View Full Version : What do you guys think of TDm so far? other forum thread..
fotomay
06-15-2013, 05:08 PM
so the thread in the other gamesamba forum looks kind of interesting. Hater posted with some dieas at the start.
http://www.gamesamba.com/forum/post39263.html#p39263
what do yu guys think of TDM so far?
Will the hall of fame be truly representative of individual fighting skill? or no hope of that?
Pnarpa
06-15-2013, 08:42 PM
Why should it be representative of individual skill if it's called a TEAM deathmatch?
fotomay
06-16-2013, 06:32 AM
well what happens is that you begin witht he central objective that the game should not be about having dedicated teams, which only play when that particular team is together.
The policy reason for that is it produces cliquey play and alienates the other players. By that I mean allowing custom teams means those players will never be ranked for their ability as single players, but only as a team.
So, if we assume we do not want cliquey styled playing, what is the next best option? The next best option is random and shuffled teams. This produces a statistically better measure of individual player pvp skill, because you then measure their ability to adapt to team circumstances.
Tamui
06-16-2013, 07:04 AM
I think there has been enough threads to gather up feedback.
Edit: Hi Pnarpa :)
SirHiss
06-17-2013, 11:27 AM
The policy reason for that is it produces cliquey play and alienates the other players. By that I mean allowing custom teams means those players will never be ranked for their ability as single players, but only as a team.
So, if we assume we do not want cliquey styled playing, what is the next best option? The next best option is random and shuffled teams. This produces a statistically better measure of individual player pvp skill, because you then measure their ability to adapt to team circumstances.
Its team death match so why would you rank as a single player?
jorgeseg
06-17-2013, 11:58 AM
Its team death match so why would you rank as a single player?
Because kids want everything from the easy way. You cant win? then rape mages and almost-dead ppl with ur op gear and get some coins on your own..
Ofc its stupid imo..
TDM is ideal tool to prevent lower levels to leave and keep them in game. It is the opposite of what game is about for level 60's.
I saw a proposition TDM to be possible to form inter realm teams too. This can work, but for me will make goats for example play with themselves and hurt them as a realm. Not that i will not approve weaker goats. :)
So Hall of Fame is absurd. Measuring skill and efectivness in RvR games is hard if not impossible. TDM is even more absurd and biased. Barbs win all - aww yea!
So for me battle instances sux and split user base. Give them as a bite for lower levels, so they can prepare for wars later. Restrict them for levels 55+.
Problem solved.
P.S. I think main thing in CoR must be fun. This is the best way to form strong and consistent user base!
jorgeseg
06-17-2013, 01:02 PM
So Hall of Fame is absurd. Measuring skill and efectivness in RvR games is hard if not impossible. TDM is even more absurd and biased. Barbs win all - aww yea!
!
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.
I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..
SirHiss
06-17-2013, 01:12 PM
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.
I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..
TDM is basicly most barbs win, ofc if you have a good guy to lead ur team you can make some pro plays and rape other team even if you lack the brute force for it. and in almost all ignis wins yesterday the archers were pwnography and VV, which both are barbs with range
I disagree with u here. I'd say the problem is u are giving ur opinion w/o playing TDM's, no offense. If so, u would have seen how yesterday ignis won a lot of matches with 1-2 barbs, 2-3 locks, sometimes a conj and rest of archers while syrtis and alsius had 3+ barbs with conjs and archers. Also saw sometimes our team had more archers than warriors and mages, and we still won.
I wouldnt have said this before the last 2 days, but imho TDM is in fact about most of team gameplay, and a little of team..
Welcome to CoR ,this game always was about combinations of classes.
If you have locks that massive CC chain and other barbs that keep killing anyone that is under CC effects and conjurer that provide HP and protection with MP will win.
Unfortunately for a zerg in open field i think archer have less impact ,a few nonsense area spam and a few 100 dmg hits.
I play barb,warlock and conjurer because archer in open field are lame to hit 4-5 dmg under conjurer MP ...anyway it's a game of extrems ,archer extreme powered in open field PvP or RvR in forts ,and lame on RvR ,in open field vs locks and barbs.
Hollow-Ichigo
06-17-2013, 03:02 PM
TDM sucks, id rather have a good bridge or open field fight.
badassmaster
06-17-2013, 05:04 PM
TDM sucks, id rather have a good bridge or open field fight.
+1
You don't need a certain number from each realm to participate, you can still gain rps and points towards quests, it doesn't interfere with war, and most importantly you don't get knobs constantly screaming JOIN TDM, JOIN TDM!
Cranddor
06-17-2013, 06:23 PM
TDM sucks.
Aries202
06-18-2013, 01:41 AM
Before this damn thing released, I and I'm sure a few others suggested an equal armor system for this shit.
Add stock Armor to only be used when in TDM one will be to physical damage and one to elemental damage, so each player has two choices.
A class cap in Haven really won't work because well, it's not enough players.
Limit the armors man and jewelery, stock jewelery for TDM's.
fotomay
06-18-2013, 03:18 AM
1st of all, i want to agree with many and say i also think: "TDM sux" You know why? Cos i prefer a big single warzone instance which has much more war. TDm distracts from the warzone. That said, I support TDM instances cos it is fun and make comments as follows.
Its team death match so why would you rank as a single player?
I would rank single player cos I don't want a game where you can only fight certain people when they have their "special team" ready. I want to see them fight under all circumstances, even when they do not have their best team, even when odds are tough, even when odds are great for them. It is about the spectacle of combat, and I want to rank them as GLADIATORS.
Before this damn thing released, I and I'm sure a few others suggested an equal armor system for this shit. ... Add stock Armor to only be used when in TDM one will be to physical damage and one to elemental damage, so each player has two choices....Limit the armors man and jewelery, stock jewelery for TDM's.
I also support for TDM, and actually i also suppor it for warzone, that everybody gets to pick from a single inventory of armours and items. I know random loot is supposed to emulate a single inventory based on the random probability distribution, but I would like to see every item of loot that people can access. Also boss items should be time limited. Because then it really is a test of pvp skill and not a test of xim or drop lot grinding skill.
SirHiss
06-18-2013, 01:55 PM
I would rank single player cos I don't want a game where you can only fight certain people when they have their "special team" ready. I want to see them fight under all circumstances, even when they do not have their best team, even when odds are tough, even when odds are great for them. It is about the spectacle of combat, and I want to rank them as GLADIATORS.
From what i can see Ignis (atm the most successful one in TDM) isnt made up by 8 names. What makes them good is that they seem to work together better. More or less they work as a team in team death match.
_Enio_
06-18-2013, 03:41 PM
I like TDMs at times. They allow even numbers for a fight which can be refreshing.
fotomay
06-19-2013, 12:30 AM
From what i can see Ignis (atm the most successful one in TDM) isnt made up by 8 names. What makes them good is that they seem to work together better. More or less they work as a team in team death match.
ur right ignis is doing really well right now. they are beating superior numbers, responding faster and striking smarter, and even 1v1 they are showing strong skills. so the ranking by realm button is there to showcase their outperformance as well.
not everyone is going to look at the same comparisons, so part of the fun right now i find with rankings is to speculate why they are behaving the way they are. later i want the formula fully disclosed though.
maybe a bit like fantasy football.
_Kharbon_
06-19-2013, 09:06 AM
ur right ignis is doing really well right now. they are beating superior numbers, responding faster and striking smarter, and even 1v1 they are showing strong skills. so the ranking by realm button is there to showcase their outperformance as well.
not everyone is going to look at the same comparisons, so part of the fun right now i find with rankings is to speculate why they are behaving the way they are. later i want the formula fully disclosed though.
maybe a bit like fantasy football.
If i'm correct, the formula in the champion ranking is quite simple - it takes the number of victories in the instances for every player.
Therefore, the ranking is strongly dependant on the team of players that join tdm, their gear, and whether the realm has the numbers to create a team with experienced players, or if newbies are included.
The 'formula' ignores the losses in tdm and therefore concentrates more on the team effort. I find that slightly puzzling, since it's a single "winner" of the three-month term that gets his statue.
fotomay
06-19-2013, 12:48 PM
If i'm correct, the formula in the champion ranking is quite simple - it takes the number of victories in the instances for every player.
Therefore, the ranking is strongly dependant on the team of players that join tdm, their gear, and whether the realm has the numbers to create a team with experienced players, or if newbies are included.
The 'formula' ignores the losses in tdm and therefore concentrates more on the team effort. I find that slightly puzzling, since it's a single "winner" of the three-month term that gets his statue.
yea.. i agree. the current formula which just records # of kills sucks ass. i onhly hope it is a placeholder formula and that it is improved upon. my personal preference is RP score, including full disclosure of RP formula.
RP is the measure most players are familiar with and its formula shud be disclosed anyway.
i think i posed another alternative preference somewhere along the lines of
HP damage and HP healing rankings? i cant quite remember now.
_Kharbon_
06-19-2013, 01:25 PM
yea.. i agree. the current formula which just records # of kills sucks ass. i onhly hope it is a placeholder formula and that it is improved upon. my personal preference is RP score, including full disclosure of RP formula.
RP is the measure most players are familiar with and its formula shud be disclosed anyway.
i think i posed another alternative preference somewhere along the lines of
HP damage and HP healing rankings? i cant quite remember now.
It's probably very difficult to come up with ranking, that is fair for all subclasses. The current ranking is simple, yet it doesn't give advantage to certain class.
RP ranking is no-go. Since the RP formula takes in account the dmg and level difference, this would just give the upper hand to barbs (high dmg) or aura spammers (similar to current boss drop system).
Calculating the score from the HP deduced (if that's what you have on mind) causes similar problem as described above - no other class can match barbs DPS, and the map already gives an advantage to this class.
fotomay
06-19-2013, 03:01 PM
It's probably very difficult to come up with ranking, that is fair for all subclasses. The current ranking is simple, yet it doesn't give advantage to certain class.
RP ranking is no-go. Since the RP formula takes in account the dmg and level difference, this would just give the upper hand to barbs (high dmg) or aura spammers (similar to current boss drop system).
Calculating the score from the HP deduced (if that's what you have on mind) causes similar problem as described above - no other class can match barbs DPS, and the map already gives an advantage to this class.
yup, i can't draw any conclusions until the precise formula is revealed.
i suspect the ranking score formula would need a completely new thread and could take maybe 2 years to get a forum "acceptable" consensus (playerbase will never finally agree on this. In neverwinter- no one "finally agreed"). At best the formula will always be just something many players understand precisely in mathematical terms and can check and relate to.
one good thing about the # of kills formula - its easy for everyone to check.
Pashmiri
06-20-2013, 01:03 AM
I don't TDM. At all. I'd rather keep the action going in the WZ, win or lose.
stickeheedin
06-22-2013, 02:22 PM
I don't TDM. At all. I'd rather keep the action going in the WZ, win or lose.
In my opinion TDM is for the egocentric.
I'm still out to lunch on the whole project.
Although the 'team' wins it is the barbs who seem get credited for most of the kills, cause they seem to make the final fatal hit.
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