|
|
General discussion Topics related to various aspects of Champions of Regnum |
![]() |
|
Thread Tools
![]() |
Display Modes
![]() |
|
![]() |
#1 | |
Apprentice
![]() Join Date: Mar 2010
Posts: 54
![]() |
![]() Quote:
The only one i really really disagree is giving warriors speed passive. Mages cant run away, the only defence i have against a barb is that they need to be close to hit me. They have to use speeds = mana = less buffs or south cross/forceful blow. If you really want to make no one playing mages anymore give warriors a speed boost. |
|
![]() |
![]() |
![]() |
#2 |
Apprentice
![]() Join Date: Sep 2007
Posts: 78
![]() |
![]()
Nicely argued.
__________________
Sigil Marks 50 (Ra) - Weylaid Barb 50 & Slyk Marks 50 (Horus)
Rachel Genevieve (Ra) & Elyssa (Horus) played by my 5 year old daughter the Immortal Legends and the Apocalypse of Ignis |
![]() |
![]() |
![]() |
#3 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
![]() |
![]() |
![]() |
![]() |
![]() |
#4 |
Baron
![]() ![]() ![]() ![]() Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
![]() |
![]()
it still works for bosses, my lock lvl 44 got 41k gold and 3,5k xp, and drop, finally
![]()
__________________
EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
![]() |
![]() |
![]() |
#5 | ||
Apprentice
![]() Join Date: Oct 2008
Location: Anywhere but Trelle...
Posts: 66
![]() |
![]() Quote:
![]() Relatively speaking though, yeah, NGD wants a lower proportion of mages and archers, and higher proportion of warriors.... but to reduce a population? Or maybe I'm just being pedantic about the words..... ![]() Quote:
![]() Reduce the power of summons a bit, and increase the exp from buffs, heals and synergy bond. That'll increase grind-support-jurers, and reduce warjus a little, and in turn, will reduce the warjus in the wz, which means more support conjs because they're not playing as warjus, which means longer fights since everyone gets that little bit more support...
__________________
![]() proud member of the UNDERDOGS clan |
||
![]() |
![]() |
![]() |
#6 |
Master
![]() ![]() ![]() Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
![]() |
![]()
I dont like the "nerf warjurers" argument. I dont like supporting grinders. Often times they are greedy, and get pissed if you dont do exactly what they want. What can I say, I hate supporting grinders. Does that mean I shouldnt be able to level a conjurer? I enjoy supporting in war, but not grinding, I still think I should be allowed to lvl a conjurer. Also, its impossible to find grind party these days, so I should only be allowed to grind when others want to grind? No.
Nerfing warjurers is just limiting options, which is bad. Instead of that, make heals better and make more xp/rp for supporting to bring back warjurers to support. Nuff said from me. |
![]() |
![]() |
![]() |
#7 |
Initiate
![]() ![]() Join Date: Jun 2008
Location: Montana
Posts: 139
![]() |
![]()
+1 Windri, very well said.
I can't stress this enough, conjurers don't get enough xp as they should in support setup, that together with the fact that it's so frustrating to play support at war because of the casting times and cooldowns makes people prefer a warju setup. I've grinded my conju to 50 on warju setup, zarkit+mental. As things are now it would've taken me twice as much time in a support setup. Make regen ally a pre-buff, cut down the casting times in heal ally and synergy, reduce the cooldown of heals. In support setup, one cast per ally should be enough to get xp, and not 20/mob, make it even with the other classes. I don't quite agree with nerfing warjurers though. I believe everyone should play their class how the heck they want to, but I if conjurers were more effective in their role in wz I'm pretty sure we'd see less warjurers and more support conjurers. I've recently stopped playing my conjurer for fun, simply because it isn't fun at all... I will still log it if we don't have anyone else available, but I rather not play support. You get the constant criticism even when you're doing your best, so I rather not be bothered with it and play other class where ppl aren't so dependant on you. And because I refuse to be a warjurer, and because I have other chars, I have the choice of playing other classes, but people who have a conjurer as their only class don't really have that choice. I still think warriors are in dire need of balance, especially barbs, but if those changes in CD's and casting time were to take place, I'm pretty sure they'd be a lot easier and enjoyable to play. Decent support goes a long way.
__________________
Anyriand - WM Knight Toradora- WM Conjurer
Last edited by Anyriand; 06-18-2010 at 05:05 PM. |
![]() |
![]() |
![]() |
#8 | |
Initiate
![]() ![]() Join Date: Jul 2009
Posts: 233
![]() |
![]() Quote:
Besides which, warriors need speed boosts because they're the only class that *MUST* get within close range to be effective. Without speed as a warrior, you'll simply be kited by both locks and archers. Locks will have lots of CC to use to keep you from getting close/attacking. Archers can just run and CC a warrior to death. |
|
![]() |
![]() |
![]() |
#9 | |
Apprentice
![]() Join Date: Mar 2010
Posts: 54
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|