View Full Version : Champions of Regnum
Hopeakettu
11-20-2012, 07:34 PM
Just noticed the screen of new armours - big thumbs up for them, although...Conjurer armour is missing there!
Also I've checked info on the special website and I admit it sounds promising.
1) PvP instances I expected, but RvR? That sounds cool and fun, I hope you won't disappoint us. ;)
2) Consolidate both RO's into one brand? Not a bad idea. I'm not sure if it's allowed to ask for details already, but I wonder if it'll also mean consolidating forums etc.
Anyway, you made me really curious with this news. :hat:
Hayir
11-20-2012, 07:39 PM
Also knight shild missing!
Raindance
11-20-2012, 07:45 PM
Just make sure this time they can be put in the stash.
Kitsuni
11-20-2012, 09:34 PM
How about fixing bugs this time? Warmaster armors are still unstashable.
Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons.
Hollow-Ichigo
11-20-2012, 09:52 PM
How about fixing bugs this time? Warmaster armors are still unstashable.
Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons.
why are you a genius? :D
Ulti19
11-20-2012, 10:44 PM
http://www.championsofregnum.com/?l=1
_Kharbon_
11-20-2012, 10:56 PM
Well,
It's still a bit soon to comment on what the update will bring.
Revamp of invasions is positive. I hope it will be fairly radical
Instances sound great too, so far it's said to be PvP and RvR.. Will there be any PvE content added?
Armour is great news, more variability in visual aspect will come, perhaps even variety in skills. As the stats are unknown, we shall see :D
I just hope, that all armour pieces will be added, including arrows and bracelets!
Some bug fixing would be great, such as what Kitsunie suggests.
I hope that all features of the new expansion will be tested adequately and not rushed!
Othervise great job, especially on the marketing side :) I love the new website. Keep it updated often ;)
Hollow-Ichigo
11-20-2012, 10:59 PM
im just hoping amulets and rings wont make certain players more OP than others. it will be annoying if players with this advantage are made champions -.-
Aries202
11-20-2012, 11:27 PM
Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill. :lighten:
Evangeline
11-20-2012, 11:35 PM
Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill. :lighten:
+1 :p an outfit armour and weapon given to a player as he enter's and b4 he can check in he has to equip it, and can't unequip it while he is in the instance, that is awessome idea haha :p it would definently make the odds alot more fair, this could apply to jewerly too xD althought i think it would be a bit extreme to force ppl to take off their amulet/rings to go into the instances, but if that would be done, i could suggest also something like two rings w/ the players class attribute and one amulet with 150hp, the stats on them are irrelevant, as long as they are the same for each player(apart from the class attribute).
but this would depend on how ngd plans to get people inside the instance, it's probably throught teleport, but the way they teleport people is giving the npc a teleport button @.@ idk if it's something more elaborate this time
A different way to apply what i'm suggesting above would be forcing the armour and the rings/amulet into the players inventory, and equiping him with it by force when he enters the instance, and unequiping and removing from inventory as he leaves the instance, and making it not possible to unequip anything while in the instance.
Kitsuni
11-20-2012, 11:45 PM
Should add default pvp/rvr armor and weapons for instances, that way it's all resists and skill. :lighten:
They won't do it, because the sales of gear (premium boxes) to people with money is their primary source of income, especially in PvP.
They've shown with legendary items they no longer care about its effect on the game.
Phlue4
11-21-2012, 12:44 AM
Conjurer armour is missing there!
maybe because conjus will be something special?
or maybe because they'll be very ugly xD
http://www.abload.de/img/hataukvm.png
Monthser
11-21-2012, 10:04 AM
Nice armours! I hope we all can get them.......
It will alll depend on the way NGD implements it.
It would be fair if everyone competing in PVP the same armour and weapon stats would have so that only the better skilled wins (and not the better equipped op-ximboys).
Kitsuni
11-21-2012, 10:09 AM
Nice armours! I hope we all can get them.......
It will alll depend on the way NGD implements it.
It would be fair if everyone competing in PVP the same armour and weapon stats would have so that only the better skilled wins (and not the better equipped op-ximboys).
Well, don't forget about ping. I play on 270-350ms or higher ping, I definitely won't beat someone with 50ms ping in a PvP, even with equal gears.
Characters don't even have the inventory space for these new armors, and will have to trash their WM armors and weapons.
+1 for this ....space in inventory will be a big issue.,,,
+1 for this ....space in inventory will be a big issue.,,,
And we still have items from OLD events..... can we have a fix for this before next year ?
NPwatsuki
11-21-2012, 12:09 PM
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_knight-200x300.jpg http://www.collecttolkien.com/images/Busts/Bust%20TTT%20Uruk-Hai%20Swordsman%20Oct2003.jpg :drums:
Rising_Cold
11-21-2012, 03:22 PM
It looks promosing but..
conjurer armor.. where is my new armor? :crying1:
and dont they start saying conjurers cant be champions
looking forward to seeing those instances and revamp of invasion system
I know its most awesome to just keep every1 in the dark and upload it straight to the life server
but i rlly dont want to experience the instances and not enjoy it becoz of buggs :s
Honestly ,i don't like at all barbarians and archers armors,they look very similar to wm or ordinary armors.
In fact barbarian armor looks sucks ,as a common drop,wm armor look better.
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_barbarian.jpg
But i love knights and warlocks armors ,they look badass ,love them.
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_warlock.jpg
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_knight.jpg
Immune
11-21-2012, 04:41 PM
Really? I actually like the hunter's armor, it looks a lot more hunter-esque than the WM armor. I wish they'd show the helm though.
time-to-die
11-21-2012, 06:21 PM
Honestly ,i don't like at all barbarians and archers armors,they look very similar to wm or ordinary armors.
In fact barbarian armor looks sucks ,as a common drop,wm armor look better.
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_barbarian.jpg
But i love knights and warlocks armors ,they look badass ,love them.
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_warlock.jpg
http://www.championsofregnum.com/wp-content/uploads/2012/11/champions_armors_flyer_knight.jpg
I agree with you. archers armors look just like all other armors of them. nothing special about it.
http://www.youtube.com/watch?v=oqCnxWP_sf0&list=UUcN0QamYS-x_viS1oSmFvxw&index=2&feature=plcp
well i'm really curious how this is going to look like, and i like those archer armours tbh :D
Aries202
11-21-2012, 10:31 PM
NGD should def, hire you to make promotion videos. :lighten:
DemonMonger
11-21-2012, 11:13 PM
all i want in champions of regnum...
1) dual shot changed to .5 casting time...
2) camo corpse change to a usefull skill (i rather track dead allies)
3) ally buffs icons to show on my screen so i know who has what buff....
4) enemy debuff icons to show on my screen so i know who has what debuff active
5) new music in game for attack stance / passive stance
6) crossbows for archers
7) traps for hunters (10m range explosive trap at least) "can be placed during camoflague"
LucianDeathshield
11-22-2012, 12:04 AM
all i want in champions of regnum...
1) dual shot changed to .5 casting time...
Man, just give up, they already said they arn't changing it back XD
Shwish
11-22-2012, 12:17 PM
1) dual shot changed to .5 casting time...
This is a tough one. I know that NGD already stated that they do not plan on ever changing this. I agree it would be better with a 0.5 second cast time but I fear that if NGD did make this change they would somehow balance it by weakening it or something like that. I wouldn't want dual shot to become as useless as shield piercing.
2) camo corpse change to a usefull skill (i rather track dead allies)
I personally wouldn't invest points just to track dead allies and I doubt any other hunters would either. But I agree that camo corpse is useless and needs to be replaced. Maybe something like this:
Cover tracks, an area spell that makes all allies within the area untrackable for a short duration. Duration should be considerably shorter than the cooldown to make it fair so something like 20 second duration with a 60 second cooldown. Also limit the amount of players castable on per level of the spells such as stalker.
3) ally buffs icons to show on my screen so i know who has what buff....
+1. Another basic but essential minor feature NGD needs to consider looking into.
http://www.regnumonline.com.ar/forum/showthread.php?t=83899
5) new music in game for attack stance / passive stance
I disabled in-game music 3 years ago and never looked back. Would be nice if new ones were added but no big deal if it isn't.
6) crossbows for archers
I don't think its necessary for this game, but that's just my opinion.
7) traps for hunters (10m range explosive trap at least) "can be placed during camoflague"
Yes that would be awesome.
-Traps as mentioned countless times. Have an array of equip-able traps that can be purchased at merchants. Traps such as Bear Traps, that immobilizes one enemy, Explosive traps that do AoE damage to all the enemies (and mobs) around it when triggered, Tar trap which slows all who pass over its movement speed etc. Possibly be used without breaking camouflage.
Groark
11-22-2012, 01:17 PM
all i want in champions of regnum...
1) dual shot changed to .5 casting time...
2) camo corpse change to a usefull skill (i rather track dead allies)
3) ally buffs icons to show on my screen so i know who has what buff....
4) enemy debuff icons to show on my screen so i know who has what debuff active
5) new music in game for attack stance / passive stance
6) crossbows for archers
7) traps for hunters (10m range explosive trap at least) "can be placed during camoflague"
8) a bazooka :punk:
time-to-die
11-22-2012, 04:04 PM
5) new music in game for attack stance / passive stance
pff i would be so happy then!
Kimahri_Ronso
11-22-2012, 06:19 PM
5) new music in game for attack stance / passive stance
If I may suggest: attack stance (http://www.youtube.com/watch?v=K96-Yi0TVUg) / passive stance (http://www.youtube.com/watch?v=zlg7GEdl4Yk) xD
http://www.youtube.com/watch?v=G1hF0PiFy_M
they announced the new arenas today :hat:
Wield_II
11-27-2012, 09:08 PM
The designs look really really good.
Keep it up NGD.
pieceofmeat
11-27-2012, 09:34 PM
It would be cool if it was corss server instances.
Rising_Cold
11-27-2012, 10:53 PM
ok so nice new colloseums, rlly they look awesome
great that there will be pvp instances..
but where is my conju armor :'( conju/warju could be an awesome champ too (says she hopefully)
preferably a sexy champion :3
ListusMinimusHTTB
11-28-2012, 01:59 AM
ok so nice new colloseums, rlly they look awesome
great that there will be pvp instances..
but where is my conju armor :'( conju/warju could be an awesome champ too (says she hopefully)
preferably a sexy champion :3
Conjus in PvP are the best! They can not leave us aside.
LucianDeathshield
11-28-2012, 04:42 AM
I'm pretty sure the reason they left the conju armour out, and certain parts of other armours is for the 'suprise' element.
It would be cool if it was corss server instances.
yap... :bounce:
New meat to fight :D
The only think that i don't like is location of colyseums ,are too far ,i think is the main reason that almost noone use them ,if they were near gates or near main citys will be by far better.But i think horses need to be sold.
As visual look they are great ,good job as usual.
Aries202
11-28-2012, 05:47 PM
NGD needs to stop being so money hungry and let people teleport to cities "landmarks" inside realm for free.
Haven Auction House for Ignis is so dead. I'm pretty one has to do with people not willing to ride back and forth constantly, I heard there was a 10% gold for AH as well, meh. Also, Gold is still worthless, maybe they should add more options to sell.
I know many people who would like to do something with their old 50% booster scrolls they cannot use.
Add a teleport at Gate seeing as that's the mid point of everything for every realm. One to Arena and/or Main City/AH.
The way I see it, people will either "camp" cs for warzone or just stay at arena all together with this coming patch.
Immune
11-28-2012, 08:19 PM
NGD needs to stop being so money hungry and let people teleport to cities "landmarks" inside realm for free.
Haven Auction House for Ignis is so dead. I'm pretty one has to do with people not willing to ride back and forth constantly, I heard there was a 10% gold for AH as well, meh. Also, Gold is still worthless, maybe they should add more options to sell.
I know many people who would like to do something with their old 50% booster scrolls they cannot use.
Add a teleport at Gate seeing as that's the mid point of everything for every realm. One to Arena and/or Main City/AH.
The way I see it, people will either "camp" cs for warzone or just stay at arena all together with this coming patch.
Agreed, this game doesn't have a high enough population to have people everywhere all the time, and dead zones don't leave good impressions on new players. There should at least be a teleport from the realm gate to the main cities - make it cost gold to use them even.
DemonMonger
11-28-2012, 10:03 PM
Giving hunters head of the pack as a buff was a step in the right direction!
Now all we need is a lower cooldown on this skill 120 seconds is too high.
60 seconds would be alot better.
This will give us some drop ability on bosses once we hit warmaster at least!
Thanks!
Hollow-Ichigo
11-28-2012, 10:36 PM
This will give us some drop ability on bosses once we hit warmaster at least!
Thanks!
even if it was 60 seconds hunters have little to no chance of dropping, why do u think everyone has knights?!
Sentrii
11-28-2012, 11:42 PM
I can’t wait to see how this new expansion will turn out, so far the new content sounds fun however the part that will suck for me as an Australian is the ping handicap, 350-500ms vs 50-100ms in a pvp is painful… I guess the group pvp will appeal to players with high avg ping. I’m looking forward to seeing how they re-work invasions.
LucianDeathshield
11-29-2012, 12:27 AM
I can’t wait to see how this new expansion will turn out, so far the new content sounds fun however the part that will suck for me as an Australian is the ping handicap, 350-500ms vs 50-100ms in a pvp is painful… I guess the group pvp will appeal to players with high avg ping. I’m looking forward to seeing how they re-work invasions.
I hear you man, especially on my knight the ping sucks, you knock someone and then when they get up they teleport 5-10m away xD Australian ping ftw.
Atleast it's not so bad on a ranged character eh
Shwish
11-29-2012, 06:18 AM
Atleast it's not so bad on a ranged character eh
I too have a minimum ping of around 350ms. Its almost impossible to win a fight around a tree with someone who has a better ping especially as a hunter where the only spell fast enough to catch your enemy is stunfist. Tring to stay in range long enough to finish the cast after factoring in the latency is a pain. Hopefully the fact that these arena's are seperate instances might help a little but I won't hold my breath. The battlegrounds sound fun though.
DuoMaxwell
11-29-2012, 08:42 AM
+1 :p an outfit armour and weapon given to a player as he enter's and b4 he can check in he has to equip it, and can't unequip it while he is in the instance, that is awessome idea haha :p it would definently make the odds alot more fair, this could apply to jewerly too xD althought i think it would be a bit extreme to force ppl to take off their amulet/rings to go into the instances, but if that would be done, i could suggest also something like two rings w/ the players class attribute and one amulet with 150hp, the stats on them are irrelevant, as long as they are the same for each player(apart from the class attribute).
Actually I've been calling for something like that since forever ago. One of the things I really loved in FFXI when I used to play that oh so many years ago where the level limited battles, where when you and your team entered the instance your levels would be dropped to whatever the level cap for the challenge was, thus any skills and gear you had would be cut down or unequipped and unequipable as it would be as if you where only at that level.
I.E. if the level limit was Lv30 any skills that needed Lv31 or higher couldn't be used and you had to have gear that was Lv30 or lower else you had to go into battle without it.
Made for great fun in the "boss" battles where you needed 6-18 people, depending on the boss since you had to all colaborate and get a good stratagy to win since the boss was easily able to take out any one player that was being stupid.
One of my favorites was the city dragons, if I used my Red Mage with a Black Mage subclass I could put the dragon to sleep while the rest of the team took out the Seeker demon before it could wake the dragon or the dragon woke up on its own as fighting both at the same time would be suicide for a 6 man team.
But if I did that I had to be ready to run immediatly if the dragon woke up as I probably wouldn't get a 2nd chance at sleeping it and it most definatly wanted me dead, thus I would have to run till it focussed on someone else then come back to the fight, use a few foods to give me more MP and fast MP regen and use my Red Mage 2 hour ability "Chain Magic" which let me cast spells without cooldown so I could heal up everyone and blast the dragon with every attack spell I had, usually pissing it off enough to chase me again...
DuoMaxwell
11-29-2012, 10:05 AM
all i want in champions of regnum...
1) dual shot changed to .5 casting time...
2) camo corpse change to a usefull skill (i rather track dead allies)
3) ally buffs icons to show on my screen so i know who has what buff....
4) enemy debuff icons to show on my screen so i know who has what debuff active
5) new music in game for attack stance / passive stance
6) crossbows for archers
7) traps for hunters (10m range explosive trap at least) "can be placed during camoflague"
Forts that mean something, all of them should change something about the WZ that taking them gets you that is unique, more so the longer you can hold them against enemy attacks.
I also want seige engines, you know, catapults, balistas, cart loads of rocket arrows, ladders, battering rams... Stuff like this!
https://en.wikipedia.org/wiki/Hwacha
https://en.wikipedia.org/wiki/Polybolos
https://en.wikipedia.org/wiki/Huolongjing#Fire_arrows_and_rockets
Forts, Castles and gates should have all kinds of defences as well, double doors, have boiling grease, pots of burning tar, large stones, "Crayfish" https://www.youtube.com/watch?v=jAAFczOyLVo
Do the NGD team not get the Discovery channel or National Geographic? Look up shows like What The Ancients Knew, Medival Fight Book, Doing DaVinci and of course Mythbusters. Theres so much stuff that was actually something people had in the ancient world that could be used to make the game oh so much more fun!
Also, more bosses.
The old NGD logo man should have been a boss that roamed the WZ that dropped only extremely good max level gear you can wear at Lv1, but do so extremely rarely. It should have only 1 HP and only spawn once every hour. Yes 1 HP, but it would have such incredibly high evasion, block, parry and resist stats that hitting it would be a major pita, furthermore it would have a running speed faster then a horse and would use an unblockable range 30 AOE knockdown if you even tried to hit it and take off running. I.E. something to be hunted down mercilessly by everyone in game.
There should also be a flying dragon that randomly attacks the realm cities and forts, one so powerful that it can easily kill the realm dragons or Daen, something so powerful it could take the co-operation of multiple realms just to bring down...
gluffs
11-30-2012, 01:00 PM
I hear you man, especially on my knight the ping sucks, you knock someone and then when they get up they teleport 5-10m away xD Australian ping ftw.
Atleast it's not so bad on a ranged character eh
This happens on both sides then, i have avarage ping on 50ms and i see ppl
teleport all over the place, some dont even run they take small tele jumps
instead.
Didnt use to be like this, but i guess NGD decided to make an improvement that
went horribly wrong.
Didnt use to be like this, but i guess NGD decided to make an improvement that
went horribly wrong.
I don't think its horribly wrong (certain things have improved) but I suppose it needs tweaks and some maturing. If I am not mistaken NGD did say they were moving from a UDP model to TCP. I have no idea if they eventually did.
Sometimes TCP does add some overhead. That overhead does come with some advantages though.
Unless of course they are using TCP for the bulk of the traffic and still using UDP to update only your positioning on the map. In which case, packet loss will maybe result in the warping thing. I am no expert on this. Coding that stuff is ridiculously complex but I suppose TCP should give more tolerance in variances of ping.
I don't think its horribly wrong (certain things have improved) but I suppose it needs tweaks and some maturing. If I am not mistaken NGD did say they were moving from a UDP model to TCP. I have no idea if they eventually did.
Sometimes TCP does add some overhead. That overhead does come with some advantages though.
Unless of course they are using TCP for the bulk of the traffic and still using UDP to update only your positioning on the map. In which case, packet loss will maybe result in the warping thing. I am no expert on this. Coding that stuff is ridiculously complex but I suppose TCP should give more tolerance in variances of ping.
Packages loss is horible,even in option alt+p is not showed anymore.
But with easy i can see it on gameplay when lots of hits are not showed in my log,or wille a runing fine ,in a second 234234 hits apear in your log and you die instant.
Still i think old patched protocol was the best one.
Playng warrior is horible also ,many times you will run once with the taget and even with a spear will hit nothing ,will say "you are not in range" ...
Kitsuni
11-30-2012, 05:51 PM
The switch to TCP was completely some time ago (verifyable with tools like wireshark) and is what caused the problems, not solved it.
A reliable protocol like TCP is not good for games, because the "reliable" part is a mysnomer. This basicaly just means that it stops processing data until it is all in the correct format (not out of order, no missing packets). I say its a misnomer because it does this by 1) Freezing the connection from the app's point of view, and 2) Dropping any packets that do not "fit in". In other words, TCP can greatly increase packet loss, latency and cause more delays than a more lenient UDP code because games written for UDP tend to "auto correct" their positions and movement prediction vectors rather than relying on it always being correct. They tend to be more robust and somewhat even auto-sensing of issues due to the lossy and disordered nature of a connectionless protocol.
The net result is that even though the application sees data arriving in a tidy layout with TCP, the overhead is terrible. That is why this decisions was heavily critisized. More information can be found in many articles on networking and games especially on gamedev.net.
An older post I wrote on the subject. (http://www.regnumonline.com.ar/forum/showthread.php?p=1665453#post1665453) Source: I do this for a living. :)
Indoril
11-30-2012, 09:30 PM
These armors are not exactly ugly, but consist of elements everybody has seen a thousand times, sometimes in much older games. A few spikes here, a random belt there... boring. The brown-in-brown colour scheme doesn't help. Mage armours might be an exception (hopefully). Knight armor looks ridiculous, the entire thing. Knights are supposed to wear full plate, not leather.
Ulti19
12-01-2012, 06:18 AM
Although I love the whole arena expansion and champion thing. I was hoping the armors and weapons this time would be super unique and at least like 3 new sets each so that it would add diversity to people in end game looks. I was hoping for some fire burning pauldrons or very different armor than what we have, maybe add that cape thing people were talking about long ago for champions. Something super fresh! :p
All in all I like it evverything I see so far about the expansion.
Hollow-Ichigo
12-01-2012, 01:01 PM
I was hoping for some fire burning pauldrons or very different armor than what we have, maybe add that cape thing people were talking about long ago for champions.
that would be awesome, maybe zombie and skeleton looks and added blood and gore :D
Kyrottimus
12-01-2012, 03:22 PM
...added blood and gore :D
I like the idea of blood from melee and arrow impacts. Blood and gore isn't for everyone, but it can add a new dimension to the game to give it a little bit more of an epic "feel". Maybe allow it as a checkbox option because I realize it's not for everyone.
Even smaller fights would feel more intense, subconsciously, if there was some kind of element of blood mixed into the fighting... more than just gutting and fatal strike.
Also, I like the cape idea if it's done right. Maybe even down the road add realm surcoats or something.
The new champions armor looks cool, but as it's been said before, it doesn't look very fresh or new or really that different from what's already out there (except for maybe the knight armor).
Hollow-Ichigo
12-01-2012, 03:45 PM
maybe more lag xD
ice_zero_cool
12-10-2012, 12:45 AM
just had a look at the new dragons. they look really nice!
i already miss old vesi tho :/
Im really late, i know... :D
Shwish
12-10-2012, 06:24 AM
I like the idea of blood from melee and arrow impacts. Blood and gore isn't for everyone, but it can add a new dimension to the game to give it a little bit more of an epic "feel". Maybe allow it as a checkbox option because I realize it's not for.
that would make one awesome throat cutter animation.
JzJ75
12-10-2012, 07:20 AM
I do love the look of all the new stuff. And I agree with most that we need more diversity in the game. I don't think it would be to hard to come up with 3 -4 more styles of armor for each class and for levels 50 - 60. I also like the cape idea. I could see capes as giving small bonuses, like damage, protection, cast speed, bonuses.
I don't think adding blood and gore to the game would be very beneficial. there is a couple of problems with it. First there would be the graphics overhead for this type of thing. Just think of all the stuff that would have to rendered when 20 people get hit by an area spell at a gate. Can you say video lag.... Another problem is that, animations would need to be reworked to make it look good, and that could also cause some problems. The other problem is that it would turn off some people to the game, but other might like it.
There is one thing that really has me bothered, and that's community. This game has always had a great community feel, and still does for the most part. But it has not grown, it's shirking. I remember clans that had 50 or more people in it not counting alternate charters and 20 or more would be on at a time. I think more needs to be done to strengthen and grow the community. So I would love to see the clan options increased a bit. I would love to see clan emblems. A fix and rework of the clan options. Just think if we could have capes,shields or other armor parts that we could have clan emblems put on. I think it would be alright to even make it a small amount of xim to "embroider" these emblems on. Maybe we could also do clan colors, that automatically made capes a color based on the clans colors, and those not in a clan set in their realms colors. It would add dentistry and a contiguity to the game. But there is one problem I can see with capes, not all armor would look good with a cape. Take mages for example most of the have full robes, so it would look nice and be cool if some mages could ware a upper tunic and some pants, at a cape to that and it would look awesome. not all mages where full robes in many fantasy books and movies.
Sorry for rambling
tl;dr: Armor and Dragons looks cool. We need more diversity, and capes could be an added bonus. Also clans needs to be reworked a bit. Also I don't like the idea of mages always wearing full robes. that is all.
time-to-die
12-10-2012, 08:29 AM
I do love the look of all the new stuff. And I agree with most that we need more diversity in the game. I don't think it would be to hard to come up with 3 -4 more styles of armor for each class and for levels 50 - 60. I also like the cape idea. I could see capes as giving small bonuses, like damage, protection, cast speed, bonuses..
this would be sooooo cooool :D
well ehm.. (http://www.youtube.com/watch?v=tud7GWRPqd0&noredirect=1)
let me be the first to respond... i love it... but isnt it just carnival island look a like? :o i was hoping to see snow... or something like on the crystal island :\
anyways looks fine.. :thumb:
Hayir
12-11-2012, 08:41 PM
well ehm.. (http://www.youtube.com/watch?v=tud7GWRPqd0&noredirect=1)
let me be the first to respond... i love it... but isnt it just carnival island look a like? :o i was hoping to see snow... or something like on the crystal island :\
anyways looks fine.. :thumb:
no way! people would complain about the home field advantage.
LucianDeathshield
12-12-2012, 01:40 AM
I'm not too sure about this, i don't think there is enough people (on haven atleast) to have a constant population of people doing arenas, battlezones and also actively participating in the warzone. Perhaps a server merge is in order?
DuoMaxwell
12-12-2012, 03:40 AM
I'm not too sure about this, i don't think there is enough people (on haven atleast) to have a constant population of people doing arenas, battlezones and also actively participating in the warzone. Perhaps a server merge is in order?
Think they could merge all the servers and not lag some people in certain countries to lag to death where they don't today?
uncreative
12-12-2012, 04:13 AM
Merge haven with valhalla and piranha!
Shwish
12-12-2012, 06:12 AM
I'm not too sure about this, i don't think there is enough people (on haven atleast) to have a constant population of people doing arenas, battlezones and also actively participating in the warzone. Perhaps a server merge is in order?
It could be possible to have a cross-server battleground system, something similar to world of warcraft where you find yourself fighting with and against players from other servers in instances only. It could be possible with Ra but I don't see it happening with the servers not run by NGD.
Truewar
12-12-2012, 06:14 AM
I have a hope that instances will decrease load on servers with high population. For example in Alsius on Ra Orc Camp is a crazy place where is almost imposible to grind. Sometimes I doubt who is more populated there sabertooths or Ignis.
But knowing people I am sure that it won't become easier to grind. Grinder is still easy and attractive target for hunt parties.
I didn't understand one point...
Each victory in the Battlezones will grant to the winning team coins of a new currency that can be used to purchase unique items exclusively for the arenas like armor, potions and combat elixirs.
Those armors will be available only on arenas or in WZ too?
Pwnography
12-12-2012, 11:41 AM
Those armors will be available only on arenas or in WZ too?
Arena only, from that statement.
JainFarstrider
12-12-2012, 02:39 PM
I'm not too sure about this, i don't think there is enough people (on haven atleast) to have a constant population of people doing arenas, battlezones and also actively participating in the warzone. Perhaps a server merge is in order?
Perhaps they are hoping that the new update will draw new players, snag back old players, and keep the current player base growing. Maybe a server merge isn't needed. We shall see.
Also, I haven't been on the forums for a while. Is there going to be a new level cap?
Tamui
12-12-2012, 03:41 PM
Perhaps they are hoping that the new update will draw new players, snag back old players, and keep the current player base growing. Maybe a server merge isn't needed. We shall see.
Also, I haven't been on the forums for a while. Is there going to be a new level cap?
Frosk said No.
I don't think there should be a merge for a while.
I'm not too sure about this, i don't think there is enough people (on haven atleast) to have a constant population of people doing arenas, battlezones and also actively participating in the warzone. Perhaps a server merge is in order?
This ...i think so too...+ 1
On Haven will be 2 situations :
a.) Holy load of instances and warzone dead
b.)Holy daily dragon invasion.
pieceofmeat
12-12-2012, 04:26 PM
This ...i think so too...+ 1
On Haven will be 2 situations :
a.) Holy load of instances and warzone dead
b.)Holy daily dragon invasion.
c.) XP+Loot boost for 6 straight hours á la GameSamba.
I am pretty sure they will provide a way to control the amount and type of instances available. Well, that should be the way to go. That way, they can switch off certain instances due to population issues and for servicing of the instance itself.
For example, certain instances close when a realm goes vulnerable. While you are in instances, you are appraised of the situation in the persistent world.
There are many ways this thing can be done successfully however, as it is NGD, we do have to wait to the very end while holding up a massive grain of salt.
Regards
Pnarpa
12-12-2012, 08:59 PM
I am pretty sure they will provide a way to control the amount and type of instances available.
You're quite the optimist, aren't you?
Hollow-Ichigo
12-12-2012, 09:43 PM
meh, just allow different realm players to pvp each other, idgaf about anything else...
You're quite the optimist, aren't you?
If you want to keep playing this game, you have to be an optimist.
After playing this game for 4 years + I am not only an optimist, I may also be clinically insane.
Hollow-Ichigo
12-12-2012, 11:09 PM
I may also be clinically insane.
lol we both are :p
Imago-Thunderfist
12-13-2012, 06:49 AM
I may also be clinically insane.
Most people that play Regnum are.
JzJ75
12-13-2012, 07:00 AM
Most people that play Regnum are.
I second that
ice_zero_cool
12-13-2012, 11:36 AM
You're quite the optimist, aren't you?
iirc they said that they would be able to switch them on/off, dont ask me where i read that though :D
Immune
12-13-2012, 07:08 PM
iirc they said that they would be able to switch them on/off, dont ask me where i read that though :D
Where did you read that???
DemonMonger
12-13-2012, 10:29 PM
Champions of regnum can be an awesome thing....
One thing we must consider is how we will all be able to compete in a closed space in a manner that is fair for all players.
People that have the passive mobility armors and high damage weapons + amulets will dominate as a team.
No team that is not their equal will be able to destroy them.
So who will the champions of regnum be?
Xim users...
This brings me back to the original comment NGD gave us "Xim will not have a direct effect on battles and war" Really?
I would like it if you stood by your words NGD and allowed leaders, bosses, and mini bosses in the realms a higher chance to drop legendary armors and weapons.
I would like it if you stood by your word and made monsters have a chance to drop armor enchant scrolls, socket openers.
I would like it if you had monsters in realm that had a 1 in 1000 chance to become a mount if you killed them (new monsters like Nightmares "a black unicorn that had a chance to give a player a mount once killed"
I have more to say, but work is calling my name.
Let's all hope for the best.
LucianDeathshield
12-13-2012, 11:38 PM
I would like it if dual shot became 0.5 cast time.
Where did you read that???
I had to dig really hard but here it is :
http://www.regnumonlinegame.com/forum/showpost.php?p=1417914&postcount=7
we have debated this for a year.
Our conclusion is the following.
Instances are more controllable.
we can turn them on and off.
and they are easier to fill to the point of them becoming balanced and interesting.
Some instances we can even be cross server instances.
We are following the premise that we need to broaden the player experience.
There are people who like huge wars, there are also people who like smaller battles where individual player skill or individual gains seem more evident.
We cannot make that happen in the same game space as it create conflicts within the community - some people saying hay we are being invaded and other people saying get out of here i'm having fun in my bridge loop.
In the end, we need to think about features that will increase the player base on low population servers, not only about how new features will affect gameplay on such servers.
it's complicated, feel free to post your feelings
Regards
/me is wonder ,even i don't play anymore at the moment because mac client sux in lack of performances,how that claimed VIP will be chosen ....what means VIP for NGD,.....
Are persons that pay 23534534563 $ per /month or what ?....
Wyatt
12-15-2012, 12:36 AM
The word VIP in regards to the expansion was used in marketing terms.
The expansion will be available to all current users to try out on the date NGD has provided.
Regards.
Nils_Dacke
12-15-2012, 09:17 AM
No team that is not their equal will be able to destroy them.
So who will the champions of regnum be?
The question is no so much who but rather what they will be. The answer is: lonely.
After some time there will be one OP team, and noone else will be bothered to enter these "battlezones", because there is a limit to how entertained one can be from being a farm crop.
The entire NGD staff should be sent on a crash course in Control Theory (http://en.wikipedia.org/wiki/Control_theory). They are repeating the same mistake over and over again. There is a reason why there is a handicap system in the game of golf...
Imago-Thunderfist
12-15-2012, 11:56 AM
There is a reason why there is a handicap system in the game of golf...
If NGD adds something like that for the instances it could actually be very interesting and worth it to keep playing in them, like this teams and players would be matched in 2 different ways and thus make people feel less like cannon-fodder for the OP-geared people.
The idea is that you should NOT be in them all the time. The mainstay of the game is the war zone and (reading NGD marketing), Invasions. The coliseums are side adventures and side content for those who like that kind of thing.
Besides, control can be placed as to how much times a player can enter certain instances per day. If you want to live in there, simply pay a premium for doing so. And I mean , pay for every re-entry after your maximum allotted per day.
So it is just some extra content and should not be made excessively compelling for those who are level 60 (except for the thrill of new gear). For the lower level however, it will be quite compelling especially if there is XP to be gained from it. It will serve as content aside from the bore of the grind to 60. For those players, especially ones below 40, instances should be readily available (and always free) at all times except in times of invasion if you are the one that is vulnerable.
For the very low levels, 15- 40, there is not much problem. Players are matched, points are less and gear differential is not as wide. Besides, they level up and out of brackets quickly so there is no problem. No handicap needed.
ice_zero_cool
12-15-2012, 03:58 PM
Where did you read that???
i did say that i dont know that anymore... but im pretty sure that i read that somewhere.
i will take a look and see if i can find that posting
The idea is that you should NOT be in them all the time. The mainstay of the game is the war zone and (reading NGD marketing), Invasions. The coliseums are side adventures and side content for those who like that kind of thing.
Still i don't like how far are Colliseums ,at lvl 60 most people not even enter inside realm for months.I like that think ,but not tnx,tired to run with horse around 10 minuts from central save to cliseum.
And minus note ,teleports premium scroll have been vanished?...or not at least on amun i don't found them in items mall.
Kitsuni
12-16-2012, 04:30 AM
Still i don't like how far are Colliseums ,at lvl 60 most people not even enter inside realm for months.I like that think ,but not tnx,tired to run with horse around 10 minuts from central save to cliseum.
And minus note ,teleports premium scroll have been vanished?...or not at least on amun i don't found them in items mall.
You can't see teleport scrolls in safe mode because NGD still has the tabs mixed up.
They hide teleport tab instead of paints tab.
Groark
12-16-2012, 06:15 AM
...People that have the passive mobility armors and high damage weapons + amulets will dominate as a team.
No team that is not their equal will be able to destroy them.
So who will the champions of regnum be?
Xim users...
This brings me back to the original comment NGD gave us "Xim will not have a direct effect on battles and war" Really?
I would like it if you stood by your words NGD and allowed leaders, bosses, and mini bosses in the realms a higher chance to drop legendary armors and weapons.
I would like it if you stood by your word and made monsters have a chance to drop armor enchant scrolls, socket openers...
+1
Agree 100%
You can't see teleport scrolls in safe mode because NGD still has the tabs mixed up.
They hide teleport tab instead of paints tab.
Ahhhh true ,tnx for info ,mac client runs only in safe mode ,so makes sense now ,before i was not able to see paint ,but now i can see,and i can't see teleport tab.
So item mall is let's say bugged(not a bug too a missed features).
Also in safe mode , gamma has no effects.
Freeverse
12-16-2012, 09:01 AM
After some time there will be one OP team, and noone else will be bothered to enter these "battlezones", because there is a limit to how entertained one can be from being a farm crop.
Solution No1: Random team members generator.
Solution No2: Same arena-gear for everyone.
Immune
12-16-2012, 09:29 AM
i did say that i dont know that anymore... but im pretty sure that i read that somewhere.
i will take a look and see if i can find that posting
I wasn't being serious lol.
*nothing constructive to add on topic*
Shwish
12-16-2012, 09:38 AM
Still i don't like how far are Colliseums ,at lvl 60 most people not even enter inside realm for months.I like that think ,but not tnx,tired to run with horse around 10 minuts from central save to cliseum.
And minus note ,teleports premium scroll have been vanished?...or not at least on amun i don't found them in items mall.
As I've said many times before, we need a permanant teleport from our central save to our capital city. It will solve a multiple of issues that have been in existance for some time now and the ones to come with the new expansion.
Imago-Thunderfist
12-16-2012, 06:41 PM
Champions of Regnum will also feature a team based scoring system.
Each victory in the Battlezones will grant to the winning team coins of a new currency that can be used to purchase unique items exclusively for the arenas like armor, potions and combat elixirs.
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.
jesus2
12-16-2012, 07:30 PM
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.
Summarized precisely my thoughts.Huge +1 :thumb:
Pnarpa
12-16-2012, 09:27 PM
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.
They should do this.
Rising_Cold
12-16-2012, 09:29 PM
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.
+1
I like this thought a lot too, hope itll be the case
Aries202
12-17-2012, 01:07 AM
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.
I said the same thing. Let's see how this turns out.
Tsk NGD :bounce:
Kitsuni
12-17-2012, 10:10 AM
It would be interesting if every-one gets 1 armorset, the same for every class, (and jewelryset, or at least limited choice) for playing in the arena, so no taking your own gear into it. And that the only way to get better armor there is by upgrading that set with those Champion Coins (I guess that will be the name, or something like it anyway). And that the look of your set can be changed with Xim/Champion Coins.
'Kay, I'll keep dreaming.I said the same thing. Let's see how this turns out.
Tsk NGD :bounce:
Wishful thinking probably. I forsee NGD going live with this, before its even tested properly, and with current gear mechanics. I say this first of all, due to their pattern with past updates (minimum testing/innovation), and second of all, due to their need to sell lucky boxes even to arena players.
Futhermore, legendary items and bossgear will be more effective in small arena fights than in war (thus, more boxes & more loot scrolls sold).
The time has long since passed where premium players weren't the prime audience of the game.
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