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Questions to the Community Guides and how-to play threads posted by other users |
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#1 |
Secondary account
![]() ![]() ![]() Join Date: Aug 2011
Posts: 321
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Now it's official: this Krungle guy is an idiot.
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#2 |
Pledge
Join Date: Jun 2013
Location: New Zealand
Posts: 40
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D E A D
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#3 |
Master
![]() ![]() ![]() Join Date: May 2010
Location: England
Posts: 455
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#4 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Oh god why...
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE |
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#5 |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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I don't agree with a lot of things this user (Krungle) has to say, but please STOP calling people "idiot" because they have a different opinion.
Reply with arguments, leave them "talking alone" or just ignore them. I'm seeing this a lot, and it's a shame that there a lot of users have only hatred to offer. Most of the users say that the community is the reason they like the game. Well, we can ruin the game -as popular opinion says- but you are ruining the community with this attitude. I don't say that you have to agree with people like him, I humbly say that someone that insults other people can't be taken seriously. There's a saying that goes "for whatever you do, there will always be someone that hates it and someone who loves it", so, even if we screw it up, for some it will float their boats. This is for everything in life. So, if you want things to be better, start with yourselves too ![]() |
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#6 | |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
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![]() on a serious note i tend to hate people and call them names when their iq is negative,thats me ![]() |
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#7 |
Count
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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This one is veering off topic.
What I will say is this. Haven, despite numerous intervention is no way where it should be in terms of population. Many, many mistakes were made. The biggest one being that Haven (Horus) never was and will never be the same character as RA. For economical costs, I understand whey there must be a one size fits all approach. But, Nemon, Tyr, Piranha, Raven suggests otherwise. Raven may not be dying but it certainly is only treading water at this stage. Growth and activity is nowhere it should be for such a mature server. Krungle. Unfortunately the Internet and this forum has its own morality and correction system. Despite my repeated cautions and advice on how to go here, Krungle walked a path that aggravated many users. I admire his courage for riding it out and as his understanding of the game improves his posts improve. Sadly, his initial posture will leave him sustaining collateral damage over time. Oh and by the way (because I won't let it go easily for the sheer weakness of the act. ) maybe instead of giving me -15 karma points for speaking truth (ego aside) maybe NGD should reply with arguments, leave me "talking alone" or just ignore me. This punitive approach seem to be happening a lot and it is a shame. Well, we can ruin the game -as popular opinion says- but actions can ruin the community. Look a this forum , it is on life support. Maybe NGD prefers it this way. No negative reviews is good news. I don't say that you have to agree with people like me, I humbly say that someone that punitively punishes other people because of their own internal weakness can't be taken seriously. There's a saying that goes "Karma ( not the character) is a bitch and she pays back with interest", This is for everything in life. So, if you want things to be better, start with yourselves too ![]() And for goodness sake, man up and sign the negative karma. Hiding anonymously is just weak. This message brought to you by Bois the raging egomaniac , and the letter M. |
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#8 |
NGD·Studios
![]() Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Wow, too much resentment there. Read again your reply, please. We'd like an active English forum. We don't care if it's all about our mistakes, but we do care if it's all about "I'd do it better", "I warned you" or "you're an idiot because I think different".
Haven can't raise the population because of a lot of reasons and we're here to discuss them and those three attitudes I mentioned are ruining that process. Forums are not for determining who's right, but to create options by looking into problems. |
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#9 |
Baron
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: Gallifrey
Posts: 718
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Having played both Ra and Haven, and knowing there's a big difference in terms of player base, I've been thinking on trying a different approach for Haven.
As of now, Ra is crowded, like really crowded. This has a positive and a negative connotation for the users. People who like going to war and capturing forts, participating in the invasions, are of course delighted of how much of this the server is now offering. The thing is, there are also guys who like hunting all by themselves or with a friend or two. Well, that is almost no longer possible on Ra due to the dense population. The different approach I mentioned earlier, would be to see Haven not only as the "english speaking" server, but also as a potential second home for Ra players who would like to hunt alone or with one or two companions, or just to take a rest from the endless war. So how do we put it into action? Maybe a system allowing players from Ra to copy characters to Haven... managed in-game. This would mean, it could cost gold (a considerable sum) to copy a character (you would still be able to play it on Ra) AND ximerin as a short-cut. The copied character on Haven would be just like the character on Ra, but unequipped. Maybe to increase revenue even further the character could be copied with just a 50% of its power and discipline points, which would then be gained by doing some quests on Haven involving the WZ. These quests should not be THAT difficult and would be given by the character-copying NPC. At first a burst of Ra players would copy their characters to Haven, making it more fun yet not near as crowded as Ra. So it would be more of a hunting server in the beginning... then as action would get better some old players would come back and player retention would improve; it could slowly turn into another Ra, meaning a full-fledged server. That's my suggestion, though I know it would be really hard to implement. Regards! ![]()
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Runi
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#10 | ||||
Master
![]() ![]() ![]() Join Date: Jan 2009
Posts: 395
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I know i'm always very harsh in critics ,but you know critics are usual from active players that actually spend lots of time in game. Even critics means feedback. Not always good feedback is constructive.Because 40 players can tell you nice feature but others 60 leave the product alone. In that case i think need to analyze your bad feedbacks.The solution over years did by NGD just ban players that send bad feedbacks,without even analyze them naming "uncostructive threads" I know you take as reference RA as "success " business.Here i can argue about that you are doing wrong.In my country are over 20 MMO that are complete success here but complete fail in internationally servers,is the same as NGD ,RA success in spanish but lets say not going forward on international.And even i think CoR is a hight quality game. The only internationally market that NGD succeeded it was Linux native client.It was a big plus for it.The model why a player leaves in first 10 lvl-s the game i don't think is related to that new players don't rush directly to war zone to understand about game. In my personal opinion is about: 1.)lack of enough infos in first stages (not even a tutorial complete about move,spell bars,etc) 2.)boringness of first levels,nothing to interact with ,just go there and kill 5 mobs ,go there and kill other 10 mobs ...kill mobs kill mobs kill mobs ,after killing 100 mobs in first 5-6 lvls ,CoR doesn't offer in first stages a diversity of activities to "keep player excited to find out whats next". 3.)For old players i think there is a list over years of what they don't like ,i don't need remember them . I think first stages need other interactive ways ,i have no idea what but maybe there are tons of suggestions and there will be.Or maybe revamp complete of first 30 lvl-s of quests system,build other one. I don't even think NGD shall threat any negative feedback as offense over NGD.NGD critic heavy the players the give negative feedback and complete ignoring them(because of same EGO that players have). The problem that i see in this "constructive discussion" is that wee play mouse and cat.Wee say "that is bad" ngd say " do it in constructive way" ,wee suggest and ngd ignoring. Quote:
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![]() Luck/cash in atm gameplay = Pro Player .
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