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Freeverse
08-18-2012, 08:39 AM
Here is my personal list of pros & cons of Regnum.
I'm curious what you guys love and hate most in this game.

Pros
+Regnum isn’t a pay-to-win game compared to other mmorpg’s
+hp/mp-potions can't be used during fights
+No crafting (I really hate crafting)
+Changeable setups
+Large open world & free roaming
+Grinding from 1 to 60 doesn’t take ages (again: compared to some other titles)
+Skills in general (although … too many fillers for some classes)
+Lesser number of kids/trolls than in other mmo’s
+No spammers & bots
+Only general/party/clan-chat in the wz

Cons
The most important one for me:
-Repetitive gameplay (just rvr or hunting …)

A few random others:
-Tons of unfixed bugs
-Lack of balance (WM/dmg/speed/stuns etc)
-Lamai (it’s no secret: I hate lamai)
-Game world is … empty (just markets, forts, some ruins, bridges and trees,trees,trees,trees and trees)
-Boss drop mechanism
-Useless achievements (I still can’t understand what they are for …)

Psynocide
08-18-2012, 08:54 AM
Pros
+Regnum isn’t a pay-to-win game compared to other mmorpg’s


Enhancements, boxes, boosters - these all provide either a direct or in-direct advantage over those who do not use the premium currency.


+Changeable setups


After a one minute wait with no system for saving previous builds.


+Large open world & free roaming


I've known far larger game-worlds.


+Grinding from 1 to 60 doesn’t take ages (again: compared to some other titles)


However it is limiting in the methods provided for levelling.


+Lesser number of kids/trolls than in other mmo’s


lol


+No spammers & bots


Partially true.


-Repetitive gameplay (just rvr or hunting …)


Surely "crafting and skills in general" would be one way to alleviate this predicament.

-

The only pro that comes to mind is the UI; it's exceedingly clean and clutter-free.
I will leave the cons to everyone else, would not want to deprive people of a free chance to vent.

Quincebo
08-18-2012, 09:05 AM
- Fix as many bugs as possible
- Change lamai to a ''normal'' size class
- Make achievements usefull

Then i think RO would be a lot more crowded then it is now

Freeverse
08-18-2012, 09:09 AM
Enhancements, boxes, boosters - these all provide either a direct or in-direct advantage over those who do not use the premium currency.

In R****** people who pay for item mall Items cause 500% more dmg than others
In S***** item mall gear makes players immortal
In I***** non-payers on 70 lvl (max) die by one hit from paying players on 35 lvl

I could name more examples

After a one minute wait with no system for saving previous builds.

That doesn't disturb me so much

I've known far larger game-worlds.

Yes, me too, in PvE based games.
RvR games mostly are based on seperate smaller maps, which in fact are large corridors....

Partially true.

Uhm, i haven't seen a single gold spammer since i play RO (november 2011), but maybe i missed something

kmdk
08-18-2012, 09:15 AM
Here is my personal list of pros & cons of Regnum.
I'm curious what you guys love and hate most in this game.

Pros
+Regnum isn’t a pay-to-win game compared to other mmorpg’s


It is ,enchantments and drop of the gears is sucks that ever,i begin to think there are not others way to retrive epical/magical items just buy plat boxes or buy from others.
Personally i dont drooped any good gear from before Warmaster add-on and even using 14 triple loot chance scroll.




+No crafting (I really hate crafting)

I really like crafting ,gives more options to large variety of players.


+Grinding from 1 to 60 doesn’t take ages (again: compared to some other titles)

It's take ages ,if you are not premium boosted ,here wee go again at point pay-to win.



Cons
The most important one for me:
-Repetitive gameplay (just rvr or hunting …)


That why crafting and other activities are important.



-Lack of balance (WM/dmg/speed/stuns etc)

Balance is not so bad when game go in two directions RvR and PvP.


-Lamai (it’s no secret: I hate lamai)

Nothing bad in rase...i hate dark elfs :D


-Game world is … empty (just markets, forts, some ruins, bridges and trees,trees,trees,trees and trees)


About this i kinda agree,but i think this is correct because when there are large battles your pc and game will freze with more vegetation/house to draw.


-Useless achievements (I still can’t understand what they are for …)


About this ya,but they were reset again after new hotfix ,and lost many of them like kill 5000 goblor that takes ages :(

Psynocide
08-18-2012, 09:21 AM
...

A letter followed by asterisk doesn't make it genuine. Although I could believe such claims.
Regardless, you still gain an advantage no matter how minimal in perspective.

There have been one or two known cases of bots, and you didn't specify "gold" spammers, I immediately thought of banner spam - which we have plenty of.

Freeverse
08-18-2012, 09:37 AM
It's take ages ,if you are not premium boosted ,here wee go again at point pay-to win.

Take my case for an example.
I began playin RO in november, a few days before the halloween event has ended.
In december i had a 3 weeks break due to my work.
In january i still had much work and in my free time i played another game
I came back to RO in february
In march i spent a lot of time on grinding and reached 60 by the end of march/beginning of april, without any premium boosters.

I'm sure, there are games, where levelling is faster, but in 95% of mmorpgs levelling is much slower.

Freeverse
08-18-2012, 09:44 AM
A letter followed by asterisk doesn't make it genuine.

These were just a few examples. I'm sure everyone, who has played a few of so called "free to play"-mmo's in his life knows what i'm talking about.

I didn't name the titles to avoid discussions about other games on a RO forum.

ieti
08-18-2012, 10:33 AM
Some ppl including me grind lamai because of size. Can i get back my time and money if this is changed? :bounce:

If they are made dwarf size no prob. If bigger - i have already big sized chars...

Dupa_z_Zasady
08-18-2012, 11:07 AM
Pros

+Regnum isn’t a pay-to-win game compared to other mmorpg’s

Not yet, but close to it.


+hp/mp-potions can't be used during fights
+No crafting (I really hate crafting)
+Changeable setups
+Large open world & free roaming


Agreed.

+Grinding from 1 to 60 doesn’t take ages (again: compared to some other titles)

There could be more XP from war, especially for so called "defensive classes". (no, pointless auras casting to get XP isn't a good solution)


+Skills in general (although … too many fillers for some classes)


Agreed.


+Lesser number of kids/trolls than in other mmo’s


Too many plain morons, kids in RO are sometimes better to cooperate with
than adult idiots.


+No spammers & bots
+Only general/party/clan-chat in the wz


Agreed.


Cons
The most important one for me:

-Repetitive gameplay (just rvr or hunting …)

Not a problem to me. I rather play such a kind of game where you can get better, not just do quest, check it and proceed to another.


A few random others:
-Tons of unfixed bugs
-Lack of balance (WM/dmg/speed/stuns etc)
-Lamai (it’s no secret: I hate lamai)

Agreed.


-Game world is … empty (just markets, forts, some ruins, bridges and trees,trees,trees,trees and trees)

Well, it is war zone, Try to settle in war zone. ^^


-Boss drop mechanism


Boss mobs and their drops spoil a lot of game, but it isn't fully NGD's fault.


-Useless achievements (I still can’t understand what they are for …)

I simply ignore achievments to be honest.

Immune
08-18-2012, 11:31 AM
My views of your list:

Pros
+Regnum isn’t a pay-to-win game compared to other mmorpg’s
Agreed - Although paying does allow an advantage, it doesn't create huge imbalance. (Can't buy a dragon amulet for example.)
+hp/mp-potions can't be used during fights
Agreed - I find the ability to do this in other games retarded, they become potion-spamming battles to see who has the most to use.
+No crafting (I really hate crafting)
Disagree. Although I'm with you in that I'm not a fan of crafting, it would still attract more players I'd bet.
+Changeable setups
Agreed, I always hated the limitations one faces in most mmo's when it comes to changing skill sets.
+Large open world & free roaming
It's big enough for the small playerbase; though I wish it would be expanded sometimes (Maybe if the game ever becomes more popular(lol)).
+Grinding from 1 to 60 doesn’t take ages (again: compared to some other titles)
It does take awhile, but in comparison to other games you are right.
+Skills in general (although … too many fillers for some classes)
Eh. Too many must have's, too many never touched's. Too much CC emphasis (WM beacons aside), too many powers with random factors (I would prefer none of these).
+Lesser number of kids/trolls than in other mmo’s
Not exactly... very small community compared to other games; therefore with less players in general there are bound to be fewer kids/trolls (and everything else too.)
+No spammers & bots
Agreed; though they used to be a problem, I haven't seen any recently... except the occasional spamfest on inner realm chat.
+Only general/party/clan-chat in the wz
Agreed; even though I still think the move was just a ploy to sell war banners lol.

Cons
The most important one for me:
-Repetitive gameplay (just rvr or hunting …)
Yep. Only thing that keeps me going is different classes; but that requires more grinding (or more money.)
A few random others:
-Tons of unfixed bugs
Used to be ALOT worse. Still some of course, but it's, uh, getting there.
-Lack of balance (WM/dmg/speed/stuns etc)
+1000. Even before WM update it was nerve racking, but now I'm lucky to log off from anything other than ragequit.
-Lamai (it’s no secret: I hate lamai)
No opinion. I do wish ngd would've put more effort into their background, but whatever...
-Game world is … empty (just markets, forts, some ruins, bridges and trees,trees,trees,trees and trees)
Agreed. So much nothingness all over the place. Of course, can't go filling in every space either, or we'll need that map expansion I mentioned.
-Boss drop mechanism
Yep, more class imbalance.
-Useless achievements (I still can’t understand what they are for …)
Pretty sure it was just a cheap gimmick to interest newer players; I just ignore them.

Additional points of mine:

Pros:
Easy to learn. (Not that I've had to learn anything in a long time...)
Focus on wasd movement (most games seem more fluent with mouse-clicking system, which I despise.)
Graphics/art style. Well, it is what they seem to put most of their resources into...
Good English translation. Trust me, some games hurt my head when I try to understand what nonsense their npc's are rambling about.

Cons:
Lore/Story is just... bad. I will rewrite it personally someday if I have to.
Combat system involves too much LUCK.
Not enough low-mid level content; just grind -> The most BORING part of the game. Hell, not even enough end game content really. (Constant war only works with better balance and a higher average online population.)
Clans could provide a lot more than they do currently.
Invasion system promotes zerg tactics/INFADE AT NITE.
Lag (although it was certainly worse in the past).
"Dead hours", when there's nothing to do because you're literally 1 of the 3 people online in the entire server.

LittleHomer
08-18-2012, 11:49 AM
I have never laughed like that when I read a post :D :D

Zas_
08-18-2012, 02:11 PM
My views of your list:
....snip...


This post sums up my thoughts almost perfectly.

About bugs, the situation isn't that bad, but NGD have to do much better here, they need to crush those years-old bugs we report over and over....

I would add User Interface isn't that great compared to many games, there's a lot of room to improvements (friends list, clan management, spellbar, etc....).