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View Poll Results: How would you see balance changes to be introduced?
"Nuke changes" - all at once 17 37.78%
Small step changes - very little at once 9 20.00%
Balanced changes - one, two big changes and few small adjustments 14 31.11%
I don't really care, let NGD guys bother 5 11.11%
Voters: 45. You may not vote on this poll

 
 
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Old 04-15-2010, 02:48 PM   #6
_Enio_
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Quote:
Originally Posted by Vroek View Post
I think NGD have to focus really hard to actually make things better, i dont think it will make much good if they just start reworking spells and then decide to make changes to movement speed or some other basic game mechanics in the next update.

1. Game play issues and function
Obvious this has to be as good as humanly possible or it rather pointless to make any long term balance changes.
For example a basic functions like GCD and how it work in conjunction with 'Auto hit system'.

2. Item balance + gems
Time for NGD to decide weather they want to keep all these stackable DPS items, that breaks balance in many ways.

I think it would be a good start to adjust all kinds of items and their bonuses.
It is unclear if some bonuses are caped, if they are or will be it should be made public.
I also think some damage bonuses should reflect the actual weapon (+arrow) stats, to keep the original strength of classes and their weapons.
NGD have now added quest items, weapon bonuses, boss items, magical and epic weapons and then gems.
All directly increasing DPS without considering the actual strength of the weapon and the class?

I think some kind cap for all these bonuses.
You can still item whore all you want, just not at to the point that balance is compromised.

3. Hopefully NGD now have the ground rules set.
No class make freakish damage in proportion to what they once were designed to do, now the development of new, fixes and balancing old spells can start.

I completely agree, and i think it should be the first thing to do since there cant be proper balancing without a base stat range for each class (min-max) which is used to develop balance changes.

Like,
add kind of caps for castspeed, atackspeed. Give equal gear/items to all realms. Maybe even add a "uniquely equippable" to rings.

Check items for usability for all classes and tone the "too good to be true" ones down, eg remove the damage bonus from Dragon amulet, make it a better version of Royal Amulet (eg. 250 hp, 100 mana) and maybe add a socket to it.

Balance for the normal equip (majority) and tone down to a reasonable value for the high end, still make it enough attractive to get better gear.

My 2c.
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