
----
So far I think the new UI is, on the whole, good... But it's really... Different.
The second hot bar is awesome. It was desperately needed and it works really well. All it needs is alt+123 / shift+123 functionality and it'll be perfect.
The map, wow, brilliant. Great change.
The improved functionality of everything is great, it feels a lot more like an MMORPG now, which is good and bad. The integrated quest list is really nice.
However, with the good there is bad.
Not being able to see the chat + your combat log is a MASSIVE deal breaker for me. I don't like this at all.
Not being able to resize an window, especially your chat/log window is really bad. On 1920x1080 things are reeeeeeally small. You only get to see a few lines of text in the chat log, normally I'd have mine (including the combat log) going three quarters of the way up my screen. \o/
The new UI, as many people have said, is HORRIBLY bad for your FPS. Riding back and forth between Aggers and PP my FPS without the UI was around 160. With the UI on it dropped to 70-80! That's... Wow. However just stood at Aggers, I only lost around 10 FPS. Something is weird.
The last thing I dislike is that this is just another step away from the originality that Regnum had. I'm really great-full for a new UI... But this just looks like any old MMO, if you saw it you certainly wouldn't think "oh, that's RO!" - but I guess that's something we're going to have to deal with.
ayexeyen_
12-14-2011, 05:28 PM
I have notice a couple of bugs:
-- The window of an object (when you point at them in the inventory) go out of the border of the game window, I had this problem with the helm for instance.
-- Sometime it's impossible to drop the items from the inventory, you have to close the inventory and re-open this.
-- Bug? The new map doesn't store the previous zoom size set by the player.
-- The keyboard buttons to open the character window and the inventory behave in a complete different way now. You don't automatically switch between them with a simple button, you have to press a button twice (for instance, if you open the inventory with "i" to go to the character window you have to press "c" twice, the first "c" will close the inventory and the secondo will open the character window)
Phlue4
12-14-2011, 05:45 PM
I don't manage to get on Amun ... Any ideas?
Thanks.
Gabburtjuh
12-14-2011, 06:12 PM
http://imageshack.us/photo/my-images/825/screenshot2011121417174.jpg/
This armor set gave a lvl 50ish lock 343 armor points, as you see, I as a knight got 444 armor points with full WM gear, without the bracelet the lock had somewhere in the 200-210 armor points, I hope this is a bug, cuz I'm pretty sure mages weren't supposed to be tanks, acctually, with that armor set, the lock had 7 armor points more as a lvl 60 barb...
PT_DaAr_PT
12-14-2011, 06:14 PM
This one is self-explanatory.
http://img683.imageshack.us/img683/5045/screenshot2011121418053.png
http://img828.imageshack.us/img828/5045/screenshot2011121418053.png
http://img546.imageshack.us/img546/5045/screenshot2011121418053.png
http://imageshack.us/photo/my-images/825/screenshot2011121417174.jpg/
This armor set gave a lvl 50ish lock 343 armor points, as you see, I as a knight got 444 armor points with full WM gear, without the bracelet the lock had somewhere in the 200-210 armor points, I hope this is a bug, cuz I'm pretty sure mages weren't supposed to be tanks, acctually, with that armor set, the lock had 7 armor points more as a lvl 60 barb...
My normals are as low as 80 dmg on a warlock with bracelets, where they are used to be over 200 on prod server.
Yet another hunter nerf ?
PT_DaAr_PT
12-14-2011, 07:08 PM
I went on my marksman by accident (I wanted to go on the Barbarian) and I got this a few minutes after killing an Igneo:
http://img38.imageshack.us/img38/9954/screenshot2011121418383.png
I promise I will never kill an Igneo ever again.
http://i44.tinypic.com/20krf5w.jpg
Bad:
- Hairs of male chars get cut on upper thumbnails.
- Health bar lack border. It looks strange and it is difficult to get how much HP ally got.
- Font of chats is hard to read. Sure font is beautiful, but...
- Minumap is confusing. Map is confusing too. Not needed to be 3D for me.
- Animation of thumbnail heads is really unneeded.
Nice:
- Bracelets are nice. Finally mages are not so squishy. :thumb_up:
- Additional fixed spellbar.
Missing:
- Lock spells on spellbars.
Valkasar
12-14-2011, 07:34 PM
los problemas de performance serán corregidos antes de lanzar la nueva interfaz. No es que esta interfaz es mas pesada, solo que hay codigo que todavia no fue optimizado.
saludos by chilko
it says "the performance problems will be corrected before launching the new HUD. it's not that the HUD is heavier, it's just a code that wasn't optimized yet."
pardon the bad english :P
Gabburtjuh
12-14-2011, 07:43 PM
My armor with a lvl 60 marks http://imageshack.us/g/846/screenshot2011121420314.jpg/
And as said before in the thread, a lvl 50 lock easily reaches 343 armor, I'd like to see a clarification NGD?
Good
- Extra quick bar
- 2 more spells on spell bar
- The spell bars and quick buttons for actions, community, mounts, etc.. are really usefull and good looking.
- Nice over-looking maps of cities. Easier to find NPC's needed for quests.
Bad
- Health and mana values are displayed way to small, hard to read them.
- Health bars under players names are just a red bar without frame around it, harder to see wether the person has full/ low health .
- Can't see combat log and chat at the same time.
- Minimap and world map would be better in 2D than the current 3D.
- The animated face and color schemes on health and mana values are kinda childish looking.
- Hunters are still useless.
- German people are not friendly :(
Suggestions
- Perhaps an optional new and old UI.
- The minimap should move along with the direction of the character when facing north, south, west, etc...
- ability to show/hide bracelets.
_Enio_
12-14-2011, 08:01 PM
My armor with a lvl 60 marks http://imageshack.us/g/846/screenshot2011121420314.jpg/
And as said before in the thread, a lvl 50 lock easily reaches 343 armor, I'd like to see a clarification NGD?
Someone mentioned that Ponter on Amun said something like "bracelets need to be adjusted". So i guess theyre aware of it.
jesus2
12-14-2011, 08:03 PM
A big issue (at least for hunters) is that Log and chat are in different tabs.Please put em together this will cause a huge problem telling tracks to people while hunting :/
Regards
Phlue4
12-14-2011, 08:06 PM
Good
-the new world map looks damn awesome
-new spell bar is very nice as well, thanks to that
-I like the whole new athmosphere
-the new low "Long sword" is absolutely epic xD
Bugs (bad)
-you cannot see the log + the chat at one time
-if the world map is open and you want to see your quests, the map disappears
-wrong selection of spells (picture (http://www.abload.de/img/unbenanntcuoiw.png) says it all)
-klicking on the "+" below the minimap zooms out, "-" zooms in. It sould be reverse
-re-opening the big world map sets its zoom to default, it is very annoying to zoom out every time you open the map.
-the picture of the charakter in the left top corner is way to big for some characters.
-you cannot cast spells in the new spell bar and those at the 11th and 12th place by the keyboard. Suggestion: The player may choose some keys (g, j, +, ß, #, ., and so on) for these spells. Or maybe alt+1-9? Be creative :D
-clicking tab twice pushes away the chat window
-you cannot see the log + the chat at one time. This has been one of the greatest features of Regnum.
-locking the spell bar is missing.
(by the way: the spanish "¡" (inverted "!") looks more realistic now, but its bloody spanish. In the English and German speaking world this charakter does not exist!!)
All in all i like the changes :thumb_up:
NotScias
12-14-2011, 08:15 PM
Since some people like the 3Dish map and some don't, maybe it'd be wise to make some options to toggle a standard 2D map or the 3D one.
Doesn't cost much, just a matter of switching to another PNG...
Another thing that could be improved too:
The arrows to scroll the chat tabs aren't efficient enough. They scroll only 1/3 of a tab, which is too slow.
They should scroll an entire tab at least when using them.
PS : I agree also that the animated avatar is just resource consuming. And many times it's bugged anyways (helm texture replacing hair's). Just let it static if you really want to keep it, it's good enough :P
EDIT: Since the new upgrade, my FPS are very slow even with the GUI off.
Pnarpa
12-14-2011, 09:12 PM
Overall, good job.
But I don't really see the point of a bigger spell bar when I can't map the keys the way I want.
Ulti19
12-14-2011, 10:20 PM
Make more giant weapons for knights, I find them awesome!
Seher
12-14-2011, 10:27 PM
And I find them ugly as hell. Could be from any bad anime.
I actually watch animes, but I don't want this stuff to invade Regnum, there are already enough asia grinder games. >_<
ayexeyen_
12-14-2011, 11:10 PM
I have just notice that the coordinate "x" "z" doesn't show anymore if you put the mouse on the compass. Please, change it, they were really useful for the quest, it help a lot the newbies that doesn't know the positions of the NPCs.
Kitsuni
12-14-2011, 11:45 PM
Make more giant weapons for knights, I find them awesome!
Aye, the giant 1H weapons are awesome, I wish all weapons were this way. (Make barb weapons bigger too.)
_Enio_
12-14-2011, 11:52 PM
I have just notice that the coordinate "x" "z" doesn't show anymore if you put the mouse on the compass. Please, change it, they were really useful for the quest, it help a lot the newbies that doesn't know the positions of the NPCs.
Just as a note, you can still read it via [Alt] + [I].
Considering NGD might add hoverable icons on the minimap at some point thatd just conflict with the old coordinate display. Maybe as an option to have it displayed beyond or something coul work.
[Shift] + [1-0] works now for the 2ndary bar, very nice! Now im just waiting for 2 more (hideable) bars for Ctrl and Alt. =)
What i really miss is an undockable combatlog, which you can pin to any spot and size. Is that possible with the new UI?
Is this a BUG?:
Sometimes i cant remove spells out of the 2nd bar. Then when i add a new one i suddenly can remove the others too for some amount of time. Is there some Auto-lock feature running?
SilverHaven
12-14-2011, 11:57 PM
(by the way: the spanish "¡" (inverted "!") looks more realistic now, but its bloody spanish. In the English and German speaking world this charakter does not exist!!)
LOL, for more than 3/4 I play this game, I was always wondering why I see 'iSyrtis captured the building blabla!', always thought it's small 'I' and that it is there because the game is sponsored by Apple or something (yes, I really thought that), and now after reading this, I finaly know it's inverted '!'. Oo, always get to know something new :D
chilko
12-15-2011, 12:11 AM
And I find them ugly as hell. Could be from any bad anime.
I actually watch animes, but I don't want this stuff to invade Regnum, there are already enough asia grinder games. >_<
Those giant weapons are bugs.
this is a test version guys
Those giant weapons are bugs.
this is a test version guys
At least, one good news ;)
Please don't forget usability/readability/simplicity/*ty especially for core players. I can understand UI need a refresh visually to be on-par with other games, but the thing that is most needed is ways to configure UI/shortcuts/dialogs/etc... since each player has his own preferences.
It is VERY important with such game, because we play for YEARS to it.
Kitsuni
12-15-2011, 01:04 AM
Severe combat bug:
If you use the mouse to click anything on the spellbars, your movement controls get stuck, especially as warrior.
Ponter
12-15-2011, 01:11 AM
Severe combat bug:
If you use the mouse to click anything on the spellbars, your movement controls get stuck, especially as warrior.
Does the bug happens when you click on any spellbar or on the "new" aditional one?
Kitsuni
12-15-2011, 01:16 AM
Does the bug happens when you click on any spellbar or on the "new" aditional one?
It affects both spell bars, left and right click. Effectively what happens is, when you click a button on the bar, your character gets stuck moving in a certain direction, and it becomes very difficult to change their course. As warriors are designed to hit while moving, they, as Kyro put it, "handle like a school bus".
By the way, the text on snowy backgrounds is extremely hard to read (http://i.imgur.com/YcmFc.jpg) (click link for high-resolution image).
All Knights in the game also seem to be missing 100 HP. Other classes are unaffected.
PT_DaAr_PT
12-15-2011, 01:18 AM
Does the bug happens when you click on any spellbar or on the "new" aditional one?
Any spellbar.
It will also prevent movement if you have the mouse button pressed on any spell in the spell bar.
SilverHaven
12-15-2011, 01:18 AM
I like this update. Love 2 spellbarbs, I was kinda clumsy on switching them using F1-F4, I used shortcuts only for first 5 spells anyway so I don't mind no shortcuts for 11-12 and second spellbar, click will do for me.
Now we have our battle log back on amun readable together with chat. Not yet resizable, but I hope that's yet to come. Also if there could be a handle to move it somewhere else. I don't need this functionality, but I heard from many who would appreciate it.
Bracelets for mages ... as Dutch mentioned, they add too much armor. Now I do 10 normals even on mages with my lvl52 hunter. I hope something is gonna be done with this. Moreover ... barbs got second weapon, with one more socket to use and possible bonuses, knights got special shields again, mages got bracelets with armor, more possible bonuses and socket for resist gem, ... and you forgot about archers. Unlimited arrows are cool with new update, but other classes can now have more bonuses, what about archers? Will it be possible to drop magical arrows or something like that? Socket in arrows, I would love that as a hunter. 25 normal would be better than 10 :D
NotScias
12-15-2011, 01:20 AM
New update :
- Chat finally resizeable wide+height
- Log can be shown above chat or hidden (I'd suggest to hide the Log tab when doing this to save some space because it's duplicate)
- No more big FPS drop when moving (still occurs randomly sometimes...)!
- Finally REAL scrollbars that give hint about the list height
Thanks a lot NGD for this already, even tho it's small changes it really makes everything MUCH more pleasant.
Keep up the good work!
EDIT :
There's a problem with scrollbars.
They appear (empty) even if there's no need for them, but the client systematically crashes if you click on these empty scrollbars.
+ the down arrow of the scrollbar doesn't work.
Kyrottimus
12-15-2011, 01:27 AM
It affects both spell bars, left and right click. Effectively what happens is, when you click a button on the bar, your character gets stuck moving in a certain direction, and it becomes very difficult to change their course. As warriors are designed to hit while moving, they, as Kyro put it, "handle like a school bus".[/u]
+1
Spells 1-5 in my spellbar I use the keys above WSAD/EQ for rapid casting, but most of my secondary spells/hotbar items are to my right, and if I click any while moving that movement input gets stuck for a few seconds throwing everything out of whack.
In short: Movement Inputs are getting stuck when using mouse to click a spell while moving. Please fix!
(I'm in Linux, 64bit client if that helps)
Also, as a side note...
http://i43.tinypic.com/21mewyc.jpg
U jelly? xD
_Enio_
12-15-2011, 01:44 AM
U jelly? xD
HAHA nice =) I vote for leaving them in, or activable for special events.
Some giant weapon potions or sth =)
As for the bars.. just dont click them! jkin ;)
Im curious, did anyone find out/knows yet what kind of boni can be on new spec/magic/epic bracelets/arrows?
Kyrottimus
12-15-2011, 01:55 AM
As for the bars.. just dont click them! jkin ;)
Until I'm blessed with 3 hands, I can't Keyboard-cast all 10 spell-slots AND use Mouse-turn at the same time.
As a warrior, mouse-turning is VERY important. Sometimes I want to mouse-turn and cast a spell at the same time, then I use keyboard cast.
BUT, if I have to use a spell that's too fart out of my left-hand's WSAD reach (beyond spells 1-5), using the mouse to cast is faster so I switch to Q/E to turn. That's why my spells 1-5 are primary (so I can keyboard cast) and the rest are mouse-castable.
On archers and mages, I technically only need the mouse for targeting and can use left hand on WSAD for movement and Numpad for spell-casting. But even now, with 2nd spell bar, since you still can't SHIFT + number to cast, sooner or later you'll wind up needing to mouse-cast.
But for the record, this "movement stick" is happening when actually moving (not just turning), while fighting a targeted mob/enemy and using the mouse to click on a spellbar spell or item.
It's very, very, very annoying.
DemonMonger
12-15-2011, 02:19 AM
Fantastic!!!!
What I love:
1. Mini map looks great!!!
2. New sounds are wonderful!!!
3. Infinate arrows is awesome!!!!!!!!!!!!!!!!!!!!!!!!!
My only requests:
1. Please change dual shot to casting time .5 seconds (thank you <3)
Please change dual shot to .5 seconds casting time.
2. Please fix pet menu so that it does not get stuck behind chat menu.
(This happens when pets are revived, and ends when chat menu is resized)
3. Changing texture quality from max to minimum crashes client.
I don't mind that when I press a skill while and enemy is targeted that I stand still.
Great work NGD, we all are expecting many more nice changes in the future.
(Don't press until you want to use it)
DogFish
12-15-2011, 03:05 AM
Some issues:
1) Magic Barrier in the Conjurer Sorcery discipline now appears with the Energy Barrier icon, instead of the current icon. Is this intentional?
2) Pressing the [-] on the chat window, causes it to disappear as expected. Pressing it again does not cause the chat window to reopen. I have to use the keyboard shortcut to open it up again,and this only brings back the combat log above the chat window. Then press [-] to reveal the chat again.
3) 2 combat logs are visible at once, 1 in the chat window area, 1 above.
4) While resizing the chat window, the game seems to freeze until I stop moving the mouse.
5) The combat log above the chat window is not resizable.
6) The combat log above chat window does not support mouse scrolling.
7) Previously, hovering over a creatures name in the TargetInfo window would give additional information such as Category and Faction. Is this just being discarded in the new UI?
8) CRASH: In Options->Video: Moving Texture Quality all the way to the right causes a crash. Crash log: http://pastebin.com/q0wZebix. Linux client, x86_64, Fixed Pipeline.
9) The combat log above chat window only records events while it is open. Thus if you close it, then perform an attack, then open it, the attack is not recorded.
10) Chat window size does not persist across multiple logins. Would be nice if it did.
Latan
12-15-2011, 03:58 AM
Im curious, did anyone find out/knows yet what kind of boni can be on new spec/magic/epic bracelets/arrows?
arrows can be epic (base damage is a couple of point higher of actual daggerfang) but no extra bonuses are showed
i've found only 4 bracelets in my first test and they can have resistances, concentration, cast speed, attack speed (as always only 1 one useful bonus among 5 -.-)
Kunkka
12-15-2011, 04:37 AM
Wow, finally!
Arigmo
12-15-2011, 05:19 AM
I was on Amun today and when i switched to my lock from knight, the UI didn't load leaving me with only the chat box, quest list, and the top left char info. I'll leave some screenshots and hope you guys can figure it out. Other than that, good job on the new UI! :clapclap:
VeterKh
12-15-2011, 07:27 AM
Bracelets for mages ... as Dutch mentioned, they add too much armor. Now I do 10 normals even on mages with my lvl52 hunter. I hope something is gonna be done with this. Moreover ... barbs got second weapon, with one more socket to use and possible bonuses, knights got special shields again, mages got bracelets with armor, more possible bonuses and socket for resist gem, ... and you forgot about archers. Unlimited arrows are cool with new update, but other classes can now have more bonuses, what about archers? Will it be possible to drop magical arrows or something like that? Socket in arrows, I would love that as a hunter. 25 normal would be better than 10 :D
the same here... hunter sucks xD but not all archers... marks very good xD but now against mage's is no arguing. Marks was a headache for mage's, all the classes in the game easy prey for mages with bracelets xD
about arrows - its fkucing good xD its awesome... you need magic arrows? drop arrows from WZ bosses... atack speed +5 and hit chance +25% (it's very good arrows xD)
i think work on hunter very hard... i hope it would be awesome.
Just my 2 cents...
Tested for about 10 minutes yesterday and was impressed. I like the new UI, especially the 2nd spellbar. Yesterday I couldn't remove my horse or spells from the bar, but I think that will be fixed till the release.
Also I had no FPS drops on my PC.
So far good work, NGD. :drums:
VeterKh
12-15-2011, 07:54 AM
however, there is the question.
What will happen with the arrows (1'ichs in the rest) from the WZ bosses? After reading in the Spanish forum (hard to translate right) realized that the situation with them is not known. They will be removed or become infinite after update?
ayexeyen_
12-15-2011, 08:38 AM
Las flechas existentes van a ser eliminadas del juego, ya que a partir del próximo update van a ser infinitas.
Saludos!
Translation:
"The existing arrows will be eliminated from the game and starting from the new update the (new bought/dropped) arrows will be infinite."
So if you have any quantity of arrows they will be eliminated, in another post Ponter said that they will be changed in gold.
You have 10k of Eve/thork/Daen arrows? Well, forget them.
VeterKh
12-15-2011, 08:46 AM
Translation:
"The existing arrows will be eliminated from the game and starting from the new update the (new bought/dropped) arrows will be infinite."
So if you have any quantity of arrows they will be eliminated, in another post Ponter said that they will be changed in gold.
You have 10k of Eve/thork/Daen arrows? Well, forget them.
then writes Ponter understand clearly impossible.
in red: gag
71175
12-15-2011, 09:05 AM
You have 10k of Eve/thork/Daen arrows? Well, forget them.
NOOOOOO! I wanted to rent one daen arrow from friend and have profit.
Healerous
12-15-2011, 12:21 PM
is there any plan of NGD to remove or do an option to disable the annoying HealRegen spam in log?
most conju's would thank ya for that! and in general most of the players aswell i guess :)
cant say much about the update - the UI looks decent, cant say if its more laggy or not, but id like to see allies on minimap even if they arent in my party.
i like the 2 extra spellbar slots.
Archonaut
12-15-2011, 12:28 PM
but id like to see allies on minimap even if they arent in my party.
i like the 2 extra spellbar slots.
Yes PLEASEE This!!
Also, I dont see mobs and pet's portraits? It's black.. Really weird, I hope this isn't intentional.
Pic's in the attachements.
_Enio_
12-15-2011, 01:50 PM
Hey, i already asked this today, and got a response. However i want to bring it up again while theres still work being done on the UI.
http://img59.imageshack.us/img59/5050/quotepo.jpg
The problem isnt the amount of spots on the bars but the amount of slots you can "reach" with your left hand without leaving the WASD keys.
For me that nets to ~12 with that additional bar, just a few more and i'd be very happy.
Indoril
12-15-2011, 01:51 PM
like:
- New map.
- Additional power bar slots/additional bar.
- Quivers.
dislike:
- Button redesign: Liked the old buttons better, with background and without rounded edges/weird opaque. If you want something most games don't offer and an actual improvement, allow users to make their own GUI skins!
- Quest drop-down menu always visible, no option to deactivate.
- Chat window. New design looks kinda modern, medieval game should have at least slightly medieval looking interface (concerns whole GUI but is most noticeable in chat window).
- Combat log window above chat isn't resizable.
- Can't remove powers from power bar (replace only).
- Log tab still present in chat tab bar. Not good if you have clan/party/(multiple) pn chats open already x_x
- EXP bar is a bit too prominent now.
hate:
- New font. Blurry, much lower readability. Ugly numbers too.
- New position of buffs/spell effect icons. Can't check both health/mana and those with one look. Very annoying.
- Face of avatar besides health/mana bars.
not sure about:
- Bracelets: Mages need more armor, but this might be a bit too much.
- Minimap: Don't need it, bigger than old compass. Too big actually. Would like option to choose between it and old compass.
- Mount button. Who uses more than one mount regularly?
- New position of tabs in chat window.
71175
12-15-2011, 02:21 PM
Hey, i already asked this today, and got a response. However i want to bring it up again while theres still work being done on the UI.
http://img59.imageshack.us/img59/5050/quotepo.jpg
The problem isnt the amount of spots on the bars but the amount of slots you can "reach" with your left hand without leaving the WASD keys.
For me that nets to ~12 with that additional bar, just a few more and i'd be very happy.
too bad news, Enio.l
I like a lots new UI and new features as dual hot-bar but fps drop not.
Can be related to new UI elements as mini map rendering and buttons.
Are they drawable or use png/jpeg(image) background? If is that ,the think that drop the fps, a option that disable mini map and some of UI elements will be nice.
Raghn
12-15-2011, 03:56 PM
I tested with 3 classes and saw a problem in the barbarian, moving in a battle, if you click a spell in quickbar, the character keeps moving in the direction of the last movement, it is impossible to change the direction until you click another spell in quickbar.
btw, using linux 32 client
Phlue4
12-15-2011, 04:35 PM
ngd <3
thanks for the shift+1-9.
but what aboutshift + Num Pad?
Seher
12-15-2011, 04:53 PM
FPS drops are gone for me, log is now usable, nice. Casting via shift + 123x is nice, too, but needs some tweaking: (rather urgent, needs to be done before the update goes live) Shift blocks character movement (and don't tell me something about ghosting, my keyboard has n key rollover :P), and inverts mouse buttons for camera movement. And the combat log still needs to be resizable. Besides that: Everything is great and ready for the live servers, imo!
Additional feature that would be nice to have:
Being completely free with key presses for the different quickslots. No urgent problem for me though, with autohotkey one can easily make f1 press shift+1 ;P
Another nice feature would be:
is there any plan of NGD to remove or do an option to disable the annoying HealRegen spam in log?
But yeah, I've lived years with that, I can stand some more months, lol.
And if you REALLY want to make me squeal: Let the minimap be paintable and make party members see what you scribble there. (Like in guild wars)
Those giant weapons are bugs.
this is a test version guys
Thanks for the info! I'm relieved now. :P
Sorry for bitching around so fast, but ever since the magnanite weapons I'm kind of nervous regarding new changes in that direction. ^^
HAHA nice =) I vote for leaving them in, or activable for special events.
-.-'
The latter: Yes, of course. The former: FFFFFFFFFFFFFFF.....
For me that nets to ~12 with that additional bar, just a few more and i'd be very happy.
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
SilverHaven
12-15-2011, 05:44 PM
People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.
Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
No modifier key: | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier: | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
No modifier key: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier: | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier: | + | ě | š | č | ř | ž | ý | á | í | é |
time-to-die
12-15-2011, 05:48 PM
Scias, wheres the new music than? :D
Awrath
12-15-2011, 06:15 PM
I am unable to drop items in succession from inventory, i.e. one after the other. I have to drop an item, close inventory, reopen inventory, drop another item and repeat.
People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.
Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
No modifier key: | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier: | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
No modifier key: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier: | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier: | + | ě | š | č | ř | ž | ý | á | í | é |
This issue is a long-standing one with french/czech/... keyboards layout, due to the fact 1-90 keys are mapped to accuented characters by default, on Linux systems.
NGD has to look into that seriously.
NotScias
12-15-2011, 06:38 PM
Scias, wheres the new music than? :D
Erm I don't know what you're talking about.
_Enio_
12-15-2011, 06:52 PM
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
Well yeah, im doing that right now, but i think such feature wouldnt hurt to be shipped without external automation.
Im sure im not the only one who would like it and well - UI is tweaked right now, who knows when the chance comes again to get such must-have implemented.
@dropping items: noticed that too when dropping with dragging on screen. Dragging on the trash icon worked fine for me though.
SilverHaven
12-15-2011, 06:55 PM
This issue is a long-standing one with french/czech/... keyboards layout, due to the fact 1-90 keys are mapped to accuented characters by default, on Linux systems.
NGD has to look into that seriously.
Though with my custom keyboard layout shift+1 sends '!' (i wrote it wrong in previous comment, but it is right in that key table i made), that should be same as with US layout, so no idea why it doesn't work with it at least.
time-to-die
12-15-2011, 07:00 PM
Erm I don't know what you're talking about.
Me neither nvm ignore me XD
Seher
12-15-2011, 07:02 PM
Those quickslots respond to shift + 1, not to !. For a good reason. Shift + 2 is @ with US layouts and " pretty much everywhere else. Etc.
By the way, how do you remove spells from the spell bars?
Oh and add an option to lock them. Please.
Though with my custom keyboard layout shift+1 sends '!' (i wrote it wrong in previous comment, but it is right in that key table i made), that should be same as with US layout, so no idea why it doesn't work with it at least.
Because RO (wrongly) binds characters not keys, at least under Linux.
SilverHaven
12-15-2011, 07:21 PM
Those quickslots respond to shift + 1, not to !. For a good reason. Shift + 2 is @ with US layouts and " pretty much everywhere else. Etc.
Now I don't get what you mean. You wanna cast first spell from 'main' spell barb, you press '1' either on numpad, or you press '1' located above the (how to call it) character keys. Now you wanna cast first spell from the secondary spell bar, you press shift+ 1 on numpad, or shift+1 above character keys (which makes '!' character), or this second case is not supposed to work even with US layout? As it is now, it looks like somewhere in ro, it reads pressed character scancode, translate it into character and test of key == '1', instead of just reading the scancode and test that without translating to character. But not sure how x input really works.
SilverHaven
12-15-2011, 07:25 PM
Because RO (wrongly) binds characters not keys, at least under Linux.
Seems so, when I played RO on windows few months ago, everything worked without making custom keyboard layout or switching to US one.
Played today a little on Amun.
Moving buffs/spells icons near minimap is very bad. I'm used to look on my HP/Mana and buffs, so i can react properly. Now i have to look on left for Mana/HP and on right for buffs. I really can not do this. I usually keep main attention on battle and throw a look a while to hp/mana and buffs.
Old one all information was grouped and easy to look at. Splitting info in two places is very very weird move.
Spell log / chat split window was another nice feature too. I usually keep a look what is on me on log and look on chat, because someone can write me to ress or heal or dunno what. In the heat of the battle i will not have time to constantly switch between tabs.
Please guys keep some backwards comparability with old interface. I like new one, but this changes are pretty unfunctional for a fast placed war game like RO is. Esp for conju class.
PT_DaAr_PT
12-15-2011, 08:12 PM
Right clicking in any window(including the chat tabs) makes left clicking, out of those windows, move the character.
I think this is the reason why sometimes left clicking starts movement even though that should only happen if both left and right mouse buttons are pressed.
Resizing the chat window freezes the whole game except the mouse cursor.
mongos
12-15-2011, 08:29 PM
Because RO (wrongly) binds characters not keys, at least under Linux.
Think they bind keysym, because they detect KP_0 ... KP_9, but not 1 2 ... 0 if you down them by Shift + & :/
Please ngd, bind keycode, or better, let us binds our own keys for hotkeys !
Moving buffs/spells icons near minimap is very bad. I'm used to look on my HP/Mana and buffs, so i can react properly. Now i have to look on left for Mana/HP and on right for buffs. I really can not do this. I usually keep main attention on battle and throw a look a while to hp/mana and buffs.
I totally agree, this is a very bad move, in the heat of the battle we need to have all needed infos in the same part of the screen.
It was bad before, spellbar with GCD at the bottom, health/mana/spell icons on the upper left, combat log/chat on the bottom right .
Now it is even worse, 4 locations to look at to get all infos.
- remove the useless xp bar at the bottom (just fill the level indicator with color if displayed).
- instead place a health/mana bar, with low height but very wide, centered, health on left, mana on right, when full, half width of the screen for each, decreasing from left/right borders.
- combat log window and chat window, moveable, resizeable, with memory
- character face, useless, make it optionnal, with level indicator
- spells effects, on the left (or right border), filling from bottom to top, then the top to bottom (if needed...), on one column or more if needed.
- minimap, moveable, with memory
- spellbars, allow to resize buttons, and bind any key
Think about it, HUD have to be clear and fast to read during fast action moments.
And i dislike this "Item Mall" icon, make it a real "image" icon as others.
Immune
12-15-2011, 08:32 PM
When resizing the chat window width-wise, it will push the command bar for pet/summons away, and though it will move back if you make it smaller again, it won't come back all the way.
mongos
12-15-2011, 08:44 PM
Now Shift + KP_X is also a hotkeys for spellbar, but not for the new one (KP_X = shift + KP_X atm)
And an other issue, when I press Shift, cannot move my character with keys, can only with mouse. So bad for the future.
Seher
12-15-2011, 08:52 PM
Another feature request:
Let us resize and move pretty much every element on the screen. Like HP/Mana bars, like the field in which we see the effects we're affected with, etc.
Needs its own menu though, and I doubt you can do it in this update. But it should at least appear on the mid term list.
pauluzz
12-15-2011, 09:08 PM
Can we have a: Do not ask amount, just sell all- button at merchants or any trading window?
Found this annoying from the first moment i sold my loot the a random merchant.
On topic,
3 small things wich witholds this GUI from behing super awesome:
- Move buffs and spell icons to its old position (under the hp/mana bar)
- Map zoom system, everytime you close and re-open the map, the map is zoomed all the way back in.
- Give the HP -bar some contrast with the background (RED and BLACK preferably). its hard to see if someone lost hp or how much hp he has lost. (hard for conjurers but also for other classes)
SilverHaven
12-15-2011, 10:58 PM
Can we have a: Do not ask amount, just sell all- button at merchants or any trading window?
Hold shift while moving items to trade window, it won't ask amount.
Regnum_Online
12-15-2011, 11:02 PM
Hold shift while moving items to trade window, it won't ask amount.
If this is true, you're a god. Thanks!
Have any special tricks to get rid of the health regen spam too? :cuac:
Quincebo
12-15-2011, 11:08 PM
If this is true, you're a god. Thanks!
Have any special tricks to get rid of the health regen spam too? :cuac:
Ask to spam me ?
Darcyeti
12-15-2011, 11:56 PM
Hold shift while moving items to trade window, it won't ask amount.
you can also use Alt for it
Immune
12-16-2011, 12:22 AM
Have any special tricks to get rid of the health regen spam too? :cuac:
In options, uncheck "show constant damage"
Hides dot ticks in log
Kitsuni
12-16-2011, 12:31 AM
In options, uncheck "show constant damage"
Hides dot ticks in log
This doesn't affect Regenerate self, Regenerate ally and Greater regeneration spam, unfortunately.
Seher
12-16-2011, 12:51 AM
AND I'd really like to see DOTs, but no healing spam.
Kyrottimus
12-16-2011, 05:24 AM
First day since amun has come back where I'm crashing :(
3 crashes thus far. I already reported them but crashes always happen when I'm riding around on my wolf (mostly inside syrtis).
DogFish
12-16-2011, 06:44 AM
Well done with the bug fixing NGD! The majority of the bugs I saw before have been fixed. Some issues I still see with the current version 1.8.33811:
1) Font of Target Name is difficult to read. Consider changing thickness of text.
2) Target health bar has no border, making it difficult to determine target's health.
3) Magic Barrier(Conjurer, Sorcery Discipline) has the icon of Energy Barrier.
4) Shift+[1-0] does not cast powers on the second skillbar. Linux Client x86_64. 104 keyboard, us layout, qwerty. Keys [1-0] function normally for casting without any trouble.
5) Game freezes while resizing chat window. Other windows (character sheet, premium window) resize fine.
6) Hiding the chat window with the [-] button works. Opening it up again does not. Now, even using the keyboard commands for combat log/talk will not open up the chat window again. These keyboard shortcuts work fine if [-] is not used.
7) The separate combat log is not resizable. If it is in the chat window, it is fine, but it would be nice if we could resize the separate combat log.
8) Deleting multiple items by dragging onto screen does not work. Dragging to trash works fine.
9) Skills cannot be removed from the skill bar through either right clicking or dragging off the skillbar. They can only be moved to another slot.
10) If the Character/Inventory /Community Window is open, the [-]/[+] /WorldMap buttons around the minimap do not function. They act as expected if other windows, such as Options, Premium, World Map are open.
11) Using the mouse scroll wheel in the skill bar also will cause the game to zoom in and out. Ideally this should not zoom in/out, and only switch the skill bars.
12) If the Character/Inventory/Community Window is opened with the keyboard shortcuts 'c','i',or 'p', the window incorrectly responds to opening/closing other of the 3 windows. So if I press 'c', then 'i', the character window opens, and then the 'i' closes the character window, but does not open the inventory window. Note that using the keyboard shortcuts, the corresponding buttons do not change colors. Using the buttons on the button right, everything functions as expected.
13) Chat window size does not persist over multiple logins/change character
You're doing a great job. =) This is going to be an amazing update!
Kitsuni
12-16-2011, 06:55 AM
8) Deleting multiple items by dragging onto screen does not work. Dragging to trash works fine.
I would rather this feature not be returned. There are many rare items in the game and its easy to accidentally drag one slightly out of inventory window and get the deletion prompt, happened to me many times at least. Item deletion should be trash only, and should require a confirmation code for items of high value like magnanite or Warmaster gear (this would also reduce support requests). Dropping an item should place it on the ground, not delete it.
Examples of rare items that should require a confirmation code to delete:
Magnanite weapons
Boss drops of all types (armor, weapons and jewelry)
Warmaster gear
Great gems
This update should focus somewhat on making the new user interface less haphazard, to be more friendly to newer players.
ayexeyen_
12-16-2011, 10:12 AM
Por qué no?.... porque había un error xD Sí van a tener bonus.
This quote is referred to a discussion in the spanish forum. They asked if the arrows will have bonus.
Surak said that the arrows will have a bonus, they don't have it now for an error.
(at least this is my understanding).
Valkasar
12-16-2011, 11:56 AM
indeed, that's what surak said. i asked if arrows will come with defese bonuses just like bracelets, but no answer yet. if i get to know, will let you guys know
_Nel_
12-16-2011, 02:37 PM
This quote is referred to a discussion in the spanish forum. They asked if the arrows will have bonus.
Surak said that the arrows will have a bonus, they don't have it now for an error.
(at least this is my understanding).
Arrows have bonus. I've dropped this from lucky box today.
http://img213.imageshack.us/img213/6519/screenshot2011121615163.png (http://imageshack.us/photo/my-images/213/screenshot2011121615163.png/)
NotScias
12-16-2011, 03:06 PM
Hmm, now that there's new/different and class-specific arrows, time to make new quiver models and looks ?
PT_DaAr_PT
12-16-2011, 03:11 PM
Character names in certain backgrounds look bad and sometimes hard to read.
http://img832.imageshack.us/img832/3889/screenshot2011121613542.png
http://img337.imageshack.us/img337/4963/screenshot2011121415492.png
http://img851.imageshack.us/img851/9617/screenshot2011121520051.png
This road, near ruins beach, does not exist:
http://img862.imageshack.us/img862/3383/screenshot2011121613524.png
Hmm, now that there's new/different and class-specific arrows, time to make new quiver models and looks ?
http://memegenerator.net/cache/instances/400x/11/12052/12341822.jpg
http://img714.imageshack.us/img714/8962/screenshot2011121420504.png
Raindance
12-16-2011, 03:18 PM
So if arrows will have bonuses, what's the point in deleting (http://regnumonline.com.ar/forum/showthread.php?t=84444) the superboss arrows? Although, I'm uncertain whether this has been confirmed by NGD or not, it still makes no sense since they do noticeably less damage than level 59/60 ones.
And if early duplication situations (giving at least 1 arrow to anybody) are going to cause problems in your eyes NGD, then just make some sort of restriction for the already existing superboss arrows. But if they do end up getting deleted, I'd like to see some compensation, mainly because they're a rare find.
Valkasar
12-16-2011, 04:07 PM
Raindance, they will give a compensation for the arrows: they will be transformed into gold.
Nikor
12-16-2011, 04:15 PM
Character names in certain backgrounds look bad and sometimes hard to read.
I agree. Drop shadows on text that appears floating above someone's head are kind of pointless anyway. A small black border would be much more readable.
PT_DaAr_PT
12-16-2011, 04:29 PM
Using the keyboard hotkeys to open windows like the inventory, achievements, etc.. causes problems with the interface buttons like shown in this video: http://www.youtube.com/watch?v=G6ujHFivEJY
I'd like to suggest to fill the black spot where the X button is supposed to be with some shiny light.
http://img835.imageshack.us/img835/4687/screenshot2011121616322.png
Like this:
http://img534.imageshack.us/img534/4687/screenshot2011121616322.png
Maybe red, or Warmaster-blue.
AnteUp
12-16-2011, 05:51 PM
I don't know if this has been said or not, but I'd like to request an option to disable my character's face on the top left corner of the screen. I'm playing on a low-end computer, with fixed pipeline and I've detected a pattern that leads me to believe that it is decreasing my FPS unnecessarily.
I understand why you introduced this feature and I believe the people with good computers will appreciate it, but I also think it would be important to guarantee playability on low-end computers by offering an option to disable it or by disabling it automatically when using fixed pipeline.
But besides that, I love the new UI! I specially love the fact that you can see all your party members' mana and hp. Oh! And the new double spell bar, of course!
Keep up the good work ;)
surak
12-16-2011, 06:11 PM
I don't know if this has been said or not, but I'd like to request an option to disable my character's face on the top left corner of the screen. I'm playing on a low-end computer, with fixed pipeline and I've detected a pattern that leads me to believe that it is decreasing my FPS unnecessarily.
I understand why you introduced this feature and I believe the people with good computers will appreciate it, but I also think it would be important to guarantee playability on low-end computers by offering an option to disable it or by disabling it automatically when using fixed pipeline.
But besides that, I love the new UI! I specially love the fact that you can see all your party members' mana and hp. Oh! And the new double spell bar, of course!
Keep up the good work ;)
The character is not animated on fixed pipeline. It shouldn't consume resources more than the needed to draw any texture there :P
NotScias
12-16-2011, 06:39 PM
The character is not animated on fixed pipeline. It shouldn't consume resources more than the needed to draw any texture there :P
Still... no matter fixed pipeline or not, this face animation is useless and just consuming some additional resources.
I even think the new UI would look better (polish/look-wise) with a non-animated face. Better to have a sort of high-quality rendered once and for all static "avatar" a than loop animated and aliased bunch of polygons :P
No mention it'd be less vulnerable to bugs by design.
Please at least provide a checkbox to freeze this animation, every non-uselessly-wasted FPS is important...
...
Nice new quivers !
Paintable?
_Enio_
12-16-2011, 07:14 PM
Id love some UI aspects to be configurable by XML (isnt it already to some extend?).
I.E i would remove the avatar and increase the HP & Mana bar size. And move it around a bit.
mongos
12-16-2011, 07:17 PM
Id love some UI aspects to be configurable by XML (isnt it already to some extend?).[...]
Agree, with XML, it would be really easy to change the configuration of the UI, even if you didn't provide an interface to personalise these aspects of the UI.
The character is not animated on fixed pipeline. It shouldn't consume resources more than the needed to draw any texture there :P
Faces are useless, instead i would much prefer wider and moveable health/mana bars.
At least, provide an option to disable faces.
You should ask yourselves "is this fancy feature of any use for a player who will spent (we hope) hundreds of hours on this game ?"
AnteUp
12-16-2011, 08:35 PM
The character is not animated on fixed pipeline. It shouldn't consume resources more than the needed to draw any texture there :P
Thanks for the reply.
I just updated to the new version on Amun and my computer's performance is similar to the current version on Horus. Thanks for the fixes :P
However, there's a small visual bug on the animation's place. It doesn't seem to affect performance, so I'd say it's low priority.
http://img703.imageshack.us/img703/9624/screenshot2011121620233.jpg
Oh, and I'm running the Linux client. Once again, thanks for the reply and keep up the good work ;)
Regnum_Online
12-16-2011, 08:36 PM
I think it would be nice, as a conjuror, to be able to see realm-mate's mana under their health bars without the need for making a party.
Ricksa
12-16-2011, 09:02 PM
If i scroll the spellbar using mouse my screen zooms in and out at the same time, something that doesnt happen on current version
Kitsuni
12-16-2011, 09:28 PM
I think it would be nice, as a conjuror, to be able to see realm-mate's mana under their health bars without the need for making a party.
Yes, this needs to be added.Allies should be able to see how much mana you have, it will clear up alot of frustration.
Why do we have a list on left for party members, what does it do compared to party dialog ?
I wish we had options to hide/show those.
Also, the combat log cannot be resized in height, how a hunter is supposed to read big tracks if they do'nt fit the window ? scroll ??
Seriously, new UI is visually great, but it fails to improve the gameplay (same as new forts).
I retain two useful features from current changes:
- being able to select party members for classes that need it (conjs, not hunters ie.)
- optionnal double spellbar
The rest is very so-so.
NGD, can you tell us more ? what will be configurable ? where are you going with this new UI ?
I'm a bit worried about new premium items, which will increase again imbalance between non-xims/xims players. What are the chance to drop those items ?
Seher
12-16-2011, 11:50 PM
The character is not animated on fixed pipeline. It shouldn't consume resources more than the needed to draw any texture there :P
What about shader 4? I like my fancy graphics, but the fps keep troubling my 5770 :P
Ok actually I don't care about that, it just would be nice to disable it. That face starts to creep me out.
Latan
12-17-2011, 12:23 AM
I think it would be nice, as a conjuror, to be able to see realm-mate's mana under their health bars without the need for making a party.
instead i'd like to have a more reliable update of mana/health in party bars to see when an ally need mana/health because these 1.5/2 seconds of delay could make the conju cast an healing spell too late when the teammate is almost dead.
party should be more than a way to lower mobs' challenging rate, more than a chat with a different color and this would be a first good step.
another thing: please allow to select a target (for buffs/healings) by the shortcut on the party on the left. it could be AWESOME for conjurers.
i REALLY love the double bar with 12 spells, but i think that having the buffs/debuffs icon far away from own health/mana bar will be a problem (and btw the heatlh/mana bars are really too tiny) when you have to have under control your character during battles
NotScias
12-17-2011, 02:53 AM
Ah and since you're at it... An hp bar on doors please ? :D
EDIT:
Reporting some issues like usual:
- the '-' button of the minimap finally seems to work, however it's very hard to click it. The only way is to click the very bottom of the icon. The '+' one is totally unclickeable.
- Crash still present when clicking+dragging on an empty scrollbar.
Backtrace:
./game(_ZN10ClientBase14save_backtraceEv+0x5f) [0x675aaf]
./game(_ZN10ClientBase12client_crashEi+0x8) [0x675ed8]
/lib/libpthread.so.0(+0xf850) [0x7fa29bc42850]
./game(_ZN3GUI9WrapLabel13draw_internalEv+0x89f) [0x9a10ef]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 1a8) [0x9aacb8]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalENS_9AreaCoordE+0x 166) [0x9aac76]
./game(_ZN3GUI6Widget11draw_signalEv+0x7d) [0x9ab01d]
./game(_ZN13DisplayEntity15show_next_frameEv+0x2d) [0x65587d]
./game(_ZN10GameClient7iterateEv+0x30) [0x5b1390]
./game(_ZN8MainLoop7iterateEv+0xd) [0x6757dd]
./game(main+0x178) [0x5b0d98]
/lib/libc.so.6(__libc_start_main+0xed) [0x7fa29ad2514d]
./game(fwrite+0xe1) [0x5b0b29]
- It's technically possible to paint quivers but it has no effect yet.
- Hiding and showing chat makes the log window automatically appear while the Log tab still remains
- The "show in map" quest window feature doesn't automatically center the map on the objective
Arigmo
12-17-2011, 08:03 AM
After running around on amun for a bit, i found the following:
-Map border seems to have been accidentally changed to overlap the "+" zoom button and partially overlap the "-" zoom button
-Right clicking in the mini map will make the cursor disappear until you click again
-Big dead trees and broken trees like the ones found in "barukaan's domains" can be walked through
-The old torch that was on the right of the old Ignis Initiation Zone entrance gate from the frontier zone is still there (not sure if it's meant to be)
-Water pendant altar is now almost in the side of a hill and off of the ground partially
Remodeled (will try to include screenshots):
-Ignis Initiation Zone gate
-Altar area in Essadis's Arteries
-Water Pendant area was slightly changed
Huntrare
12-17-2011, 08:26 AM
Hi, I just went on Amun again and i saw many complained about the Log of being as a seperate chat. at the scrollbar of chat there is a "C" If you press that it will become as before(or as current on Horus,Ra,etc.) Also the quick Spellbar: that doesnt have any shortcuts to spells??
And seeing the face of your char. is awesome but I think its gonna get me(or everyone) a big lag in wars. So why not do an option if the player wants to display them or not? Like Weapon Trails. The player chooses if to display or not.
And it's a good idea if to display mana with health.
Almost forgot! There are a '+' and a '-' near the minimap. What are these suppose to do? I clicked them many times and none happened.
_Enio_
12-17-2011, 09:10 AM
On that combatlog issue, please make it so you can resize it. Personally i prefer it to show more.
Clog combined with HP bar + (de)buff feedback is the *main* source of reaction decisions (for me) as its more reliable then animation feedback. With that in mind itd be nice to have the option to show the (de)buffs near the HP bar so you can skim over it easily between watching the Clog.
The current positioning is WoW like, which isnt bad. When it comes to refined UI and mechanics WoW really rocks. But remind you, WoW only shows the own positive buffs on top right side. That allows to not spam the (de)buff bar, which is initially located under the HP bar, with buffs you really dont need to see active as the are standard or information about them isnt cruical.
The important feedback about debuffs is with no exceptions shown near your HP bar, where you naturally spend most of your focus. Please adapt!
OpperVaagheid
12-17-2011, 09:11 AM
I freaking love the new GUI already.. The map looks awesome! Didnt test much.
The first thing i noticed was that my head didnt fit into the my info screen; see screenshot
And i just look at my screen. Is there no more combat log? Probably i ask it to early. Only checked for like 10 sec :)
_Enio_
12-17-2011, 10:01 AM
I freaking love the new GUI already.. The map looks awesome! Didnt test much.
The first thing i noticed was that my head didnt fit into the my info screen; see screenshot
And i just look at my screen. Is there no more combat log? Probably i ask it to early. Only checked for like 10 sec :)
Haha! About hte combat log, try clicking the "C" there. Should open up.
Archonaut
12-17-2011, 10:22 AM
Almost forgot! There are a '+' and a '-' near the minimap. What are these suppose to do? I clicked them many times and none happened.
They're supposed to zoom your mini-map in and out, if it doesn't work for you it's prolly another bug because it works for me ;p
Why do we have a list on left for party members, what does it do compared to party dialog ?
I wish we had options to hide/show those.
I do not agree with this one though, the party dialog is very easily to accidently exit also if you want to fast target someone you can't in the party dialog, you can on your left. If you click someone it will automatically target him/her.
Archonaut
12-17-2011, 10:26 AM
Also, if I invite multiple people in party I only see the first one I invited on my left party row. And my other party members can't see everyone, for example: I invited 6 people I see them all, second sees some. Last sees only me and the person who I invited before him/her.
Playing on Windows 7 32Bit
Raghn
12-17-2011, 01:08 PM
Notice Icons of items about to break over the mini-map
I do not agree with this one though, the party dialog is very easily to accidently exit also if you want to fast target someone you can't in the party dialog, you can on your left. If you click someone it will automatically target him/her.
I just asked for the left "party" panel to be optional. Nothing much to disagree imho.
Also it is very buggy atm, i would like to know what are the goals of NGD here (ie. totally drop the party dialog in favor on left party panel, it seems redundant to me).
Eyfura
12-17-2011, 02:02 PM
- I bought multiple items at once from Woodworker and got spammed by "Nanna (Horus) has unlocked Achievement: First Buy", see pic: http://img542.imageshack.us/img542/3615/screenshot2011121715252.jpg ... not big issue but annoying.
- Spell icons on right corner is problem for me. I got "big" screen and im playing on full screen. Buffs on ro have short duration, so i have to turn my whole head to right if i wanna see buffs. Imo this work better for games where buffs have long duration(10-30mins and so on). On ro I check buffs every about 30secs because of short durations. Or maybe you could share spells like that: auras on right side, own buffs left etc. Or would that be too confusing?
- Someone also suggested long ago that you add own bar for magic barrier, under mana and health values. Not so important imo but just saying.
- New "hand" cursor is blurry and "arrow" cursor got some ugly black pixels that i think shouldnt be there. I hope this get fixed before release.
- Also please fix that when you change spellbar with mouse scroll that also zoom in and out on game camera! It's very annoying!!
- You could also add option to select ally/enemy clicking thru chat/combat log. But make it optional, because im sure everyone wouldnt like that
- Character names still are sometimes hard to read. Imo the current character name text is good and clear on live servers..
- Would be also ideal if we were able to change positions of spell bar and other small icons. But i can live without that, if too much work
Anyway, keep up the good work!
Archonaut
12-17-2011, 02:17 PM
I just asked for the left "party" panel to be optional. Nothing much to disagree imho.
Seriously, new UI is visually great, but it fails to improve the gameplay (same as new forts).
Hmm..
I disagree with that.
Hmm..
I disagree with that.
How the new UI improve the gameplay ?
To be honest, i see 3 positive things in this new UI:
- augmented spellbar
- selectable party members for classes that need it
- code was improved, allowing more changes in the future
But:
- health/mana barbs didn't improve
- infos is spread all over the screen
- combat log cannot be used as it is now (too short)
- new map do not add anything, it is fancier
- mini map is useless as it is now
- keyboard shortcuts cannot be bind as they should
- chosen fonts are harder to read
- health bar under target name lose its border, which is bad
- new bugs (and no, i don't think they'll fix them all.)
- character faces do not add information
- borders and sizes of dialogs do not improve experience on small screens
- lower fps (this was improved in last updates, but i'm still 10 fps lower than on prod server)
- chat dialogs are worse than before, not easy to know which one you are on, no configurable font size while the font size was reduced, etc....
- quests overlay is nice for questing, but as a level 60 wm it is of no use
- new map is so precise, i'm bothered by the fact it reveals the warzone to beginners too easily, discovery of the map is part of the fun, i would like a fog for unvisited locations.
And:
- new items, mostly premium, leading to increased imbalance between players
- new items, making the weak hunter class now even weaker due to increased mage defences
So please tell me, how does the new UI improved the gameplay ?
Now, if NGD would share the future of this new UI, i could change my mind about it, but for now, no sorry, it doesn't change enough to be significative.
I guess they did a code rewrite to ease future changes, and that the current new UI isn't definitive BUT i would like this to be confirmed.
Vyrann
12-17-2011, 03:29 PM
Very nice UI, I'm liking it ! Portraits are a bit too big, new arrows are nice too. LOVE THE MAP its amazing xD. However, i actually have an idea for the 'useless' minimap, how about hunters tracks show up on that minmap? only for a second for when after the spell is cast perhaps?
- combat log cannot be used as it is now (too short)
- mini map is useless as it is now
- chosen fonts are harder to read
- health bar under target name lose its border, which is bad
- new bugs (and no, i don't think they'll fix them all.)
- character faces do not add information
- borders and sizes of dialogs do not improve experience on small screens
- lower fps (this was improved in last updates, but i'm still 10 fps lower than on prod server)
These are currently the biggest issues for me.
Archonaut
12-17-2011, 03:52 PM
How the new UI improve the gameplay ?
Damnit, Here goes the huge post
To be honest, i see 3 positive things in this new UI:
- augmented spellbar
- selectable party members for classes that need it
- code was improved, allowing more changes in the future
True, true and true
But:
- health/mana barbs didn't improve - We'll just have to wait I'm sure NGD will find something on this I'm a 100% sure they know that these HP/MP bars are too small
- infos is spread all over the screen - Yes true, can't argue with this as I also agree with this hope they will change it back (buffs etc.)
- combat log cannot be used as it is now (too short) - Who says NGD isn't going to update this so it is able for us to make it bigger, to change it's seize etc.
- new map do not add anything, it is fancier - What GUI would attract new gamers more do you think? The old one or the new one? Exactly, we need new players we really do. More players = More Income For NGD = Better game(hopefully) Also More players = More fun for old players(no dead times) = spending more XIM = more income for NGD (Win/Win situation)
- mini map is useless as it is now - not totally, like the new achievement system it is easy to add things as time goes by, new spells, seeing your opponents on it.. I don't know, be creative. And also, seriously mini-maps are a must have nowadays in big MMO's. So for RO to compete against bigger maybe in some points better games we really need a nice GUI.
- keyboard shortcuts cannot be bind as they should - This has always been the point, not really an argument even though I agree that it should be possible to bind all shortcuts to spells/actions.
- chosen fonts are harder to read - True
- health bar under target name lose its border, which is bad - True
- new bugs (and no, i don't think they'll fix them all.) - With new updates, there are new bugs.. This is simple math it's not like NGD is the only company who has this problem this always happens. The problem is that NGD doesn't fix them as fast as they should..
- character faces do not add information - Again, Looks much better then just nothing, they should add an option to not show it but in first look this will impress new players.. 100%
- borders and sizes of dialogs do not improve experience on small screens - Don't really get this part?
- lower fps (this was improved in last updates, but i'm still 10 fps lower than on prod server) - Improvements need sacrifices.. Just like in real life, if you want something nice you have to do things to earn it. We can't have both.
- chat dialogs are worse than before, not easy to know which one you are on, no configurable font size while the font size was reduced, etc.... - Looks alot better, but yes I agree more annoying then before.
- quests overlay is nice for questing, but as a level 60 wm it is of no use - Not just nice, this is heaven for new players.. This will help new players sooo much more than the annoying begin quests with seriously no help at all. Those quests are almost impossible to do without using RegnumWikia. Finally we have some sort of quest helper! Welcome new players! And really nice job on that NGD that really is one of the best things in this update, at least from my point of view.
- new map is so precise, i'm bothered by the fact it reveals the warzone to beginners too easily, discovery of the map is part of the fun, i would like a fog for unvisited locations. - I love the new map, it's just like Google Earth, you can see everything so precisely it's so helpful.. Also for new players, I know in alsius I dont have this problem a lot but when I leveled my first low lvl ignis char I know I had a lot of problems choosing ways while there isn't even a way through mountaints which you don't even see on the map. I had to walk all way back over and over, as if questing isn't annoying enough.
And:
- new items, mostly premium, leading to increased imbalance between players - True, new arrows and bracelets.
- new items, making the weak hunter class now even weaker due to increased mage defences - We'll have to wait for NGD and their new Hunter Update before we can even say something like that. Let;s hope they'll improve hunter class with their pets and actually make them helpful.
So please tell me, how does the new UI improved the gameplay ?
Just did, in some points you're right but many differ from my opinion. In overal this will only invite new players to the game and let them stay longer even though the levelling system in RO is F***ed Up.
Now, if NGD would share the future of this new UI, i could change my mind about it, but for now, no sorry, it doesn't change enough to be significative.
I guess they did a code rewrite to ease future changes, and that the current new UI isn't definitive BUT i would like this to be confirmed.
Well, like this whole thread says, Preliminary Changelog - AMUN (Let´s Test) so ofcourse this update is not definite, we will have to test and wait before we can actually judge.
In overal, I'm really glad with this new GUI and I'm a 100% sure many players will join and stay in RO just because of the new looks, map, and ofcourse the epic questing system! Nicely done NGD. Still we need some tweaking etc.
Big Up!
Edit: Damn ugly color, my bad.
AMPZORD
12-17-2011, 04:07 PM
I still find it incredibly odd the look of the health bar when clicked, not the one next to your mana/life bar but the one seen when you select an enemy or ally.
As a conjurer it's going to be complicated to be clicking then look to the top left because you cant see his full life when clicked, you cant see if he's on max life or not. Even when playing other characters you would be delayed to be checking who has less life and choose who to attack, always look to the left top of the screen.
In overal, I'm really glad with this new GUI and I'm a 100% sure many players will join and stay in RO just because of the new looks, map, and ofcourse the epic question system! Nicely done NGD. Still we need some tweaking etc.
Big Up!
Edit: Damn ugly color, my bad.
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
AnteUp
12-17-2011, 06:26 PM
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
The only problem I see with the soccer shirts is that they aren't accurate enough. I hope that is fixed for the next World Cup :P
Awrath
12-17-2011, 06:28 PM
I completely agree that the party list down the left of the screen should be optional. It adds little value to my gaming experience and if anything just wastes more screen space.
If I played at a higher resolution then perhaps it wouldn't be so much of a problem, but for this reason it should be optional, as not everyone has the means to play at a high resolution, so those people must also be accounted for with any changes to the GUI.
I also agree with fonts being difficult to read, log needs to have the ability to be resized, buff icons should go back where they were.
Other than this, the changes are nice, and I am impressed at the rate of bug fixes on the new GUI, just a pity old bugs still haven't been fixed before new ones are introduced yet again.
Archonaut
12-17-2011, 06:35 PM
I'm 100% sure people will leave as easily they came, because of the broken balance, infinite grinding, stupid quests, gameplay, incoherent universe (soccer shirts and christmas hats don't fit well imho), .... etc...
Seriously? Lamest argument ever, how come so many of us are still playing then?
incoherent universe (soccer shirts and christmas hats don't fit well imho)
The Lore of World of Warcraft, more than 11million players:
http://images.wikia.com/wowwiki/images/c/c2/Big_Blizzard_Bear.jpg
I mean every game has this kind of stuff.. Most players like it, it's funny.
Hope I'm allowed to post that pic though xD
On topic : Creating a clan is not possible, im having 7 players in the party, nobody in a clan everybody above lvl 15 I have 2 mil gold but it says: Requirements not met.
Awrath
12-17-2011, 06:40 PM
On topic : Creating a clan is not possible, im having 7 players in the party, nobody in a clan everybody above lvl 15 I have 2 mil gold but it says:
Need a full party of 8.
Archonaut
12-17-2011, 06:41 PM
Need a full party of 8.
Sorry wasn't clear, 7 invited + my self.
Seriously? Lamest argument ever, how come so many of us are still playing then?
Because most of us are linux-based systems users, and RO is one of the sole native mmorpg client around.
The Lore of World of Warcraft, more than 11million players:
http://images.wikia.com/wowwiki/images/c/c2/Big_Blizzard_Bear.jpg
I mean every game has this kind of stuff.. Most players like it, it's funny.
Hope I'm allowed to post that pic though xD
And i hope NGD will be wise enough to stay away of WoW.
They added button to bring log on top. X and Y coords are back too. Great! :)
There is a problem with spellbar switching using mouse wheel. If you try to do so it zooms in or out which is pretty annoying and buggy. Using wheel to change bars is pretty good feature please fix.
Old 2D minimap and classic map made like ancient scroll will be better for me. Self portrait will be better to be fixed images. Trim all the candy which will not get something to the user experience in war. Add features like to show party members on minimap. Move buffs icons back to old place - there is more logical. As others sayed border around ally/enemy health bars will greatly help everyone esp conjus.
New interface is better for me, but it needs to be tweaked more and made more customizable. If all this get a more "ancient" look it will be better. I mean like borders of dialogs made of old stone or something. RO is medieval action game - it needs to have atmosphere like that. All items that do not conform to that should be removed - like that soccer suits and stuff.
Yttrium
12-18-2011, 12:48 AM
The new UI is nice in some respects, but it's wasted unless some balance changes are made. i won't post detailed reasons, since they are already all over the forums, but if you made the following changes, it would go a lot toward making the game fun for all classes:
1. Revert the armor changes that made it more effective and instead increase health.
2. Revert archer bow range.
3. Remove Confuse, Darkness, MS and DI.
4. Remove Offensive banner and Horn.
Vaylos
12-18-2011, 12:50 AM
Zas/Anna, While I do very much agree with the majority your points, there are a couple where I don't agree; namely the map/mini-map/portrait. Yeah they don't really have major utility. Not sure if the mini-map shows icons or other stuff, but I don't think it should show anything like player positions or act like some kinda radar. Maybe structures and major points of interest would be good (teleport stones/save altars, quest stuff, etc.) The player portrait has no function other than to look nice. I don't think it needs to have a practical use IMO.
In fact, with regards to a lot of the image "fluff" I don't think everything has to be utilitarian or practical or have a specific use. I think there are some nice aesthetics, and aesthetics don't always have to have a utility. Sometimes it's good to have new art for art's sake. And yeah, larger textures/enhanced/higher quality graphics/etc. are going to have a small footprint with regards to FPS. Maybe further optimization of graphics can help?
Otherwise I do agree on all the other points, particularly on allowing for further customization of the UI. I think making it XML friendly like some suggested would be a very good start, and that could introduce another potential source of income: UI templates/themes, and allow players to tweak/customize/make their own UI themes. :)
Zas/Anna, While I do very much agree with the majority your points, there are a couple where I don't agree; namely the map/mini-map/portrait. Yeah they don't really have major utility. Not sure if the mini-map shows icons or other stuff, but I don't think it should show anything like player positions or act like some kinda radar. Maybe structures and major points of interest would be good (teleport stones/save altars, quest stuff, etc.) The player portrait has no function other than to look nice. I don't think it needs to have a practical use IMO.
In fact, with regards to a lot of the image "fluff" I don't think everything has to be utilitarian or practical or have a specific use. I think there are some nice aesthetics, and aesthetics don't always have to have a utility. Sometimes it's good to have new art for art's sake. And yeah, larger textures/enhanced/higher quality graphics/etc. are going to have a small footprint with regards to FPS. Maybe further optimization of graphics can help?
Otherwise I do agree on all the other points, particularly on allowing for further customization of the UI. I think making it XML friendly like some suggested would be a very good start, and that could introduce another potential source of income: UI templates/themes, and allow players to tweak/customize/make their own UI themes. :)
Well, this is from the point of view of one who played thousands of hours to this game, i don't bother the faces IF they are optional. Instead of such useless (and from my pov, faces aren't even fancy), we could have more options to improve the UI for each of us, because each of us is different.
Minimap's future need to be explained, i guess NGD have plans about it.
For now, i see no added value and can live with it.
_Enio_
12-18-2011, 05:22 AM
well - for now - the nuew UI is meant to work against player retention in the first 10-30 mins.
A polished ui + early game imeprovements doesnt really diectly improve "our endgame" but its seriouly needed to sustain player inzake.
When those issues are set itll be interesting what way we will go with ro. Balance/design improvements might go this or htat way and for me thatll be the time where the decision of staying or not will be made. +
Point is, the current improvements are badly needed, especially for servers like Horus, even when it might not be the most obvious thing.
Archonaut
12-18-2011, 10:23 AM
well - for now - the new UI is meant to work against player retention in the first 10-30 mins.
A polished ui + early game imeprovements doesnt really diectly improve "our endgame" but its seriouly needed to sustain player inzake.
Point is, the current improvements are badly needed, especially for servers like Horus, even when it might not be the most obvious thing.
Exactly my point.
Awrath
12-18-2011, 01:44 PM
well - for now - the nuew UI is meant to work against player retention in the first 10-30 mins.
A polished ui + early game imeprovements doesnt really diectly improve "our endgame" but its seriouly needed to sustain player inzake.
When those issues are set itll be interesting what way we will go with ro. Balance/design improvements might go this or htat way and for me thatll be the time where the decision of staying or not will be made. +
Point is, the current improvements are badly needed, especially for servers like Horus, even when it might not be the most obvious thing.
While I agree that retaining newer players is important, I think it is also important to cater for existing players who have become accustomed to a certain style of play, or people who simply don't have the screen space for certain parts of the UI. Making the quests list, party list on the left, 3d face model etc.. optional will do no harm. Leave it on by default, then newer players get the full experience of the new UI, but allow options to disable it, and you keep all parties happy.
Choice is good!
_Enio_
12-18-2011, 02:29 PM
..., I think it is also important to cater for existing players who have become accustomed to a certain style of play, or people who simply don't have the screen space for certain parts of the UI. Making the quests list, party list on the left, 3d face model etc.. optional will do no harm. Leave it on by default, then newer players get the full experience of the new UI, but allow options to disable it, and you keep all parties happy.
Choice is good!
Fully agree!
71175
12-18-2011, 02:38 PM
Well just tested my marks and lock in terms of new GUI on amun
Notes:
1. Dunno if intentional or not but u can't switch between items using spell bars which isn't good.
2. Minimap is useless in current state.
3. Bracelets provide too high defence.
4. SUDDENLY my arrows on marks got converted into quiver. Dunno if there's reason to not convert boss arrows.
5. Additional 2 buttons on spell bars don't have hotkey which renders 'em useless at least for me.
6. Noticeably lower FPS
7. Absolutly useless portrait.
That's all.
PT_DaAr_PT
12-18-2011, 03:38 PM
The only thing I'm concerned about the new UI is the current FPS difference with and without it, there's a ~25 difference right now. Maybe instead of just hiding the whole UI, adding the ability to choose what you want to hide and what you want to see would help and benefit a lot of players, especially those who record. The minimap, the interface buttons and the face are not important features to appear in videos, they're sometimes in the way.
These were my test results, also comparing fixed pipeline and shader model 2.0
With UI on fixed pipeline
http://img406.imageshack.us/img406/8158/screenshot2011121813571.png
Without UI on fixed pipeline
http://img15.imageshack.us/img15/7863/screenshot2011121813574.png
With UI on shader model 2.0
http://img233.imageshack.us/img233/1167/screenshot2011121813505.png
Without UI on shader model 2.0
http://img803.imageshack.us/img803/847/screenshot2011121813501.png
Also, can't stop the quests window from coming back because it re-appears after hiding the UI.
ayexeyen_
12-18-2011, 05:02 PM
NGDs,
if you are doing so many changes please take in consideration also to fix the invisible weapon bug. It's one of the most annoying bug for the warriors.
By the way:
- the "+" "-" on the compass doesn't work for me.
- when you activate a power from the spell bar a blue square box appear over the power (for a really short time). This box doesn't fit the size of the spell icons.
Ponter
12-18-2011, 06:33 PM
The only thing I'm concerned about the new UI is the current FPS difference with and without it, there's a ~25 difference right now. Maybe instead of just hiding the whole UI, adding the ability to choose what you want to hide and what you want to see would help and benefit a lot of players, especially those who record. The minimap, the interface buttons and the face are not important features to appear in videos, they're sometimes in the way.
These were my test results, also comparing fixed pipeline and shader model 2.0
With UI on fixed pipeline
http://img406.imageshack.us/img406/8158/screenshot2011121813571.png
Without UI on fixed pipeline
http://img15.imageshack.us/img15/7863/screenshot2011121813574.png
With UI on shader model 2.0
http://img233.imageshack.us/img233/1167/screenshot2011121813505.png
Without UI on shader model 2.0
http://img803.imageshack.us/img803/847/screenshot2011121813501.png
Also, can't stop the quests window from coming back because it re-appears after hiding the UI.
Hi! Can you do the same test in Horus?
Thanks!
_Kharbon_
12-18-2011, 06:35 PM
What I noticed...
-when you minimize chat using that little "-" button, you have trouble to make it appear the same way
-if you close spell book and map, they don't keep their default positions/zoom
-enemies hp bar does not have border
-you can't delete succeeding things from inventory
-the mini-map +/- buttons are bugged - don't work
-the map button at mini-map is somehow bugged - works only after multiple clicking...
-character hp/mana bar is too narrow
-I didn't discover for what is the "option" button in friends list...
-when you disable the on-screen quest list in options - UI, and then you click on the screen shortcut the quest-list appears again, although it still shows as if it's disabled in the options.
-log cannot be resized (maybe intentional, but still...)
-having active spells (positive and negative) on the right side is very confusing for me. I liked them at the left-top corner. Also the icons could be bit larger ;)
These are my first noticed problems. I hope they help
Otherwise, great job NGD! the new UI is absolutely stunning. If you successfully smooth out the bugs, I nominate this update for the far most promising lately :D
Keep it up :)
PT_DaAr_PT
12-18-2011, 07:39 PM
Hi! Can you do the same test in Horus?
Thanks!
Sure. But I couldn't do it on the same spot because it was near the save altar so other players were interfering.
With UI on fixed pipeline
http://img17.imageshack.us/img17/1246/screenshot2011121819275.png
Without UI on fixed pipeline
http://img707.imageshack.us/img707/2641/screenshot2011121819281.png
With UI on shader model 2.0
http://img850.imageshack.us/img850/1455/screenshot2011121819304.png
Without UI on shader model 2.0
http://img11.imageshack.us/img11/2562/screenshot2011121819305.png
I hope it helps.
I just noticed that my armor settings were screwed by the options window again. :facepalm3:
Regnum_Online
12-18-2011, 10:36 PM
Sure. But I couldn't do it on the same spot because it was near the save altar so other players were interfering.
I hope it helps.
I just noticed that my armor settings were screwed by the options window again. :facepalm3:
So pretty much, you just proved NGD did a good job with the GUI, and it's up to par with the old one. :) Now nobody can complain.
Seher
12-19-2011, 05:28 AM
Calculate again. ;P
NotScias
12-19-2011, 06:52 AM
Calculate again. ;P
Well, a more evolved UI will cost more, there's no miracle.
I'm surprised enough it doesn't cost that much compared to the old one.
Regnum_Online
12-19-2011, 07:28 AM
Calculate again. ;P
I see ~7 fps of a difference that the new gui makes compared to the old. That's not much, considering the improvements (or lack of, depending on how you look at it).
Jack_Dragonkiller
12-19-2011, 01:54 PM
I would position the pet-bar over here:
http://img337.imageshack.us/img337/489/screenshot2011121914420.jpg (http://imageshack.us/photo/my-images/337/screenshot2011121914420.jpg/)
Hi! Can you do the same test in Horus?
Thanks!
I made a few tests on Mac OS X 10.6.8 Mac Pro ATI card.
HD resolution 1280x720 (720pp)
At tests with UI :
Fixed pipelines(low details:
-Amun ~ 65 fps
-Horus ~ 105 fps
Shader 2.0(low details):
-Amun ~75 fps
-Horus ~120 fps
Shader 3.0(low details)
-Amun ~70 fps
-Horus ~85 fps
Shader 4.0(low details)
-Amun 75 fps
-Horus 80 fps
Shader 4.0(high details)
-Amun ~30 fps
-Horus ~45 fps
Seems the big drop it is in fixed pipelines and shader 2.0,also in high details.
Without UI:tests in progress.
Hmm also there seems to be a issue with draw the citys.If i stay in same place and i rotate camera to plain i have full fps,when i rotate camera to a city direction my fps drop to half(ex: from 25 fps drop to 17 fps,from 80 fps on plain drop to ~40 fps to city)
Made a video record(watch on 720 pp for better details) :
http://www.youtube.com/watch?v=xIIxmRLyy5k&feature=youtu.be
Seher
12-19-2011, 07:52 PM
Well, a more evolved UI will cost more, there's no miracle.
I'm surprised enough it doesn't cost that much compared to the old one.
I see ~7 fps of a difference that the new gui makes compared to the old. That's not much, considering the improvements (or lack of, depending on how you look at it).
The point is, many players just want to play and already have fps problems. 7 fps might not seem much when it's about the difference between 65 and 72, but it is VERY much if means the difference between 17 and 24!
As nice as better graphics are, MMOs live from being available to many players, and those with lots of money to buy good PCs usually don't bother with playing F2P MMOs. Those with really old PCs shouldn't slow down progress too much, of course, but creating a new GUI that doesn't cost less fps if viewed with low details is basic, imo. Those with 24fps and less, who can just barely run Regnum, will thank you for it.
The point is, many players just want to play and already have fps problems. 7 fps might not seem much when it's about the difference between 65 and 72, but it is VERY much if means the difference between 17 and 24!
Agree with you ,the think that i don't like are citys and draw method(maybe) or is related to numbers of polygons(?) that VGA card needs to draw.
Even in empty fields i have around ~120 fps ,inside citys drop to 10-15 fps instant.
Regnum_Online
12-19-2011, 08:52 PM
The point is, many players just want to play and already have fps problems. 7 fps might not seem much when it's about the difference between 65 and 72, but it is VERY much if means the difference between 17 and 24!
As nice as better graphics are, MMOs live from being available to many players, and those with lots of money to buy good PCs usually don't bother with playing F2P MMOs. Those with really old PCs shouldn't slow down progress too much, of course, but creating a new GUI that doesn't cost less fps if viewed with low details is basic, imo. Those with 24fps and less, who can just barely run Regnum, will thank you for it.
If the difference is between 17 and 24, you're due for a computer upgrade. People come here with their old barebones computers expecting too much out of them. Blame the user, not the game.
Seher
12-19-2011, 09:55 PM
As I said, when you're playing triple A titles it's the computer who's to blame, when you're playing MMOs, it's the MMO!
And I don't even talk about my PC by the way, my HD5770 should be enough for Regnum. It certainly is for The Witcher 2. :cuac:
You can't expect everyone to have anything near a 5770 in MMOs, and huge battles consume a LOT of performance. I remember Amun stress tests that reduced MY fps to 20 and less, now think about Ra players with an actually bad PC.
7 fps is a lot. Period.
Regnum_Online
12-19-2011, 10:58 PM
Last month, I was playing with an integrated 6150SE and still pulling ~40 fps at the lowest. (Upgraded to a GT 430, and then a GTX 560 TI since then) Even then, a drop of 7 fps would still leave the game playable.
I can't imagine even being able to run your computer with anything lower than that, so if you're getting less than 40 at the lowest settings, you still need to upgrade your computer imo. Technology's advancing, and so is the game.
-Kalid-
12-19-2011, 11:32 PM
If i have 1 epic arrow from bosses (thork/dean/eve) it won't finish ? infinite?
Last month, I was playing with an integrated 6150SE and still pulling ~40 fps at the lowest. (Upgraded to a GT 430, and then a GTX 560 TI since then) Even then, a drop of 7 fps would still leave the game playable.
I can't imagine even being able to run your computer with anything lower than that, so if you're getting less than 40 at the lowest settings, you still need to upgrade your computer imo. Technology's advancing, and so is the game.
You know ,in the world not all people have money to upgrade they pc.And when wee talk about a free MMO means there you can meet poor or people with money.
The true is somewhere at the middle of the story.Some people want more performances and others want more eye-candy game.
But is wrong to blame people because they come from a poor region where they does not have money to upgrade they pc.
There are many factors that influence game performances as: network peer connection,lag spikes,server,client,graphics engine,network code,computers performaces.
NotScias
12-19-2011, 11:47 PM
If i have 1 epic arrow from bosses (thork/dean/eve) it won't finish ? infinite?
No. NGD said the current arrows will be deleted, only the new dropped/boxed ones will be infinite.
-Kalid-
12-19-2011, 11:53 PM
No. NGD said the current arrows will be deleted, only the new dropped/boxed ones will be infinite.
ok :) Much thanks bro :D
Pornstar
12-20-2011, 12:04 PM
I think that more than 2 main spell bars are not needed. That makes an extra bar + 2 main bars with 12 spells each is more than enough for current skill system. Missing shortkeys for 11-th and 12-th spells as in other games thats - and = keys. The extra spell bar could have shortkeys with SHIFT+1,2,3,4...etc if not hard to make it.
Awrath
12-20-2011, 05:21 PM
I would position the pet-bar over here:
http://img337.imageshack.us/img337/489/screenshot2011121914420.jpg (http://imageshack.us/photo/my-images/337/screenshot2011121914420.jpg/)
Not everyone has such a nice widescreen resolution :p. A better solution would be if options existed to move around parts of the GUI.
lGonzalol
12-20-2011, 07:46 PM
Not everyone has such a nice widescreen resolution :p. A better solution would be if options existed to move around parts of the GUI.
+1 text text
Awrath
12-21-2011, 01:41 AM
Latest version of amun has really ugly fonts for me, seems to be some sort of monospace fonts in some places.
See here. (http://img832.imageshack.us/img832/4103/weirdfonts.png)
Edit:
My system info if it helps.
Intel i3, onboard intel mobile graphics, linux 64 bit, 3gb ram.
NotScias
12-21-2011, 03:31 AM
Latest version of amun has really ugly fonts for me, seems to be some sort of monospace fonts in some places.
See here. (http://img832.imageshack.us/img832/4103/weirdfonts.png)
Edit:
My system info if it helps.
Intel i3, onboard intel mobile graphics, linux 64 bit, 3gb ram.
Same problem here
Linux 64-bit.
Kittypretty
12-21-2011, 04:58 AM
Just stopping by as I haven't been playing lately so this is the first look (brief!) at the UI for me at least soo..I don't have a complete idea of the changes and fixes already put into amun from these pages etc, so If I tread over something already mentioned, oops. still reading this long thread ;)
The fonts look fine for me if a bit small, Id like a scaling option maybe? to adjust the dpi or ppi whatever..I have no idea of the technical sides of pretty much everything..if its possible in the future? From a non technical point of view as a gamer..my eyes are bad (too much games I suppose) so something like this would be a usability feature rather than aesthetic, meaning it is useful for me..
(cept for you Awrath, I see what you meant when we talked earlier..it looks awful)
I clicked on the chat? (-) hide toggle button and it worked..but clicking it again does absolutely nothing. (full screen and windowed were equally crippled) I could only get it back by relogging/change character as it seemed the easiest way besides clicking a button that didn't do anything..
NPC/Player names that hover above a character when they are selected seems a bit fuzzy to me, readable sure, but unclear ( as they scale when zoomed in and out/move farther to/from the character) So up close they look very clear and readable, but at a distance which is usually the case, they tend to be a bit blurry for me.
The Avatar icon to the left of the HP/Mana bar, It doesn't really bother me either way, it looks fine for me though like some have said, servers no purpose and takes up real estate. Why not offer both classic and hmm..updated Bars players can choose to use? I don't know if thats feasible and I am fine with using the new one when it goes live, though there was nothing wrong with the old one either, least from a functional Pov. In other MMorpgs I have played, clicking the Avatar icon would open the inventory or status sheet, so perhaps adding a functional use of the space to allow for something similar maybe? Maybe even a feature when clicking on an ally/enemy avatar to show some info, maybe basic info like RP or k/d ratio, Hp/mana in numerical values, something to promote curiosity in players wanting to check out another players gear or something helpful idk.:)
HP bars on (mobs at least, I didn't find any enemies or players to duel with to test it) Seems to have a problem with showing real time damage at least to the HP bar above their heads. It does update in RT on the bar that appears to the right of the players own HP bar though.
The new map seems to be an issue for me (though I rarely use it..still not the point I guess) when first opening it, a white border is where it should be (i could be wrong..which is alot, just seems to be a loading so it may be my comp/net whatever, not a huge problem, my comp/net are crap anyways. either way it looks nice, though it DOES affect my framerate enough to cause slight skipping and stuttering, drop in framerate (though I have to enable map and zoom in and out repeatedly while running to cause it, not exactly something I would likely do in game to cause a at most minor framerate drop and stutter, but still a potential issue to be looked into i spose)
Quivers being infinite, fine, but please allow the option to hide quivers (I don't like them, purely visual, but I like my Anniv outfit, however the logo is quite obscured by the quiver and I can't trade it to another character so It is a loss unless I run around without arrows (which probably wouldn't matter much to hunters at this point anyways but whatever.)
Revising weapons (finally!) please do not forget to take a look at boss weapons too? they have been palette swaps for ages and they really deserve some love too.
As for performance issues, dunno if it was addressed by a fix (as i said I didn't read the whole! thread yet) but I get an average of 60-80 fps or so, does stutter occasionally, but i won't make a final say until I find a huge group of people, I can only compare it at this point to Horus areas typically that lower my fps vs the same areas and effects on Amun. I seem to have a higher avg fps on Amun tbh. That could be just lack of people at the moment though idk.
is it possible to resize chat/combat windows? I really didn't do much, but it didn't seem to resize by clicking and dragging in the past, and no buttons or such seemed to be what I wanted. (edit, it did work when I hid the combat box, but didn't resize to anything remotely useful to what I needed, could be just me of course..but I don't need a chat box that large..i want the top box to be resizeable, as I don't need/want to talk to anyone on Syrtis pretty much at any time..)
If its just me let me know..if you can't resize the combat box..well it would help to be able to.
Tooltips don't work for the icons such as inventory/character/actions etc. Not a major issue, since it is a matter of becoming familiar with them anyways, a hover tooltip explaining which one is what would be nice. (They are rather small at a very high resolution wide screen monitor, and with my bad eyes they all somewhat look alike to me :ohill:
Any plans to incorporate ping and fps indicators more smoothly in the future? alt i and p work fine, and are positionable anywhere a player chooses, but they arent integrated in the gui , so they overlap or block those elements at times. maybe having another look at them or giving us a proper integrated option would be nice. at least a window that obeys focus and visibility (clickability etc) of windows/buttons below them etc, dedicated space for them or such. I know its more of a left in utility but alot of players do play with them full time so maybe giving players an option of a streamlined and less cluttered HUD/Gui would go along way. Same with /reset_powers, give us a button while youre at it :) most new players still don't have any idea they can do that unless told by experienced players and it shouldn't be unintuitive..
All in all it has issues and some I likely missed completely or didn't even touch, as I didn't have much time to look tonight, just things that stood out obviously to someone like me who is simply trying to have fun playing.
other than that I like what I see, despite the issues and hiccups which I am sure will be fixed before its applied to the live servers eventually, It has a cleaner, sharper look to it, and hey one more spell bar beats having to bind my mouse 4 way wheel as 4 as F keys. at least it minimizes that a bit (f keys broken XD)
I do wish the work continues on to more function over substance though, take a look at past UI suggestions made by players here, about showing rt mana values, toggle for full time hp/mana bars visible of all allies to help conjs do their jobs easier without resorting to V or another workarounds. Make parties more robust in features, let allies click on allies and see active positive buffs (or negative ones if needed Idk) would eliminate Di'ing the same player 3 times in 10 seconds etc.
Give pylon and barrier an energy bar? heck maybe even a distance meter..i can judge fairly well, but we all have had our moments of inching forward till we actually attack something..
Radius of effect circles for auras/areas to make targeting less trial and error for some players maybe, as long as these can be disabled visually for those who want less eyecandy and performance overhead etc.
I know i have missed a ton of peoples' ideas as i haven't read those posts in ages, but maybe NGD should take a look and see if they find a new idea or a different approach. how can i click a player when hes inside 5 other players surrounded by allies or enemies? things like that could be addressed via a UI interface (clicking on them in party possibly, or hitboxes above their heads in the form of an icon or bar or such..instead of their impossible to find bodies at times..
Kitsuni
12-21-2011, 04:59 AM
BUG REPORT: In the latest version of Amun, I am having alot of trouble moving around. The game is acting like every few feet of ground is an obsticle, even over flat terrain. To make this worse, I fall trhough the terrain every few steps, especially on slopes. A relog did not fix my problem. The game is unplayable.
Debian Linux 64-bit, AMD 1100T CPU, GTX 480 GPU, 8GB RAM, latest drivers.
Latest version of amun has really ugly fonts for me, seems to be some sort of monospace fonts in some places.
See here. (http://img832.imageshack.us/img832/4103/weirdfonts.png)
Edit:
My system info if it helps.
Intel i3, onboard intel mobile graphics, linux 64 bit, 3gb ram.
That is the IBM VGA BIOS font. Congradulations, you're participating in nostalgia that is decades old!
Seems the game falls back on it when it can't load the real fonts.
Awrath
12-21-2011, 02:06 PM
I assume the new 1.5mb update was a fix to the fonts, as the "Downloading:" font changed mid resource download from that monospace font to a more normal looking one.
However, my client appears stuck at resource number 51280, and all I have in the background is a black screen.
Regarding patches pushed to the live server, it seems this thread was useless.
What's the point of feedback during test period if NGD ignore all comments and fix nothing before release ??
Also, communication about taking servers down is near zero.
Where's the changelog for today's hotfix ?
NGD, Christmas holidays are great to play RO because people have time, and you break the game at the start of them... well done !
:fury:
Pnarpa
12-23-2011, 12:02 PM
Regarding patches pushed to the live server, it seems this thread was useless.
What's the point of feedback during test period if NGD ignore all comments and fix nothing before release ??
Agreed.
We complained about the font.
We complained about the face next to the hp and mana.
We complained about buffs being on the right.
Yet they still pushed the update to live servers. Unfinished of course...
Ricksa
12-23-2011, 04:15 PM
- In the options menu if you disable "show active quests" then press tab to switch off GUI then switch it back on again the active quest lists reappears whilst in the options menu it has been unticked and remains unticked.
- Scrolling the spellbar makes the screen zoom in and out, this was reported a few times before the update an it is very very irritating.
- Game shows 60+ fps but with GUI on everything is verrryy choppy its more like 15 fps not 60+ so i have no idea whats going on but i know its the GUI since when i switch it off everything is smooth.
- HP/Mana bars can't see jack.
- Allow disable face animation, or better yet an option to switch it off completely.
- Everytime i open the map I zoom out and it seems to have to load the map in parts which is just slow and irritating, old map was instant for me.
Jack_Dragonkiller
12-23-2011, 05:38 PM
-The party-overlay doesn't work correctly
-The clan-menu shows me too many expel-buttons
http://imageshack.us/photo/my-images/851/screenshot2011122318490.png/
-The combat-log isn't resizable
-The game doesn't save the chat-size
-The items in the commerce-chat are hard to click
-I can't scroll the combat-log
-The pet-bar stucks
Ashnurazg
12-25-2011, 02:16 PM
The log shows only 6 lines, even as the traditional mode over the chat windows or as a chat window. :thumb_down:
chilko
12-26-2011, 12:55 AM
Agreed.
We complained about the font.
We complained about the face next to the hp and mana.
We complained about buffs being on the right.
Yet they still pushed the update to live servers. Unfinished of course...
We don't like the font either. it will be improved in a later hotfix
The face looks nice, we need the game to look nice too, sorry about that.
buffs on the right are used by many other games out there, we couldnt find a better solution (design wise) maybe we can improve this in a later update
chilko
12-26-2011, 12:55 AM
The log shows only 6 lines, even as the traditional mode over the chat windows or as a chat window. :thumb_down:
the log was hacked at a late stage just because you where complaining about not being able to see everything at the same time.
we will improve the log to have similar functionality as the previous log
NotScias
12-26-2011, 01:34 AM
the log was hacked at a late stage just because you where complaining about not being able to see everything at the same time.
we will improve the log to have similar functionality as the previous log
Good to know, thanks for the heads up.
However, I know you want the game to look nice and modern, but sacrifying performance and usuability for the sake of eye candy is not the best thing to do.
The faces are taking too much space and the hp/mana bars are too small now. The animation of them are unecessary and eating some FPS (and this "some" is important for many people).
The buffs on the top right force you to look at 2 opposite sides of the screen to know how's your character and the active buffs/debuffs on it.
It's not because other games do so that it's the best way. Regnum's way was much better and productive. Don't repeat other games' errors please.
Anyways thanks again for your hard work. I'm aware it might be really irritating to have a community that seems to be never happy but it just shows that we care of the game and want it to be the best possible for everyone.
Merry christmas and happy new year.
Darcyeti
12-26-2011, 01:51 AM
We don't like the font either. it will be improved in a later hotfix
The face looks nice, we need the game to look nice too, sorry about that.
buffs on the right are used by many other games out there, we couldnt find a better solution (design wise) maybe we can improve this in a later update
Could you just take a nice screen of the char face to fit in that place then? No need to animate it, a plain picture would do better. Many Heads don't even fit right in that place.
Ah almost forgotten ;) Could you PLEASE fix the falling damage on plain surfaces? A lot of players simply die without reasons while walking to a fight. 2 chars of mine have 10% necro according to it.
VeterKh
12-26-2011, 07:56 AM
I personally do not see any FACES... only solid color...
The group is shown incorrectly
and NGD... THANKS FOR CHRISMASS FALL DAMAGE!!!!!!!
have a nice day
We don't like the font either. it will be improved in a later hotfix
If you don't like it, why did you release the game with it ?
The face looks nice, we need the game to look nice too, sorry about that.
You need the game to be playable. And it isn't, atm.
buffs on the right are used by many other games out there, we couldnt find a better solution (design wise) maybe we can improve this in a later update
You couldn't find a better solution ? Is this a joke ?
And who cares "other" games, if us, players, start to bother other games, i guess you'll lose many of us.
RO should remain UNIQUE, if you try to do like others, RO is dead.
I see only one thing you should try to copy from others: bug fixes rate.
So, basically, you will not fix those 2 major issues... great news.
You should learn to NOT release unfinished stuff on Friday before holidays, you should read what we wrote during testing phase (sorry, but we took time for tests, in the hope it will make the release much better it is), and you should listen your old players better.
Also, do you think offering Xims bonus would make people happy when they are in-game dying from stupid fall damages without any reason ??
I don't even write about TONS of unfixed bugs.
I'm retired until you make the game playable again, you could have make a great UI update, but you FAILED.
And please, update your changelog to reflect changes you do.
Sorry i'm very unhappy.
:thumb_down:
VeterKh
12-26-2011, 10:03 AM
I'm at loss !!!!!!
here 22 pages, in the Spanish forum - 60 pages, and all about of testing. so crap?? Need more info ?????
sry for insulte, but i like this game.
EPIC FAIL NGD!!!
The face looks nice, we need the game to look nice too, sorry about that.
buffs on the right are used by many other games out there, we couldnt find a better solution (design wise) maybe we can improve this in a later update
The new UI look similar with this game :P...ah well just telling... saw by mistake on youtube :P
http://fulga.u-s.ro/fotos/game.png
-The new UI was a must ,it needs some tweaks,but looks cool.
-The dual hot-bar is a very good improvement in gameplay experience for people that not play very much with hot-keys and they play with mouse.
Anyway, i think NGD will fix them in next hotfix,maybe people have a little more patience?,hollydays are for all people,even for NGD.
Beery Christmas !!! :D
VeterKh
12-26-2011, 11:58 AM
Anyway, i think NGD will fix them in next hotfix,maybe people have a little more patience?,hollydays are for all people,even for NGD.
Beery Christmas !!! :D
ok.
let's say you want to watch a movie. bought beer and nuts / fish. This film is very well advertised. you have opened a beer, nuts / cut fish, begin to view and ... after 5 minutes you want to shut it down, but you can not, because you really like this movie ...
did you turn off and see later when it will end or you will look and swearing?
same here, only you can't turn off, you don't want it
play and swearing, play and swearing, play and swearing, play and swearing
Seher
12-26-2011, 02:17 PM
the log was hacked at a late stage just because you where complaining about not being able to see everything at the same time.
we will improve the log to have similar functionality as the previous log
I figured it might be something like that. Still, the update shouldn't have gone live in this state, even if the issues are rather small. Yeah, you wanted to finish it before Christmas, I know :)
But that many if not all players want the log to be visible together with the chat is quite predictable, you should have known beforehand. :P
we couldnt find a better solution (design wise) maybe we can improve this in a later update
Allow us to modify the GUI by ourselves, hint hint :P
Oh, and reading these forums at Christmas is NOT a good idea! Stop it! Have a pony instead.
http://s1.directupload.net/images/111226/kby6q8y9.png
Phlue4
12-26-2011, 03:17 PM
Suggestion: :P
Add a line in the game.cfg:
snd_sound_volume = 128
snd_swap_stereo = 0
[ui]
ui_active_quest_enabled = 1
ui_bar_caption_enabled = 1
ui_close_spellbook_when_cast = 0
ui_enable_old = 0
[video_graphics]
vg_animated_textures = 1
I mean :D - Players should be able to choose between the two UIs by the game.cfg:
New players will see & use the new UI and the few old players who hate the new one can pick the old one :-D
I guess it's possible, and furthermore everybody will be happy.
Just a suggestion.
greez, and excuse my english.
Archonaut
12-26-2011, 03:29 PM
If you don't like it, why did you release the game with it ?
You need the game to be playable. And it isn't, atm.
You couldn't find a better solution ? Is this a joke ?
And who cares "other" games, if us, players, start to bother other games, i guess you'll lose many of us.
RO should remain UNIQUE, if you try to do like others, RO is dead.
I see only one thing you should try to copy from others: bug fixes rate.
So, basically, you will not fix those 2 major issues... great news.
You should learn to NOT release unfinished stuff on Friday before holidays, you should read what we wrote during testing phase (sorry, but we took time for tests, in the hope it will make the release much better it is), and you should listen your old players better.
Also, do you think offering Xims bonus would make people happy when they are in-game dying from stupid fall damages without any reason ??
I don't even write about TONS of unfixed bugs.
Seriously what is your problem, it's christmas no freakin' sh** it takes time for them to fix it. Are you working right now? Guess not, you're prolly sitting on your lazy fat ass while gaming.. Just leave the game if you're so unhappy, every post of yours just makes me hate you more and more..
I'm retired until you make the game playable again, you could have make a great UI update, but you FAILED.
And please, update your changelog to reflect changes you do.
Sorry i'm very unhappy.
:thumb_down:
Please do so.. Leave and never come back.
Kthxbye!
Moorhuhn21
12-26-2011, 05:14 PM
Seriously what is your problem, it's christmas no freakin' sh** it takes time for them to fix it. Are you working right now?
Agreed, but isn`t it a bad timing to release an update (while you can be sure that there are bugs, it has EVER been so) so close to the days where the whole company is on holiday? This is extremely frustrating for the gamers AND for NGD.
Seriously what is your problem, it's christmas no freakin' sh** it takes time for them to fix it. Are you working right now? Guess not, you're prolly sitting on your lazy fat ass while gaming.. Just leave the game if you're so unhappy, every post of yours just makes me hate you more and more..
Please do so.. Leave and never come back.
Kthxbye!
It seems i have much less problems than you.
At least, i realised how much this release was unprofessional, unfinished, forced out before Christmas because they can't split event and new UI code, etc... Also, it seems a serious issue (unexpected fall damages randomly killing characters), is creating a lot of frustration among players atm.
If you feel it is normal, great for you, but F2P or Christmas are very bad excuses, players are playing to have fun, not to suffer from bugs and bad design.
I'm actively supporting NGD and RO since a long time now, and, as such, i'm very disappointed about choices NGD made for this release (dates, features, (lack of) tests, (lack of) communication, etc...).
As said, i'm not leaving the game, but i will not/can't play until the main issues are fixed.
Note:
i told a friend of mine to test RO during his Christmas's holidays, because i think RO is a great game and i'm used to tell it around me, but in the current state, what do you think he will think of it ??
You can explain an old player reading forums about new changes, patience, and future fixes, but not to a new player, used to others mmorpgs, knowing nothing about RO, he will just left after the 3rd bug...
To Archonaut: since you know nothing about me, better for you to stay away from any speculation, and instead take time to read forum's regulations part 1 again.
Archonaut
12-26-2011, 09:01 PM
It seems i have much less problems than you.
At least, i realised how much this release was unprofessional, unfinished, forced out before Christmas because they can't split event and new UI code, etc... Also, it seems a serious issue (unexpected fall damages randomly killing characters), is creating a lot of frustration among players atm.
If you feel it is normal, great for you, but F2P or Christmas are very bad excuses, players are playing to have fun, not to suffer from bugs and bad design.
I'm actively supporting NGD and RO since a long time now, and, as such, i'm very disappointed about choices NGD made for this release (dates, features, (lack of) tests, (lack of) communication, etc...).
As said, i'm not leaving the game, but i will not/can't play until the main issues are fixed.
Note:
i told a friend of mine to test RO during his Christmas's holidays, because i think RO is a great game and i'm used to tell it around me, but in the current state, what do you think he will think of it ??
You can explain an old player reading forums about new changes, patience, and future fixes, but not to a new player, used to others mmorpgs, knowing nothing about RO, he will just left after the 3rd bug...
To Archonaut: since you know nothing about me, better for you to stay away from any speculation, and instead take time to read forum's regulations part 1 again.
If I would give my opinion about this, once again, useless post of yours I would probably get banned for insulting and being to aggresive.. So being the bigger one, probably literally and figurally, I won't. Just let me say one thing, the day you quit RO is the day RO will be at it's peak.
Latan
12-27-2011, 01:44 AM
buffs on the right are used by many other games out there, we couldnt find a better solution (design wise) maybe we can improve this in a later update
if you play with a good resolution, buffs/debuffs are MILES away from the right point. even if RO has class imbalance, many bugs, lack of comunication by staff snd lag problems, we still play here. not in another mmorpg. here.
do you wanna add something nice from other games? i'm ok with it, you should take everithing enjoyful that you see arout, but copying something that make the game worse is really the worst choice you could make.
we have the internet full of games with amazing graphic, others with an amazing questing system, others with perfect pvp balance, others with a good crafting system, but the MAIN RO feature is your rvr. the medium/great scale battles and the immediacy of the fights. you log in and you can instantly go to kick someone else's ass
you should surely add the parts of the game that lack compared to other games, but at the same time your first goal should be to improve your main features: gameplay balance and immediacy of the fights.
the second spell bark kicks asses in this view, but new microscopic mana/hp bar and the buffs moved on the right corner surely didn't improve the game at all
Phlue4
12-27-2011, 02:20 AM
if you play with a good resolution, buffs/debuffs are MILES away from the right point. even if RO has class imbalance, many bugs, lack of comunication by staff snd lag problems, we still play here. not in another mmorpg. here.
do you wanna add something nice from other games? i'm ok with it, you should take everithing enjoyful that you see arout, but copying something that make the game worse is really the worst choice you could make.
we have the internet full of games with amazing graphic, others with an amazing questing system, others with perfect pvp balance, others with a good crafting system, but the MAIN RO feature is your rvr. the medium/great scale battles and the immediacy of the fights. you log in and you can instantly go to kick someone else's ass
you should surely add the parts of the game that lack compared to other games, but at the same time your first goal should be to improve your main features: gameplay balance and immediacy of the fights.
the second spell bark kicks asses in this view, but new microscopic mana/hp bar and the buffs moved on the right corner surely didn't improve the game at all
aye, what he said :)
I think you should put in News panel (the one that opens on log in) changelog or highlights of it. For example, I didnt know that arrows are converted into init (found out by accident when I went to repair after a couple of fights). It could be useful for players who are not into recent changes (not following forums or website), but they only want to jump in the game and play.
Spell book could use resize option on its borders, default size looks too small (at least for me).
I also think you should've kept button that opens same as ESC key.
And I think that you should distance camera a bit from character. By default, its too close (yeah I know for editing config file, just they should consider "enhancing" default distance).
Two spellbars is a big thumb up. :thumb_up:
What I would like is that we can change position of buff, quests and party widgets. Drag them to the part of the screen we want. For example, I didnt notice buff icons on top right at first (probably due to bigger resolution and that I used to look left).
Also, font used on names when you mouse over player doesnt look too good (subjective opinion).
For the rest, I didnt stumble on anything problematic or annoying so far, though I didnt play long. :) One feature that might be useful is right click on name in the chat, with option like "Ignore", "Add to buddy list" etc.
Probably most of it is already addressed by players in other threads (I didnt check) so if this doesnt fit here, please move to the proper thread.
Tigerious
01-02-2012, 04:00 PM
- When you'll remove purple fever bug at login ? It is still there after 2 hotfix you made.
- Weapon animation bug still there for now 3 YEARS FIX IT PLEASE
- When you'll remove purple fever bug at login ?
I found a way to remove it easily, just mount/unmount (for those having a mount...).
Castingbeast
01-02-2012, 04:23 PM
I found a way to remove it easily, just mount/unmount (for those having a mount...).
Another way is just to hit ESC button---> Exit game---> Cancel disconnection, and the purple fevers gone.
Hope its not abusing xD.
/me hides
Tigerious
01-02-2012, 07:40 PM
Thanks but I know this already.
Sw4ggerPrince
01-02-2012, 08:34 PM
I don't think if they have where to place the buffs/debuffs. Maybe near hp/mana bars.
Indeed,if you play at higher resolution they are far from the mini-map.
Can wee have description of spells from hot-bar transparent ?
Cover lots from my screen even it is HD resolution...almost i cant see my char sometimes.
I know wee can disable,but better transparent.
http://fulga.u-s.ro/fotos/tooltips.png
Also i can't see any altar on the map.
PS:It is there any altar near Imperia? ...or only old central saves? :D
And other think if i switch resolution in game from 1080 pp to 720 pp i can't see anymore icons of the buffs.
I don't know for others ,but something looks wrong for me with camera and gameplay smooth run.
Even it shows 40 fps ,my screen just freeze.after 1-2 seconds just jump to other scene.Like the real fps it is 1 frame at 2 seconds(at least in fights)
It never was so horible :(
From 160 fps just standing and 80 fps(durring fights in shader 4.0 full details),now work at 60 fps on shader 2.0/3.0(low details) and drop to 5-6 frames during fights.
But my issue it is not with fps ,just it is not anymore smooth,just drop from a frame to other(flickr).Mac Pro ,OS X Snow Leopard 10.6.8,ATI Radeon HD 5770 with 1GB of GDDR5.
When i fight it is imposible,i am ok ...and in next 2 seconds all spells come at once on me and i find myself dead.Just like delay with 2-3 seconds of packages.
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