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Old 08-10-2010, 05:12 PM   #101
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And I repeat, you have time to react as you see the warrior is running to you; that's the chance you have to start running away aswell. If you're alone, then too bad, next time bring someone with you as this is a RvR game.

Warriors need to be faster and reach their target, otherwise it's just silly to play a melee class in this game.
As game is now a hunter can avoid a barb doing ensnaring him and camo.
A mark just cant do it. if you see a mark and try to run you will be catch, if you stay you wont have a chance.

For me UM should not have protection against freeze, this freeze spell is almost used only by marks. locks have enough points on mental to not be worried about freeze.
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Old 08-10-2010, 05:12 PM   #102
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I will say this clearly so that everyone can understand.
I do see the point, but even for these roles there isnt just 1 setup you can use, hunters that want to do their job described by NGD, it means 19 scout, 19 tricks, 19 in evasion/sb, depending if you want to survive after doing anything of be suicidal with rep shot, either way, 2 options, where the ngd way would be max sb, because that fits more in their "role", stop freaking forcing is into a role, remove the pet tree, and replace it, this isnt a loose suggestion, im making a replacing tree for hunters, with something to help grind without pet, and without trying to OP them.

@NGD, please define your current view on hunters "role" in RvR, so i can use that in that tree, since you seem to switch between assasin and scouter/trickstar. (if you dont answer this, thats for me just another sign of you only wanting our opinion for the show or to do show adjustments in your idea of balance)
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Old 08-10-2010, 05:22 PM   #103
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i see so much ppl complaining about barbs, while barbs got improved(they dont get thesame dmg in short time, can be bad, but not for lenghtening up the fights, buffs while need longer dura and lower mana, agreed on that) and only marks(5 range vs like 40% dmg reduction and maybe 10% more as) and hunters nerfed to shit, maybe needed, maybe overdone(we even lost our only RvR thing, hotp, for a 10 sec 300mana cost buff that accounts for maybe 200-250dmg on a slow bow, couldnt test to much yet, kept getting killed while i said i wanted to test something) and about new escapist+sotw, buff up those, acro+evasive tactis+cold blood, thats a whole mana pool for an average hunter, and it doesnt do nearly as much as such a amount does for a barb, i got over 1700 mana in amun, and i had 300 left.
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Old 08-10-2010, 05:33 PM   #104
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Originally Posted by Gallus View Post

For me UM should not have protection against freeze, this freeze spell is almost used only by marks. locks have enough points on mental to not be worried about freeze.
If UM wouldn't resist against freeze then ofc Warlocks would start spamming it on Barbs (it's 7 sec on lvl 1 and 15 sec on lvl 5) so 3 lvl 5 Freezes are enough to completly screw UM.

I'll say it again - for a barbarian to reach you he has to pass over your army's warriors *and* choose you over mages; And then again, UM is 45 seconds at lvl 5, which means they can only cast spring twice (which is often lvl 4, +20% speed) which for me doesnt seem enough to keep up with a marksman using Mobility (usually lvl 5, 10%) and 30 meters away from a warrior + you can buy time with Sotw and the new Escapist, 15 secs, so it leaves only 30 seconds left on UM for the barb to react, if those havent been spent already while getting near you.
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Old 08-10-2010, 05:40 PM   #105
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Originally Posted by Tsuku View Post
If UM wouldn't resist against freeze then ofc Warlocks would start spamming it on Barbs (it's 7 sec on lvl 1 and 15 sec on lvl 5) so 3 lvl 5 Freezes are enough to completly screw UM.

I'll say it again - for a barbarian to reach you he has to pass over your army's warriors *and* choose you over mages; And then again, UM is 45 seconds at lvl 5, which means they can only cast spring twice (which is often lvl 4, +20% speed) which for me doesnt seem enough to keep up with a marksman using Mobility (usually lvl 5, 10%) and 30 meters away from a warrior + you can buy time with Sotw and the new Escapist, 15 secs, so it leaves only 30 seconds left on UM for the barb to react, if those havent been spent already while getting near you.
You just forget 14s with +35% speed of ons, as you said this is a RvR game.
And so you are not dead if a barb pick other victim if he picks you you are dead.
And also if a mark is alone and see a barb he is dead, no matter what you do.
I think this is why ppl blame hunters for such a long time isnt it? But hunters were made to do that, not barbs.
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Old 08-10-2010, 05:47 PM   #106
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Originally Posted by Gallus View Post
You just forget 14s with +35% speed of ons, as you said this is a RvR game.
And so you are not dead if a barb pick other victim if he picks you you are dead.
And also if a mark is alone and see a barb he is dead, no matter what you do.
I think this is why ppl blame hunters for such a long time isnt it? But hunters were made to do that, not barbs.
Well you can have +35% speed for 14s aswell;

If a barb picks me I'll Beetle him, Mindpush and buy some time while my allies attack him;

Why would a marks be alone if he knows there are hunters (and speedy barbarians) roaming the WZ?;

Hunters still have the upperhand at catching people... just now they cant catch people that simply cross their line of sight. It's the same with Barbarians, as they can't simply catch anyone they want with that ease.

The point is: you let a warrior get to you, you failed at using your skills to keep him away, you die - why should everyone be able to survive against warriors, so that their lives become miserable for not being able to reach the enemy, keep him close and kill?
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Old 08-10-2010, 05:50 PM   #107
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Originally Posted by Tsuku View Post
Well you can have +35% speed for 14s aswell;

If a barb picks me I'll Beetle him, Mindpush and buy some time while my allies attack him;

Why would a marks be alone if he knows there are hunters (and speedy barbarians) roaming the WZ?;

Hunters still have the upperhand at catching people... just now they cant catch people that simply cross their line of sight. It's the same with Barbarians, as they can't simply catch anyone they want with that ease.

The point is: you let a warrior get to you, you failed at using your skills to keep him away, you die - why should everyone be able to survive against warriors, so that their lives become miserable for not being able to reach the enemy, keep him close and kill?
The point is why should a barb should be impossible only for marks to stop, while all other classes has ways to do it?
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Old 08-10-2010, 05:55 PM   #108
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Originally Posted by Tsuku View Post
Well you can have +35% speed for 14s aswell;

If a barb picks me I'll Beetle him, Mindpush and buy some time while my allies attack him;

Why would a marks be alone if he knows there are hunters (and speedy barbarians) roaming the WZ?;
Well then give me those spells id love to have them. Why wouldnt a marks be on his own? You have to travel a lot in this game and usually you wont be travelling with a partner why should it mean if we come across a barb it is more then likely we will die, to me that is not balance.
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Old 08-10-2010, 05:56 PM   #109
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Originally Posted by Tsuku View Post
Well you can have +35% speed for 14s aswell;

If a barb picks me I'll Beetle him, Mindpush and buy some time while my allies attack him;

Why would a marks be alone if he knows there are hunters (and speedy barbarians) roaming the WZ?;

Hunters still have the upperhand at catching people... just now they cant catch people that simply cross their line of sight. It's the same with Barbarians, as they can't simply catch anyone they want with that ease.

The point is: you let a warrior get to you, you failed at using your skills to keep him away, you die - why should everyone be able to survive against warriors, so that their lives become miserable for not being able to reach the enemy, keep him close and kill?
You have the right frame of mind...people need to think more in terms of what the "team" can do rather than what an individual sees during a 1v1 right.
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Old 08-10-2010, 05:57 PM   #110
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Originally Posted by Gallus View Post
The point is why should a barb should be impossible only for marks to stop, while all other classes has ways to do it?
Because it's their weakness.

Why does dizzy affects warlocks so much when every other class can cope it up with normal hits?

Why should support conjurers be completly screwed up when Confuse touches them?

Why is the barbarian the only class that must have a buff (UM) to fight properly, being spammed with CC to death if he doesnt do so?


Every class has a weakness - it's up to teamwork to overcome those difficulties and achieve combat perfection. If you want to go play a class without flaws, I dont know what I can do for you.
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