Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 08-09-2010, 10:30 PM   #1
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default New Balance Update: some BUG fixes and tweaks (Stage 5)

Hello everyone
Welcome to stage 5 on amun
  • A BUG was corrected that made very difficult for warriors to cast instant attack spells (thanks Znurre for the video). Please check if you find any improvements in the warrior combat experience.
  • Several movements of positions In scouting discipline
  • Damage increase for Hunters
  • Damage increase for Marksmen
  • Slight Damage increase for Barbarians

Spells
  • Archer’s range reduced by 5m (live: 0 stage 4: +10 stage 5: +5)
  • Camouflage: remove speed penalties (soon we will add some can cast some buffs and tracking skils while in camouflage- not implemented in this stage)
  • HOTP: change to a new active skill – Cold Blood short and powerful damage buff (to be tweaked)
  • Wild spirit adjustment: 2-7%
  • Sentinel: added +1-5 Dexterity points (besides its usual Concentration bonus)
  • Escapist: new skill that provides high evasion mana: 200-320 – duration: 7-15s – cooldown: 60s
  • Escapist: switched with Spell Elude.
  • SOTW: mana reduced: 260-420. Cooldown reduced to 60s
  • Acrobatic: bug corrected. Now the resistance is to magical and physical damage (so it goes through the armor system properly).
  • Perfil bajo: added casting time 0.5 (as our other sactuary spells) duration reduced 4-10s. Cool down reduced to 60s. Mana cost reduced to 180-260.
  • Soul Keeper: Same drain but in 10 rounds of 100HP (1 second per round). Cannot be cast on mobs.

Please try to help us testing and posting your feedback.
chilko no ha iniciado sesión  
Old 08-09-2010, 10:33 PM   #2
bigjim
Baron
 
bigjim's Avatar
 
Join Date: Jan 2007
Location: United States
Posts: 947
bigjim will become famous soon enough
Default

Quote:
Originally Posted by chilko View Post
Hello everyone
Welcome to stage 5 on amun
  • A BUG was corrected that made very difficult for warriors to cast instant attack spells (thanks Znurre for the video). Please check if you find any improvements in the warrior combat experience.
  • Several movements of positions In scouting discipline
  • Damage increase for Hunters
  • Damage increase for Marksmen

Spells
  • Slight Damage increase for Barbarians
  • Archer’s range reduced by 5m (live: 0 stage 4: +10 stage 5: +5)
  • Camouflage: remove speed penalties (soon we will add some can cast some buffs and tracking skils while in camouflage- not implemented in this stage)
  • HOTP: change to a new active skill – Cold Blood short and powerful damage buff (to be tweaked)
  • Wild spirit adjustment: 2-7%
  • Sentinel: added +1-5 Dexterity points (besides its usual Concentration bonus)
  • Escapist: new skill that provides high evasion mana: 200-320 – duration: 7-15s – cooldown: 60s
  • Escapist: switched with Spell Elude.
  • SOTW: mana reduced: 260-420. Cooldown reduced to 60s
  • Acrobatic: bug corrected. Now the resistance is to magical and physical damage (so it goes through the armor system properly).
  • Low profile: added casting time 0.5 (as our other sactuary spells) duration reduced 4-10s. Cool down reduced to 60s. Mana cost reduced to 180-260.
  • Soul Keeper: Same drain but in 10 rounds of 100HP (1 second per round). Cannot be cast on mobs.

Please try to help us testing and posting your feedback.
Sounds great so far!!

I was a little concerned when you changed the range from 40m to 35m, but now I feel a bit better saying archers will be compensated with more damage!

I am anxious to test, and great work NGD staff!

regards,
Refe
bigjim no ha iniciado sesión  
Old 08-09-2010, 10:35 PM   #3
metsie
Apprentice
 
Join Date: Oct 2009
Posts: 59
metsie is on a distinguished road
Default

Damage increase for Marksmen <-- umm, I didn't get any increase, normals are low low, around 250 with slow bow so it feels like it's even worse..

but hunters got uber damage buff now, arghhhhhhh
metsie no ha iniciado sesión  
Old 08-09-2010, 10:39 PM   #4
Kittypretty
Baron
 
Kittypretty's Avatar
 
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
Kittypretty will become famous soon enough
Default

I didn't test but..isnt escapist + sotw like the old sotw again? I guess the price would be pretty steep though.

So soulkeeper can be dispelled correct?

Glad sentinel has dex bonus now as well, as I use sb primarily, and dont get the bonus from Maneuver so this may help I guess.

Hope for a damage bonus for mages too soon..or at least the staff mags working right..I'd like to seem them redesigned into a single buff with an acceptably dmg bonus of the same element attack in staff, like other classes, or to three unstackable buffs with an acceptable rate, so players can choose what type of damage they would use in conjuction with their primary element type. Just guesses, as I want them to be usable again, and not just killed, as the idea is nice..its how it was implemented that made it a bit overpowered.

Still would like to see a change in confuse though, but I guess you did say you wouldnt change it, but that still promotes its same usage even on amun, since regardless of my speed, i can uncamo and confuse a supporter, and cast sanc quite easily still. I'm glad the duration was lowered though, but its still possible to get back into most teammates range with it, or cast sotw/new escapist maybe after it runs out, (havent tried new escapist, i was using sotw previously simply for the resist for ambushes/kicks from pursuers)
__________________
Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook.

Last edited by Kittypretty; 08-09-2010 at 10:55 PM.
Kittypretty no ha iniciado sesión  
Old 08-09-2010, 10:46 PM   #5
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by Kittypretty View Post
I didn't test but..isnt escapist + sotw like the old sotw again?
preety much... anyway... SOTW also had a 15% speed bonus all in one spell (hehe)
chilko no ha iniciado sesión  
Old 08-09-2010, 10:50 PM   #6
Ulti19
Master
 
Ulti19's Avatar
 
Join Date: Mar 2009
Posts: 450
Ulti19 will become famous soon enough
Default

Did you do any more damage reduction for knights? I find I am doing 240 normals on a slow weapon which has very good stats, against a buffed target I will hit them by almost nothing.
__________________
Ulti19 no ha iniciado sesión  
Old 08-09-2010, 10:56 PM   #7
Klutu
Baron
 
Klutu's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 714
Klutu is on a distinguished road
Default

This Seems perfectly fine

I notice a slight difference in my Barbs Damage

I was noticing slow reaction to spells being casted (thank you Znurre :P)

There is a bug with "Protector" that wont let you activate/deactivate it if your under fire. (Artec/Bois has more info on this then me)

----

Question:

Is NGD going to redo all the saves like they did with Trelle

When & Where is the Teleport from Alsius to Efe

----

Things are really looking good! Keep it Up! -
__________________
Ramsli
Klutu

Last edited by Klutu; 08-09-2010 at 11:36 PM.
Klutu no ha iniciado sesión  
Old 08-09-2010, 11:27 PM   #8
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
bois will become famous soon enough
Default

I don't know if it is a bug or feature.....

I tried protector aka Defensive Stance using no other buffs and a fairly balanced armour set.

Besides my tests with Faith and Klutu, I also tested with archers and a sm conju.

It seems that once I am under attack , normals or damage spells from ranged, I can activate DF Stance and it works as prescribed. In other words it mitigates the damage and my own attacks are dulled by the prescribed amount. I can't cast damaging spells as expected but I can cast spring , etc.

When I try this with a melee however, Once I am under attack the spell does not seem to activate. At first I thought it was just due to calculations of armour points and their weaknesses but still it should do some mitigation. I got no damage reduction at all.

So I tested pierce and saw no mitigation, same for slash and blunt. I was able to damage and cast as normal too. I thought then I must have clicked the toggle twice and deactivated it by mistake so I was really careful to make sure I did not do it. I stood still and made sure not to hit any spells and possibly trigger some sort of deactivation. Same result.

In one odd PvP I decided to kick then hit the spell and it worked versus blunt attacks. Now, I noticed this since the spell first came in but I decided to keep testing to make sure I wasn't the one making a mistake.

If I cast this spell well ahead of time and under no attack it usually does its job against melee.

This operation also happens versus mobs too. Hit it and run in and you are okay. Try to hit it under fire and it does not seem to activate even though the Icon is up and timer running down. This is only in a melee type situation.

I will continue to test it. In other reports this update is looking decent. I did a PvP versus another knight with ~5014HP versus my measly 4330 and I was on slash versus their blunt. I was actually able to win a few with such odds stacked because of a tactical style I cooked up on the spot.
Anyone who says versatility will be lost in this update needs to come to Amun again and think outside the box. There are hidden possibilities here.


Edit: Almost forgot, the DF Stance animation "sticks" not giving you a proper feedback to whether it is active or not. Rather irritating.

Artec
bois no ha iniciado sesión  
Old 08-09-2010, 11:02 PM   #9
Topogigio_BR
Baron
 
Topogigio_BR's Avatar
 
Join Date: Jun 2008
Location: Brazil
Posts: 622
Topogigio_BR is on a distinguished road
Default

In fact for marks seems damage have gone even lower. Without spells i am doing 40-55 on ancient sabertooth with fast sb.
Topogigio_BR no ha iniciado sesión  
Old 08-09-2010, 11:11 PM   #10
Kittypretty
Baron
 
Kittypretty's Avatar
 
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
Kittypretty will become famous soon enough
Default

Well i dont thinkk itd be god mode like the old one, but it will give hunters some more chance to dps I guess, I cant say till i test though. I hope both will allow the cancel of camo though, even if resisted or evaded.

(since it was common for hunters back in the day of old sotw to use rapid shot+dirty fighting and fill them with normal hits, then camo while under sotw yet. I remember most of my fights using old sotw being like this, if it didnt fail, I could do some nice dps that made up for the fact I had no offensive spells to use.

I do agree on maybe lowering the usable time for it though, so both cant be on simultaneously for duration, because their cooldowns are the same. This would make easy Uncamo confuse sotw+escapist combos deadly..not to mention the fact that old sotw had a "no dmg skills" debuff.
so maybe making it so under escapist can only cast normals? as it seems more like a tanking/run away skill. Maybe even something like "archer is concentrating solely on evading all attacks, so he cannot cast non damaging powers? Or maybe even none, I think they should have some limitation, so they can either do heavy damage under it, but cant do most trick skills, like distract shot, ambush, confuse. I could see a possible role of uncamo, cast escapist+sotw, and have enough mana to confuse conj, distract shot another, ambush another player, and stun fist another. Thats alot of players out of combat for a bit. Im just throwing out possibilities, dont even know if all are even goning to work or my ideas may suck, IDK.

I don't know, just an idea, I just don't want itt to be uncounterable like the old one, where hunters could uncamo, confuse conj and kill him without any fear at all. as it stands id have 15 secs to do the job, and a possible 10 secs to escape back to ally lines.
__________________
Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook.

Last edited by Kittypretty; 08-10-2010 at 02:26 AM.
Kittypretty no ha iniciado sesión  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved