View Full Version : "Useless" Hit Chance spells
Tamui
03-08-2013, 03:21 PM
Hey guys,
Some of who know me, I'm a "fan" of useless spells. But I'm hard-headed and try'em out.
This is going to be about Hit Chance.
Hit Chance is useful! Everyone agrees. But many deny -Hit Chance is useful as a debuff.
Now, I'm specificating on Archers. Other classes, feel free to post yours if you wish.
So archers have:
Finesse
Hinder
Grounding Arrow
Finger Crush (Marksman spell)
They're all useless right? Ok, maybe you consider Hinder as a viable spell. I agree so. But really, many skill Hinder for the -Movement.
Ok, now there are two buffs which can be devastating with the following debuffs and buffs:
Evasive Tactics
Rapid Shot
Now I didn't test Grounding Arrow, as it's Dexterity doesn't decrease a lot of Hit Chance and considered as % maluses far more powerful.
I've uploaded them under here, so first attachments:
Evasive Tactics(5) + Rapid Shot + Finger Crush(5) + Finesse(5) [This one was mostly for teh lulz, but if anyone want to be a bitch for 30s, feel free :D]
Second Attachment: Finesse(3) + Evasive Tactics(5) + Rapid Shot
Third Attachment: Finesse(4) + Evasive Tactics(5) + Rapid Shot + Finger Crush(1)
Fourth Attachment: Finesse(4) + Evasive Tactics(5) + Rapid Shot
Fifth Attachment: Hinder(3) + Evasive Tactics(5) + Finesse(4)
Tamui
03-08-2013, 03:22 PM
Sixth Attachment.( Maximum uploaded files: 5 :s)
Hinder(3) + Finger Crush(5) + Rapid Shot(5) + Evasive Tactics(5) + Finesse(4)
Thank you Fireborn for helping me out.
(I didn't know in which section to post. I figured as it held many attachments, I posted it here. If it is in the wrong section, then please a Moderator would kindly move it to the appropriate section, please do so. Thank you.)
Rising_Cold
03-08-2013, 08:22 PM
...
seriously underated spells
/me demands more pp's to take underated spells :3
(hate redoing setups >.<)
Checkit
03-08-2013, 08:31 PM
Its not that these spells are useless, it's that they require a combination of spells to be useful, they take too long too cast, aren't worth it in RvR, or that other spells are more useful.
AlsianLamai
03-08-2013, 08:57 PM
Speaking from a hunters perspective, I skill Hinder for --
1. Movement
2. Group / CC effect
3. Hit chance
In that order.
Im less likely to skill Finesse because of the effect that I think it will have. What I would be interested in seeing is the skills that increase Miss Chance to be compared to the ones that decrease hit chance. Blindness is one such skill. I believe the Knight skill Rigourous preparation does the same.
If decreasing hit chance was more effective over increasing miss chance, then I would be able to weight the skill use better.
Admittedly Spell duration and spell cast time does have an effect on what I do.
Tamui
03-08-2013, 09:36 PM
Its not that these spells are useless, it's that they require a combination of spells to be useful, they take too long too cast, aren't worth it in RvR, or that other spells are more useful.
Two combinations are likely enough. Most hunters tend to cast Distracting Shot, buff Evasive, Ambush, CB + Rapid. Or after ambush, buff Evasive. in that moment, if one casts Hinder is probably enough to give you an edge. Well Hinder is the best one here. Finesse, does cost a lot of mana, but hey! it's worth a try. Same as Finger Crush.
Checkit
03-08-2013, 09:44 PM
Two combinations are likely enough. Most hunters tend to cast Distracting Shot, buff Evasive, Ambush, CB + Rapid. Or after ambush, buff Evasive. in that moment, if one casts Hinder is probably enough to give you an edge. Well Hinder is the best one here. Finesse, does cost a lot of mana, but hey! it's worth a try. Same as Finger Crush.
You forgot confuse, which stops you from a lot of that xD
AlsianLamai
03-08-2013, 09:50 PM
You forgot confuse, which stops you from a lot of that xD
Thats why most archers, hunters and marks alike, immediately cast SoTW in an attempt to offset the dealing with Confuse.
Mobility + WildSpirit (if your a hunter) can also give you an edge to get under some cover, a tree, rock whatever.
Checkit
03-08-2013, 09:56 PM
Thats why most archers, hunters and marks alike, immediately cast SoTW in an attempt to offset the dealing with Confuse.
Mobility + WildSpirit (if your a hunter) can also give you an edge to get under some cover, a tree, rock whatever.
Which means that, 9/10, their opponent is also going to cast sotw right after they see them do it, so...the spells aren't helpful as most marks use lvl 3-4 sotw, while most hunters use 4-5 sotw, so hunters' sotw is more than likely going to outlast the marks, and they will get ambushed, dist shotted, or confused and the spells will be not be helpful
AlsianLamai
03-08-2013, 10:15 PM
I suppose, Checkit, thats one reason why I wished Spell Elude would actually elude a little more than it does.
Although level 4 Low profile would give you about 8 seconds of resistance at the cost of being able to attack back.
Tamui
03-08-2013, 11:13 PM
You're right about Confuse and SoftW. However, my main point is to show the possible usage of the so called useless spells.
AlsianLamai
03-09-2013, 01:39 AM
You're right about Confuse and SoftW. However, my main point is to show the possible usage of the so called useless spells.
Well as I said Tamui,
I would be interested to see if you did something with the Increased Miss Chance spells, if they have the same effect.
Tamui
03-09-2013, 07:07 AM
Well as I said Tamui,
I would be interested to see if you did something with the Increased Miss Chance spells, if they have the same effect.
i did actually. A Warlock begun missing a lot of spells on me. But well the randomness of the game gets inaccurate results. As I think Miss Chance and Hit Chance are different, when applying Blindness to a person, his Hit Chance doesn't decrease. The good thing about Miss Chance that it apploes for spells, which can be useful at times. As a Conjurer, I wish Shifting Silhouette was a self buff.
pieceofmeat
03-09-2013, 08:02 AM
i did actually. A Warlock begun missing a lot of spells on me. But well the randomness of the game gets inaccurate results. As I think Miss Chance and Hit Chance are different, when applying Blindness to a person, his Hit Chance doesn't decrease. The good thing about Miss Chance that it apploes for spells, which can be useful at times. As a Conjurer, I wish Shifting Silhouette was a self buff.
The combination of curse and blindness is a lot more effective though, despite that its 10 power points that you can be put to much better use.
The cost of all these relatively weak and situational single target debuffs are just not worthwhile.
Pnarpa
03-09-2013, 08:28 AM
I've tested curse and blindness (both at level 4) before. It worked really well... in a controlled environment.
Phlue4
03-10-2013, 02:18 AM
I've tested curse and blindness (both at level 4) before. It worked really well... in a controlled environment.
I did test blindness, too, and it worked quite bad for me. Like 20% missed hits.
But when I added shifting silhouette to my tests, the missing rate suddenly raised to ~80%. Seems to be a weird calculation...
But you will never really have the chance of using shifting silhouette AND blindness together.
Pnarpa
03-10-2013, 08:08 AM
I did test blindness, too, and it worked quite bad for me. Like 20% missed hits.
But when I added shifting silhouette to my tests, the missing rate suddenly raised to ~80%. Seems to be a weird calculation...
But you will never really have the chance of using shifting silhouette AND blindness together.
Fun spells to annoy someone with in a pvp, horrible spells in RvR.
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