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General discussion Topics related to various aspects of Champions of Regnum |
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#71 |
Baron
![]() ![]() ![]() ![]() Join Date: Jan 2009
Location: Canada
Posts: 714
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omg <3
Im gonna love our knights now :P
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Ramsli Klutu ![]() |
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#72 |
Baron
![]() ![]() ![]() ![]() Join Date: May 2008
Location: Portugal
Posts: 940
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I think 150s CD is a bit too high for 30s duration, maybe 60s duration would be better, or a 90s CD... Or both. =D
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Daar |
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#73 |
Banned
![]() Join Date: Jul 2010
Location: Leyendo mis karmas rojos :D
Posts: 61
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I think is great... Do it !
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#74 |
Baron
![]() ![]() ![]() ![]() Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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#75 |
Banned
![]() ![]() ![]() Join Date: Dec 2008
Posts: 326
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lol
Sultar lvl 5 does 257 dmg on my lvl 45 barb while unbuffed ![]() |
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#76 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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IMO, I agree Knights would need their own slow spells. However, rather than taking away Static Field from mages, I would prefer to see Knights given their own spell similar to the Guard Captain's "Trembling Ground". It would be an area slow debuff, rather than an aura slow. It should have a small amount of damage just so that it passes through DI. For Conjurer/mage auras I would like to see the following changed into areas:
Auras that will remain auras but slightly modified:
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I N Q U I S I T I O N
On Regnum Sabbatical |
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#77 |
Initiate
![]() ![]() Join Date: Dec 2007
Location: Italy
Posts: 127
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IMO changin greatear healer and mana communion to an instant spell is a good idea only if cooldown and cast time will be reduced, but as regard mana pylon, it should stay as it is, NGD said that they want longer fight, actually when mana pylon is on, the army can take a lot of damage and survive longer, also is fun sometimes to be in the middle of the army it make the conjurer feel protected(at least for me :P).
Also knight auras really need to go back to circle area. ![]()
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Italiani di Syrtis
Isemon[Conjurer] - Hunthor[Hunter] - Elrik[Barbarian] - Nekronos[Warlock] |
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#78 | |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2009
Posts: 1,445
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With area 10 static field would be effective, nop doubt, but that would give to the mages that uses it 30% more speed than the warriors during 30sec with 60sec cooldown. For my warrior unplayable, unless they give me bows, crossbows or rocks to throw. |
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