View Full Version : Sexy Beacons
Surfy
01-27-2012, 09:22 AM
Been a bit busy in rl so I havn't really been on. This last week I managed to get some free time and get involved in the hardcore, skill-required, 'sexy' fort wars. I've gotta say... I've got a growing love for these beacons. -.^
Question: Do you like the new Beacons?
P.S I imagine the answers will vary depending on the class since not everybody benefits as much from the beacons.
Thanks
Surfacing
Psynocide
01-27-2012, 09:34 AM
Are we discussing the same beacons? Or have they been changed in the last few days and I haven't been informed.
There needs to be a "They need some work." option, as I am not content with them however I would argue against removing them completely as it would only degrade the value of war master further.
NotScias
01-27-2012, 09:38 AM
Repeating myself but to be short I still think WM beacons ruined most of the tactical aspect of this game and turned the war into a pure damage contest thus greatly emphazing the class imbalance in RvR.
Also they didn't introduce any more versatility, since all classes have exactly the same WM spells.
They seriously need a removal or a big revamp.
71175
01-27-2012, 09:50 AM
I luv the poll options. Agreed with Scias tho.
Loque
01-27-2012, 09:51 AM
"Barbarian: Yesh, dammit! I like 'em!"
But on a serious note, they do need a lot of re-work. Personally I liked the game without them. On a side-note, they tend to fail a lot though, so that 70% must be working somewhere but they still do need more variety and adjustment in my view. Voted for the last option.
And welcome back.
_Emin_
01-27-2012, 10:20 AM
''No, the game was better off without WarMaster Beacons.''
Also
Repeating myself but to be short I still think WM beacons ruined most of the tactical aspect of this game and turned the war into a pure damage contest thus greatly emphazing the class imbalance in RvR.
Also they didn't introduce any more versatility, since all classes have exactly the same WM spells.
They seriously need a removal or a big revamp.
Totally agreed
_Kharbon_
01-27-2012, 10:23 AM
Beacons are a bad thing. I liked the game much more before.
I agree with what people before me wrote. Also don't forget that beacons give more edge to different classes (eg. warriors)
lunedor
01-27-2012, 12:49 PM
As you can see, most forum writers are persuaded that beacons definitely ruin skill and gameplay.
As you are a skilled and experienced player, I just suggest to take the time to see how it works now, adapt your setup and gameplay to the new rules, and enjoy the fact that it's no more possible to kill a whole group in 15 seconds with a sultar-and-everyone-using-his-best-AoE like it was before WMs
I personnally think, even if it's just me, that gameplay is better with actual WM features.
and WB in Regnum :D
_Emin_
01-27-2012, 01:00 PM
As you can see, most forum writers are persuaded that beacons definitely ruin skill and gameplay.
As you are a skilled and experienced player, I just suggest to take the time to see how it works now, adapt your setup and gameplay to the new rules, and enjoy the fact that it's no more possible to kill a whole group in 15 seconds with a sultar-and-everyone-using-his-best-AoE like it was before WMs..
Imo I saw enough and it's just ruining this game. I have seen many people leaving this game because of WM.
Sultar isn't OP, it changed alot ( no stacking, marks have higher range etc.)
I think you understood this wrong or your arguement is just bad but the update you're talking about was BEFORE the
WM update.
_Nel_
01-27-2012, 01:18 PM
and enjoy the fact that it's no more possible to kill a whole group in 15 seconds with a sultar-and-everyone-using-his-best-AoE like it was before WMs
The typical distorted truth of Lune d'or... :facepalm3:
If your problem was sultar, it was addressed months before WM update.
WM beacons have a wider range than only sultar, and make huge amount of other spells close to useless: that's the core of the problem.
Anyway...
http://img210.imageshack.us/img210/2820/capturedu20120127141108.png (http://imageshack.us/photo/my-images/210/capturedu20120127141108.png/)
:D
isgandarli
01-27-2012, 01:56 PM
Seems that whole RO community is against WM spells so do I. I hope NGD representatives will take a look to this thread :wish:
pauluzz
01-27-2012, 02:08 PM
But please make some nice WM spells in return!
Its starting to get more and more worthless to become a WM..
Wield_II
01-27-2012, 03:01 PM
Seems that whole RO community is against WM spells so do I. I hope NGD representatives will take a look to this thread :wish:
Whole RO community excists out of 24 players?
That would explain the activity on horus..
OT: I dislike them as well, I mean it didnt require much brain activity to properly play a barb. Well you can figure what barb + beacon is now..
isgandarli
01-27-2012, 03:15 PM
Whole RO community excists out of 24 players?
Wait a bit, you'll see final results
Torcida
01-27-2012, 03:15 PM
Whole RO community excists out of 24 players?
No but when 93% of the players who particapated voted they don't like it its quite obvious the great majority of the non-forum users would agree with them
Huntrare
01-27-2012, 03:17 PM
I really think how many people hate them. They wont remove Warmaster. But it would be nice if NGD would change the tree a bit, look at players suggestions, ask players for their opinion, etc.
Surfy
01-27-2012, 03:25 PM
I really think how many people hate them. They wont remove Warmaster. But it would be nice if NGD would change the tree a bit, look at players suggestions, ask players for their opinion, etc.
NGD look at player's suggestions, ask for their opinions? What game are you plsying? haha.
Okay, jokes aside. It would make Regnum a much better place if player interaction actually existed. The reality is; there is no communication between NGD and their community, and it's not the players' fault. I'm writing this out of years of experiece.
Do NGD even know about the community hatred towards the WarMaster update? Personally, I have no clue... but I wouldn't be surprised if they thought the community was in love with it.
lunedor
01-27-2012, 06:06 PM
xD It's perhaps also possible that the group of forum spammers that, since the early days, always knows better than NGD what they have to do for the game, have finally all voted the same thing in this biased poll xD
And always remember that Giordano Bruno has been burned because he was alone to say that the earth was turning around the sun, and not the opposite.
_Enio_
01-27-2012, 08:12 PM
xD It's perhaps also possible that the group of forum spammers that, since the early days, always knows better than NGD what they have to do for the game, have finally all voted the same thing in this biased poll xD
Why should i take you serious? You actually state you like the state of marksman how itis now with its uber range, as finally you get results. Not admitting something is wrong with that. Your heavily biased to winning over balance. Thus your take on beacons isnt surprising on the background of the way you like to play - preferably in the back of an oversized group.
Im ok with different opinions, however you shouldnt insult those players who look beyond one's own nose.
Castingbeast
01-27-2012, 08:12 PM
Where is the "Game was better before the Invasion update" option?
Ahhhh my bad sry, wrong thread i guess xD.
OT:+1 to the last option.
Awrath
01-27-2012, 09:08 PM
Repeating myself but to be short I still think WM beacons ruined most of the tactical aspect of this game and turned the war into a pure damage contest thus greatly emphazing the class imbalance in RvR.
Also they didn't introduce any more versatility, since all classes have exactly the same WM spells.
They seriously need a removal or a big revamp.
This pretty much sums up my thoughts on beacons.
As you can see, most forum writers are persuaded that beacons definitely ruin skill and gameplay.
As you are a skilled and experienced player, I just suggest to take the time to see how it works now, adapt your setup and gameplay to the new rules, and enjoy the fact that it's no more possible to kill a whole group in 15 seconds with a sultar-and-everyone-using-his-best-AoE like it was before WMs
I personnally think, even if it's just me, that gameplay is better with actual WM features.
Persuaded? No, it's called thinking outside of the box, about overall balance and game play rather than your own favourite subclass. You obviously miss the bigger picture.
How do you adapt to 90% CC resist? As a support knight, the only CC that is now useful is any slow spell or -%protection spell I may have.
So, by adapting my setup, you mean I should just not bother skilling CCs that can be resisted by beacons? Then what use is there of these CCs even being in my skill tree?
The only thing war master beacons have achieved is to further increase the problems of realm balance as well as class balance. Overpopulated groups can now farm longer, gank longer and save camp for longer periods of time. Yeah, great improvement in game play there!
Psynocide
01-27-2012, 11:01 PM
They require some modifying but complete removal is a lazy solution.
I voted Knight:JAJAJAJA just for the sake of it despite the fact I have no idea what "jajajaja" is supposed to mean - I'm guessing it's a foreign thing.
Warmaster update = Revival of NGD's stagnated revenue model.
The levelling/ spell or attribute model was not changed or improved to last longer so once it stagnates again, brace for level 65.
This Warmaster update cannot be fixed without a serious overhaul. I don't see NGD doing it. They will tinker and fiddle with what is there and hope to stretch the update as long as possible.
In my humble opinion it is already stagnant.
I didn't vote because none of the options suited me. I vote for a comprehensive review of the Warmaster update with an aim to overhauling and making a real expansion instead of the pseudo-expansion we have now.
It is not just beacons, it is the whole thing.
alam_pj99
01-31-2012, 12:29 AM
Been a bit busy in rl so I havn't really been on. This last week I managed to get some free time and get involved in the hardcore, skill-required, 'sexy' fort wars. I've gotta say... I've got a growing love for these beacons. -.^
Question: Do you like the new Beacons?
P.S I imagine the answers will vary depending on the class since not everybody benefits as much from the beacons.
Thanks
Surfacing
Vote for: Barbarian: Yesh, dammit! I like 'em!
_Nel_
02-02-2012, 08:46 PM
http://img17.imageshack.us/img17/936/pollqt.png (http://imageshack.us/photo/my-images/17/pollqt.png/)
Ahem... beacons.. what a fail...
pieceofmeat
02-02-2012, 09:25 PM
"No, the game was better off without WarMaster Beacons" but HOTW is even worse.
tarashunter
02-02-2012, 09:34 PM
You may not understand,so let me clear it:
1-NGD don't read this forum.
2-IF they accidentaly read this forum,and this thread,like all the QQ thread,they don't give a shit to our opinion .Four years of regnum online can prove this.
3-If you are not on spanish/latin comunity,and you are under the domain of NGD server,IT SUCKS TO BE YOU,cause Ra is their little lovely children,horus sucks for developer too.This is why you never see GM online from the last event they organized 3 years ago on horus.
4-Spend 1 milion dollars in ximerin,be premium,be warmaster,go hunt for noobs and grinders abusing beacons like all the others.
5-And most important....why if i play regnum from 3 years and more i have the regnum cloth with number 1 in game??i must have the "3"...pfff....
Truewar
02-03-2012, 06:45 AM
You may not understand,so let me clear it:
3-If you are not on spanish/latin comunity,and you are under the domain of NGD server,IT SUCKS TO BE YOU,cause Ra is their little lovely children,horus sucks for developer too.This is why you never see GM online from the last event they organized 3 years ago on horus.
Ra isn't so ideal place as it seems. Try it more and you'll see all lags and chaoss of ovrpopulated server!
Best gameplay was on horus when i started and... well... and Ignis Ra(thanks to Immortal Legends mainly. Still miss my friends from there. And Hocus.) Best social server is Nemon.
tarashunter
02-03-2012, 02:21 PM
I played Ra with a borrowed char for 2/3 days now.
Ra is action..there is a bridge war in every moment of the day.
The comunity is....GREAT.
If you have any kind of problem,spanish ppls there,try to help you(this is my experience).I helped 2 different guys under attack while they were grindind,they PMed me from their conju,asking if i need help to lvl that hunter 50.
War fort,bridge war,tons of openfield.The server of my dreams...
Many ppls have lag there...i have not that much,but i prefer lag at the inactivity of horus,where the only action is go take agger or samal when we have 30 syrtis online vs 2 ignis and 2 alsius,or go hunt for grinders(that i hate,cause they cannot defend,but i done it in the last days for the lack of activity).
On horus when i log in,i just want to stay afk at cs while i troll here on forum.There is nothing there that involve me in any kind of action.
The only problem i have experienced with this hunter 50 on RA,is try to grind:
-horus:you grind and the same 4/5 mofos come to kill you every 20 min and they think are good cause killed you while grinding.
-Ra:the same 15..i repeat..15 mofos come to kill you and tons of other grinder every 30 seconds lol,and they think they are good :D .
The overpopulated server,is fantastic guys...
If anyone of you don't really like Ra,and prefer horus...must be crazy IN MY OPINION.
If developer allow me to have a transfer,i would pay even 50000 xim to have it,and i would take it immediatly.
Lot of ppls still like horus,and would remain there...but pls....allow who wants to transfer to RA,to have the chance of do that,because grind from 0 again,is a torture(for who have already grinded 5 lvl 50 +1 lvl 60 on horus).
I prefer not play regnum,and go on another MMo,than log in on horus.
Sorry for my english,it sucks i know.
Rising_Cold
02-07-2012, 03:10 PM
well here is my opinion, dont care if u want to hear it or not :harhar:
Beacons and horn are the things all players want to have, they just do not want to face players that have beacons and horn.
This is the big problem, in my eyes, because not all realms have the same amount of people that are WM {and online}.
(I know ballance.. like we would ever have ballance..)
Beacons give low lvl players a better chance to survive and higher lvl players may enjoy killing a lot more players.
But they mess up the strategies of knock, stun etc.
(which makes everyone upset, because they their spells wont do what they want them too and they die)
A very common thing is a hunting party of 2-3 ppl that use beacons against a group the same size, that does not have a WM present..
(<-- I do wonder how much fun it is to kill without a good, respected strategie)
Overall, beacons do not add to the strategie part of the game, they give the game a 'rush, kill, live' feelling.
I do think it should be looked at, but if you take it away, why would anyone become a WM..
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