Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: How would you see balance changes to be introduced?
"Nuke changes" - all at once 17 37.78%
Small step changes - very little at once 9 20.00%
Balanced changes - one, two big changes and few small adjustments 14 31.11%
I don't really care, let NGD guys bother 5 11.11%
Voters: 45. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 04-15-2010, 08:18 AM   #1
Dupa_z_Zasady
Banned
 
Dupa_z_Zasady's Avatar
 
Join Date: Dec 2007
Location: Poland
Posts: 489
Dupa_z_Zasady is an unknown quantity at this point
Default Balance changes.

Since character update has come, NGD will have more time to care about balance issues. I'd like to know your opinion about how those changes would be introduced.
There are three options:
  1. "Nuke changes" - think what changes should be introduced and then make changes all at once.
  2. Slow step changes - make small adjustments (like small changes to CD or mana consumption) but do it more frequently.
  3. Balanced changes - change greatly one, two spells that obviously need change and make small adjustments to other spells.

Of course every set of changes require review after some time, bigger changes need more time to be reviewed.
So, what do you think? Maybe you see some other way?
Dupa_z_Zasady no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 08:57 AM   #2
ncvr
Marquis
 
ncvr's Avatar
 
Join Date: Sep 2007
Location: Australia
Posts: 2,439
ncvr is on a distinguished road
Default

I would prefer nuke changes - while some infamous updates were nuke changes, nuke changes make balance issues clearer rather than time passing by and people forgetting things. Also, it makes it easier to pinpoint where mistakes were made if you just have one changelog over 5 smaller ones.
ncvr no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 09:10 AM   #3
Revolverxxx
Initiate
 
Revolverxxx's Avatar
 
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
Revolverxxx is on a distinguished road
Default

if possible, could NGD make a proposition for the changes here on the forums (and the other languaged forums) so that its open for discussion before they are actually implemented. im aware that most of the community is not active on the forums and alot of the active forumers are not active on the game but some player input/critizism might be valuable

btw i vote nuke, even if it takes longer to happen
__________________
REVOLVER -retired-
"There is nothing more uncommon than common sense" -Frank Lloyd Wright
Revolverxxx no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 01:03 PM   #4
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
bois will become famous soon enough
Default

I went with small step changes. A 'nuke' change may or may not have the desired effects most players are looking for. It may very well end up that a massive overhaul may send things that are a little bit off much further off in a game breaking way. Likewise, stuff that are balanced and working well may end up over or underpowered.

I say, take everything that is working well off the table for adjustments in the first round.
Tweak all the poorly working spells a little bit in a step by step fashion.
Look at the useless spells with an eye to either retirement, retooling, or larger adjustments in several facets of those spells.

I would only say go for larger type adjustments if say, NGD was going for a major thing like adding a fatigue (running) bar along with HP and Mana. Such a big thing would really require a massive retooling and as such warrant nuke changes.
(Yes, I thought about this as a way to retire some speed boosts. Shelved it though. )

NGD has never suggested that they might go in such a direction and even dual wielding implementation is an unknown factor so I say small tweaks for now.

Artec
bois no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 02:24 PM   #5
Vroek
Banned
 
Join Date: Dec 2006
Posts: 890
Vroek is on a distinguished road
Default

I think NGD have to focus really hard to actually make things better, i dont think it will make much good if they just start reworking spells and then decide to make changes to movement speed or some other basic game mechanics in the next update.

1. Game play issues and function
Obvious this has to be as good as humanly possible or it rather pointless to make any long term balance changes.
For example a basic functions like GCD and how it work in conjunction with 'Auto hit system'.

2. Item balance + gems
Time for NGD to decide weather they want to keep all these stackable DPS items, that breaks balance in many ways.

I think it would be a good start to adjust all kinds of items and their bonuses.
It is unclear if some bonuses are caped, if they are or will be it should be made public.
I also think some damage bonuses should reflect the actual weapon (+arrow) stats, to keep the original strength of classes and their weapons.
NGD have now added quest items, weapon bonuses, boss items, magical and epic weapons and then gems.
All directly increasing DPS without considering the actual strength of the weapon and the class?

I think some kind cap for all these bonuses.
You can still item whore all you want, just not at to the point that balance is compromised.

3. Hopefully NGD now have the ground rules set.
No class make freakish damage in proportion to what they once were designed to do, now the development of new, fixes and balancing old spells can start.
Vroek no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 02:29 PM   #6
Pimousse
Initiate
 
Pimousse's Avatar
 
Join Date: Apr 2009
Posts: 126
Pimousse is on a distinguished road
Default

I voted "let NGD bother", but i think the first things to do are :

~~ Eliminate phantom swing and better combat system (resist evades ...) ~~

Thoses things affect balance and i hope NGD will focus is work on that, before balancing something ...
__________________
Server Horus, realm Ignis
Pimousse OP whinnig subclasse lvl50
Pimousse no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 02:48 PM   #7
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Vroek View Post
I think NGD have to focus really hard to actually make things better, i dont think it will make much good if they just start reworking spells and then decide to make changes to movement speed or some other basic game mechanics in the next update.

1. Game play issues and function
Obvious this has to be as good as humanly possible or it rather pointless to make any long term balance changes.
For example a basic functions like GCD and how it work in conjunction with 'Auto hit system'.

2. Item balance + gems
Time for NGD to decide weather they want to keep all these stackable DPS items, that breaks balance in many ways.

I think it would be a good start to adjust all kinds of items and their bonuses.
It is unclear if some bonuses are caped, if they are or will be it should be made public.
I also think some damage bonuses should reflect the actual weapon (+arrow) stats, to keep the original strength of classes and their weapons.
NGD have now added quest items, weapon bonuses, boss items, magical and epic weapons and then gems.
All directly increasing DPS without considering the actual strength of the weapon and the class?

I think some kind cap for all these bonuses.
You can still item whore all you want, just not at to the point that balance is compromised.

3. Hopefully NGD now have the ground rules set.
No class make freakish damage in proportion to what they once were designed to do, now the development of new, fixes and balancing old spells can start.

I completely agree, and i think it should be the first thing to do since there cant be proper balancing without a base stat range for each class (min-max) which is used to develop balance changes.

Like,
add kind of caps for castspeed, atackspeed. Give equal gear/items to all realms. Maybe even add a "uniquely equippable" to rings.

Check items for usability for all classes and tone the "too good to be true" ones down, eg remove the damage bonus from Dragon amulet, make it a better version of Royal Amulet (eg. 250 hp, 100 mana) and maybe add a socket to it.

Balance for the normal equip (majority) and tone down to a reasonable value for the high end, still make it enough attractive to get better gear.

My 2c.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 04-15-2010, 01:50 PM   #8
WhateverUSMC
Initiate
 
WhateverUSMC's Avatar
 
Join Date: Dec 2008
Location: Peterborough, Ontario
Posts: 189
WhateverUSMC is on a distinguished road
Default

I voted 'Let NGD bother', since I have no idea how long it takes to do this type of work.
__________________
o Q o (WM), Martok (WM), Wyatt Earp (53), T'Pol (52), P'Tak (57), Rotarrin (38)
WhateverUSMC no ha iniciado sesión   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved
 
Loading...