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#61 |
Marquis
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Location: Australia
Posts: 2,439
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The UI in that screenshot is also heavily modified with addons. Which brings up another point - but I'm not sure if NGD is ready to start letting players make their own UI mods/addons yet.
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#62 |
Count
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Location: Trinidad and Tobago
Posts: 1,194
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I like the way this discussion is going.
In my view whirlwind and splinter wall could be changed to areas. Static field should remain with mages. As the class with no speed boost this could prove very useful. Why would a knight need it? It is not like I am going to run away from them. The opposite would be true. Mages may have a reason to cast it. it allows them to regain range where they would be at more of an advantage. For sure this should be converted to an area. for sure Deflecting can become an area. Strictly speaking as a Knight I would prefer Shield wall and heroic presence to remain auras. Simply because this will assist the players around me the most , which would be other warriors. Stars shield could be converted to an area. Why would material wall and magic barrier become obsolete? Even if stars shield became an area the range of effect would still be small and singular players may still need coverage depending on what they were doing. Armour I suppose we will have to wait and see how that goes. Ao1 is a signature spell for knights. If you were suggesting an acrobatic type in addition to Ao1 then I might go with you there. To give up Ao1 in favour of an acrobatic style spell depends heavily on how it is implemented. Personally I would not give up Ao1 for acrobatic unless the protection it gives is very similar. Were I to have an acrobatic style included , I would replace awareness and place it there with those same values as awareness has now (resist damage except elemental). I would not let it stack against Ao1. I would prefer protector to stay along with the ability to cast non damaging auras. That would be best. As for which aura stays and which goes, it may just come down to which ones stress the server most. Ieti, help me here I don't know much about this. Is it not the calculations that the server needs to make about who are in your aura range or not over time that causes processing strain? If those dots are delivered in an area would the message not be sent once and then the processing of visual feedback is now handled by the client? I am not sure. The pic? WoW. I hope my screen never ever looks like that. One of the reasons I play RO is for the clean UI. I simply refuse to process that much info in something I do for relaxation. With that said, RO's current interface could do with a few tweaks and refreshes, I will give you that. Art |
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#63 |
Count
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Location: Sofia, Bulgaria
Posts: 1,374
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Exactly if GH for example is made mass area regenerate ally then it is casted and server do not care anymore who is in range. I do not know how server is build exactly and if this really will make things better. Maybe it will send 1 message per client notifying for spell and will leave client to deal with other. In aura case it will send multiple messages depending of if you are or you are not in aura range anymore.
As conjurer i will be glad to have more information. I put this screen, mainly because i wanted to show some features that RO lacks: - party members are shown on radar / mini map. - party shows hp / mana values. - selected ally have hp / mana bars and icons of active spells under his name. - shortcuts to spells can be put anywhere in screen. I really do not want other junk that is shown there really. I just wanted to find screen that shows them all in one place. Of course this can be made options so clean UI will be preserved.
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#64 | |
Banned
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Location: The Netherlands 8-D
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#65 | |||||
Count
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Posts: 1,445
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Mages also have have Mind Push, Pricking Ivy, Will domain, Silence, Time master, Beetle swarm. Also you can add splinter wall (damage near whirlwind in melee range). Conjurers have Sanctuary, tremor, mind blank. Warlocks have Slow, Darkness, freeze and some areas casted in less time that a barbarian would cast unstoppable madness. Knights have practically 2 knocks, run and disable limb (if they use that kind of weapon) if they arrive to melee. 3 of them goes away with darkness for example. If static field turns to area or improves the aura to range 10 it will be impossible to fight mages. In my opinion mages don't need static field to allow them support allies or kill enemies, the knight doesn't have any area control and his tanking abilities are reduced to run behind enemies that left them the last ones to kill. Quote:
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Acrobatic in 720seg(12min) can be used 540seg(9min). AO1 in 720seg can be used 200seg(3.3min). It's my opinion but I don't like super skills like AO1, they bring the necessity of other super skills like mind squasher for example, and I don`t like to stay watching 2 min and playing 1 min waiting for the skill. My idea was to let the auras affect also the knight, so with acrobatic an aura they would have 60%+passive to one damage or more. Quote:
------------------------ Confuse should be changed. And probably darkness and other skills. Last edited by Kaixo; 07-23-2010 at 10:44 AM. |
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#66 |
Count
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Location: Trinidad and Tobago
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Okay, you suggestion about static field is a reasonable one. I understand what you are getting at. However, I wonder if static field with the current values may tip the scales of balance a bit. A knight has heavy defense and as such can cast this, stay in the mix and practically disable a whole army for the rangers to basically decimate. Of course it should be able to be dispelled but I could see this hampering the attrition of warriors in battle a little. A mage has to take a big risk to hit that spell. With that said , your suggestion has merit.
By the way what spell would you propose to fill the space left by static field in the mage tree? Remember NGD has suggested they would keep 4 Auras. If this is indeed so then Conjurers would be left with one leaving 3 for the knight. I know you posted earlier but I am lazy to look back. Which one would you keep for conjurer? As for the question of magic barrier, I suppose you suggestion could be extended to ethereal mantle as well. It would nullify that spell on my own class. But then I already could be doing that if I skill Stars shield as is. I suppose the tie breaker in this one would be the effect of stacking and how it would affect battles. Stacking Stars shield may be very unfavourable depending on how you look at it. I respect your opinion on this and I can see where you are going with it. Indeed, if changes to stuff like stars shield happen, the defensive buff element may actually have to be fine tuned. An example might be instead of magical damage , it reduces elemental damage for example. I am not saying that this effect should happen, I just use it as a random example. As for Ao1 , I think your suggestion is a reasonable one, I do agree that the knight would have to be affected by his own aura if you set it that way. Acrobatic type spell as a passive? What kind of figures were you looking at for that? Doing it that way might be kinda tricky to balance considering the heaps of other changes that are proposed. Art |
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#67 |
Count
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It would be a nice and potent knight skill, it could be countered with onslaught or dispelled. Take note that archers also have a ranged area with similar effects, slowing people to a crawl.
For mages I'm not sure what kind of skill I would use instead of static field, it's difficult, they already have all kind of skills. For conjurer I would keep mana pylon as an aura. I don't know how to change it to area, perhaps someone has a good proposal. Yes, ethereal mantle is worse than magic barrier (i don't understand those "balances"), but at least they are all individual skills and useful because of that, if for example magic barrier was an area with 60 sec duration I wouldn't use stars shield aura with a knight, better call "magic buff", let people come, buff and to other things with all people pre-buffed. Yes, I was thinking magical damage=elemental damage, my error, for me it would be better against elemental damage, then knights could have an aura for each type of damage (phys-elem), and combine them with other knights. I was thinking something like the acrobatic skill, for example barbarians have frenzy that gives them more defense over time if you discard the shield parry. A passive + skill could be better, perhaps something like arcane constitution (with physical resistance) + acrobatic, for me much better than AO1 and taunt for example. |
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#68 |
Count
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Location: England, UK.
Posts: 1,055
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Ok, so here's a little update from Amun:
Knight Aura's: Shield Wall and Stars Shield have been turned into area buffs; just like Off With Their Heads and Onslaught. - Both are 360 degrees! ![]() ![]() Deflecting Barrier and Heroic Presence remain as auras. ![]() ![]()
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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#69 | |
Master
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Location: Belgium
Posts: 561
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SHAKE IT LIKE A POLAR BEAR NINJA |
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#70 |
Count
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Location: England, UK.
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Yes, both are now 360°.
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MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
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